Author Topic: RKEditorChoice BETA09 open  (Read 1093 times)

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Online RedKetchup

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RKEditorChoice BETA09 open
« on: February 03, 2018, 11:04:54 AM »
RKEditorChoice BETA07 open

http://worldofbanished.com/index.php?action=downloads;sa=view;down=409


Description: RKEditorChoice BETA07

For this new beta build i am opening it to everyone :)

i will write the infos of this mod a bit later, i will edit this post at will, as i will need to :)


This mod wants to be a full new look of banished.

* * * THIS MODS NEED ABSOLUTELY TO BE FIRST MOD IN YOUR MOD LIST * * * if you want to have all 100% features programmed in this mod.

This mod contains those mods and it is not good to load the older standalone versions. it can lead to bugs or even crashes

- NMT 2.04
- NMT30 Crops
- NMT Little Houses
- NMT Multi-Floors Housing
- NMT30 Clay Chain
- NMT30 Pond
- NMT Forest Center
- RK Personal Stockpiles
- Peak's Valley
- Wooden Butcher
- Old Bakery
- New Vanilla Trading Post patch
- GardenWall:Utility
- Red Creamery main & cows *

Keep in mind, nothing guarantees you that it will be save compatible with further Beta release. it is a Beta!
enjoy this beta !

*************************************

Known bugs :
the boars and birds are not walking properly, they arent facing the way they go. <= fixed. it will be fixed for next beta build 08.
the woodcutter window is too big and the inventory has gone down too low.
the status utility window has lost all the extended flags and only show the vanilla ones.

need to fix the tailor window too (same problem as woodcutter had)
need to fix the building templates of the Old Wood Multi-Floor cause they have double logs and the "% completed" is bug.

*****************

Bugfixes Beta 08:

Fixed the new boars and birds wildlife walking animations : they were not facing the good direction when walking.
fixed woodcutter window.
fixed status window which did lost its extended flags.

They were annoying visual bug, not critical. it is save compatible with beta 07
« Last Edit: February 17, 2018, 03:27:37 PM by RedKetchup »
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Online RedKetchup

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Re: RKEditorChoice BETA07 open
« Reply #1 on: February 03, 2018, 11:05:52 AM »
* INFOS *

Housing Fuel Per Resource :

Vanilla Housing:
- Wood House: FuelPerResource:60
- Stone House: FuelPerResource:90
- Hostel : FuelPerResource:85

NMT Little House:
- Classic Stones: FuelPerResource:90
- Old Stones: FuelPerResource:90
- Red Bricks: FuelPerResource:98
- Sand Bricks: FuelPerResource:98
- Fire Bricks: FuelPerResource:98
- Church Stones: FuelPerResource:90
- Chapel Stones: FuelPerResource:90
- Old Wood Lumber: FuelPerResource:70

NMT Multi-Floor Housing:
- Classic Stones:
- - Floor1: FuelPerResource:92
- - Floor2: FuelPerResource:96
- - Floor3: FuelPerResource:100
- Old Stones:
- - Floor1: FuelPerResource:92
- - Floor2: FuelPerResource:96
- - Floor3: FuelPerResource:100
- Red Bricks:
- - Floor1: FuelPerResource:106
- - Floor2: FuelPerResource:110
- - Floor3: FuelPerResource:114
- Sand Bricks:
- - Floor1: FuelPerResource:106
- - Floor2: FuelPerResource:110
- - Floor3: FuelPerResource:114
- Fire Bricks:
- - Floor1: FuelPerResource:100
- - Floor2: FuelPerResource:104
- - Floor3: FuelPerResource:108
- Church Stones:
- - Floor1: FuelPerResource:98
- - Floor2: FuelPerResource:102
- - Floor3: FuelPerResource:106
- Chapel Stones:
- - Floor1: FuelPerResource:98
- - Floor2: FuelPerResource:102
- - Floor3: FuelPerResource:106
- Old Wood Lumber:
- - Floor1: FuelPerResource:72
- - Floor2: FuelPerResource:76
- - Floor3: FuelPerResource:80


Tools, costs , quality and values:

All Tools have 1-2 created (non-Ed - Educated)

Wooden Tool :
- cost to make: 2 Logs.
- quality: 50 durability.
- value:  4 trade value.

Stone Tool :
- cost to make: 1 Log + 1 Stone.
- quality: 75 durability.
- value:  6 trade value.

Copper Tool :
- cost to make: 1 Log + 1 Copper.
- quality: 90 durability.
- value:  8 trade value.

Iron Tool :
- cost to make: 1 Log + 1 Iron.
- quality: 100 durability.
- value:  8 trade value.

CopperAlloy Tool :
- cost to make: 1 Log + 1 Iron + 1 Copper.
- quality: 160 durability.
- value:  10 trade value.

