World of Banished

All The Rest => Other Games => Topic started by: yevheniy on October 01, 2016, 07:03:07 AM

Title: Ostriv - a new city-building game in development
Post by: yevheniy on October 01, 2016, 07:03:07 AM
Hey there! My name is Yevheniy and I am developing a city-building game named Ostriv. I really like Banished and I hope the people here would like my game too.


Here are some key features of my game:

– detailed economic simulation and human behavior
A player has no direct control of citizens. People in game act like people: they have their own motivation, needs and skills. Citizens will take jobs only if they are satisfied with them (or they are desperate). They can sell goods and services to each other on the local market. Wealthy citizens could start their own business in your town and hire other people. You will need to influence your city by means of setting prices, taxes and various policies. Each decision will certainly lead to some reaction of the society.

– transport
For more effective resource transportation inside the town or for outer trade you will need vehicles. Carts and wheelbarrows could be built by a local carpenter or to be bought from outside.
The breeding of draft horses and oxen is also required to move resources as well as for cultivation of fields.

– unrestricted building placement
There's no any kind of grid or angle restriction for placing buildings. Any building could be placed on any angle. Building on slopes is also available.

– roads modeling
Dirt roads are formed in a natural way at places, where people move the most. You can build paved roads for more comfort and better aesthetics, but they'll be used only in case of reasonable placement.

– dynamic seasons change

– a unique visual style inspired by ukrainian architecture and way of life

The game is still in development, so more features are coming. Also the visuals are to be improved as the development goes on.

Adding some screenshots in attachments. See http://ostrivgame.com (http://ostrivgame.com) for more info and screenshots. Would like to hear your thoughts and/or suggestions about my game!

Facebook: https://www.facebook.com/ostrivgame/
Twitter: https://twitter.com/OstrivGame
IndieDB: http://www.indiedb.com/games/ostriv
Reddit: https://www.reddit.com/r/OstrivGame/

Now on Steam Greenlight:
(http://i.imgur.com/ESoyrKp.jpg) (http://steamcommunity.com/sharedfiles/filedetails/?id=879822973&stype=worldofbanished)
Title: Re: Ostriv - a new city-building game in development
Post by: Whoyou13 on October 01, 2016, 07:27:19 AM
wow, are you like? a one man game developer? this is good, but please include conflict to other cities to conduct war if necessary; Nice
Title: Re: Ostriv - a new city-building game in development
Post by: yevheniy on October 01, 2016, 07:54:41 AM
Sorry, but the combat is really out of my plans. I would like to concentrate on peacefull city development. That's what really in the mood of someone who lives in 200km of an actual war.
Title: Re: Ostriv - a new city-building game in development
Post by: Whoyou13 on October 01, 2016, 08:24:18 AM
are you open for your game to be modded?
Title: Re: Ostriv - a new city-building game in development
Post by: yevheniy on October 01, 2016, 09:08:41 AM
Quote from: Whoyou13 on October 01, 2016, 08:24:18 AM
are you open for your game to be modded?
If the game succeeds and a lot of people would request modding support, than I'll definitely take this to account. What I can say now is that modding for Ostriv wouldn't be easy because of an amount of effort needed for a single building to work. There's advanced construction animation system, doors, navigation, and a lot of different texture maps and utility models for each object in game. But, still, it remains possible)
Title: Re: Ostriv - a new city-building game in development
Post by: Whoyou13 on October 01, 2016, 08:49:30 PM
animations? wow, I'm looking forward to it. Thanks for sharing this.
Title: Re: Ostriv - a new city-building game in development
Post by: Paeng on October 02, 2016, 03:50:47 AM
Quote from: yevheniy on October 01, 2016, 09:08:41 AMWhat I can say now is that modding for Ostriv wouldn't be easy

While I can do very well without the combat option, I think that a building sim without modding support is not really bound for success. Just look at the available ones - be it Banished with its small but fine modding community or Simcity with a huge one for more than a dozen years, or others of this genre... where would they be without modding?

