World of Banished

Sightseeing => Village Blogs => Topic started by: Nilla on October 24, 2015, 01:20:32 PM

Title: All achievements in one town
Post by: Nilla on October 24, 2015, 01:20:32 PM
I'm back from my holidays in Spain. It was great. Perfect wheather for me and my sick bones; not too hot, but warm enough to swim in the sea and be outside, even in the evening without a sweater. In fact I've been home for about a week, but as I got back, I got a really bad cold. But now its a bit better.

News: I have a new computer! It's not really new; it's my sons old one. I use to inherit his 2-3 year old machines, still very good. 

You might remember that I had some problems with bugs, so I decided to install Banished new, instead of only copy it from the old hard drive. New computer and new installation means no achievements! So I have decided to try to get all achievements in one town. The tricky part is that "Mountain men achievement". It means that everything has to be made on a small mountain map. I have no idea if it's possible, but I will give it a try.

Is it possible to make the isolationist (300 inhabitants), one with nature (400) and the big problem; uneducated (300) on a small mountain map? I'm not sure. The uneducated is the tough thing. First i thought, I will start normal with schools and get the isolationist and one with nature, rebuild the town to a nice mixture of farming and trade and than close all schools. But the achievement says; without building any schools! So, no schools from the start.
Title: Re: All achievments in one town
Post by: irrelevant on October 24, 2015, 06:39:57 PM
Nice to see you back! Hope you had a great trip to Spain.

This is a very interesting challenge you have set for yourself. Looking forward to seeing your town.
Title: Re: All achievments in one town
Post by: RedKetchup on October 24, 2015, 07:22:36 PM
welcome back Nilla !!
Title: Re: All achievments in one town
Post by: Nilla on October 25, 2015, 03:39:16 AM
I started this game yesterday.

I looked at a few random maps, but they were no good, so I decided to use a recycled one; number 7. I've used it before in that "King of the mountain" challenge. I think it`s as good as it can get for this purpose; the space for foresters/gatherers is alright, there is room for enough trading ports, there is also a lake (one achievement is a long bridge).

I start on medium. Not because of the crops, but because there are some building materials to start with and I supppose that every stone, log and piece of iron is precious in this game. There are also two more educated persons, compared to the hard start. I have the feeling I will need them.

I will tell you about my strategy as I show the pictures.

First picture, year 3

One foundation for success will be enough tools. We all know how bad toolproduction is with uneducated blacksmiths (and miners) and I can't buy anything. So first strategy: Produce as much tools as possible at the beginning with educated workers. I have built the blacksmith and the tailor separate, with only one house close. This strategy isn't foolproof. I have to keep an eye on the blacksmith (and tailor) all the time.

Second strategy: Store as much food as possible. I will use as much of the area as possible for foresters and gatherers, try to include every spot, where deer grass in a hunter's circle and all available water area in a fisher's circle. I´ll expand these food producers as soon as I have enough building materials.

Third strategy: At the beginning; as few houses as possible, but still close enough to working places.

Second picture, year4

As i said; only one house close to the blacksmith isn't fool proof. Builders have high priority, so building projects might cause problems. In this case I was lucky, the new blacksmith is educated, too. Another problem is that just adult 10-years old prefere the proffessions of blacksmith and tailor. As i don't build houses for every new adult, I have to make some "hous-swaps" from time to time.

Third picture, year 12

This is where I stopped yesterday. The first generation has started to die of old age. I'm quite pleased with the tool storage, but I've built a second blacksmith anyway. I'm not sure how long the tools will last. I've never had enough building materials to build a city hall, so I have no statistics. The food production have priority. Stoneproduction is miserable, so I have to consider carefully, how I use every stone.

I would have liked to have a larger store of food but I have done all I could. Most of the food producers have been uneducated all the time, so it doesn't make much different when all educated are gone. The stores still grow and I have some spots left to develop but there is a long way to go.


Title: Re: All achievments in one town
Post by: irrelevant on October 25, 2015, 06:54:14 AM
You still have your educated smith though, and goodly pile of tools. Very nicely done.

Stone is ugly, as you say. What % is your quarry at?

