Author Topic: Road texture change  (Read 172 times)

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Offline kid1293

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Road texture change
« on: April 13, 2018, 01:44:31 AM »
I am trying to make a new stone road.
All is fine until I build a vanilla stone road. Then my stone road changes texture  ???
If I next build a piece of my road, all stone roads change texture back again, this time even the vanilla.

I have unique names for material files and texture files.
I have extracted RoadTiles.png and use with unique name.
I have doublechecked all files involved and no old references left.
I have followed all hints I can find but still this happens.

As soon as I place a road other roads of the same speed (fast / faster) changes texture.



Online Discrepancy

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Re: Road texture change
« Reply #1 on: April 13, 2018, 02:08:42 AM »
there are unique identifiers for the roads, if they are the same it overrides the other.

in dirt road it is:

Code: [Select]
CreateRoadDescription createroad
{
uchar _index = 1;
ComponentDescription _rawMaterial = "Template/RawMaterialStone.rsc";
}

and in stone rtoad:

Code: [Select]
CreateRoadDescription createroad
{
uchar _index = 0;
// ComponentDescription _rawMaterial = 0;
}


the lower number will always build over a higher number.

Online Discrepancy

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Re: Road texture change
« Reply #2 on: April 13, 2018, 02:10:24 AM »
we have given ourselves unique numbers:


written by @kralyerg on the blackliquid website:
Quote
It depends on which road you're upgrading to and from.  Each road has a number assigned to it and lower numbered roads can be built directly on top of the higher numbered roads, but not the other way around.  (And 2 roads cannot share the exact same number. Bad things happen then.)

Here's a list of the road numbers I made for an earlier version of MM. (v6 I think) But it should give you an idea, even if it's not exactly 100% accurate.

So if you have a high numbered road already built, you can build a lower number on top of it.  But if you already have a low number built, you cannot build a higher number without removing the old road first.  That's just the way the game was made.

And before you ask, no, I'm not going to go through and renumber all of the roads to fit a specific idea of how they should be ordered.  I left all of them how they came from the original modders.

 

CC ROADS
Red Brick Road    4
Brick Road    5
Quay Road    6
Moss Road    9
Stone Road    10
Sandstone    11
Gravel Road    12
Soil Road    14
Country Road    19
Dirt Road    20

COLOR ROAD MOD
White Road    22
Black Road    23
Brown Road    24
Purple Road    25
Blue Road    26
Green Road    27
Yellow Road    28
Orange Road    29
Red Road    30

GRASSY ROAD MOD
Gravel Road    38
Sandy Road    39
Sand Road    40
Desert Road    41
Plantation Road    42
Pasture Road    43
Crop Road    44
Swamp Road    45
Marsh Road    46
Verdant Road    47
Grass Road 3    48
Grass Road 2    49
Grass Road    50
Transparent    51

DS ROADS MOD
Wood Roads
110-115

Stone Roads
120-139

Gravel Roads
150-154

Wood Chip Roads
160-161

Dirt Roads
170-177

Grass Roads
190-192

Garden Patch Road   
195

 

End of Roads Mod
Dirt Road
900-914

Stone Roads
930-944

Earth Roads
960-974

http://blackliquidsoftware.com/index.php?/topic/1706-must-destroy-roads-to-upgrade-them/#comment-9825

Offline kid1293

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Re: Road texture change
« Reply #3 on: April 13, 2018, 02:12:28 AM »
I found that variable. I use 620 and 621
It does not work. It still changes texture.

edit - To be clear. I do not build roads on top of each other.
A vanilla road on an other part of the map changes my road.

Offline kid1293

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Re: Road texture change
« Reply #4 on: April 13, 2018, 02:20:43 AM »
 :-[ :-[ :-[

My bad!
I thought it was just to drop the mod and run a saved gamed. No....

I needed to change uchar value and start a new game. Now it works.

Thanks @Discrepancy !

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Re: Road texture change
« Reply #5 on: April 13, 2018, 02:22:02 AM »
:) all good, I just thought I was going crazy... I think I did the same thing as you also while making ds roads.

Offline kid1293

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Re: Road texture change
« Reply #6 on: April 13, 2018, 02:23:05 AM »
I know. Footprint works - points don't.

:)

Offline RedKetchup

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Re: Road texture change
« Reply #7 on: April 13, 2018, 09:20:02 AM »
you need to do what i ve done: take the vanilla dirt road and vanilla stone road to higher uchars

i gave dirt :
   uchar _index = 999;


and i gave stone:
   uchar _index = 998;


that way , everything we do, our roads, will have always priority on vanilla.
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