World of Banished

MODS Garage => Mod Discussions 107 => Topic started by: kid1293 on February 19, 2017, 07:16:48 AM

Title: Kid - Workplace V2.05
Post by: kid1293 on February 19, 2017, 07:16:48 AM
Kid - Workplace V2.05

http://worldofbanished.com/index.php?action=downloads;sa=view;down=204 (http://worldofbanished.com/index.php?action=downloads;sa=view;down=204)

"Some very small workplaces."

V2 - removed all additional buildings from workplaces.
They will be available in another mod.
I have included BWCattle.pkm in rar-file to make cows give milk.
Don't use if you have CC or RKEC...

V2.01 Stopped fences from raising ground.
V2.03 Add more items to Tailor, Butcher and Preservist menus
V2.04 Rebalanced the Dairyman menu
V2.05 Fixed too high grinder numbers


(http://worldofbanished.com/gallery/2582_24_11_18_3_16_51.png)

- All workplaces are 1x1 plus road
  Placed on my toolbar under Resources

- Dairyman makes cheese, butter and yogurt from milk
- Baker bakes bread from flour (and butter/nuts/herbs)
- Grinder makes flour from grain. Added Wild Oats from Tanypredator's New Flora mod
- Butcher cuts (vanilla) meat and gets NMT meat products and CC sausages
- Brewer makes ale and mead from grain and honey. Added Wild Honey from New Flora mod
- Beekeeper tends to bees and makes honey. Added Wild Bees model from New Flora mod
- Tailor makes vanilla clothes and linen clothes. Added Flax from New Flora Mod.
- Toolsmith makes vanilla tools and Hardened tools.
- Preservist makes jam from fruit/berries and honey/wild honey.
- Smoker cures fish. -new-

added forest workplaces -new-
- Forester
- Gatherer
- Hunter
- Herbalist

If you see them as a cheat - Don't use them!

StringTable for translators in attachment.
Title: Re: Workplace V1.2
Post by: taniu on February 23, 2017, 05:34:29 PM
@ kit 1293 Thank you for your mod :)but there is error in the production of cheese by dairyman;no -symbol cheese and cheese name.the mod Vorkplace v 1.2 for 1.07 and  for Vorkplace v.2 for 1.06
Title: Re: Workplace V1.2
Post by: RedKetchup on February 23, 2017, 06:03:03 PM
the problem come from OldBakery 1.2, please update your version to 1.3 :)
Title: Re: Workplace V1.2
Post by: Hawk on February 24, 2017, 05:46:23 AM
I noticed something about the buttons for Workplace 1.2. When I hover over the fence and gate button there is no hover text. There's also no hover text for the 3 gate buttons.

I do have the 1.07 beta patch installed for Banished, and this is with no other mods installed as well as several other mods installed.

I'm not complaining. Just letting you know.  :)
Title: Re: Workplace V1.2
Post by: kid1293 on February 24, 2017, 06:41:32 AM
Thanks @Hawk !

My mistake! It is now fixed.
Title: Re: Workplace V1.2
Post by: Hawk on February 24, 2017, 07:07:42 AM
Cool!  ;D I'll go get it.
Title: Re: Workplace V1.2
Post by: Hawk on February 24, 2017, 07:28:45 AM
There's still no hover text over the main fence and gate button.  :)
Title: Re: Workplace V1.2
Post by: grammycat on February 24, 2017, 07:31:32 AM
Kid-I'm  sure a new suggestion is the last  thing you want right now, but maybe a single bee hive for honey to go with the brewer?  I live in the southern US and many keep a few hives in rural counties.
Title: Re: Workplace V1.2
Post by: kid1293 on February 24, 2017, 09:45:03 AM
@grammycat - You're right, I don't want to change it right now.

BUT - wonderful addition later. The beehive is a workplace in it self
so it fits perfectly! Set up one or two in the garden and get all the honey
you need. I like it!

Title: Re: Workplace V1.2
Post by: grammycat on February 24, 2017, 05:19:14 PM
I can understand-I know yall are busy now updating your mods.  Thank you for considering it for future updates though.  ;D
Title: Re: Workplace V1.2
Post by: ancientmuse on February 24, 2017, 05:55:52 PM
QuoteI'm sure a new suggestion is the last  thing you want right now, but maybe a single bee hive for honey to go with the brewer?

Love this idea !

I was actually thinking the exact same thing when I was playing around with kid's awesome little Workplace mod last night.... how great it would be to have a single 1x1 beehive to add to my itsy bitsy little farmstead I was setting up.

You read my mind LOL
Title: Re: Workplace V1.2
Post by: kid1293 on February 25, 2017, 12:31:32 AM
I must say that it is a wonderful idea!

Here is what I did instead of sleeping. :)

I included Tany's Wild Bees model.
Title: Re: Workplace V1.2
Post by: taniu on February 25, 2017, 02:06:55 AM
@ kid1293 Great idea. Thank you for all the mods that you have created. I have great respect and admiration for your talent. Small and large mods I love them very useful in the game. Cheers !
Title: Re: Workplace V1.3
Post by: kid1293 on February 25, 2017, 02:31:09 AM
Thanks @taniu !

I have uploaded a new version with the beekeeper.
Title: Re: Workplace V1.3
Post by: taniu on February 25, 2017, 03:14:27 AM
@kid1293 You are fantastic - also thank you for the beautiful model @tanypredator wild bees
Title: Re: Workplace V1.3
Post by: Hawk on February 25, 2017, 06:24:58 AM
I just got the 1.3 version and I guess you missed my last post (http://worldofbanished.com/index.php?topic=1504.msg29182#msg29182) in this topic.  ;)
Title: Re: Workplace V1.3
Post by: grammycat on February 25, 2017, 06:54:21 AM
Thank you so much-it's perfect!  Now you've earned a good nap today.
Title: Re: Workplace V1.3
Post by: kid1293 on February 25, 2017, 07:57:55 AM
Is it ok with an afternoon nap?  ;)

I'm almost done converting all my mods to 1.0.7 and new toolbar.
Some has to be redone when CC comes with the new flags.
But as said before and before that, I use small mods and I am
happy being 'banished'. :)
Title: Re: Workplace V1.3
Post by: grammycat on February 25, 2017, 08:36:34 AM
Not just a nap-you also get milk and cookies.  :D
Title: Re: Workplace V1.3
Post by: ancientmuse on February 25, 2017, 02:52:19 PM
Sweet !

A wee beekeeper with cute bumblebees too !

My little farmstead family will be so happy making their own honey and mead.

Thank you so much for this kid !! 

;D
Title: Re: Workplace V1.4
Post by: brads3 on March 11, 2017, 06:23:56 AM
hey the bees are overpowering. i just started 2 of them and had over 3000 honey.like wow.
Title: Re: Workplace V1.4
Post by: kid1293 on March 11, 2017, 09:49:55 AM
 :) Happy as can bee...

I kept the vanilla values and they are high. Maybe I should not do that.
Good for Winnie-the-Pooh people...
Title: Re: Workplace V1.4
Post by: RedKetchup on March 11, 2017, 01:21:17 PM
Quote from: kid1293 on March 11, 2017, 09:49:55 AM
:) Happy as can bee...