How many houses do you have now, 40-45? I think you'll need at least ~80-85 to get to pop 300. In Gopher Prairie I had 88 when I got the uneducated achievement.
Title: Re: All achievments in one town
Post by: Nilla on October 25, 2015, 08:14:26 AM
I can count the houses, if you really want to know, when I go on with the game tonight (I have no town hall yet and I don't think I can build one soon either).

I might even need a few more houses than 80-85. After I have reached the full production of food, I need to grow fast. I can't possibly produce food for 300 people without farming with an uneducated workforce. The only hope to get the 300, is a fast growth; a house for every possible couple (if I have enough building materials). Of cause, the crash will come sooner or later. I hope later, after I've passed 300 inhabitants.  :-\ ;D

There's still a lot of stone in the quarry; 80% or something, so I hope this one will be enough for now. I will need more quarries later for the other achievements, but that will be one of the the last thing I do.
Title: Re: All achievments in one town
Post by: Nilla on October 25, 2015, 11:24:13 AM
I played a little this afternoon, but I hadn't much desire to count the houses. Anyway 200 inhabitants, foodsupply still growing but not very fast anymore. I suppose this will be the most there is. I posted a picture in that other thread.

http://worldofbanished.com/index.php?topic=1026.msg20002#msg20002
Title: Re: All achievments in one town
Post by: Nilla on October 26, 2015, 04:04:22 AM
YES! :) :D

First picture, year 21

First big challenge done! 3 new stars (and some others along the way)!. Not without trouble, but safe. I still have food in the stores, there's enough tools, but not enough clothes. Luckily the difference between no clothes and leather coats isn't that big.  Firewood was a problem the last few years. There wasn't enough logs. I had to cut a lot of trees "manually" with labourers. But all in all; it went well. I followed the strategies I had from the start.

At this point, I had to decide what to do next. The question is; could this settlement survive without a big starvation? I still have no city hall and I do miss the statistics.

I have 23000 food and 250 tools in my stores, so there is no immediate crisis. But the supply were at its peak by 200-220 inhabitants. That means, that with 300 people there's a lack of about 8000 food each year. Could it be managed? I had a lot of thoughts about this.

- As I planned; the population is growing fast at the moment, but I could "fake"demolish every house, where fertile people live, to force a "natural" population reduction. With closed houses they will also need less firewood. But it's a slow process.
- Of cause I will build schools, so the productivity will eventually increase, but this is also a very slow process.
-I can build trading ports and buy some food. But there is a major problem. What could I sell? The only possible thing would be venison. There is nothing left in the stores (it's mostly fish), but I produce about 3000 venison each year, so with a couple of trading ports, it could work. But when the food stores are empty; how much of the venison will reach the trading ports? And how often do a food/general merchant arrive? One port will not be enough. Is there building materials enough for several?

I made a coward decision. I did nothing (except building schools), put the speed on 10X and waited.

This is the result.

Second picture, year 26

I will keep a "save" of the game in year 21. I might give it a try some other time, but I think the odds to avoid the "crash" are small. This is the easy way. I can start over with a small population, get them educated and go for the next achievements. There's plenty of time; 200 years!!!!!  ;)
Title: Re: All achievments in one town
Post by: irrelevant on October 26, 2015, 06:08:09 PM
Nice job! Excellent drive to the finish on those tough achievements. The only one I'm thinking you may have a very tough time with on this map, no matter how long you go at it. is the one for 400 graves. But maybe with a total trade economy and very dense housing. It would be easier with no education and the bigger sine wave I think.
Title: Re: All achievments in one town
Post by: Nilla on October 27, 2015, 08:13:49 AM
Thank you @irrelevant. The graves is one of the harder achievements to come, stone production as well. But these will be the last ones I'll go for.

I couldn't resist it. I had to go back to year 21 and give it a try: survive without (big) starvation. I didn't really thought it would work, but it did! :) Not completely without starvation. I lost 10-15 people, but no mass-starvation this time.

I did it the way I described in my last thread: 

I built 3 schools. For a very short time they were all full, one or two children missed the education, but after that the number of children went down very much, so I didn't want to spend building materials for a fourth one. Maybe a couple of children missed education as well, because the third school wasn't ready soon enough.

