Author Topic: Kid - Tool Emporium V1.01  (Read 1907 times)

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Offline Turis

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Re: Kid - Tool Emporium V1
« Reply #15 on: February 06, 2018, 10:52:01 AM »

Offline kid1293

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Re: Kid - Tool Emporium V1
« Reply #16 on: February 06, 2018, 10:55:07 AM »
Nice, but then I am dependent on having charcoal.

Offline taniu

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Re: Kid - Tool Emporium V1
« Reply #17 on: February 06, 2018, 11:18:24 AM »
@@kid1293  :D This is a wonderful mod, created by you - I personally am very happy with this mod and I would not change anything - I played with him also in The North - why add new material to the blacksmith for forging tools - or Archemy Tower - in itself simple and functional mod? unless some people want coal instead of firewood but only for Archemy Tower. I agree with @adelegarland - quote here " @ kid1293 In short, Ore Furnace shows the limitations of the tools instead of the iron limits on your interface." - a small cosmetic change and that's all. It's OK!. Cheers  :)

Offline kid1293

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Re: Kid - Tool Emporium V1
« Reply #18 on: February 06, 2018, 01:05:49 PM »
That was a nice reply @taniu !

I think I keep what I have. :)

Offline kid1293

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Re: Kid - Tool Emporium V1.01
« Reply #19 on: February 06, 2018, 01:17:29 PM »
Done. I changed limit to iron as it should be.
No other changes. :) Should be save-compatible.

Offline taniu

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Re: Kid - Tool Emporium V1.01
« Reply #20 on: February 06, 2018, 02:15:13 PM »
@kid1293  :D Thank you. Regards   

Online Gatherer

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Re: Kid - Tool Emporium V1.01
« Reply #21 on: February 06, 2018, 02:18:07 PM »
 :'(
Fiat panis