I kept the vanilla values and they are high. Maybe I should not do that.
Good for Winnie-the-Pooh people...

you should have taken the Re-Balanced Apiary Mod numbers ^^
http://worldofbanished.com/index.php?action=downloads;sa=view;down=12
http://worldofbanished.com/index.php?action=downloads;sa=view;down=43
http://worldofbanished.com/index.php?action=downloads;sa=view;down=53

lol
Title: Re: Workplace V1.4
Post by: kid1293 on March 12, 2017, 12:33:01 AM
fixed.

Bee happy.  8)
Title: Re: Workplace V1.4
Post by: QueryEverything on March 13, 2017, 01:09:03 AM
Bah, I was enjoying all the ale/mead :( 
Have yet to update ;)  lol
Title: Re: Workplace V1.4
Post by: grammycat on March 13, 2017, 05:46:19 AM
I see your BAH and raise you a Humbug! :D  Thank you Kid-I use this mod every game I play.
Title: Re: Workplace V1.4
Post by: kid1293 on March 13, 2017, 07:31:55 AM
 :D I loved the mead too!

I hope you're not angry...
Title: Re: Workplace V1.4
Post by: QueryEverything on March 13, 2017, 02:30:25 PM
angry? nooooo ;)  not whilst there are humbugs around :D
I'll just wait til the next update and make hay whilst the sun shines ... nope, wrong mod ...
Make mead whilst the bees buzz!!  Yup, that's better :D :D :D

*blows raspberries @grammycat & @kid1293
Title: Re: Workplace V1.4
Post by: grammycat on March 13, 2017, 04:24:03 PM
My little bees are still buzzing on the old mod, Adam and Eve protested against an update.  :D
Query, may the humbugs infest your bee hives! :P
Title: Re: Workplace V1.4
Post by: QueryEverything on March 13, 2017, 10:21:14 PM
@grammycat they can infest all they want, as long as they come out gooey :)
hahahaha....

What banner should we have for our protest?  Little "bee nice we're gooey" slogans?
"bee have, for the bee hives"?
Too tacky?  hahahaha 
I think I need coffee ... lol, sorry ;)
Title: Re: Workplace V1.4
Post by: kid1293 on March 20, 2017, 10:00:43 AM
Quote from: QueryEverything on March 13, 2017, 10:21:14 PM
@grammycat they can infest all they want, as long as they come out gooey :)
hahahaha....

What banner should we have for our protest?  Little "bee nice we're gooey" slogans?
"bee have, for the bee hives"?
Too tacky?  hahahaha 
I think I need coffee ... lol, sorry ;)

@QueryEverything - Nonononot too tacky!
Here's my (late) reply. :)
Title: Re: Workplace V1.4
Post by: QueryEverything on March 20, 2017, 03:07:07 PM
oh. my. hives.
That is just ...  bee mine!! :)  I love it :D :D :D

Excellent work @kid1293 :)
Title: Re: Workplace V1.4
Post by: grammycat on March 20, 2017, 04:38:39 PM
Well, the bees finally got some respect, that is indeed fit for a Queen Bee!
Title: Re: Workplace V1.4
Post by: RedKetchup on March 20, 2017, 06:30:55 PM
Looks awesome @kid1293  !!!
Title: Re: Workplace V1.4
Post by: taniu on March 22, 2017, 02:47:59 AM
@kid 1293 Congratulations for the higher grade - expert. Excellent work :)
Title: Re: Workplace V1.4
Post by: Abandoned on March 24, 2017, 02:48:01 AM
@kid1293 Oh my goodness, what is this I missed while working on achievements?  BeeHaven?  It looks fantastic, love the colors especially like the roof and the tower.
Title: Re: Workplace V1.4
Post by: kid1293 on March 24, 2017, 05:09:07 AM
BeeHaven was just a play with words, but since you reminded me - Go to Download (http://worldofbanished.com/index.php?action=downloads;sa=view;down=246)
Title: Re: Workplace V1.4
Post by: adelegarland on April 05, 2017, 11:05:54 AM
@kid1293

I Love this set!  use it in every new city as start up stuff and for mini villages within my cities.    Question:  Which flax does the Little tailor use, I have Necora's Flax from the pine set loaded, but the tailor refuses to work with it.  Is there a way to unify all the different flax species out there?   
Title: Re: Workplace V1.4
Post by: kid1293 on April 05, 2017, 03:04:33 PM

I can not tell if there will be a unified flax resource. I wish for it.
I use tany's New Flora flax. A mod I use all the time!
Title: Re: Workplace V1.4
Post by: QueryEverything on April 18, 2017, 06:28:18 PM
@kid1293 I was writing this over on the other thread, and this is what I was thinking.
It's not too well thought out, but I think you'll get the idea :)

Not a wagon, though a wagon or cart would look cool with @RedKetchup horse decos standing infront ;) 
Could be a simple lean-to style, or open roof mesh of some type.  Like you see on country roads ;)

With the Workplace mod, I was wondering if you could make a matching little 'farmers market', allows all items but has a small foot print, 2 x 2 or 2 x 4 (you know small ...)  They wouldn't need to hold a HUGE amount, but definitely something to create a 'farm to plate' feel within the mod.  F-variants to match the other buildings, and if you get super creative, feel free to have 1 larger one, and then a few little ones (like puzzle market) to scatter around.

Farm gate ideas ...
Protein & Textiles, place at the entrance of the farm for meats (eggs, butchered & dairy), leather & wool & clothing
Fruit & Veg
etc
Title: Re: Workplace V1.4
Post by: kid1293 on April 19, 2017, 10:53:12 PM
Wow, been to two other threads and commited myself to more work. :)

I agree with you @QueryEverything - I need my coffee in the morning. :)

Let's see. Market or market stalls? Is it just for the matching roofs?
I'll put that on hold since you have several other options already.
The same with gate. (could be nice, though... )
But that means you are going to surround the market/storage/workspace with a fence?
Title: Re: Workplace V1.4
Post by: QueryEverything on April 20, 2017, 02:22:41 AM
@kid1293 my creativity only went so far as ...

Driving along the road, in farm land, seeing grazing cattle & produce, and you come across a roadside stall, out the front of the farm, and the farmer is selling their produce. 
Farm 1:  cattle & sheep grazing, they sell proteins (mutton & beef etc); wool, wool products (jumpers etc); offcuts (bonemeal & so on); dairy items from their cattle milk.
Farm 2:  fruit & veg producers: fruit & veg; berries; grains
Farm 3:  The 'producers' these produce items:  Dairy yoghurts, cheese; breads; bakery goods; jams etc

Then once a month there is a farmers & producers market, so a very large market with lots of little stalls, everyone sells all of their wares.  They have a huge weekend of selling all their goodies; 2nd Sunday of the month, a small 'fresh food only' market at the local library, small vendors, lots of stalls, but small ones.

So, that was my inspiration, from what is around me currently :) 

Some market stalls are covered, some are open air, some are small tent style, some roadside 'farmer stalls', are just wooden shelving with a canvas sheet cover, some are just wheelbarrows with veg, others are carts.
'Bags of spuds, 10kg for $5' type of thing.