I closed the houses with fertile women. A lot of homeless people. After a while the number of children went down too much, so I let the people slowly move in again.

I built 2 trading ports, and stored as much venison there as possible. As soon as a food merchant arrived (first boat!!, no save!!, luck!!), I let him stay at the port, until I've bought every food worth 1, that he had. It took some years. There was a boat with food at one of the ports almost all the time. I also bought 50 tools, the stores were almost empty. There was a small surplus of firewood a short time, so it was possible.

One tricky thing is to build something at the some time as there are "fake demolished" houses. The priority tool doesn't always work. As it finally does; you can seldom use more than one builder, so it takes some time to get the buildings ready. A few houses was actually demolished. No big thing, they will all be rebuild to stonehouses as soon as I can afford the building materials anyway.

First picture, year22

Sorry, ugly wheather. The food merchant will save us!
Finally I have buildingmaterials enough to build that bridge to the small island for another fishing hut.

Second picture, year 28


It took long, but now I had enough building materials for the town hall. Here's the foodstatistics.
You can see a big difference as the blacksmiths are educated. :) There were almost no tools left for a short time.

Third picture, year31

Population statistics.
The production of food (and other things) are higher than the consumption. So there is no need to let the foodmerchants stay. I will still buy food; some corn for variety and apples to start an ale-production, but mainly, I want building materials. At the moment there are about 85 families for my 95 homes and that would be an excellent opportunity to upgrade the houses. The production of firewood increases, so I even have something to sell. I've also put some tools in the trading ports. Don't know yet, if I will sell them, or just keep them for an emergency.
Title: Re: All achievements in one town
Post by: Nilla on October 28, 2015, 05:45:27 AM
Played a bit yesterday evening. I'm going for the 400 "One with nature", but it's slow. But some other stars popped up; all healthy, lumbarjack.

Anyhow, I wanted to be back on the 300 before I stopped for the night. It took until year 40. I'm not sure that the "starvation alternative" had been much slower. There was a batch of about 30 nomads. They could have speeded things up, but I want the educated achievement, so I rejected them.

I have started to buy all seeds. After "One with nature" I will go for the food achievements. There is one; "Foodie" (2000 food from each hunter, gatherer, fisher, farms, orchards, pastures) , I have to make, before I demolish too many hunting huts. I continue to upgrade some houses to stonehouses. I pick the one, I will keep for a while. In areas I plan to rebuild soon, I keep the wooden houses for now.

First picture

I have started to rebuild the area close to the river; there will be much ale and wood production for export.

Second picture

My second marketplace. I wanted it there for a long time, but as so often at the beginning of this town; lack of building materials.
Title: Re: All achievements in one town
Post by: irrelevant on October 28, 2015, 05:50:31 PM
I really like the look of your town now. Tearing stuff out and rebuilding to a new idea is very challenging; I've tried it a couple of times and found it extremely difficult.
Title: Re: All achievements in one town
Post by: tomnobles on October 28, 2015, 07:20:07 PM
Not one town, but I have a hang-up with the Firefighter achievement. I've tried three times on different maps with no luck. Do I have to wait for a fire?

Map:  http://tomnobles.com/images/Banished/images/Map.png

Achievements;  http://tomnobles.com/images/Banished/images/Achievements.png
Title: Re: All achievements in one town
Post by: Nilla on October 29, 2015, 04:28:25 AM
No, @tomnobles, you don't need a fire. You need more than 20 wells. Probably some writing error on the menu. I can't remember anymore how many you need. Maybe someone can. Otherwise, just build wells, until you get the achievement.

Yes @irrelevant. It's interesting to replan all, and for me somehow new. I have never done much of rebuilding before. Just minor adjustments; transforming some forest area to farmland and such things. Now more or less everything have to be change, several times. But the look isn't very appealing. I'm lucky that good looking is no achievement.  ;)

Finally got that "One with nature" achievement. I also have all seeds (although I had to order apples).

First picture, year 45

The reconstruction starts.

