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New Veganville

Started by assobanana76, September 23, 2014, 03:12:05 AM

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assobanana76

I was (and still am) a rookie of video game simulation / city building..
my first city, my first project was.. VEGANVILLE!
a project foundered! a disaster!
I was not aware of the relationship 1 year > 4 years and my people died of old age without the possibility of reproduction such that I can allow you to proceed.

I learned a lot from my mistakes and then I founded NEW VEGANVILLE!!
same small valley map seed. mild weather. disaster on.
banished animal protein!! :) again A VEGAN CITY!
no fish, no deer killed, no chickens, no sheep, no cattle, no eggs, no meat.
no fishing dock, no hunting cabin, no pasture.
soon cotton / flax for clothes!!

it will be possible to achieve it?
thanks to everyone for the advice!

VEGANVILLE. first attempt .. all wrong.. crops on mountain.. and woods in plain!?!?


NEW VEGANVILLE






mods currently used:
http://banishedinfo.com/mods/view/3-Sample-Lettuce
http://banishedinfo.com/mods/view/7-Sample-Fig-trees
http://banishedinfo.com/mods/view/1-Sample-Apiary
http://banishedinfo.com/mods/view/62-Stop-burning-the-coal
http://banishedinfo.com/mods/view/61-Unlimited-mines-and-quarries
http://banishedinfo.com/mods/view/67-Specialized-Stockpiles
http://banishedinfo.com/mods/view/86-Plague
http://banishedinfo.com/mods/view/82-Faster-roads
http://banishedinfo.com/mods/view/55-No-Fog-During-Rain-or-Snow
http://banishedinfo.com/mods/view/83-Better-Fields-v3
http://banishedinfo.com/mods/view/97-Better-Hostels-Boarding-House
http://banishedinfo.com/mods/view/34-Better-Schools
http://banishedinfo.com/mods/view/35-Flatten-Terrain-Tool
http://banishedinfo.com/mods/view/33-Small-Well
http://banishedinfo.com/mods/view/27-one-year-is-one-year-Update-8-14090516
http://banishedinfo.com/mods/view/646-General-Goods-Merchant-crash-boat-Fix
http://banishedinfo.com/mods/view/628-UI-Mod-Resized-Professions-List
http://banishedinfo.com/mods/view/667-BETA-MOD-Decorative-Items-Pack-v-1-2-RedKetchup
http://banishedinfo.com/mods/view/686-The-Fountain-Mod-New-Buildings
http://banishedinfo.com/mods/view/682-Wooden-signs
http://banishedinfo.com/mods/view/689-Sawmill
http://banishedinfo.com/mods/view/683-Elfecutioner-s-Farm-Stand-alpha
http://www.ill-tonkso.co.uk/#BanishedMods - (Windmill and Bakery)

all sustainable vegan (someone distort the nose to the apiary and wool coat but cotton and linen are coming !!..)
if you find grammatical errors have to be angry with GoogleTranslate! however, I am studying!!

assobanana76

#1
update!
I overdid it with the mod ..
I have added and removed many really!
so much so that the game continues to crash and now the last save useful 8/22/2014!
26 years ago !!
I am now traveling to 10x to rebuild everything, trying not to commit blunders!

more or less to start from here:


to get here:
if you find grammatical errors have to be angry with GoogleTranslate! however, I am studying!!

Nilla

It looks very nice and neat.

I had some problems with crashes and mods, too. I suspect these new maps/landscaping/modeling- stuff are not very stable, specially together with other mods. I have thrown every mod out and started everything from scratch. Now I play a game without mods, but than after that, I will be very careful, only loading a few good ones.

I see you have built this windmill and bakery. Does it work properly now? Or do people still using it as a small barn?

assobanana76

#3
Quote from: Nilla on September 23, 2014, 03:32:09 AM
It looks very nice and neat.

I had some problems with crashes and mods, too. I suspect these new maps/landscaping/modeling- stuff are not very stable, specially together with other mods. I have thrown every mod out and started everything from scratch. Now I play a game without mods, but than after that, I will be very careful, only loading a few good ones.

I see you have built this windmill and bakery. Does it work properly now? Or do people still using it as a small barn?
Thanks !!
yes in fact I am very much .. "geometric"! :)
but it is also my job!
I managed to trap fields to the millimeter!

in fact I am at this point ..

in the recovery phase to 10x speed.

I'm waiting to build windmill / bakery because my citizens piled plums in the mill! (but ill_Tonsko does not seem willing to correct the mistake!)
and waiting to build a tailor waiting ShockPuppet update his mod with cotton .. http://www.banishedmods.com/showthread.php?tid=1429

and I must say that the loss of the bailouts was actually good!
I was able to correct errors that I was growing as the lack of tools!
I solved with the addition of a blacksmith, specialized stock pile near the mines and homes for the miners near the mine!
almost a new district productive/residential!

but there is still much to do!

e.g. happiness is low even though the cemetery and the tavern!
if you find grammatical errors have to be angry with GoogleTranslate! however, I am studying!!

Pangaea

#4
Wow, that's a lot of mods, I was thinking, and I see it didn't turn out too good :( Happy you got it back up and running though. Lacking tools and clothes, but hopefully that is sorted now. However, health is low. Is there a Herbalist in your vegan city,  I wonder..?

Didn't even know there was a bakery mod out there. If it gets updated and works well, please let us know :)

Nilla

Quotee.g. happiness is low even though the cemetery and the tavern!