Town- or City builders have a huge hunger for new models, added functionality and individual solutions - more than a developer can ever think of or produce out-of-the-box... in my (not so) humble opinion  ;)
Title: Re: Ostriv - a new city-building game in development
Post by: yevheniy on October 02, 2016, 07:45:52 AM
Okay, let's take a windmill for example. It consists of 6 moving parts. The wings are rotating according to the wind speed and direction. When the wind changes, a miller uses a lever to turn the windmill body to the wind. When the windmill is not used, the wings are disassembled a bit to stop them rotating. Also there's blurred sub-model to show on high game speeds (because otherwise it looks very unrealistic). Also there's a door for the miller to get inside. All these parts are moving together along with navigational nodes, along with hidden utility model that specifies floor elevation to position agents on ground correctly. Also there's a special node for birds so they won't fly through the wings and a special occupation polygon determining place near the windmill where no buildings could be situated.
Oh, I almost forgot. There's a special model in wich there are building parts used by workers during construction, so it looks really like they are building it, not just hammer the ground and it magically appears.
And, yes, the wind could be obstructed by some other building near the windmill.

The thing with modding (as we know it) is that all the improvements are mostly visual. At the contrary - when I add a bench model to the game, I want to make my citizens sit on that bench when they are tired, I want them to talk to each other while resting on a bench. My goal is to make my cities look alive and beliavable. And after 2.5 years of making so I still don't understand why developers refuse it and just leave this task to modders giving them rather limited tools to just modify visuals. I know Banished cities could look really butifull with a lot of visual mods, but it's just for screenshots; nothing in game actually changes. But I really need to thank all Banished modders: I've learned a lot of useful information about what gamers want from the city-builder.

My point is that I want to engage the community in development and just include in game all the things that are missing. And these things won't be just visual.
What's your opinion (humble or not) on this?
Title: Re: Ostriv - a new city-building game in development
Post by: Whoyou13 on October 02, 2016, 10:06:36 AM
Superb thinking about what city building is, and very realistic about citizen's act and nature's condition. Whatever good that you may think that will make your game very well in development, just continue it.
Title: Re: Ostriv - a new city-building game in development
Post by: Pangaea on October 02, 2016, 11:14:35 AM
Looks and sounds like an interesting game, with more focus on creating a lively or dynamic city/town than in other city builders. Having modding support would of course be grand too, but I understand the main focus at this stage is to complete the game and hopefully turn it into a success. Keep up the good work.

Hope it will be available on GOG, or some other place than Steam at least, because I won't be buying anything from that lot.
Title: Re: Ostriv - a new city-building game in development
Post by: Paeng on October 02, 2016, 12:36:29 PM
Quote from: yevheniy on October 02, 2016, 07:45:52 AMMy point is that I want to engage the community in development and just include in game all the things that are missing.

Well, I did not doubt your abilities  :)
And I do like your take on immersion.

QuoteI still don't understand why developers refuse it and just leave this task to modders giving them rather limited tools to just modify visuals. 

I can only speak from my point of view - as a simulation player, modder and moderator for many years... And my experience tells me that no single person or group can think up all the possibilities that a community (of any size) can think up within the blink of an eye...  the wish-list will grow, rather explode, with each new player that enters the game. Before you know it you're sitting on hundreds, soon thousands of request for this building, this mechanic, this texture, this climate, from general things down to the nitty-gritty details...

Banished is a bad example for this - the mod kit is rather shabby, indeed... there are much better mod-kits out there, and definitly not limited to just modify visuals  ;)


Anyway, just wanted to enter my vote for mod support...
I'm looking forward to see a playable version of your game - I'll definitely give it a try!  :)
Title: Re: Ostriv - a new city-building game in development
Post by: kid1293 on October 02, 2016, 12:39:06 PM
Sounds like you really have thought about this.
Why not add a scripting language early in development
for possible use in modding later on?
Could make some of your decisions easier instead of
hardcoding everything.
Title: Re: Ostriv - a new city-building game in development
Post by: RedKetchup on October 03, 2016, 06:42:45 AM
congratulations ! it looks very promising !
Title: Re: Ostriv - a new city-building game in development
Post by: DesoPL on October 04, 2016, 12:32:54 PM
I guess something like that i missed in Banished. Some Ukrainian style buildings etc.
Title: Re: Ostriv - a new city-building game in development
Post by: yevheniy on October 06, 2016, 11:34:55 AM
Yeah, I know it very well - modding can be really fun thing to do just as itself. My entry point to game development was Half-Life modding back in 2003. The interesting thing about that is that their SDK was a whole lot of game & utils source code. And that became the main reason for me to start learning C++ :D
So, I think maybe I'll just reveal the part of source code when I finish, and anyone would be able to do absolutely anything out of it. Maybe someone will start learning C++ because of that and create some good game eventually) Btw, I'm not sure if any other game had greater modding community than HL.

As for scripting, I don't want to even try, because there's no doubt that it would reduce overall game performance since we talk about massive scenes with hundreds and thousands of agents.