Second picture, year 49

A few years later. I'm waiting for the pastures to produce 2000 food. Than I can rebuild more forest areas. After the "foodie" I will go for the pasture challenge; 60 cattle, 75 sheep, 180 chicken. That will need some space. I will use the farm and orchard area. That will probably not be enough. We will see.

Third picture year 49

I will go for the population achievements as well (600 and 900). So I will need more harbours and more trading goods.

I just noticed one mistake; I emptied and demolished that quarry. As long as I haven't got all other achievements that need space, I will not build another one. So the achievements ; all buildings and all occupations will have to wait.
Title: Re: All achievements in one town
Post by: irrelevant on October 29, 2015, 05:46:38 AM
Quote from: tomnobles on October 28, 2015, 07:20:07 PM
Not one town, but I have a hang-up with the Firefighter achievement. I've tried three times on different maps with no luck. Do I have to wait for a fire?

Map:  http://tomnobles.com/images/Banished/images/Map.png

Achievements;  http://tomnobles.com/images/Banished/images/Achievements.png
@tomnobles You need 40 wells, not 20.
Title: Re: All achievements in one town
Post by: tomnobles on October 29, 2015, 08:58:24 AM
@irrelevant - Thanks, that did it.
Title: Re: All achievements in one town
Post by: Nilla on October 30, 2015, 04:39:05 AM
Everything works according to my plans.

First picture, year 53

This area is transformed again. All pastures are built. Now I'm only waiting for them to fill up. Meantime the population grows continuously.

Second picture, year 55


The pastures aren't quite full yet and I'm not the most patient person, but there are some tricks! This will do!  ;D :-[
You can also see my export goods. I trade all manually, so far. Now with 7 ports it's getting a bit annoying. Probably I will gradually change it to autotrading.

I just got that village achievement. On we go for the town.!

I have changed my mind about the graves. I will try that challenge soon, now as the population is on its peak. I have some evil plans:  :-[
1. Slaughter every cow and hen.
2. Build graveyards on these places. (I hope it's enough space)
3. Take a batch of nomads (I need that achievement anyway)
4. Close the doctor
5. Hope for the worse/best.
I have an even meaner plan B. I'll tell you if it's necessary.

Can´t attach pictures will try it again later.
Title: Re: All achievements in one town
Post by: tomnobles on October 30, 2015, 10:39:01 AM
Well, I may stand to be corrected (thinking 900 couldn't be achieved on a small mountain map), a few hundred more and a hundred nomads should give you 900, then like you say, drop the population and run it to 200 years.
Title: Re: All achievements in one town
Post by: Nilla on October 31, 2015, 05:10:52 AM
First picture, year 62
I started yesterday with next reconstruction: Pastures to graveyards, more houses, increase the export. Than there was a lot of waiting. First for the population to grow......

Second picture, year 63
Done! No problems. My experience is that with some efforts, one trading port can support 120 inhabitants. Here I have 9 ports for 900 people, so I can afford to be a little bit careless. Some autotrading, few barns. It's also easier on a small map with short distances.

Now wait for the nomads.

Third picture, year 64

Here they are. But the disease they have is dysentery; not very lethal.......


Title: Re: All achievements in one town
Post by: Nilla on October 31, 2015, 05:15:19 AM
Here are some more pictures:

Fourth picture, year 65

The graveyards were not filled much. :(

I'll give it another try. Maybe the next batch will carry small pox or something......

Fifth picture, year 69

This time they had a flu. Not even a bad one, even without a doctor, not many people were ill. So plan B it is: 10 000 food in each trading port and again; wait

Sixth picture, year 70

This strategy was more successful. The graveyards are full. I don't think it's possible to have 400 graves with 1000 inhabitants and only natural deaths. I noticed that some graves disappeared, as I waited for the second batch of nomads.


What's next?

I will try to make it a "self-runner".
1. Demolish some houses. I want a population of about 500.
2. Increase the number of barns and stockpiles.
3. I can't support all my breweries with autotrade, so I will demolish some and build some more woodcutters and tailors.
4. Demolish the graveyards and build pastures with sheep, as soon as the graves are gone.
5. Balance the autopurchase and orders.
Title: Re: All achievements in one town
Post by: irrelevant on October 31, 2015, 08:59:22 PM
I imagine you'd need at least 1200 sustained for a number of years to get 400 graves naturally. IIRC The graves last ~6 years, which is about 1/3 of a lifespan.

