Author Topic: DS Tunnel Mine v2.0 (updated 20 Dec 2017)  (Read 4386 times)

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Offline Discrepancy

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DS Tunnel Mine v2.0 (updated 20 Dec 2017)
« on: September 01, 2016, 04:47:21 AM »
https://i.imgur.com/xrOr8TL.jpg
DS Tunnel Mine v2.0 (updated 20 Dec 2017)


DS Tunnel Mine
v2.0 - 20 Dec 2017

*v2.0 Requires a new game.

- suitable for vanilla games.
- does not add any new resources.

Build a Tunnel Mine in your town:

    Random production version - produces Iron, Coal and Stone randomly. Employs 1-8 Miners. (*allows 2000 resource production)
    Select production version - produces Iron, Coal or Stone, select production via UI. Employs 1-8 Miners. (*allows 2000 resource production)
        once depleted, or if you like straight away, you can upgrade either mine to any of the following:
            Upgrade option 1: Tunnel Mine upgrade - upgrade the mines for further Iron/Coal/Stone production. Employs 1-13 Miners. (*allows 32000 resource production)
            Upgrade option 2: Old Tunnel Mine Storage Cellar - stores all Foods, total capacity is 20000 by weight.
            Upgrade option 3: Old Tunnel Mine Mushroom Farm - Grow Mushrooms in the old mine. Employs 1-3 Farmers.

https://i.imgur.com/bemj4x8.jpg
DS Tunnel Mine v2.0 (updated 20 Dec 2017)


Installation:
    Download file "DSTunnelMine_v2.0.zip" - download here
    'Unzip'/'Unpack' file, and copy the file "DSTunnelMine.pkm" to your Banished WinData folder.
    Enable mod in mod list.

**DO NOT use with DSTunnelMineCC.pkm ! - they will override and cause game-crash issues. Pick only 1.

:)


Change Log:
v2.0   --   20122017
             code re-write, requires new game.
             altered some textures and added AO to all models.
             altered the flag pole to be compatible with the decorative flags available in DS Small Village: Production.
             adjusted build prices of mine
             alters the Steel Tool & Mushroom resource file to call up small sprite icon, place this mod below others that alter these files.
             text and icon changes.
             added new options: Random production / or Select production at mine.
             added upgrade options to mine:
             - Further Production of Iron Ore, Coal & Stone.
             - Storage Cellar - stores Food only, 20000 capacity by weight.
             - Mushroom Farm - Farmers Grow and Harvest Mushrooms all year/all weather.

v1.0   --   01092016
             initial release.

« Last Edit: December 20, 2017, 04:31:22 AM by Discrepancy »

Offline Discrepancy

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Re: Tunnel Mine
« Reply #1 on: September 01, 2016, 05:47:03 AM »
Just a few more pictures showing off the model :)

http://i.imgur.com/zlZqpVJ.jpg
DS Tunnel Mine v2.0 (updated 20 Dec 2017)


http://i.imgur.com/OMdGWCY.jpg
DS Tunnel Mine v2.0 (updated 20 Dec 2017)


http://i.imgur.com/3zCUU7X.jpg
DS Tunnel Mine v2.0 (updated 20 Dec 2017)

Offline Gordon Dry

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Re: Tunnel Mine
« Reply #2 on: September 01, 2016, 07:17:37 AM »
Hey, nice.

I got 2 requests:

  • Either a version of it or an addon mod that it produces iron ore instead of iron
  • When it's depleted, make it upgradable to a vegetable storage or a wine cellar

Offline Discrepancy

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Re: Tunnel Mine
« Reply #3 on: September 01, 2016, 08:15:32 AM »
I especially like idea number 2 :)

I will message CC/kralyerg regarding Iron ore resources.

Offline RedKetchup

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Re: Tunnel Mine
« Reply #4 on: September 01, 2016, 11:39:12 AM »
looks awesome ! good work !!!!
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Offline embx61

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Re: DS Tunnel Mine
« Reply #5 on: September 01, 2016, 10:36:41 PM »
Another nice one!

I wonder with all those mods pushed out on short notice when Banished finally will grumble under all that load ;)

With all the mods Banished is about 14 times the size of Vanilla Banished is my estimate.  :)

I also sometimes wonder what Luke thinks about his creation being quite popular under modders.
Does it surprise him? Did he expect it?

