Author Topic: Red's new Work In Progress thread  (Read 38404 times)

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Offline RedKetchup

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Re: Red's new Work In Progress thread
« Reply #1125 on: April 06, 2018, 10:24:47 PM »
just finished the footprint / fixes for the tavern....
and i am at the recipe part....


i have a crazy idea  :P

whats about deleting wheat from tavern and replace it with malt   ::)
and do a MaltHouse which will take all cereals and turn it into malt
and with malt, we do beer which same value or maybe less like 6, but doing more of those, like 50-60% more

i know i ll add back hops... i wondering if i should add the hops into the malt process, or in the tavern process
« Last Edit: April 06, 2018, 10:35:24 PM by RedKetchup »
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Offline galensgranny

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Re: Red's new Work In Progress thread
« Reply #1126 on: April 06, 2018, 11:49:45 PM »
Making the Boston house smaller is good!  Would you consider updating your separate Boston house mod for when someone wants it as a stand alone?

I like your new tavern.  I am not sure about changing it from the usual tavern products.

Offline RedKetchup

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Re: Red's new Work In Progress thread
« Reply #1127 on: April 07, 2018, 12:45:11 AM »
Making the Boston house smaller is good!  Would you consider updating your separate Boston house mod for when someone wants it as a stand alone?

I like your new tavern.  I am not sure about changing it from the usual tavern products.

i can probably should update my Boston House mod to this new size.
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Offline Nilla

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Re: Red's new Work In Progress thread
« Reply #1128 on: April 07, 2018, 12:56:20 AM »
Real beer making sounds fun. But you know, wheat can also be used for beer. Many Germans, especially in the south, can't do without their Weissbier. But of course barely is the most common crop for beer and if you make a malthouse, different crops could probably be used. Just one thing; if you make a more complicated process, beer needs to be more profitable than ale; to sell, or better; increase in value for the Bannis. Maybe you can make like @Tom Sawyer and let it be food. In Bavaria where I lived for many years, they call beer a "Grundnahrungsmittel"; basic nourishment. ;)

Offline RedKetchup

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Re: Red's new Work In Progress thread
« Reply #1129 on: April 07, 2018, 01:45:04 AM »
Real beer making sounds fun. But you know, wheat can also be used for beer. Many Germans, especially in the south, can't do without their Weissbier. But of course barely is the most common crop for beer and if you make a malthouse, different crops could probably be used. Just one thing; if you make a more complicated process, beer needs to be more profitable than ale; to sell, or better; increase in value for the Bannis. Maybe you can make like @Tom Sawyer and let it be food. In Bavaria where I lived for many years, they call beer a "Grundnahrungsmittel"; basic nourishment. ;)

yeah thats what i read. in fact, in medieval times, they said that beer was even given to children and beer was more "safe" to drink than water (cause water can hold bacterias that can give diseases) it is a very nourishing drink.

wheat will be in the process to make malt, along some other grains. instead of a windmill that will convert grains to flour, the malt house (as they call it) will convert grains to malt. the same process will be applying and will have around the same numbers. for sure beer will be more profitable than pure traditional ale. maybe they can value less? but can control the total gain by setting the number of beer made. since it has a process level additional, the overall gain will be higher.
not sure about food though, because it is already too easy to get food.
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Offline Nilla

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Re: Red's new Work In Progress thread
« Reply #1130 on: April 07, 2018, 03:16:32 AM »

..........not sure about food though, because it is already too easy to get food.

In one way, you're right; it's easy to get enough food. But what are the real alternatives the way the game is now? To make ale/beer for your population is a waste. It's said to increase the happiness, but does it? Not really! You can run a brewery for fun, just because you can afford it; like an achievement. Or it will be another export product. But don't we have enough of those?

It will be a choice of three not perfect things; food/export/only fun. I wish that happiness (and health) would have a larger impact on the gameplay. I know, @Tom Sawyer is working on this and I hope he will find something good.

Offline brads3

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Re: Red's new Work In Progress thread
« Reply #1131 on: April 07, 2018, 07:10:25 AM »
   this is 1 of those ideas from TOM's North that i hoped would have an affect with my game setup.it did work on KIDD's taverns. from what i saw , some is food and some is luxury. i think vanilla terms like ale is food, and cider or rootbeer is luxury still.i would assume wine would work as food.
       this is where we have to think outside the box since the game limits us.we don't have fruit juice and the bannies don't technically drink water even.so as players we can think of ale or wine as a juice not neccessarily alcohol.cider actually is juice when it is made. it must set and ferment before becoming hard cider. if left too long it will become vinegar.
      TOM tags beer as grain food. i would have thought it would work more like honey and give multiple food groups.RED's idea of changing the process could also add water and increase the volume.

Offline Discrepancy

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Re: Red's new Work In Progress thread
« Reply #1132 on: April 08, 2018, 12:24:05 AM »
i have a crazy idea  :P

whats about deleting wheat from tavern and replace it with malt   ::)
and do a MaltHouse which will take all cereals and turn it into malt
and with malt, we do beer which same value or maybe less like 6, but doing more of those, like 50-60% more

i know i ll add back hops... i wondering if i should add the hops into the malt process, or in the tavern process

I like the idea :)

In fact I think it is great!

If you do this it will be easier when I decide to make my Strathisla style distillery in the future, an extra Malt house will be good to keep up production to make whisky :)

Grain + Water ? or are you just thinking grain in and malt out?

Offline RedKetchup

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Re: Red's new Work In Progress thread
« Reply #1133 on: April 11, 2018, 03:04:36 AM »
i am almost done to make the Boston Houses 2 :) i need to set the door...
do the building process...

and then do the 3 colors of the walls i have for this.
there is alot of details as you will notice in screen 3


oh an i need to take a decision about the rain water pipes... they have 1,000 poly. not sure i want to add this 1k poly to the houses^^
(screen 4)
for sure it adds something to the look of the house though, a very nice touch (screen 5)
« Last Edit: April 11, 2018, 03:11:32 AM by RedKetchup »
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Offline galensgranny

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Re: Red's new Work In Progress thread
« Reply #1134 on: April 11, 2018, 03:35:10 AM »
The pipes do add a nice touch, but not for 1000 more polys.

Offline feneris

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Re: Red's new Work In Progress thread
« Reply #1135 on: April 12, 2018, 11:18:44 AM »
Question, would it be possible to release your changes to the gathering/hunting as a stand-alone mod? Like, I've been going back and playing a little light banished and but it still would be nice if your hunters could bring in other things like ducks, geese and bears. (Maybe an alteration to the vanilia tailor to make clothes out of furs too?)

Offline RedKetchup

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Re: Red's new Work In Progress thread
« Reply #1136 on: April 15, 2018, 10:16:18 AM »
Question, would it be possible to release your changes to the gathering/hunting as a stand-alone mod? Like, I've been going back and playing a little light banished and but it still would be nice if your hunters could bring in other things like ducks, geese and bears. (Maybe an alteration to the vanilia tailor to make clothes out of furs too?)

if you wont have that stand alone on top of your mod list .... you wont be able to get the changes.
and if you have it in top, you wont be able to get the changes from your intented top mod !
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