But now let's just imagine ourselves gamers, not modders, and try to create some really good city-builder as we want it. I really want you to remember all the things you always wanted but never had. There's a lot of things so easy to implement but everyone just shy to ask :)
I have a lot of ideas in my strategy.txt but there's still could be some elephant in the room I don't see.
Title: Re: Ostriv - a new city-building game in development
Post by: Pangaea on October 06, 2016, 12:33:04 PM
Suppose we should now ask: Are there elephants in your game?  ;D
Title: Re: Ostriv - a new city-building game in development
Post by: yevheniy on October 09, 2016, 08:39:09 AM
Quote from: Pangaea on October 06, 2016, 12:33:04 PM
Suppose we should now ask: Are there elephants in your game?  ;D
The last time I've seen elephants in city-building game was in Caesar III and they just ruined my city ::)
Title: Re: Ostriv - a new city-building game in development
Post by: DesoPL on October 09, 2016, 09:46:35 AM
I wish someday i may see some fantasy city builder. There is not many of them. ;/
Title: Re: Ostriv - a new city-building game in development
Post by: yevheniy on October 13, 2016, 09:16:29 AM
Quote from: DesoPL on October 09, 2016, 09:46:35 AM
I wish someday i may see some fantasy city builder. There is not many of them. ;/
How would you describe it?
Title: Re: Ostriv - a new city-building game in development
Post by: yevheniy on October 15, 2016, 07:21:04 AM
I'm making some progress, btw. Added bridges, a couple of new buildings, and started working on dynamic sky. What do you think?
Title: Re: Ostriv - a new city-building game in development
Post by: kid1293 on October 15, 2016, 07:49:10 AM
Looks very nice!

The perspective is different from other citybuilding game.
You get closer and can more judge the land surrounding buildings.
This way the world will feel bigger. Who knows what is further up the river?
I think this will be a very personal experience.
I will probably follow chosen persons or concentrate on some area.

I didn't follow the thread. Is it a choice to play first-person?
Title: Re: Ostriv - a new city-building game in development
Post by: Nilla on October 15, 2016, 08:18:50 AM
Nice!

I haven't written anything on this thread before but I have been thinking a bit about your game and your questions.

First I think you should think about, if you make a city builder game or a strategy/simulation game or both. I will explain, what I mean;

In a city builder you  focus is on building beautiful, interesting (but of cause also functional) settlements. If that's your primary goal, I think you will need a modding community to be successful. I can't tell you what the game need to attract such a community, I'm not a modder or that kind of player.

I'm rather the strategy/simulation person. I like difficulties in the gameplay, I like problems, I like disasters, I like to test the limits. In Banished: How many people can a small map support? what is without, schools? without trade? without farming?how can I rebuild after a major city fire or mass starvation?.............. If it looks nice; good! But for me, that's not the main thing.

So, how can you attract players like me? And maybe a citybuilder as well? Because it looks like you have the ambition to attract us all.

Have your game something new? I mean really new, that no other game has, not only a nicer graphic and animation.

I think it should be possible to choose among different difficulty levels. You can't really do this in Banished. The difference between the harder and easier options are small. Since I don't know your game, it's hard to say how this could be done.

Banished tries a bit with climate, types of maps, small "disasters" on/off. This could of cause be made with a bigger impact in your game.

Other possibilities could be differences in production efficiency, population growth (more children=more mouths to feed), maybe different levels of tax, that had to be payed to some absent king or some regulations of what kind of production/how many of each kind could be establish on certain places. Smaller (or bigger??) obstacles put in your way.
Title: Re: Ostriv - a new city-building game in development
Post by: DesoPL on October 15, 2016, 09:45:18 AM
Quote from: yevheniy on October 13, 2016, 09:16:29 AM
Quote from: DesoPL on October 09, 2016, 09:46:35 AM
I wish someday i may see some fantasy city builder. There is not many of them. ;/
How would you describe it?

Something like Banished, but instead of making RL stuff etc, maybe some fantasy ones like magical dust etc.

