Author Topic: Kid - Medieval Grace V1.3  (Read 3441 times)

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Offline Hawk

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Re: Kid - Medieval Grace V1.2
« Reply #30 on: February 12, 2018, 04:08:21 PM »
Thought you might like a screenshot.  ;)
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Offline adelegarland

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Re: Kid - Medieval Grace V1.2
« Reply #31 on: February 13, 2018, 12:31:25 PM »
@kid1293
Hi Kid,
  I love the concept of 88 students taught by Monks!  However, I must be doing it wrong!  The school won't accept any students.  the small school in the series works, my regular vanilla school works but no students at the MG Education Center!
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Offline Hawk

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Re: Kid - Medieval Grace V1.2
« Reply #32 on: February 13, 2018, 01:13:52 PM »
I didn't notice it until you mentioned it but I have 2 Education Centers built and neither one has any students, and I built them a couple of game years ago.
I also have 4 of the smaller MG schools built and they are all full.

Edit 1: Here's a screenshot that might help.
« Last Edit: February 13, 2018, 01:23:53 PM by Hawk »
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Offline kid1293

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Re: Kid - Medieval Grace V1.2
« Reply #33 on: February 13, 2018, 03:19:45 PM »
I can confirm that monks are no good teachers!  :(

Changing back to vanilla teacher solves the problem.
I will upload fix shortly.

Offline kid1293

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Re: Kid - Medieval Grace V1.2
« Reply #34 on: February 13, 2018, 03:33:47 PM »
I have uploaded a bugfix!
I am so sorry for not checking properly first!!!  :-[

I don't know if it will solve the problem without rebuilding
the Education Center.

Offline adelegarland

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Re: Kid - Medieval Grace V1.2
« Reply #35 on: February 13, 2018, 03:46:04 PM »
Thanks Kid, going to try it out now...  will let you know about rebuilding...
OK, It needs to be demolished and rebuilt.  I'm doing the demo now, will test the new building as soon as my lazy bannies get off their tushes!
New School built and taking in pupils!  WTG Kid
« Last Edit: February 13, 2018, 04:01:36 PM by adelegarland »
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Offline Hawk

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Re: Kid - Medieval Grace V1.2
« Reply #36 on: February 13, 2018, 06:03:09 PM »
Just to confirm with @adelegarland, the fix works.  :) I did not try to add the fix without demolishing the two I had built, since adelegarland said they needed to be demolished.
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Offline kid1293

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Re: Kid - Medieval Grace V1.2
« Reply #37 on: February 13, 2018, 11:04:55 PM »
Thanks for finding this. :)

Some professions in Banished need special treatment.
Teacher is obviously one of them.

Offline Discrepancy

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Re: Kid - Medieval Grace V1.2
« Reply #38 on: February 13, 2018, 11:20:31 PM »
Some professions in Banished need special treatment.
Teacher is obviously one of them.

It is a pity about that. Another teacher type would be good.
it is set in the Template/Citizen.rsc file:

Code: [Select]
CitizenDescription citizen
{
Profession _schoolingProfession = "Game/Profession/Profession.rsc:teacher";
Profession _churchProfession = "Game/Profession/Profession.rsc:priest";
Profession _doctorProfession = "Game/Profession/Profession.rsc:doctor";
...

? I wonder if multiple code like this would work:
Code: [Select]
CitizenDescription citizen
{
Profession _schoolingProfession
[
"Game/Profession/Profession.rsc:teacher",
"Profession/Profession.rsc:monk",
]
Profession _churchProfession = "Game/Profession/Profession.rsc:priest";
Profession _doctorProfession = "Game/Profession/Profession.rsc:doctor";
...
(probably not)
« Last Edit: February 13, 2018, 11:24:30 PM by Discrepancy »

Offline kid1293

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Re: Kid - Medieval Grace V1.2
« Reply #39 on: February 14, 2018, 01:48:25 AM »
Thanks for info. I thought it was hardcoded.

Multiple statements will probably not work.

Offline kid1293

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Re: Kid - Medieval Grace V1.3
« Reply #40 on: February 20, 2018, 10:30:19 PM »
Just a heads-up for new version.

V1.3 adds Crafters Guild which is a combined smith, tailor, baker and butcher.
You can have 9 monks working there!
You provide rawmaterial and the monks make the goods.

http://worldofbanished.com/index.php?action=downloads;sa=view;down=407

:)
« Last Edit: February 21, 2018, 03:23:18 AM by kid1293 »

Offline Abandoned

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Re: Kid - Medieval Grace V1.3
« Reply #41 on: February 21, 2018, 03:55:00 AM »
 :) Wow, that Crafter's Guild is an impressive building with a nice selection of items to choose from.  Those monks will be busy.

Offline kid1293

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Re: Kid - Medieval Grace V1.3
« Reply #42 on: February 21, 2018, 07:36:32 AM »
 :)

Online brads3

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Re: Kid - Medieval Grace V1.3
« Reply #43 on: February 21, 2018, 10:39:37 AM »
KID,are you trying to confuse me on purpose? some blacksmiths make stone and wood tools and work with the blacksmith mod,some don't.i know you threatened to change them all,so i kept older mods. i disabled CC today to do some checking on different mods.now i have new blacksmiths that make stone tools and old BS's that need iron.which way is up? LOL.
       i do like the option of wood or stone tools. then you build up to rough and iron and then steel.if i am short on 1 material the other BS's make tools so i never run out. it is a nice safety.

Offline kid1293

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Re: Kid - Medieval Grace V1.3
« Reply #44 on: February 21, 2018, 10:55:38 AM »
Sorry for confusion. I am not changing any blacksmiths. I don't even downgrade them.
I am using iron as always, and I have heard so many requests for wood and stone tools
that I always include them now. If you want iron ore or something, I am sorry, this is
the way I do it.