Author Topic: Kid - Large Port V1.2  (Read 1003 times)

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Offline kid1293

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Kid - Large Port V1.2
« on: February 23, 2017, 09:13:15 AM »
Kid - Large Port V1.2

"Large Town Port. Banished 1.0.7"

Updated the name to be consistent with my other mods.
Added minimize button.
Squeezed a few free squares more out of the placement.

http://worldofbanished.com/index.php?action=downloads;sa=view;down=217

http://worldofbanished.com/gallery/2582_07_05_17_3_58_39.png
Kid - Large Port V1.2


« Last Edit: May 07, 2017, 04:09:21 AM by kid1293 »

Offline QueryEverything

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Re: Large Port V1.1
« Reply #1 on: April 19, 2017, 05:53:16 PM »
@kid1293 when you update your mods (with the new naming convention), and are perhaps doing some tweaks), is it at all possible to add a minimize button to the menus of your traders please?  (Large, small & seed).  To match the Tiny Town Hall.
I keep my traders open but the UI takes up some considerable real estate.  :)

Also, is it possible (completely ok if you say no), to have the placement more forgiving with the traders?  Perhaps only the road tiles as needing to be on land? I want to try and create an harbour area, and I'm finding that the placement is quite prohibitive for the traders. 

The above, is only if you can do it, whilst updating the mods to the new names.  :)  Thank you in advance. (With hope :D)
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Offline kid1293

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Re: Large Port V1.1
« Reply #2 on: April 19, 2017, 10:45:37 PM »
@kid1293 when you update your mods (with the new naming convention), and are perhaps doing some tweaks), is it at all possible to add a minimize button to the menus of your traders please?  (Large, small & seed).  To match the Tiny Town Hall.
I keep my traders open but the UI takes up some considerable real estate.  :)

Also, is it possible (completely ok if you say no), to have the placement more forgiving with the traders?  Perhaps only the road tiles as needing to be on land? I want to try and create an harbour area, and I'm finding that the placement is quite prohibitive for the traders. 

The above, is only if you can do it, whilst updating the mods to the new names.  :)  Thank you in advance. (With hope :D)

I will check if I can do a minimize button.

Placement... should be possible to squeeze some tiles out of them.
But the large one is rather unforgiving. It's big! I'll see what I can do.

Offline QueryEverything

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Re: Large Port V1.1
« Reply #3 on: April 20, 2017, 02:32:11 AM »
Thank you @kid1293 :D
~ QE, I query because I like learning new things. 

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(Gently) Please: if you download mods please rate them, this helps & encourages the modders. :)

Offline kid1293

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Re: Kid - Large Port V1.2
« Reply #4 on: May 07, 2017, 04:13:06 AM »
Finally I got to update this one.

You're welcome to download and don't forget my 'backup' at Nexus.  ;)

http://www.nexusmods.com/banished/mods/62/?
Go to 'Files' tab. Under 'Miscellaneous' you find this file and more.
You have to register to download larger files.

Offline Gatherer

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Re: Kid - Large Port V1.2
« Reply #5 on: February 05, 2018, 03:35:48 AM »
@kid1293

Could you please update this port to accept all new flags?

Cheers :)
Fiat panis

Offline kid1293

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Re: Kid - Large Port V1.2
« Reply #6 on: February 05, 2018, 06:43:10 AM »
@Gatherer

Large Port already has all flags... ?

Online Nilla

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Re: Kid - Large Port V1.2
« Reply #7 on: February 05, 2018, 08:05:31 AM »
Could this work in the North?

Offline kid1293

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Re: Kid - Large Port V1.2
« Reply #8 on: February 05, 2018, 08:08:53 AM »
If North on top, the flags will be named according to the North.
Do you know if Tom uses the reserved flags?

edit - Tom is welcome to use it and patch it. :)
« Last Edit: February 05, 2018, 08:12:11 AM by kid1293 »

Offline Gatherer

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Re: Kid - Large Port V1.2
« Reply #9 on: February 05, 2018, 02:15:39 PM »
@Gatherer

Large Port already has all flags... ?

Sorry, my mistake. I have v1.2 downloaded but for some reason forgot to c/p it to windata folder.

Hereditary dementia kicking in early...
Fiat panis