And nice bridge!
Title: Re: Ostriv - a new city-building game in development
Post by: yevheniy on October 15, 2016, 10:02:19 AM
Quote from: kid1293 on October 15, 2016, 07:49:10 AM
I think this will be a very personal experience.
I will probably follow chosen persons or concentrate on some area.
Btw, that's on of my points. I want to add more personality to citizens and make interactions with them more human-like. So there won't be just colored bars showing their health/happines/etc but a direct speech (in text version) and you will need to ask them to know what's their mood, what problems do they encounter or they can just tell you some funny story from their life. I think this would make the world more believable and improve player's engagement.
Same for trade routes: to start trading with some other city, you will need to hire a messenger, give him a horse and send him to that city; once he arrives, he (means you) starts to negotiate to make a deal; so the price and amount of goods you can sell depends on how you negotiate.
Quote from: kid1293 on October 15, 2016, 07:49:10 AM
Is it a choice to play first-person?
This requires a lot more work on details, so it probably won't be included in initial release

Quote from: Nilla on October 15, 2016, 08:18:50 AMI think it should be possible to choose among different difficulty levels.
Well, I planning on making two separate game modes: campaign and sandbox. In campaign you gradually evolve and build each time bigger and more advanced cities, so getting more difficult as you progress. Each of campaign cities you may continue in sandbox mode, once you've finished the level (I know it well - people just don't want to leave their cities :) )
When starting a sandbox game, you define everything at start: how many buildings available, how many resources, disasters, ovarall difficulty etc. Or just choose from predifined scenarios/challenges

Quote from: DesoPL on October 15, 2016, 09:45:18 AM
Something like Banished, but instead of making RL stuff etc, maybe some fantasy ones like magical dust etc.
Okay, I'll take this note for future expansions)
Title: Re: Ostriv - a new city-building game in development
Post by: Fellow Villager on October 21, 2016, 04:24:10 PM
looks great!
Title: Re: Ostriv - a new city-building game in development
Post by: yevheniy on October 26, 2016, 02:37:00 PM
I've made a big gallery update on http://ostrivgame.com
Now all the screenshots are with UI + improved visuals. And also a new devlog: http://ostrivgame.com/big-gallery-update-and-development-progress/

Title: Re: Ostriv - a new city-building game in development
Post by: Fellow Villager on October 30, 2016, 09:24:34 AM
damn it looks so fine
i like russian models, something never done
Title: Re: Ostriv - a new city-building game in development
Post by: yevheniy on November 01, 2016, 02:20:13 PM
Quote from: Fellow Villager on October 30, 2016, 09:24:34 AM
damn it looks so fine
i like russian models, something never done
Thanks! But I didn't use any "russian models" :)
Title: Re: Ostriv - a new city-building game in development
Post by: yevheniy on November 05, 2016, 08:07:55 AM
Hey! Check out a new video showing wagon animation in Ostriv:

https://youtu.be/5Wq7da9mFME
Title: Re: Ostriv - a new city-building game in development
Post by: kid1293 on November 05, 2016, 09:04:44 AM
Very nice!

I have a small question (and hopes to company it)
Does all animation have the same high quality?

I know you made wind dependent movement.
Is this the general (high) degree of what will be
when you release?

It will surely be spectacular!
Title: Re: Ostriv - a new city-building game in development
Post by: yevheniy on November 05, 2016, 12:51:23 PM
Quote from: kid1293 on November 05, 2016, 09:04:44 AM
Very nice!

I have a small question (and hopes to company it)
Does all animation have the same high quality?

I know you made wind dependent movement.
Is this the general (high) degree of what will be
when you release?

It will surely be spectacular!
Thanks! Actually it's not even the final version. I think I'll improve horse animation a little and add some inertia to driver movement so he won't look so rigid. I really like the look of low-tech preindustrial machines moving and I'll try to add as much of it as I can. Recently I've found some really cool stuff on this subject from the book dated 16th century: https://en.wikipedia.org/wiki/De_re_metallica
It describes a lot of water- and wind-powered machines and I think those kind of things would look great in game!
Title: Re: Ostriv - a new city-building game in development
Post by: MarkJerue on November 19, 2016, 04:41:10 PM
What fantastic work mate!
Title: Re: Ostriv - a new city-building game in development
Post by: yevheniy on December 03, 2016, 01:12:33 PM
Quote from: MarkJerue on November 19, 2016, 04:41:10 PM
What fantastic work mate!
Thanks! Good to hear that!