Notes on ingame ideas:
-- Some stalls may be attached to a gate, or others are freestanding so to be able to be moved wherever.
-- Some stalls may have different designs

-- Where possible, the stalls are ghosted so they can be placed right up against other buildings, or fences & can lay a road of choice under them
-- the 'puzzle market' is excellent, however the placement can be difficult due to the corner/straight edges, most are left corner, straight back, and can't form a nice row.
-- In my screenshot you can see that they look fabulous, but I would also like to see a complete one, like the one I have circled, but the radius is extremely small and doesn't cover the whole farming area, the 20 x 20.



Some visual inspiration
https://foursquare.com/v/warrandyte-berry-farm/4db654470437fa536a54df2c/photos (https://foursquare.com/v/warrandyte-berry-farm/4db654470437fa536a54df2c/photos)
https://foursquare.com/v/warrandyte-berry-farm/4db654470437fa536a54df2c?openPhotoId=4f1f1d0be4b00ee75032b38a (https://foursquare.com/v/warrandyte-berry-farm/4db654470437fa536a54df2c?openPhotoId=4f1f1d0be4b00ee75032b38a)
http://www.glasshouse-mountains.com/glasshouse-mountains-roadside-farm-stalls.html (http://www.glasshouse-mountains.com/glasshouse-mountains-roadside-farm-stalls.html)
http://bighandandlittlehand.com/?p=3139 (http://bighandandlittlehand.com/?p=3139)
http://h7.alamy.com/comp/CT46AT/a-roadside-home-grown-produce-stall-with-honesty-box-in-suffolk-uk-CT46AT.jpg (http://h7.alamy.com/comp/CT46AT/a-roadside-home-grown-produce-stall-with-honesty-box-in-suffolk-uk-CT46AT.jpg)
http://www.beginningfarmers.org/sustainable-farm-visit-in-maine-four-season-farm/ (http://www.beginningfarmers.org/sustainable-farm-visit-in-maine-four-season-farm/)


Plus:  some more:  here (https://au.pinterest.com/pin/29695678765819459/) ; here (https://au.pinterest.com/pin/221520875400721590/) ; here (not my Pinterest) (https://au.pinterest.com/brenhodge/for-sale-cart/) ; here (https://au.pinterest.com/pin/277675133246198649/) ; here (http://www.flytesofancy.co.uk/chickenhouses/The-Really-Useful-House.html) ; here (http://www.globenotes.com/travel-photo/Australia/Tasmania/34344/Roadside-Fruit-Stall-Huon-Valley/) ; here (http://h7.alamy.com/comp/F2PAAF/flowers-for-sale-at-roadside-stall-bawdsey-suffolk-uk-F2PAAF.jpg) ; here (http://h7.alamy.com/comp/H2GDNC/strawberries-eggs-and-flowers-for-sale-outside-a-cottage-in-walsingham-H2GDNC.jpg) ; here (https://eatdrinkandbekerry.blogspot.com.au/2013/03/roadside-produce-where-to-find-it-in-se.html)

Ok, that should be enough, lol.  I've added a few to my pinterest (https://au.pinterest.com/mrsklb09/media-game-banished-mod-ideas-for-dev/) board as well :)


Ingame
My current farm, and the large front section.  (I am no screenshot artist or city builder :) )
And yes, I will build a market with fencing too :D :D


Oh, lastly re the fence:  in the future, may we please an an open/closed gate like the one in my screenshots?  I've had to use one from CC and it fits, but, for those that don't have CC they are missing fence gates. 



Title: Re: Workplace V1.4
Post by: Nilla on April 20, 2017, 03:02:20 AM
You write a lot on this page @QueryEverything. Don't get me wrong, I have no objections to that. :) But when you on rare occasions show some pictures, I always like what i see! Why don't you show us more? Why don't you blog some of your towns? I like very much to see how other people build and develop their towns. There are too few of us who shows this. At the moment only @Abandoned, @Paeng and myself. We are very different players, showing very different things. My guess is, that you too have something unique, worth showing.

By the way; this request could be addressed to more players! I don't remember I ever saw a picture from one of your towns @brads3. I would very much like to!
Title: Re: Workplace V1.4
Post by: QueryEverything on April 20, 2017, 03:47:43 AM
Quote from: Nilla on April 20, 2017, 03:02:20 AM
You write a lot on this page @QueryEverything. Don't get me wrong, I have no objections to that. :) But when you on rare occasions show some pictures, I always like what i see! Why don't you show us more? Why don't you blog some of your towns? I like very much to see how other people build and develop their towns. There are too few of us who shows this. At the moment only @Abandoned, @Paeng and myself. We are very different players, showing very different things. My guess is, that you too have something unique, worth showing.

By the way; this request could be addressed to more players! I don't remember I ever saw a picture from one of your towns @brads3. I would very much like to!

Thank you @Nilla that means a lot :)
I don't post a lot of pictures because I work with 'squares' mainly and I just try and cram things in initially, I do a lot of initial start areas, then grow out to other themed ideas, but it's all just 'squares', and I'm lazy and I don't have the zoom hack installed.  Haha.  (I don't have any game 'hacks' actually :( )

Also, I test a lot of things, and often find I have to start new maps very frequently so I never get to 'blog'.  Maybe ... :D
I was tossing up about doing a YouTube, but then I need to learn how to do video production, which hubby has offered to show me, but ...  ADHD ...  ;) 

Let me think on it. :D  Thank you
Title: Re: Workplace V1.4
Post by: brads3 on April 20, 2017, 06:24:41 AM
QUERY,don't why you tell her we is lazy and deformed or handicapped? never admit nothing.lol you is right on most of that though. no zoom haks,and i too keep starting and stopping more lately.testing and then new mods or updates.nooo we aren't complaining. i haven't figured out what i am doing since the new CC journey and then the community button,and then the 1.07.....
    i was working on settling AMERICA. started with a water world landing and fort,and then had a few towns inland to set up a colonial farm and worked in to meeting the INDIANS.had plans to do a multi-mod city using every little piece from every mod i have.finding good starting points can take many attempts and restarts.i did keep a couple of the map  codes but i did delete the game saves since the changes. i couldn't start it again right now ,as i have broken mods in limbo at the moment. just a couple small glitches that i'm sure will be fixed but the modders are busy with developing and with upgrades.
Title: Re: Workplace V1.4
Post by: kid1293 on April 20, 2017, 08:54:33 AM
We are keeping you busy?  ;D
Just wait.  ;)

One mod almost done. Ready for 1.0.7 (when it comes).

Workplace
---------
Remove Beekeeper happiness - done
AO map house - done
Add new texture house - done
Add 1x1 seamless cover - done
Reposition all workplaces - done
AO map storage - done
Add new texture storage - done
Add new texture fence - done
Another house ?
Small market ?
Market gatesign ?

I'll try to do more but it's slower and slower. Getting old.  :)
Title: Re: Workplace V1.4
Post by: Paeng on April 20, 2017, 11:23:42 AM
Quote from: kid1293 on April 20, 2017, 08:54:33 AMAnother house?

Well, in the course of a game my workplace(s) usually end up all over the place LOL... so I would not mind another small house (or two)... not a fancy big family home, just sort of a small (comfortable) shed where they can stay overnite...  ;)

And maybe another storage shed, just a tad larger than the existing one - maybe like the one for the vegetable worker...?

