News:

Welcome to World of Banished!

Main Menu

Dotyville

Started by CookieBarrel, August 19, 2020, 05:47:42 AM

Previous topic - Next topic

0 Members and 1 Guest are viewing this topic.

CookieBarrel

#15
Quote from: brads3 on August 26, 2020, 11:55:15 AM
what are you calling an emitter?
Deco Mist (FairyTail), Waterfall (Maritine Riffle) and Torches (Trainingcamp) are particle emitters just like the smoke from chimneys.

I've noticed different things can have negative effects on the particle emitters.
1) placing them too close to each other can stop the function of one or both.
2) placing regular items near emitters can sometimes stop the function.
3) too many emitters.

I've always considered it to be a limitation of the game coding. What do you think? Have you experienced this?

brads3

no,but maybe cause i don't use too many close together. i do have CC no smoke and light rain.

CookieBarrel

@brads3 thanks for questioning the emitters. I thought it was normal and chalked it up to code priorities.
Started a map - torches and mist everywhere with no problems!
Testing an hypothesis but it will be awhile before having any results. again thx.

Artfactial

This is incredible, well done.:)
I love the atmosphere and detailing.
Those shipwrights look so good.<3

hopledor

awesome! I really like these terrace fields.

Brisbykins

Wow, very beautiful. I love all the little details and the homes are so cute  :)