News:

Welcome to World of Banished!

Main Menu

Red's new Work In Progress thread

Started by RedKetchup, November 19, 2017, 06:43:46 PM

Previous topic - Next topic

0 Members and 2 Guests are viewing this topic.

RedKetchup

it was really ... surprising and ... unexpected ! lol


so,  i doubled the numbers instead to divide them ^^

you see a couple of packs here and there in the wilderness... but nothing OP. you need to search them on the map. sometime you can lucky to get something new, near... but you need to look around and see.

about the hunting results seems good. i made 2 full years and there are the numbers i ve got
> > > Support Mods Creation developments with Donations by Paypal  < < <
Click here to Donate by PayPal .

Anjell

Hmm, I see more meat than in my game, mine only gets like 20 to 40 per type, maybe 4, 5  types per year and I almost don't get venison. If i do it's only 200. But... I would need to compare to a new game because my current map is kinda bugged. Once I clear up all the resources in an area. They don't grow back. I have to place foresters to get trees and resources to grow. Are the animals tied up with resources or do they work differently/separately ?

RedKetchup

they work seperatly and has nothing to do with trees like gatherers and herbalists. herds can be everywhere and not tied to forest.

the numbers you are comparing... is it from Watch Towers ? or Hunter Lodges ?

Note also, from Day 1 of this mod , i modified the number of kills per years of :

HuntDescription hunt
{
   // one deer per month
   float _killTimeInMonths = 1.0;

   ResourceLimit _resourceLimit = Food;
}

instead of:
   float _killTimeInMonths = 2.0


so i get more kills with this mod.
> > > Support Mods Creation developments with Donations by Paypal  < < <
Click here to Donate by PayPal .

grammycat

Now I understand what you mean about the animals from your last pic-I like the idea just so we still get the same venison and leather as usual.
It does my heart good to see all the buildings you're adding from my all time favorite mod-New Medieval town.  They look great and add much diversity-thank you.

adelegarland

@RedKetchup   Just a thought...  In the beginning, back in 2015, I think, there was a mod called Tree Of Life.  It's still listed on Banishedinfo.com.  I used to use it all the time.  It added the livestock to the wild areas and allowed them to be hunted.  I think if you take this mod apart and find out how it works, perhaps you can make the wild more full of animals?
It was made by Darkbibou.
I am not a crazy cat lady...  I'm THE Crazy Cat Lady.

RedKetchup

take the cows, chicken, sheep and send them in the wilderness is not a problem
> > > Support Mods Creation developments with Donations by Paypal  < < <
Click here to Donate by PayPal .

adelegarland

If you can do that, it would be a start!  I'd love that!
I am not a crazy cat lady...  I'm THE Crazy Cat Lady.

RedKetchup

thats what brad3 doesnt want me to do ^^
> > > Support Mods Creation developments with Donations by Paypal  < < <
Click here to Donate by PayPal .

adelegarland

I am not a crazy cat lady...  I'm THE Crazy Cat Lady.

adelegarland

Seriously, It would help with starting out at the medium and hard levels with additional wool, food, and leather.  Just a thought!
I am not a crazy cat lady...  I'm THE Crazy Cat Lady.

RedKetchup

#775
we will have a new beta incoming... beta 07 :)

the link will be posted on the forum from now :)
everyone will have access to it :)


http://worldofbanished.com/index.php?topic=2253.0
> > > Support Mods Creation developments with Donations by Paypal  < < <
Click here to Donate by PayPal .

brads3

LOLit was a start option so we did have a choice. also those animals can't be pastured,so no milk,etc.even the domestic animls that CC has for a dairy barn and some pens,gets to be overpowering if you have them scattered.

Abandoned

I don't want cows, sheep, or chickens wandering around in the wilderness either  :(  That CC start did not run good on my PC

RedKetchup

*****************

Bugfixes Beta 08:

Fixed the new boars and birds wildlife walking animations : they were not facing the good direction when walking.
fixed woodcutter window.
fixed status window which did lost its extended flags.

They were annoying visual bug, not critical. it is save compatible with beta 07
> > > Support Mods Creation developments with Donations by Paypal  < < <
Click here to Donate by PayPal .

RedKetchup

> > > Support Mods Creation developments with Donations by Paypal  < < <
Click here to Donate by PayPal .