And... oops  :-X

:D
Title: Re: Workplace V1.4
Post by: Abandoned on April 20, 2017, 11:24:09 AM
@kid1293 looks good so far  :)
Title: Re: Workplace V1.4
Post by: QueryEverything on April 20, 2017, 05:07:39 PM
Quote from: brads3 on April 20, 2017, 06:24:41 AM
QUERY,don't why you tell her we is lazy and deformed or handicapped? never admit nothing.lol
----

~~  Ahh, but @brads3 I am all of the above and I don't mind saying so :)  My life is an open book ;)  That and I don't mind saying I'm being lazy, especially compared to all the hard work that is going around.  :)

-----

Quote from: kid1293 on April 20, 2017, 08:54:33 AM
We are keeping you busy?  ;D
Just wait.  ;)

One mod almost done. Ready for 1.0.7 (when it comes).

Workplace
---------
Remove Beekeeper happiness - done
AO map house - done
Add new texture house - done
Add 1x1 seamless cover - done
Reposition all workplaces - done
AO map storage - done
Add new texture storage - done
Add new texture fence - done
Another house ?
Small market ?
Market gatesign ?

I'll try to do more but it's slower and slower. Getting old.  :)


~~  Getting old is a badge of honour @kid1293 it means you survived all your earlier shenanigans :)  haha!!
Ohhhhhh that's why I had all my off duty (& supposedly on duty) Bannies around all my beehives yesterday!!  I couldn't figure out why, lol.

And considering one of my doggies was stung by a bee on Easter Sunday, I can't for the life of me wonder why the Bannies would think there was happiness to be found there.  LOL, maybe at the mead stall, but not with the hundreds of death producing varmints!!!

And I love that you're filling it with a couple more surprises :D  I can't wait, the teaser looked 'cute', it was a very sweet little snippet, it looks very welcoming.

Don't feel rushed or pressured on our account, or mine, the problem I have is that I see something, and I get excited by what it can do and then I run with it ...  Never a demand, always just a vision of what may be possible :D

-----
Quote from: Paeng on April 20, 2017, 11:23:42 AM
Quote from: kid1293 on April 20, 2017, 08:54:33 AMAnother house?

Well, in the course of a game my workplace(s) usually end up all over the place LOL... so I would not mind another small house (or two)... not a fancy big family home, just sort of a small (comfortable) shed where they can stay overnite...  ;)

And maybe another storage shed, just a tad larger than the existing one - maybe like the one for the vegetable worker...?

And... oops  :-X

:D


~~  @Paeng I didn't want to be the one that asked ...  hahahahaha ;)
Title: Re: Workplace V1.4
Post by: kid1293 on April 20, 2017, 09:56:41 PM

Great! :)
We will see about adding more stuff to this.
All arguments are valid - house/storage/market/sign but I
feel better if I take a break from this one and come back later.
Title: Re: Workplace V1.4
Post by: Nilla on April 21, 2017, 04:24:30 AM
Quote from: QueryEverything on April 20, 2017, 03:47:43 AM

I don't post a lot of pictures because I work with 'squares' mainly and I just try and cram things in initially, I do a lot of initial start areas, then grow out to other themed ideas, but it's all just 'squares', and I'm lazy and I don't have the zoom hack installed.  Haha.  (I don't have any game 'hacks' actually :( )

Also, I test a lot of things, and often find I have to start new maps very frequently so I never get to 'blog'.  Maybe ... :D
I was tossing up about doing a YouTube, but then I need to learn how to do video production, which hubby has offered to show me, but ...  ADHD ...  ;) 

Let me think on it. :D  Thank you

Sorry for hi jacking your thread Kid. This has nothing to do with your nice garden shed.  :-\

I don't mean you have to show a whole town or producing a full story. I would appreciate a blog from you named "Square experiments" or something like that. I don't have a "zoom hack" and I don't think Abandon use one either. Even if it do make the pictures look good, it's not necessary.

Personally, I'm not very fond of gaming videos. Normally I watch some videos before I buy a game, to see if it could be a game of my liking. But the Banished videos I've seen after that, are mostly too long and boring. I rather look at a few pictures and maybe read a short text about it. But it's me, probably to explain, that I'm from another generation than most of the video maker.
Title: Re: Workplace V1.4
Post by: Abandoned on April 21, 2017, 07:44:10 AM
@Nilla , you're right, no zoom hack used. 

@kid1293 if you're planning to add to this set, I think a storage barn the size of the one in forest outpost would be useful and maybe some 2 story houses  :)  Enjoy your break, well deserved.
Title: Re: Kid - Workplace V1.5
Post by: kid1293 on May 05, 2017, 12:38:18 PM
There was no more added than I said earlier.

I have uploaded a new version in download.

It includes new texture, a new cover and changed name.
The texture is the 'happy one' I originally used in Alotofseeds
for Abandoned. The cover is her suggestion too.

Don't think it is too minor to update.
I am finishing up a lot of mods and I don't want any 'stragglers'. :)
Title: Re: Kid - Workplace V1.5
Post by: Abandoned on May 05, 2017, 12:49:28 PM
@kid1293 I am happy  :) with update for sure, happy roof and love the white fence too   Big Thank You 
Title: Re: Kid - Workplace V1.5
Post by: QueryEverything on May 05, 2017, 08:57:14 PM
Quote from: kid1293 on May 05, 2017, 12:38:18 PM
There was no more added than I said earlier.

I have uploaded a new version in download.

It includes new texture, a new cover and changed name.
The texture is the 'happy one' I originally used in Alotofseeds
for Abandoned. The cover is her suggestion too.

Don't think it is too minor to update.
I am finishing up a lot of mods and I don't want any 'stragglers'. :)

Wow, thank you very much @kid1293 I am really excited to load up & give it a go.
Because of the new name, and the new textures, should this go on to a fresh map?  Or, because the mod is a new name - it will work side-by-side, until I remove the stragglers from the map?

Thoughts?  :D  Thank you
Title: Re: Kid - Workplace V1.5
Post by: kid1293 on May 05, 2017, 10:25:09 PM

Better remove the old version - save - and then update.
Yes, it means rebuild, but to be safe.


Don't remember who said it would be good if I named
my mods so people can recognize them. It gave me opportunity
to update all I have. I hope I don't have to do it again when
Luke releases 1.0.7 for real.
Title: Re: Kid - Workplace V1.5
Post by: QueryEverything on May 06, 2017, 01:05:31 AM
@kid1293 thanks for that, that's what I thought too, but wanted to check :)

I don't think there's too much for concern about an overhaul, no need for unnecessary fear/worry over it :)  I think Luke has set his path regarding the limits & flags on this.    I hope that's the case anyway, that the next changes that are made won't affect the mods that have been released for 1.07, and let's hope @RedKetchup is right and that it will be sooner rather than later :D

I love that you've added more of the BeeHaven textures, thank you, they are nice & bright. 
Title: Re: Kid - Workplace V1.5
Post by: taniu on May 06, 2017, 03:49:33 PM
@kid1293 I am happy. Big Thank You I love all your mods and I really like Thank you for all the mods that you have updated recently :)Cheers!
Title: Re: Kid - Workplace V1.5
Post by: Abandoned on May 07, 2017, 03:33:10 AM
Very nice complete set indeed, lots of variety.   :)
Title: Re: Kid - Workplace V1.5
Post by: kid1293 on May 07, 2017, 04:30:43 AM
Cheers @taniu ! and thanks for kind words!
Title: Re: Kid - Workplace V1.5 fix
Post by: kid1293 on September 17, 2017, 02:04:56 PM
Necromancing this thread because of a bug found by @Paeng .