Steel Tool :
- cost to make: 1 Log + 1 Iron + 1 Coal.
- quality: 200 durability.
- value:  10 trade value.

Carbon Tool :
- cost to make: 1 Log +2 Iron +2 Coal.
- quality: 300 durability.
- value:  15 trade value.

« Last Edit: February 05, 2018, 06:28:27 PM by RedKetchup »
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Online RedKetchup

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Re: RKEditorChoice BETA07 open
« Reply #2 on: February 03, 2018, 11:27:24 AM »
for those who have participated to the Beta 06 and older.... let me know please if it is "save compatible" with beta 06 saves
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Online RedKetchup

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Re: RKEditorChoice BETA08 open
« Reply #3 on: February 03, 2018, 02:39:24 PM »
*****************

Bugfixes Beta 08:

Fixed the new boars and birds wildlife walking animations : they were not facing the good direction when walking.
fixed woodcutter window.
fixed status window which did lost its extended flags.

They were annoying visual bug, not critical. it is save compatible with beta 07
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Offline adelegarland

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Re: RKEditorChoice BETA08 open
« Reply #4 on: February 03, 2018, 02:44:11 PM »
Red, you say no red creamery, is that main and cows?

Online RedKetchup

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Re: RKEditorChoice BETA08 open
« Reply #5 on: February 03, 2018, 02:49:34 PM »
Red, you say no red creamery, is that main and cows?

yes both integrated
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Offline adelegarland

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Re: RKEditorChoice BETA08 open
« Reply #6 on: February 03, 2018, 02:50:27 PM »
RED -yes it is save compatible!

Online RedKetchup

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Re: RKEditorChoice BETA08 open
« Reply #7 on: February 03, 2018, 02:51:00 PM »
RED -yes it is save compatible!

thanks you !!
 :-*
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Online RedKetchup

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Re: RKEditorChoice BETA08 open
« Reply #8 on: February 04, 2018, 06:34:43 AM »
I did put some valuable Data in here : http://worldofbanished.com/index.php?topic=2253.msg45502#msg45502 the "reserved" 2nd reply of the post.
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Offline carolinafan95

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Re: RKEditorChoice BETA08 open
« Reply #9 on: February 04, 2018, 02:11:50 PM »
Wow.  I downloaded this to give it a try since I've used and liked your previous NMT mods, but imagine my surprise when I realize when starting the game that the barn is yours and when I go to place my first buildings I find you've changed the "normal" houses so that they look like yours.
Awesome. I've always liked the look of this mod and now you've added another dimension by making it a mini NMT game. I love the added "headache" of using lumber to build some of the buildings I used to just throw up quickly, you're making me think Red. I'll be using this one exclusively for awhile.
Great work, great mod. My hat is off to you sir.  :D ;D :)

Online RedKetchup

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Re: RKEditorChoice BETA08 open
« Reply #10 on: February 04, 2018, 02:20:19 PM »
Wow.  I downloaded this to give it a try since I've used and liked your previous NMT mods, but imagine my surprise when I realize when starting the game that the barn is yours and when I go to place my first buildings I find you've changed the "normal" houses so that they look like yours.
Awesome. I've always liked the look of this mod and now you've added another dimension by making it a mini NMT game. I love the added "headache" of using lumber to build some of the buildings I used to just throw up quickly, you're making me think Red. I'll be using this one exclusively for awhile.
Great work, great mod. My hat is off to you sir.  :D ;D :)


i am glad to hear that it surprised you in a good way :)
there will be more to come :)

enjoy!
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Offline carolinafan95

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Re: RKEditorChoice BETA08 open
« Reply #11 on: February 04, 2018, 07:31:17 PM »
Great just keep 'em save compatible. LOL. :D

Offline wiscoke

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Re: RKEditorChoice BETA08 open
« Reply #12 on: February 06, 2018, 11:13:34 AM »
great mod with great music. I like it how you change all the vanilla buildings. its only strange that you did'nt make your own version of a chapel. or will it be changed in the final version?

Offline adelegarland

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Re: RKEditorChoice BETA08 open
« Reply #13 on: February 06, 2018, 02:15:34 PM »
@RedKetchup - Just a quick glitch report...  The salt mine has coal limits in the UI, is salt counted as coal?

Online RedKetchup

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Re: RKEditorChoice BETA08 open
« Reply #14 on: February 06, 2018, 02:45:47 PM »
@RedKetchup - Just a quick glitch report...  The salt mine has coal limits in the UI, is salt counted as coal?

the old name "coal" as limit is supposely named now " Minerals" and yes , Salt is a mineral.
yeah need to fix the "name" Coal" at your screen, should see Minerals.
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