Author Topic: Creating a 3d model house in blender and making it available in game  (Read 9864 times)

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Offline hadrian900

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Re: Creating a 3d model house in blender and making it available in game
« Reply #30 on: March 21, 2018, 11:03:30 AM »
I have made fresh mod, repeated steps, compiled without issues, but it still crashes the same as before when i place the building on the map.

I have attached archive of the mod and source file of the meshes for transparency.
« Last Edit: March 21, 2018, 02:25:23 PM by hadrian900 »

Offline RedKetchup

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Re: Creating a 3d model house in blender and making it available in game
« Reply #31 on: March 21, 2018, 06:18:11 PM »
sorry took some time between commercial pub pauses in my hockey game....

your problem comes from the names "labels" you gave to your textures in your .fbx
i am not sure why but instead to give the name of your texture "izba"(.png) you gave the name of your AO files ???
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Offline hadrian900

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Re: Creating a 3d model house in blender and making it available in game
« Reply #32 on: March 21, 2018, 09:20:08 PM »
It works fine and smooth.

https://i.imgur.com/5UttUiw.jpg
Creating a 3d model house in blender and making it available in game


I'm going to adjust some other maps and attempt to make mod with more than one building in it.

Online Discrepancy

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Re: Creating a 3d model house in blender and making it available in game
« Reply #33 on: March 21, 2018, 09:33:12 PM »
Looks great :)

Offline galensgranny

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Re: Creating a 3d model house in blender and making it available in game
« Reply #34 on: March 22, 2018, 04:52:35 AM »
I like these little log houses with wooden roofs!  I am wanting such buildings for my game.  One that is a larger size would be splendid, like double the length.  It is wonderful to see more people are learning how to mod.   :)
« Last Edit: March 22, 2018, 05:26:15 AM by galensgranny »

Offline kid1293

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Re: Creating a 3d model house in blender and making it available in game
« Reply #35 on: March 22, 2018, 06:51:13 AM »
I like that!
It feels genuine! :)

Offline hadrian900

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Re: Creating a 3d model house in blender and making it available in game
« Reply #36 on: March 24, 2018, 01:30:55 AM »
Modeling these log houses is time-consuming, given how you can't let down details and how many polygons you have to unwrap and adjust to avoid patterns repeating too much.