And now the town will change again! What achievements do you still need? This is lots of fun to watch.

Title: Re: All achievements in one town
Post by: Nilla on November 01, 2015, 04:18:38 AM
Quote from: irrelevant on October 31, 2015, 08:59:22 PM
I imagine you'd need at least 1200 sustained for a number of years to get 400 graves naturally. IIRC The graves last ~6 years, which is about 1/3 of a lifespan.

Maybe I could have done it that way, too. There had been room for more than 1200 inhabitants on this map, but a little trick worked as well.

Quote from: irrelevant on October 31, 2015, 08:59:22 PM
And now the town will change again! What achievements do you still need? This is lots of fun to watch.
There are not so many achievements left: 200 years, of cause, than the builder achievements, all professions, and finally producing a lot of stones and iron. I will let it run unattended another 60-70 years. (I'm at year  105 now.) Than play again and build 2-3 mines and quarries, some churches, boarding houses and doctors.

First picture, year 73


Building all stone roads was harder than I thought on this small map. I had to build this "very useful" stoneroad to get it.

Second picture, year 85

Now I have made the reconstructions I wanted to do: less homes, more barns and stockpiles, less breweries, more woodcutter and tailors.

I let it run for a while. It's obvious: 9 trading ports is too much. The barns are now more than full. I have demolished another few houses to build more barns but this will have to do. The population is low at the moment and what happens if the barns are full? (of cause not all to much clothes, tools and textiles) The traders will have problems to get rid of all they have bought, than they couldn't fill their port with new goods to sell and the next time the merchant arrive, they cannot buy so much. I think it regulates it self.

Third picture, year 104

Now I let it run a little bit more. I made a mistake; I filled the ports too much, so I could buy everything, especially apples together with logs. No big problems yet but I will have to take away some firewood and mutton. I also bought too much tools and wool. have to change that, too.
Title: Re: All achievements in one town
Post by: irrelevant on November 01, 2015, 05:52:15 AM
Ah! I misunderstood; I thought you didn't get 400 graves.

LOL at your "very useful" stone road. ;D

What happens if the barns fill up? Nothing else gets stored, baskets of food line the roads, and everyone runs around until they starve.

You could set some of your TPs to do no trading at all, and just fill them up with textiles or whatever.
Title: Re: All achievements in one town
Post by: Nilla on November 01, 2015, 01:19:29 PM
Of cause i made the 400 graves. I'm an expert of letting my people die, remember my last game?   :-\ :-[

And yes, I've been thinking about not trading so much, not food in all TP or something like that, but first I will see what happens with the full barns. As I said; I think it's somehow self regulating. And I haven't noticed my people just running round without sense. At least not yet.

I let the game run a bit this afternoon. The second population cycle was a bit different from the first, the population sank very much more than at the first. As I went back to look at the game, there were no laborers left, some craftsmen had died, too. I think I will make some reorganisation and close some fisher, woodcutters and brewers. Just to prevent that this happens again the next cycle.

I can remember @irrelevant, you struggled a bit with this in your long game, too. Here the population is smaller, so I suppose those random effects may have a larger impact.
Title: Re: All achievements in one town
Post by: Nilla on November 03, 2015, 03:45:00 AM
DONE! It's actually possible (and very interesting) to make all achievements on one map.   :)

I even played a little bit yesterday, not only let it run by itself.

I made the last reconstruction: Had to build another 3 quarries to get all acquired stones and also some new mines for the iron. The 3 churches, 5 boardinghouses and 5 doctors was also a small struggle. But luckily, I had my pastures. The sheep had to go. There's only one pasture left. There were also some trouble getting rid of the stones. I put some in the trading ports, but the merchants didn't seem to want it by autotrading. I had to trade it away manually.