Click on cover #4 immediate crash fixed.

http://worldofbanished.com/index.php?action=downloads;sa=view;down=204 (http://worldofbanished.com/index.php?action=downloads;sa=view;down=204)
Title: Re: Kid - Workplace V1.5 fix
Post by: ancientmuse on September 17, 2017, 03:27:23 PM
@kid1293

What's the bug that Paeng found ?

I haven't noticed any bug and I use your mod in pretty much every single game that I play, so I'm curious what I'm not noticing...?



Oop, nevermind.

I just realized you mentioned something about clicking cover #4.

Apparently, I've never clicked on it in all the times I've used your covers ??

???

Title: Re: Kid - Workplace V1.5 fix
Post by: kid1293 on September 17, 2017, 03:48:38 PM
 :D hehe, number 4 is my models setup.
It's the 'happy' colorful roof.
Title: Re: Kid - Workplace V1.5 fix
Post by: ancientmuse on September 17, 2017, 03:59:52 PM
Quote from: kid1293 on September 17, 2017, 03:48:38 PM
:D hehe, number 4 is my models setup.
It's the 'happy' colorful roof.

Ah, that explains it then.

I've never used your happy orange roof.  I always stick to the wood, thatch, old wood, etc.

I guess I'm not a happy colour kind of person....?

hehehe

;D
Title: Re: Kid - Workplace V1.5 fix
Post by: adelegarland on October 22, 2017, 11:10:47 AM
Hi Kid,
Small request..  is it possible to allow the small workplace tailor and blacksmith to use all the resources and be able to make fur and pelt coats and maybe even cotton and canvas as well as the vanilla?  and the blacksmith to make maybe stone and wood tools?   I love these guys and use them a lot - they would make things easier if they were able to do more stuff!  Thanks Kid :-*
Title: Workplace V1 Spams Popup Error with V1.07..
Post by: triangle on December 28, 2017, 10:08:35 PM
This little mod is nice.. but be warned I have a very mean bug that
minimizes the game window with error: can't place into storage!

This happens Every Time a Workplace V1 Farmer cook bends down to pick up Flour from the Grinder & Bake Ovens of your tiny workplaces and Yet Again when any worker takes the flour and drops it off into any storage barn or marketplace.

this does not occur with the bread that is baked or other workplace resources other then the -->flour<--  that was ground from wheat.

at the time this error occured I am using the installed version of  banished GOG v2.09
that was updated using BanishedPatch_1.0.6_To_1.0.7.170910 along with playing the mod in BanishedKit_1.0.7.170910 & all Installed properly.. Oh, and no other mods other then your workplace v1 downloaded from here:

https://banishedinfo.com/mods/view/813-Workplace-V1 (https://banishedinfo.com/mods/view/813-Workplace-V1)

Also there is no Documentation or readme that explains requirements or perquisites so you may want to at the very least update that mod file @ banishedinfo.com so others don't run into the same issue.

Great Little Mod BTW 
and thank you for the update I hope this fixes the mod.
=)
Title: Re: Kid - Workplace V1.5 fix
Post by: kid1293 on December 29, 2017, 12:00:48 AM
Hi @triangle !

... error: can't place into storage! ...

One possible explanation is - You have no storage for the flour.
The flour is marked 'grain' only, so it is not edible.
Standard barn and market have only 'edible' and can not store the flour.
The storage provided in the mod has the right flags. Flour is stored.

Back when I did that mod many people had their own way of
dealing with different flags. I stayed clear of vanilla barn.
I did not want to change anything others wanted in a special way.
Now it is customary to put a lot of new flags on things.

I don't think I have to mess with other storage as long as I have
provided a storage as option. It is an old 1.0.6 mod and I am not
going to update it.

:)
Title: Re: Kid - Workplace V1.5 fix
Post by: Maldrick on December 29, 2017, 10:15:22 AM
While you are looking at this...Noticed ages ago I was getting a crash selecting the workplace cover after placing it.  Was thinking it might be a conflict at the time and made a mental note to isolate the mod and test it....but you know how mental notes go.  Completely forgot about it till I got another one a couple weeks ago...Which I also forgot about till I saw this thread.  Not near my PC at the moment, but I'll double check without other mods when I am.

I remember it being the Happy variant both times, but not sure if it's just that one.  Will have a look when I'm back.
Title: Re: Kid - Workplace V1.5 fix
Post by: kid1293 on December 29, 2017, 12:11:29 PM
Did a quick test.
All covers build okay, selecting them works fine, deleting also.
Can not think of anything that should not be there to make a conflict.
Tell me if it happens again.

:)
Title: Re: Kid - Workplace V1.5 fix
Post by: Maldrick on December 29, 2017, 12:14:08 PM
Good to know. I'll check it when I get back to my PC and let you know, for sure.  Thanks for having a look.  :)
Title: Re: Kid - Workplace V1.5 fix
Post by: Maldrick on December 29, 2017, 12:17:16 PM
Question...

When I've had this crash I had a lot of mods loaded.  No idea how the coding works so thought I'd ask...Is there a general type of mod I should be looking for that could possibly conflict with this?  Would help narrow it down a lot.

I'll see if I can find it, regardless.
Title: Re: Kid - Workplace V1.5 fix
Post by: kid1293 on December 29, 2017, 12:39:18 PM
Anything with 'workplace' could be a problem. Usually it is not.
Hard to pin down. I have one 'WorkPlaceAO', else I have tried
to make unique names. Should be safe from conflicts.

I have named texture WorkPlaceCover.png
The fbx is called  WPCover.fbx
The models are called WPCover01 (01-04)
I can't see anything that should be problem.

Do you have graphical glitches?
Something with weird texture?


Title: Re: Kid - Workplace V1.5 fix
Post by: Maldrick on December 29, 2017, 12:46:58 PM
Quote from: kid1293 on December 29, 2017, 12:39:18 PM
Do you have graphical glitches?
Something with weird texture?

Not that I noticed in either case.

I'm pretty sure I have the set I was using backed up...The one I was using when I recently got the crash, that is.  Started doing that recently along with saves and screenshots for each project.  Helps a lot with changing up mods a lot.

Thinking its like 80 mods total lol but I'll find it. :)
Title: Re: Kid - Workplace V1.5 fix
Post by: kid1293 on December 29, 2017, 12:49:25 PM
80 mods!

Quote"We are the architects of our actions and we must live with their consequences, whether glorious or tragic."

:D
Title: Re: Kid - Workplace V1.5 fix
Post by: Maldrick on December 29, 2017, 12:50:59 PM
Haha, I know, right?
Title: Re: Kid - Workplace V1.5 fix
Post by: Maldrick on December 29, 2017, 01:53:32 PM
Awesome, so I got that big set loaded...Tried all of the small covers (the stall-type ones) from Workplace and Rowhouse Business...They are all fine except that one from Workplace.  It causes a crash when selecting it after placing it.  To be specific, there are two with multicolored brick/tile on the roof...It's the one that has the tan / earth tones in it.  Pretty sure you all call that "Happy" but could have it mistaken for the other one (that's more pink).

