Author Topic: BRAD'S SETTLING of AMERICA SERIES: capbell town #3  (Read 3119 times)

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Offline brads3

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Re: BRAD'S SETTLING of AMERICA SERIES: capbell town #3
« Reply #30 on: June 14, 2017, 09:13:31 PM »
isn't part of BARTENDER'S next set a thatch bundler and the reaper is the cutter like your fodder forester? or am i misunderstanding it..the only problem i foresee would be the flowers would be way over powered if it was done.kinda like NILLA found out last week.lol

Offline Nilla

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Re: BRAD'S SETTLING of AMERICA SERIES: capbell town #3
« Reply #31 on: June 15, 2017, 06:17:04 AM »
These 4 pictures in one, is a bit too messy for me. Maybe occasionally, when you want to show some impressions. Otherwise I prefere it the "oldfashioned way".

You sure got this settlement running! :)
 

Offline brads3

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Re: BRAD'S SETTLING of AMERICA SERIES: capbell town #3
« Reply #32 on: December 20, 2017, 04:56:08 AM »
                                                       CAMPBELL REVIEW

             mod adjustments: fodder and NMT above CC will fix water. all NECORA mods moved below CC except the pine mods.KID and EB mods below CC.these were to prevent conflicts causing duck hunter to produce less and water issues.

            goal was to start with the 30 nomads from BEVERSET and build a huge farming town.

           this town starts with 32 bannies. 2 childrens were born since leaving BEVERSET. with so many bannies this town builds quickly. in 5 yrs,the population doubles to 64,9 crops planted,3 hunters,and a fisherman. a fodder meadow,a barracks and a boardinghouse,a corner market and school,and 19 houses.several other markets,storage and a CC windmill is also built. 11 nomads arrived at the start of year 5.a trading post is established to trade beans for needed fruit.

           soon after the 1st nomad group,a hospital,stables,and wider roads are finished.food pushes over 10,000 and there is 70+ water in storage.

       year 7,17 more settlers arrive.these expand our food,add a greenhouse,and begin producing perfumes.they also start mining coal.17 more will come in year 13.they expand our food,add a greenhouse,process the iron into muskets,and add a hardwood forest.a smaller group of 11 indians arrived in year 16. they added a apple.maple forest and several trappers.
31 new settlers arrive in year 19.this group doubles our stable workers and adds a 3rd greenhouse.many work to expand our fields northward.

      by year 10,the town processes iron.trades pelt coats and perfumes. education holds at 45%.food is 15,000 and growing.2 forests provide logs.by year 15,this town has 3 trading posts. a general,1 for livestock,and 1 for seed.several meat processors,and a corn crib to make corn whiskey.by year 20, several pastures are added,an NMT water tower,a 2nd stables,and an apiary. a mill and bakery are added to our food processors.we add a new school.due to disease outbreaks,we add an NMT clinic.we have 28 fields ready for planting and over 20,000 food.our education is at 39%. the cemetary has 3 graves. we lost 2 to accidents and 1 to disease.

      in 20 years,this town has done quite well. population 259 in 60 houses.there are 5 forests over 50 workers produce food. there is pigs,dairy cows,chickens,and beef cows.we produce strawberry,potaoes,rasberry, oats, corn,beans,carrots,lettuce,cabbage,pumpkins,peaches,and grapes.our forests yeild apples and maple sap.we process much of our food.we also process iron ore into muskets and make perfumes.we are ready to make corn whiskey and grape or peach wine.4 groups of nomads were added.starting with such a huge group this map husteled along quickly.

        using pine markets to move goods from the edge of the forests and meadows helps.SLINK's industrial market kept the firewood chopper and iron processor stocked.


outputs: water fodder well 400,CC windmill 320.gh is 1000 strawberry.beekeeper is 250 honey and 110 beeswax.
crops 5-700,15x15 orchards are at 1000.fishermen average 350.hunters average 500-1000.