One funny thing; There's one achievement where you have to build all constructions. I was pretty sure i had everything; roads, tunnels, all production buildings. I couldn't understand why the star didn't appear. Than I realized; there was no wooden house left.   :o

First picture

To get the achievement "Jack of all trades" I had to rebuild a forester, a gatherer and a hunter. Even in this location they produce a little something. :)

Second picture

This is the very last reconstruction. A pasture and a couple of boardinghouses had to go, to leave space for some mines and the last quarry.

Third picture

Done! 100%.

Title: Re: All achievements in one town
Post by: tomnobles on November 03, 2015, 05:35:48 AM
Well done! That's quite an accomplishment.
Title: Re: All achievements in one town
Post by: irrelevant on November 03, 2015, 06:09:47 AM
Excellent work! Once you had the 400 graves, I knew the rest would not give you much trouble. And yes, you are the Queen of Bannie-Death ;D
Title: Re: All achievements in one town
Post by: Pangaea on November 03, 2015, 07:25:47 AM
Impressive work Nilla. Congratulations :)
Title: Re: All achievements in one town
Post by: Nilla on November 03, 2015, 08:20:52 AM
Thank you!

I found, that the only really difficult thing was the start with the uneducated people. The rest of the game wasn't easy, but I never doubted that it would work; not always at the first attempt, but there was always a second possibility, if the first one didn't work. It was challenging the whole time. Nice game.
Title: Re: All achievements in one town
Post by: Nilla on April 26, 2020, 05:19:12 AM
I "dusted" this old thread because I´m making a new attempt with my new computer. I´ve managed the first difficult achievements; "uneducated", "isolationist", "settlement"; 300 inhabitants on a small mountain map without farming because we also need "mountain man" and "one with nature". I wanted to compare my strategies. I´m not making much differently; only this time it´s a bit safer; more food, more fuel and a little more tools. I also was almost a year faster this time. It looks like I´ve learned how to play Banished these years, even if I rarely play vanilla anymore. ;)

Anyway, I haven´t been as close to starvation as in my first attempt and didn´t have to struggle with population growth after I´ve reached the 300 inhabitants. I was very short on tools before the first merchant delivered some but otherwise; the game has been safe all the time.

I´m now in year 31 and about to reconstruct the settlement for the first time; trade economy, stone houses, recover the population after I stopped building new houses for a long time.

I thought I made some screenshots but it looks like I hadn´t set my usual F11 and F12 to print screen. I´ll make some later.
Title: Re: All achievements in one town
Post by: brads3 on April 26, 2020, 07:45:59 AM
welcome back,goood to hear from you.hopefully all is well for you across the pond.
Title: Re: All achievements in one town
Post by: Nilla on April 28, 2020, 09:28:03 AM
I´m fine. Thank you Brad. It´s Ok but boring to stay at home. Today I even cleaned the windows at our dining space just to have something to do.  ::)  But Banished (and some other computer games) help.

I was also busy getting the achievements. I´m in year 52; 64% done. Still things to do. The population graph is a bit unusual. I had to put all food in the trading ports for a while just to get the 400 gravestones.  ??? :-[ :P :-[
Title: Re: All achievements in one town
Post by: Nilla on April 30, 2020, 12:16:28 PM
Almost there. The third last achievement was made in year 62. (a bit later than necessary because I reassigned all stonecutters after I´ve dug the 10 000 stones forgetting that I hadn´t had any priests working more than a few years and I need all professions 5 years).

The game is a self runner but I´m not sure if I´ll make 100 years and I´m pretty sure I will not make 200 years. But until now it has made a lot of fun.
Title: Re: All achievements in one town
Post by: theonlywanderer on April 30, 2020, 09:31:21 PM
@Nilla

It's fun, but takes a lot of dedication and can be exhausting.   Burnt myself out doing the all-in-ones and haven't played Banished since.   Some day I'll fire it up again.
Title: Re: All achievements in one town
Post by: Nilla on May 02, 2020, 01:16:31 AM
That´s bad news @theonlywanderer a computer game ought to be relaxing not causing burnouts. But I can agree; the first years with all these uneducated is rather stressful. I hope you´ll be back here soon with a more relaxing game. I´ve missed you here on WOB.