I have never noticed any increase of happiness from the brewery, as it said to have. And the effect from the graveyards take some time. Unfortunately people are unhappy for life, if someone in the house dies and there is no graveyard.

assobanana76

Quote from: Pangaea on September 23, 2014, 05:00:27 AM
Wow, that's a lot of mods, I was thinking, and I see it didn't turn out too good :( Happy you got it back up and running though. Lacking tools and clothes, but hopefully that is sorted now. However, happiness is low. Is there a Herbalist in your vegan city,  I wonder..?

Didn't even know there was a bakery mod out there. If it gets updated and works well, please let us know :)
before the disaster were three, now have two (I have given priority to mining and quarrying because I knew there would be no shortage of there in two years)!
still lacks the church to be built in it .. I also hope for happiness ..

the current mods works well. I have not had any other problems, for the moment !! :)
if you find grammatical errors have to be angry with GoogleTranslate! however, I am studying!!

assobanana76

Quote from: Nilla on September 23, 2014, 05:00:55 AM
Quotee.g. happiness is low even though the cemetery and the tavern!

I have never noticed any increase of happiness from the brewery, as it said to have. And the effect from the graveyards take some time. Unfortunately people are unhappy for life, if someone in the house dies and there is no graveyard.
it is also true that a lot of beer is exchanged for tools!
it is worth 8 units!
if you find grammatical errors have to be angry with GoogleTranslate! however, I am studying!!

assobanana76

Quote from: Pangaea on September 23, 2014, 05:00:27 AM
Wow, that's a lot of mods, I was thinking, and I see it didn't turn out too good :( Happy you got it back up and running though. Lacking tools and clothes, but hopefully that is sorted now. However, health is low. Is there a Herbalist in your vegan city,  I wonder..?

Didn't even know there was a bakery mod out there. If it gets updated and works well, please let us know :)
actually works .. the mill creates flour and baker creates bread  ..
the only problem is that people use the mill and the bakery as a storage barn and then you would see a bustle of people who load and unload products! :)
if you find grammatical errors have to be angry with GoogleTranslate! however, I am studying!!

Pangaea

I see you caught me before I edited the post :D Incorrectly wrote happiness instead of health. I noticed there are no herbs, and they increase health, not happiness, as I originally wrote.

Suppose health is also low due to less variation in their diet? No meat have some drawbacks in the game I suppose.

Edit: Speaking of herbs... I just made myself another cup of herb tea :p

assobanana76

Quote from: Pangaea on September 23, 2014, 05:10:32 AM
I see you caught me before I edited the post :D Incorrectly wrote happiness instead of health. I noticed there are no herbs, and they increase health, not happiness, as I originally wrote.

Suppose health is also low due to less variation in their diet? No meat have some drawbacks in the game I suppose.

Edit: Speaking of herbs... I just made myself another cup of herb tea :p
ah ok ..
the fault of poor health is that I found myself with 4 seeds and a huge population!
for lack of workers have moved all of mines / quarries but its wood products are regularly purchased by merchants in place of firewood.
when I was 12/16 seeds I had no such problems!
if you find grammatical errors have to be angry with GoogleTranslate! however, I am studying!!

Pangaea

Quote from: assobanana76 on September 23, 2014, 05:07:20 AM
Quote from: Pangaea on September 23, 2014, 05:00:27 AM
Wow, that's a lot of mods, I was thinking, and I see it didn't turn out too good :( Happy you got it back up and running though. Lacking tools and clothes, but hopefully that is sorted now. However, health is low. Is there a Herbalist in your vegan city,  I wonder..?

Didn't even know there was a bakery mod out there. If it gets updated and works well, please let us know :)
actually works .. the mill creates flour and baker creates bread  ..
the only problem is that people use the mill and the bakery as a storage barn and then you would see a bustle of people who load and unload products! :)

Hmm, that's unfortunate. Do all types of products go in there then, meat, wheat, fish, tools, clothes, anything? There are at least some general flags that can be set, barns and stockpiles take different good for instance, and maybe it's possible to set more individual flags too. Hard to know for sure really.

assobanana76

Quote from: Pangaea on September 23, 2014, 05:19:24 AM
Quote from: assobanana76 on September 23, 2014, 05:07:20 AM
Quote from: Pangaea on September 23, 2014, 05:00:27 AM
Wow, that's a lot of mods, I was thinking, and I see it didn't turn out too good :( Happy you got it back up and running though. Lacking tools and clothes, but hopefully that is sorted now. However, health is low. Is there a Herbalist in your vegan city,  I wonder..?

Didn't even know there was a bakery mod out there. If it gets updated and works well, please let us know :)
actually works .. the mill creates flour and baker creates bread  ..
the only problem is that people use the mill and the bakery as a storage barn and then you would see a bustle of people who load and unload products! :)

Hmm, that's unfortunate. Do all types of products go in there then, meat, wheat, fish, tools, clothes, anything? There are at least some general flags that can be set, barns and stockpiles take different good for instance, and maybe it's possible to set more individual flags too. Hard to know for sure really.
unfortunately I do not understand anything of mod ...
and he does not seem willing to accept help ..
citizens stockpiling of products in crops and orchards in the vicinity ..
I found myself with 400 plums in during a harvest ..
if you find grammatical errors have to be angry with GoogleTranslate! however, I am studying!!

Pangaea

Hmm... Looking at some of the game's default files, it looks like it can be at least partially solved by using a flag for Grain. Still means they'll stuff loads of corn in there, but at least they shouldn't put fish and plums and whatnot in there.

assobanana76

Quote from: Pangaea on September 23, 2014, 06:25:33 AM
Hmm... Looking at some of the game's default files, it looks like it can be at least partially solved by using a flag for Grain. Still means they'll stuff loads of corn in there, but at least they shouldn't put fish and plums and whatnot in there.
in many gave him suggestions, but he seems to fugitive ..
if you find grammatical errors have to be angry with GoogleTranslate! however, I am studying!!