Going to start disabling mods and see if I can get it narrowed down.
Title: Re: Kid - Workplace V1.5 fix
Post by: brads3 on December 29, 2017, 02:09:38 PM
since the community icon,it is harder to narrow down conflicts. you can click the minimize button on the mod under the  mod order and it will show a list of mods it conflicts with.it will be a long list since any mod using the community icon will show red.check the list for mods conflicting above the workplace mod. as you scroll down below the mods conflicting, there is a list of files that conflict.the 1st set of lines is going to be related to the community icon. way below that will be actual files that impact the function of the mod. if you can narrow down which file it is, you might have a chance of solving it with mod order.

         i will give you an example. the NAT DIV and season FX conflict. knowing the files, i can figure out what i will lose depending on my order. since my reason for the seasonFX is the texture of crop fields and nothing else,i swap it below the NAT DIV.

        sorry for not having an easier way to find it. since the community icon and 1.07 changes there is some weird conflicts that are harder to narrow down or fix.i do think this mod affects my duckhunters,even though it has nothing to do with ducks.not KID's fault, just odd.i can solve it with putting the workplace mod lower in my mod order.it is a give and take now. i have it below the bakery plus mod. the placing in mod order does seem to be more picky now than before the 1.07 change.
Title: Re: Kid - Workplace V1.5 fix
Post by: Maldrick on December 29, 2017, 02:28:53 PM
@brads3 Really?  Somehow I've never seen that.  Will have a look when I go back in.

I pulled all of the mods I knew I wasn't using the first time I ran into this crash....Was a totally different theme and eleminated a lot.  Just now got all the roads, bridges and deco stuff vetted and removed.  That knocked the set down by about 2/3 so that should make this go pretty quickly, now.

Thanks for that tip.  Never saw that before.
Title: Re: Kid - Workplace V1.5 fix
Post by: Maldrick on December 29, 2017, 02:58:38 PM
Oddly enough, nothing was conflicting.  I'm down to just Workplace in the directory and it's still crashing clicking on that one cover.

Going to make sure my video drivers are up to date, redownload the mod, and maybe run a file check on Steam if I can...Or reinstall the game.
Title: Re: Kid - Workplace V1.5 fix
Post by: Maldrick on December 29, 2017, 03:03:36 PM
Re-download for the win!  Could have sworn I updated everything when I came back from my break a couple months ago but must have missed Workplace.  Apparently, whatever bug Paeng found that kid fixed as mentioned in the patch notes fixed this, too.

Awesome!

Edit: I see now what I did.  I did download the current version when I came back but neglected to replace it in my "Standard Mods" file that I have set aside the various mods I always load when starting a new set...roads, deco stuff, etc.  Workplace is a standard :)
Title: Re: Kid - Workplace V1.5 fix
Post by: kid1293 on December 29, 2017, 09:55:12 PM
Blame it on me that you did not find it sooner!
Of course it was that bug I fixed for Paeng. I just did not remember.
I am glad it all got sorted out! :)
Title: Re: Flour bug
Post by: triangle on December 31, 2017, 07:25:39 AM
Hi, Thanks for the response,
and sorry it took so long to check back..

I have since tested this latest update fix hoping it solved this issue on the flour on a new seedmap/save and sadly I get the same error..

What I am noticing is the same problem even dropping the workplace tiny storage shed that comes with the mod along side the grinder.. the grinder worker takes the wheat or oat and adds it to the grinder, stands there for 30 seconds bends down to take the flour out from grinder and ..popuperror  *i click ignore* window goes back to game.. the grinder worker then walks to the shed and bends down to add the flour to the little shed ..popuperror the grinder repeats this and then the baker worker goes to get the flour ..popuperror he then drops it at the oven to bake bread ...popuperror.

Strange that this also occurs even if I shut off the baker and keep the grinder working.. the marketplace vendor picks it up to take it to the market place or someone else takes the flour from the shed and adds it to the vanilla storages ..popuperrors   

The flour is stored fine but not without all the pop-ups consequence
so it just sits there as a resource until the baker gets to it.

I had this exact same "cant place item into storage!" assert issue with "The North" for v1.6 mod & can't remember which exact resource it was but it did exactly the same thing, So what I'm wondering is if it's not really a "mod issue" but a "Banished Build" Issue that doesn't play nice with older mods syntax ..*shrugs*

Thanks for the info & thanks for the effort in making the mod
I always enjoy condensed tiny mods like this so I hope you keep up the good work!  =)
Title: Re: Kid - Workplace V1.5 fix
Post by: kid1293 on December 31, 2017, 11:05:50 PM
Yes, it could be an issue with flags. Either by Banished version or another mod
somehow changing them. Did you try without any other mods?
I am clueless to what is happening. I don't have that error.
Title: Re: Kid - Workplace V1.5 fix
Post by: Maldrick on December 31, 2017, 11:48:23 PM
That's what you told me! :P

Happy New Year, @kid1293 :)
Title: Re: Kid - Workplace V1.5 fix
Post by: kid1293 on January 01, 2018, 01:22:05 AM
Right back at you @Maldrick !

Happy and healthy New Year!
Title: Re: Kid - Workplace V1.5 fix
Post by: triangle on January 12, 2018, 01:48:19 PM
almost forgot to inform you so people don't think there is something wrong with the mod.. tom sawyer solved that above error popup issue I was having.. It's not a problem with workplace mod as long as you don't use modkit to play it with.

If you play it normally as you should this wont happen.

I threw a few mod pkm files inside banishedkit windata folder thinking rather then switching between banished/modkit all the time I can test & play in the same engine without switching..
It's the same game after all  durr ..but yeah,  Don't do that because modkit will not be silent when it dislikes a storage recipe and warns you about the issue thinking your making this wrong.. here's an error.

So my bad, not yours   ..carry on.
Title: Re: Kid - Workplace V1.5 fix
Post by: kid1293 on January 12, 2018, 02:47:14 PM
 :)
Title: Re: Kid - Workplace V1.51
Post by: kid1293 on February 02, 2018, 09:37:57 AM
@child_of_air

Just a small update.
Grinder now handles Wheat, Corn, Oats, Wild Oats, Barley and Sorghum.
(should be save compatible)

Link to download (http://worldofbanished.com/index.php?action=downloads;sa=view;down=204)
Title: Re: Kid - Workplace V1.51
Post by: galensgranny on February 02, 2018, 12:24:02 PM
Thanks, Kid, for adding the sorghum and barley, which now makes the small grinder good to use for your small garden plots that can grow sorghum and barley.  :)

Maybe you might think to add a small jam maker to this workplace mod, being as the small garden plots can grow strawberries. Someday, please, I wish and hope.