Would be nice if he chimed in so once in a while to tell his experience.

My beloved Kathy
As you were you will always be
Treasured forever in my memory

Offline Discrepancy

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Re: DS Tunnel Mine
« Reply #6 on: September 03, 2016, 05:47:54 AM »
I wonder with all those mods pushed out on short notice when Banished finally will grumble under all that load ;)

With all the mods Banished is about 14 times the size of Vanilla Banished is my estimate.  :)

I have also been wondering about this... how many mods can it handle?

I have a game running with 81 enabled mods... not everything in them is built though.

Offline Gatherer

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Re: DS Tunnel Mine
« Reply #7 on: September 03, 2016, 07:57:45 AM »
I wonder with all those mods pushed out on short notice when Banished finally will grumble under all that load ;)

With all the mods Banished is about 14 times the size of Vanilla Banished is my estimate.  :)

I have also been wondering about this... how many mods can it handle?

I have a game running with 81 enabled mods... not everything in them is built though.
I'm running Castle Rock VIII with 91 enabled mods. My forum nick wasn't chosen randomly.  ;)
Fiat panis

Offline Discrepancy

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Re: DS Tunnel Mine
« Reply #8 on: November 27, 2016, 02:20:38 AM »
New

http://i.imgur.com/vPwjNhY.jpg
DS Tunnel Mine v2.0 (updated 20 Dec 2017)


version: 2.0

DS Tunnel Mine (CC version)

available from the blackliquidsoftware.com (ColonialCharter) website

 Build a Tunnel Mine in your town:
  • Random production version - produces Iron Ore, Coal and Stone randomly. Employs 1-8 Miners.
  • Select production version - produces Iron Ore, Coal and Stone, select production via UI. Employs 1-8 Miners.
    Upgrade option 1: Tunnel Mine upgrade - upgrade the mines for further Iron Ore/Coal/Stone production. Employs 1-13 Miners.
    Upgrade option 2: Old Tunnel Mine Storage Cellar - stores all Foods, total capacity is 20000 by weight.
    Upgrade option 3: Old Tunnel Mine Mushroom Farm - Grow Mushrooms in the old mine. Employs 1-3 Farmers.


You will find the menu button in the Resource Production menu.
« Last Edit: November 27, 2016, 02:57:29 PM by Discrepancy »

Offline Turis

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Re: DS Tunnel Mine
« Reply #9 on: November 27, 2016, 03:07:51 AM »
Could the version 2 be used with the North mod and still produce iron ore?

Offline Discrepancy

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Re: DS Tunnel Mine
« Reply #10 on: November 27, 2016, 04:43:35 AM »
Place below the north and it seems to work,
I think it might be a bit faster at producing the iron ore:
the north iron ore is produced at Ed=8 / UnEd=6
while i based my work time upon CC's Ed=3 / UnEd=2

The iron ore is processed at the bloomery :)

Offline Turis

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Re: DS Tunnel Mine
« Reply #11 on: November 27, 2016, 05:02:30 AM »
Thank you, DS! :)

Offline TheOtherMicheal

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Re: DS Tunnel Mine
« Reply #12 on: November 27, 2016, 08:44:40 AM »
Nice work and a really great idea with the upgrade options  ;D

Offline Tom Sawyer

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Re: DS Tunnel Mine
« Reply #13 on: November 27, 2016, 02:57:47 PM »
I've also testet it. Basically, it works. Only the material limit not, because ore is flagged as 'iron' and coal as 'fuel'. And as DS said, all of the resources come faster and have a higher maximum production if the North is on top.

Offline Discrepancy

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Re: DS Tunnel Mine
« Reply #14 on: November 28, 2016, 12:23:51 AM »
DS Tunnel Mine (CC edition)
Updated to v2.1
        Fixed issue with Mine upgrades only allowing 4000 production (changed to 6000 as stated in UI text).
        Changed build cost of Mushroom Farm - lowered cost of Logs & Stone, added in Mushroom build requirement.

Download here - blackliquidsoftware.com

Like commented above, it is compatible with The North.

Should be save-game compatible, as long as you haven't built the Upgraded Mine. If you have, Upgrade that mine into the Cellar or Mushroom Farm. You should then be able to  update the mod in your WinData folder.
« Last Edit: November 28, 2016, 12:26:01 AM by Discrepancy »