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Mod Discussions 107 / Re: Gatherer's Warehouse & Barn
« Last post by Maldrick on Today at 05:50:46 PM »
Absolutely lovely.  Thank you both!
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Mod Discussions 107 / Gatherer's Warehouse & Barn
« Last post by Discrepancy on Today at 05:37:44 PM »
Gatherer's Warehouse & Barn

a mod by Gatherer & Discrepancy
https://i.imgur.com/vFOG5UR.jpg


adds a warehouse that employs a Stocker1 to collect and store goods to a predefined quantity2, also adds a normal storage barn option.

The building comes with either wooden shingle or thatched roof F-key versions.

Warehouse - 80,000 capacity by weight - stores all goods to a predefined quantity - construction= 100 logs + 80 stone + 40 iron + 144 work
Barn - 80,000 capacity by weight - stores edibles, tools, clothing, health, textile - construction= 100 logs + 80 stone + 40 iron + 144 work


1the Stocker profession is the same as used by RK, kind thanks.
2there is a maximum of 9999 for each resource that can be set for storage, this seems to be hard-coded into the game and I cannot seem to change it.

https://i.imgur.com/3kPzyfp.jpg

https://i.imgur.com/M8wXmnG.jpg


Download the mod from here

v1.0 -- 20181219

stringtable for translation
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Suggestions and Mod Ideas / Re: Discrepancy work in progress
« Last post by Maldrick on Today at 05:36:22 PM »
@Hawk Fantastic!  It's great to see you.
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Mod Discussions 107 / Re: MD - Old Courthouse
« Last post by Hawk on Today at 05:31:00 PM »
Great looking buildings @Maldrick  . I'll have to give them a try when I get back to Banished. I've been playing a couple other games lately; taking a break from Banished while modders get some of their stuff finished.
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Suggestions and Mod Ideas / Re: Discrepancy work in progress
« Last post by Hawk on Today at 05:27:43 PM »

@Hawk It's good to see you back, sir.  Have you gotten your hardware situation sorted?
I am running a little better system now. Thanks for asking.  :)
I'm really surprised you remembered after all this time.

Quote
Motherboard - ASRock M3A770DE
Processor - AMD Phenom II X4 965 - 3.42 GHz
Video Card - NVIDIA GeForce GTX 460 768 MB - Driver Version: 391.35
Operating System - Windows 7 Home Premium SP1 64-bit
Memory - (2) 4096 MB Dual Channel (8 GB total) PC3-12800 DDR3-SDRAM Corsair - 1600 MHz
Sound Card - OnBoard
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Mod Discussions 107 / Re: MD - Old Courthouse
« Last post by Maldrick on Today at 04:28:40 PM »
Thank you, everyone.  It means a lot to hear what people think and I'm thrilled you guys like it.

And thank you for the suggestions.  I'm probably going to get into another theme for a bit because I need to keep branching out into other building types, so doing a theme makes sense.  But I do have some ideas for something I'd like to do with the vanilla theme down the road and I'll definitely see what I can do with your suggestions.  In the meantime, if you like the vanilla theme, I highly recommend kid's Old Town set.  He did some very interesting things to add to the vanilla game without going too crazy with extra production and keeping it "vanilla."  Also, Red's "Old" buildings...Tailor, Blacksmith, Bakery, and there's one other that escapes me at the moment.  He also has a large school and apiary that fits the vanilla theme nicely.  I think those last two might be in the older mods section from before 107, but they still work with 107 just fine.  I put all of that together for some play when I got back to the game a couple months ago and it was very fun.  There are probably others that I'm not thinking of at the moment.  I still love the vanilla game, too. :D

@Scoots Circus Welcome to the boards!  Very glad to hear you like the mod.  Thank you.

@Gatherer Thank you!  I was originally going to try to match this with the vanilla town hall textures but, truthfully, I'm finding that I'm less bad at modelling than I am with 2d images, which I'm awful at.  And thought this would look nicer than the painted on stones.  Discrepancy does a lot of cornerstones and I think they really look great on a model, too.  His are just beautiful, imo.  I will definitely revisit this down the road but I have some more learning to do first.  I'm, honestly, not sure about a road.  The extent of my experience so far is with houses and modifying a chapel for this.  I gather roads are something of a challenge when it comes to textures, but that's just the impression I've gotten reading what other modders have to say about it.  But I'll have a look at it when I get to that, for sure.

@galensgranny @elemental @Kimbolton Thank you very much!
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Mod Discussions 107 / Re: MD - Old Courthouse
« Last post by Kimbolton on Today at 03:51:24 PM »
A wonderful addition! Thank you.
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This is one of my favorite projects. The buildings are fantastic.  I really hope it can be completed some day. 
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Suggestions and Mod Ideas / Re: Mod Set: Morocco (in progress)
« Last post by Kimbolton on Today at 03:42:24 PM »
Such a unique mod set. I really like these buildings.
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Suggestions and Mod Ideas / Re: Red's new Work In Progress (2) thread
« Last post by RedKetchup on Today at 02:42:45 PM »
i just played like 4-5 hrs of RKEC.... i love it so much ! and i love those ground textures :)

i made a list of 4-5 more things to do ^^
- add to grass respawn
- lower grocery store (and the 3 other) number of building units. 90 too high, must lower to 75.
- add also +5 range to its radius.
- lower the offsets of the flower position.
- add "wind" animations to the new wild cotton/flax/oats.
- turn around the builders when they are building a pasture, they turn their back.


i think we will have a release soon :)


all those are fixed :)
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