These small workplaces are very useful in the game.  I like the Bannies to have some different bakery and dairy products at the same time, so next to a regular large bakery I put a small workplace baker to make an alternate product than the large main bakery, and likewise near Red Ketchup's creamery I put a small dairyman to make an alternate dairy product.  That is better than going back to switch out the menu of the larger buildings to make something else.
Title: Re: Kid - Workplace V1.51
Post by: taniu on February 02, 2018, 01:07:03 PM
@ kid1293 :D Thank you - a nice surprise - I play with small mods - great work. Regards   
Title: Re: Kid - Workplace V1.51
Post by: kid1293 on February 02, 2018, 01:39:51 PM
@galensgranny - I can understand the need for strawberry jam.
I just bought a new can of it and I don't want to be without :)

But - I also don't want to spam game with new products. All berries and fruit
just make fruit jam. I have it in Gothic Farm and Colonial Houses.
Title: Re: Kid - Workplace V1.51
Post by: galensgranny on February 02, 2018, 02:33:15 PM
Quote from: kid1293 on February 02, 2018, 01:39:51 PM
@galensgranny - I can understand the need for strawberry jam.
I just bought a new can of it and I don't want to be without :)

But - I also don't want to spam game with new products. All berries and fruit
just make fruit jam. I have it in Gothic Farm and Colonial Houses.

Oh, ok.  Still, it would be nice someday, sometime in the future near or far for a small workplace general fruit jam maker.  I don't care so much that it says "strawberry jam". 
Title: Re: Kid - Workplace V1.51
Post by: kid1293 on February 02, 2018, 02:35:16 PM
As long as you know it is made from homegrown strawberries  ;)
Title: Re: Kid - Workplace V1.51
Post by: galensgranny on February 02, 2018, 02:38:01 PM
Quote from: kid1293 on February 02, 2018, 02:35:16 PM
As long as you know it is made from homegrown strawberries  ;)

Indeed!  :D
Title: Re: Kid - Workplace V1.51
Post by: brads3 on February 02, 2018, 06:14:09 PM
these are handy to add along side houses with the little shed for storage. more options would be helpful. if you do more with it,can you add ducks to the butcher??  oh and add a pear and apple still like you did for the honey.these small pieces are universal and work places where the PILGRIMS REST doesn't fit. thank you ,KID.
Title: Re: Kid - Workplace V1.6
Post by: kid1293 on February 03, 2018, 03:53:40 PM
Okay!
Version 1.6
Adds a Preservist who makes jam.
Also adds apples and pears to brewer to make ale.
Removed sorghum from grinder. It was one too many.

Yes, @galensgranny , you can make jam from strawberries now. :)
Where you get them I don't know. It is beyond this mod.

http://worldofbanished.com/index.php?action=downloads;sa=view;down=204
Title: Re: Kid - Workplace V1.6
Post by: carolinafan95 on February 03, 2018, 04:19:46 PM
Thanks Kid, but is this saves compatible? I just started a new game with this mod activated. Trying a tiny colonial town with yours and the DS mods combined. ;D
Title: Re: Kid - Workplace V1.6
Post by: galensgranny on February 03, 2018, 04:39:09 PM
Yay!  Thank you so very much, Kid!  I am so happy to have small workplace jam maker!   :) :D ;D :-*   If it uses strawberries, even better. 

Quote from: kid1293 on February 03, 2018, 03:53:40 PM
Yes, @galensgranny , you can make jam from strawberries now. :)
Where you get them I don't know. It is beyond this mod.


Kid, you gave us the ability to grow strawberries in the small plots from your Bakery & Garden Mod.  I use that all the time and strawberries is one small back yard garden crop I grow.  So now the Bannie who has that small strawberry plot can use the strawberries to make jam.   :)   But also, I wanted a small jam maker even if no strawberries were involved.

Thanks again!
Title: Re: Kid - Workplace V1.6
Post by: brads3 on February 03, 2018, 05:54:41 PM
WOW that as super fast. i should have asked for pickles and soups too.LOL
Title: Re: Kid - Workplace V1.6
Post by: kid1293 on February 03, 2018, 09:40:18 PM
@carolinafan95 - It might crash if you have sorghum in storage!
I removed it to avoid spamming this mod with too many products.

@galensgranny - You're welcome. You have bread, you have butter,
why not jam? :)

@brads3 - I made it fast just to avoid more requests  ;) :D
Title: Re: Kid - Workplace V1.6
Post by: carolinafan95 on February 04, 2018, 10:33:16 AM
Thanks, no sorghum stored yet, and I checked last nite, all is fine.  8)
Working on a city of small and tiny buildings for a change. You guys keep me coming back to this game. :D
Thanks for all you do.
Title: Re: Kid - Workplace V1.6
Post by: kid1293 on February 04, 2018, 10:45:00 AM
 :)
Title: Re: Kid - Workplace V1.6
Post by: taniu on February 06, 2018, 02:25:38 PM
@kid1293  :DThank you for adding a small jam factory, a fantastic, a small mod but it contains great and functional accessories. Respects :)
Title: Re: Kid - Workplace V2
Post by: kid1293 on November 24, 2018, 03:27:26 AM
Heads-up for new version! :)

http://worldofbanished.com/index.php?action=downloads;sa=view;down=204 (http://worldofbanished.com/index.php?action=downloads;sa=view;down=204)

V2 is actually smaller!
I have removed all additional buildings from this mod. They will be available later.

(http://worldofbanished.com/gallery/2582_24_11_18_3_16_51.png)

- All workplaces are 1x1 plus road
  Placed on my toolbar under Resources

- Dairyman makes cheese, butter and yogurt from milk
- Baker bakes bread from flour (and butter/nuts/herbs)
- Grinder makes flour from grain. Added Wild Oats from Tanypredator's New Flora mod
- Butcher cuts (vanilla) meat and gets NMT meat products and CC sausages
- Brewer makes ale and mead from grain and honey. Added Wild Honey from New Flora mod
- Beekeeper tends to bees and makes honey. Added Wild Bees model from New Flora mod
- Tailor makes vanilla clothes and linen clothes. Added Flax from New Flora Mod.
- Toolsmith makes vanilla tools and Hardened tools.
- Preservist makes jam from fruit/berries and honey/wild honey.
- Smoker cures fish. -new-

added forest workplaces -new-
- Forester
- Gatherer
- Hunter
- Herbalist

If you see them as a cheat - Don't use them!
Title: Re: Kid - Workplace V2
Post by: Maldrick on November 24, 2018, 07:03:49 AM
Absolutely brilliant.  Thank you, kid.
Title: Re: Kid - Workplace V2
Post by: adelegarland on November 24, 2018, 09:11:44 AM
@kid1293  You're my hero!
Title: Re: Kid - Workplace V2
Post by: kid1293 on November 24, 2018, 09:21:20 AM
 :-[ You just say that to be nice.   ;)

Thanks. Watch out later in December for updated housing for this mod.
Title: Re: Kid - Workplace V2
Post by: adelegarland on November 24, 2018, 09:30:58 AM
I'll be watching!
Title: Re: Kid - Workplace V2
Post by: taniu on November 24, 2018, 01:34:57 PM
@kid1293  :D You're my hero! :D You always add something new. Thank you very much. Cheers
Title: Re: Kid - Workplace V2
Post by: Antiligent on November 25, 2018, 12:49:54 AM
http://worldofbanished.com/index.php?action=downloads;sa=view;down=204
Your archive is broken
Title: Re: Kid - Workplace V2
Post by: kid1293 on November 25, 2018, 01:01:26 AM
@Antiligent
No, I have tested and archive is not broken. Your download is corrupt.
Either you try again or wait until I have put it up on Nexus.
Title: Re: Kid - Workplace V2
Post by: Hawk on November 25, 2018, 04:11:34 AM
It downloaded and extracted fine for me.  :)
Title: Re: Kid - Workplace V2
Post by: kid1293 on November 25, 2018, 11:12:23 AM
@Antiligent 
I have uploaded to Nexus if you have problem downloading here from WoB
Title: Re: Kid - Workplace V2
Post by: Glenn on November 25, 2018, 02:59:50 PM
Kid, what is the difference between v1 and v2?