Okay, so yet another month of development has passed and a lot of new things added to the game. Not that lot to show though, because most of things were about secret inner workings of the simulation, game saving and path finding. But, anyway, my development approach implies never getting stuck on same task for too long to save productivity. So there's a bunch of new buildings and visual improvements to show. You can read more on my site or IndieDB with one of these links:
http://www.indiedb.com/games/ostriv/news/new-buildings-in-ostriv
http://ostrivgame.com/new-buildings-and-visual-improvements/

Here are some of new screenshots:

(http://ostrivgame.com/wp-content/uploads/2016/12/hemp.jpg)
(http://ostrivgame.com/wp-content/uploads/2016/12/spring.jpg)

Don't forget to like me on Facebook (https://www.facebook.com/ostrivgame/) and follow me on Twitter (https://twitter.com/OstrivGame)

Looking forward to hear from you!
Title: Re: Ostriv - a new city-building game in development
Post by: Dani on December 24, 2016, 03:58:41 AM
nice work,the buildings looks very eastern european,i wonder if the game will have a religion system,i'm asking because i didn't saw any church  in the pictures yet,or perhaps i didn't watch closely.
Title: Re: Ostriv - a new city-building game in development
Post by: yevheniy on December 24, 2016, 05:39:40 AM
Quote from: Dani on December 24, 2016, 03:58:41 AM
nice work,the buildings looks very eastern european,i wonder if the game will have a religion system,i'm asking because i didn't saw any church  in the pictures yet,or perhaps i didn't watch closely.

Even though I'm not a religious person, it would be a mistake not to add churches to a city-building game in historical setting, considering the fact that they may look really beautiful. Here's a couple of WIP models:

(http://ostrivgame.com/wp-content/uploads/2016/12/Clipboard01.jpg)
Title: Re: Ostriv - a new city-building game in development
Post by: Dani on December 25, 2016, 06:28:53 AM
nice models
Title: Re: Ostriv - a new city-building game in development
Post by: yevheniy on December 29, 2016, 12:16:58 AM
Quote from: Dani on December 25, 2016, 06:28:53 AM
nice models
Thanks!

I've got some news.

A year is coming to the end so I decided to review all the years of the development.
See the full article at: http://ostrivgame.com/three-years-summary/

(http://ostrivgame.com/wp-content/uploads/2016/12/2016-12-28.jpg)
Title: Re: Ostriv - a new city-building game in development
Post by: DesoPL on December 29, 2016, 12:18:10 PM
If game will be published on steam, i definetly will buy it.
Title: Re: Ostriv - a new city-building game in development
Post by: QueryEverything on December 30, 2016, 12:24:05 AM
I wish I could like posts :)  Haha!

Great work, looking good!! 
Title: Re: Ostriv - a new city-building game in development
Post by: yevheniy on January 19, 2017, 07:39:31 AM
Thanks guys!
There's some Ostriv development news: Advanced farming and customizable buildings (http://ostrivgame.com/advanced-farming-and-customizable-buildings/?stype=wofban)
Talking about some new gameplay decisions and new features added to the game in last couple of weeks

(http://ostrivgame.com/wp-content/uploads/2017/01/debug3.jpg)
Title: Re: Ostriv - a new city-building game in development
Post by: kid1293 on January 19, 2017, 08:48:43 AM

Nice work.
I read through your farming concepts and wonder if this will
lead to a lot of micro-management from the player.
If the people need a plough - do you set them to make a plough?

Or do they recognize the need by themselves?
When they are done, do they continue usual life or are they
plough-makers that need to be interrupted by the player?
Title: Re: Ostriv - a new city-building game in development
Post by: yevheniy on January 20, 2017, 10:06:00 AM
Quote from: kid1293 on January 19, 2017, 08:48:43 AM

Nice work.
I read through your farming concepts and wonder if this will
lead to a lot of micro-management from the player.
If the people need a plough - do you set them to make a plough?

Or do they recognize the need by themselves?
When they are done, do they continue usual life or are they
plough-makers that need to be interrupted by the player?
For now it's all manual. But I need to test things out to see how it plays. If it'll become tedious, I'm gonna add a feature to hire managers who will take some routine jobs from player.
Title: Re: Ostriv - a new city-building game in development
Post by: yevheniy on February 02, 2017, 05:04:00 AM

Dynamically changing seasons video demo

https://www.youtube.com/watch?v=PmWj6ipBHAE
Title: Re: Ostriv - a new city-building game in development
Post by: Abandoned on February 20, 2017, 06:19:47 AM
wow, impressive
Title: Re: Ostriv - a new city-building game in development
Post by: RedKetchup on February 20, 2017, 07:43:43 AM
Quote from: Abandoned on February 20, 2017, 06:19:47 AM
wow, impressive

indeed !!
Title: Re: Ostriv - a new city-building game in development
Post by: ancientmuse on February 25, 2017, 11:18:30 PM
The game is looking amazing so far.

Visuals are definitely a two-thumbs up !

I think it's a great idea to enable players to customize their buildings, decor, etc... it's a great middle-ground compromise if no modding will be available.  We city builders tend to enjoy the eye candy as much as the economic/strategy aspect of city builder games.

So being able to choose different patterns, textures, colours, etc for various things can keep the game interesting with the ability to customize whatever look each individual player prefers to have for themselves (we all have different tastes and likes/dislikes).  The more choices, the better !

One way to keep a game interesting is to have a ton of different building choices for homes, production, commerce, resource gathering, decor etc... as well as adding new buildings and production lines and different gaming style options along the way for months and years to come to keep the game new and refreshing.

That's why modding is so popular these days, people get tired of the same old same old after a while and want new things to keep adding new interest to the game.



Keep up the great work !

;D

Title: Re: Ostriv - a new city-building game in development
Post by: yevheniy on March 09, 2017, 02:03:37 AM
Thanks, guys, for your support! And now I need a bit more of it:)

Ostriv is now on Steam Greenlight!
(http://i.imgur.com/ESoyrKp.jpg) (http://steamcommunity.com/sharedfiles/filedetails/?id=879822973&stype=worldofbanished)
Title: Re: Ostriv - a new city-building game in development
Post by: RedKetchup on March 09, 2017, 03:58:14 AM
voted :)
Title: Re: Ostriv - a new city-building game in development
Post by: calli74 on March 09, 2017, 04:04:07 AM
You got my vote. It's already on my Christmas list :)
Title: Re: Ostriv - a new city-building game in development
Post by: DesoPL on March 09, 2017, 09:40:53 AM
Voted as well.  ;)
Title: Re: Ostriv - a new city-building game in development
Post by: Paeng on March 10, 2017, 04:11:04 PM
Voted, good luck!  :)
Title: Re: Ostriv - a new city-building game in development
Post by: DesoPL on July 14, 2017, 06:23:46 AM
Any news about Ostriv? I saw videos on youtube and damn. My jaw went down and drools hard, i can't wait getting it on steam! If removing greenlight might not make any more troubles, since valve removed greenlight, and replace it with steam direct.
Title: Re: Ostriv - a new city-building game in development
Post by: yevheniy on July 14, 2017, 07:07:44 AM
Quote from: DesoPL on July 14, 2017, 06:23:46 AMAny news about Ostriv?
It's on closed gameplay testing now. You can still apply: http://ostrivgame.com/testers-wanted/
Title: Re: Ostriv - a new city-building game in development
Post by: DesoPL on July 14, 2017, 07:31:39 AM
Quote from: yevheniy on July 14, 2017, 07:07:44 AM
Quote from: DesoPL on July 14, 2017, 06:23:46 AMAny news about Ostriv?
It's on closed gameplay testing now. You can still apply: http://ostrivgame.com/testers-wanted/

Sended and waiting. :)

Allthough, i am not the best with reviews. xD
Title: Re: Ostriv - a new city-building game in development
Post by: PredatorBeing on September 13, 2017, 07:44:11 AM
According to a facebook post, he is gearing towards a public alpha soon.
Title: Re: Ostriv - a new city-building game in development
Post by: PredatorBeing on September 19, 2017, 09:00:27 AM
Alpha Pre-Order 19.99USD
https://ostrivgame.com/home/ (https://ostrivgame.com/home/)
Title: Re: Ostriv - a new city-building game in development
Post by: DesoPL on April 17, 2018, 08:32:44 AM
Any idea how to download new alpha builds? I can only from humble bundle download old one.
Title: Re: Ostriv - a new city-building game in development
Post by: elemental on April 01, 2020, 04:07:21 PM
Ostriv is available on Steam (and other places too), early access. It isn't finished but it is playable.

The game is a lot more detailed than Banished. For example, crop fields can be ploughed (optional - and you need ploughs and work animals) and crops need to be rotated or the fields will run out of nutrients. Carts and wagons are a thing in this game, and they eventually break down and need to be repaired. Animals need to be fed, and if you don't have food for them they die. And one very big difference - there is no grid.

It looks great and the music is nice too.

Take a look on YouTube if you think you might be interested.
Title: Re: Ostriv - a new city-building game in development
Post by: theonlywanderer on April 01, 2020, 04:53:40 PM
Can tell you right now, all info windows need to be compact and floating...  able to be kept on screen and moved wherever wanted.  Banished is great about this.