Rather what did you take out?

All the best
Title: Re: Kid - Workplace V2
Post by: kid1293 on November 25, 2018, 03:10:06 PM
Hi.
I removed the house, shed, cover and fence. I plan to make a little more and
release it as a sort of village. Not much but more than now.
One other reason for this is I wanted to have the workplaces separate AND part
of an extended environment.
Title: Re: Kid - Workplace V2
Post by: Glenn on November 25, 2018, 04:29:21 PM
Thanks,

I think I will keep v1 for now then update when you have finished working on this set.

Title: Re: Kid - Workplace V2
Post by: jarl_carl on November 27, 2018, 02:24:40 PM
looking forward if there is CC patch
Title: Re: Kid - Workplace V2
Post by: galensgranny on November 27, 2018, 09:53:52 PM
@kid1293 in your first post you wrote, "Don't use if you have CC or RKEC...".  But, I am using both CC and RKEC and the small honey collector is indeed working fine and making honey.  I don't know if the CC tavern will use your honey to make mead, but the Bannies are using it as food.
Title: Re: Kid - Workplace V2
Post by: kid1293 on November 27, 2018, 10:31:05 PM
:) Don't use the cows file if you already have milk cows from either CC or RKEC.
I wasn't very clear about it.

edit - I changed the wording to be more clear.
Title: Re: Kid - Workplace V2
Post by: taniu on December 05, 2018, 11:52:55 PM
@kid1293 :DThank you for all the new mods "Kid - Crates V1.1", Kid - Market Food V3 ", Kid - Old Town Ports & Pirates", "Kid - Nativity Chapel", "Christmas Mod 2018", Kid - Workplace Village V1.0 "," Kid - Workplace V2 "
I have a question about the "Kid - Workplace V2" fashion - there is no building - to collect wild honey and wild flax in the forest - there is no wild bee - head on it and I can not help it - to appear in the forest - wild honey needs "Brewer" and tailor - flax? Is it because I use the "RKEC" mod? Wild bees only got by adding a separate mod "Wild Been" from December 31, 2016 You write that your fashion is wild bees and building - I do not know what I'm doing wrong? Do I have to add the "New Flora Gathener" mod? but then disappear all wild animals "RKEC" ? no "Honey Seeker" building - a building for collecting wild flax . Cheers
Title: Re: Kid - Workplace V2
Post by: kid1293 on December 06, 2018, 01:11:59 AM
Hi. If you use New Flora to get Wild Bees and Flax you get the buildings.
If you use New Flora Edit you will have buttons to collect things.
http://worldofbanished.com/index.php?topic=2725.msg55904#msg55904

My Workplace gatherer collects Wild Oats, Rose Hips and Wild Honey.

@taniu - this not compatible with RKEC . Sorry!
Title: Re: Kid - Workplace V2
Post by: brads3 on December 06, 2018, 10:07:19 AM
@taniu , i did some testing. i used TANDYs wild bees with the patches and pine mod above the RK CHOICE. there are wild bee hives on the map.temp had to warm up slightly before they appeared. i still have RED's wild animals and KID's bison.i did not game test it for function.TANDY's bee honey seeker is on the food toolbar not the community.i would play with the different gathering huts to see which will collect the honey.
Title: Re: Kid - Workplace V2
Post by: kid1293 on December 06, 2018, 10:38:22 AM
Bees are like mushrooms. They spawn from trees.
Animals are separate, it should work but you not get any deadwood from RKEC.

Tany set her bees to be collected by honey seeker only. I have made an override
in some of my gatherers so they can be collected by anyone.
Title: Re: Kid - Workplace V2
Post by: taniu on December 22, 2018, 01:28:19 PM
@ kid1293 :D Thank you very much for helping me - I had trouble with wild bees - thanks to you and improving pickers - now I can collect wild honey from the forest - of course I just have to put a forest out of your collection - but overall RKEC - works OK. Cheers ;D
Title: Re: Kid - Workplace V2.01
Post by: kid1293 on January 11, 2019, 04:21:00 AM
V2.01
Just a small update to stop fences from flattening the ground.

http://worldofbanished.com/index.php?action=downloads;sa=view;down=204
Title: Re: Kid - Workplace V2.01
Post by: Gatherer on January 11, 2019, 02:49:51 PM
Thank you ;D
Title: Re: Kid - Workplace V2.03
Post by: kid1293 on January 19, 2019, 09:29:14 PM
Hi. Another update.

V2.03  Items added to Tailor, Butcher and Preservist menus.

http://worldofbanished.com/index.php?action=downloads;sa=view;down=204
Title: Re: Kid - Workplace V2.03
Post by: brads3 on January 20, 2019, 06:02:31 AM
does this mean you added the RK wild animals to the buitcher?  my memory isn't as good as it used to be. in game i wish there was a way to scroll over icons and see what they building uses. lie the grinder uses grain but it doesn't list which grains. some of your bakers make sugar cookies some do not.some tailors use the wild flax,etc. not saying they all should produce the same items. ust wish there was a way to know when i scroll over the icons.some i kow well,like the Pilgrim inn makes rootbeer and the RH tavern makes cider.many i am guessing at. 
Title: Re: Kid - Workplace V2.03
Post by: kid1293 on January 20, 2019, 06:08:05 AM
You are right. It should be more informative. I have just updated.
I will have it in mind though.
Title: Re: Kid - Workplace V2.03
Post by: brads3 on January 20, 2019, 06:23:36 AM
yea,i didn't mean change them nor that they all have to be the same. but going forawrd there should be a way.beyond me getting a new brain.LOL
Title: Re: Kid - Workplace V2.03
Post by: kid1293 on January 20, 2019, 06:25:38 AM
Do you accept if I show a list on download page?
Title: Re: Kid - Workplace V2.03
Post by: kid1293 on January 20, 2019, 06:53:55 AM
@brads3 - check download now if it is okay
Title: Re: Kid - Workplace V2.03
Post by: brads3 on January 20, 2019, 07:24:36 AM
that does help. i see you have been making the mods more uniform. not sure how to solve it better. in game on the popup menu would help, but i worry it would make the menu huge or be too much writing in it.  hence, i dont want you to work at changing all the mods.nooo,tioo much work. i am  not sure what would be a good solution in game without making the meun so huge.

     adding info to the mod write ups is helpful. that info wil help new players a lot too.thank you.
Title: Re: Kid - Workplace V2.03
Post by: taniu on January 22, 2019, 01:11:43 PM
@kid1293 :D :D :D thank you for all the updates - you are a fantastic man - I love your mods. Cheers