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Suggestions and Mod Ideas / Re: Red's new Work In Progress thread
« Last post by Maldrick on January 19, 2018, 09:20:44 PM »
And there we have it!  Nicely done, @grammycat. :)
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Suggestions and Mod Ideas / Re: Red's new Work In Progress thread
« Last post by RedKetchup on January 19, 2018, 09:13:32 PM »
I did some online research and iron ore and copper can be found together in some mines.  Also as a coal miner's granddaughter, I can tell you that stone and coal definitely go together-think of all the blasting of rock done to get at the coal veins.

Cool  8)  8)  8)
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Suggestions and Mod Ideas / Re: Red's new Work In Progress thread
« Last post by grammycat on January 19, 2018, 09:02:21 PM »
I did some online research and iron ore and copper can be found together in some mines.  Also as a coal miner's granddaughter, I can tell you that stone and coal definitely go together-think of all the blasting of rock done to get at the coal veins.
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Suggestions and Mod Ideas / Re: Red's new Work In Progress thread
« Last post by RedKetchup on January 19, 2018, 08:56:18 PM »
yeah thats a dilemna, and i need answers/thought soon since i tend to put on the mesh what you should get ( for example, there are sand buckets on the sand pit, there is clay buckets in the clay pit...)
so if it is a Iron/copper mine... i need to put iron ore and copper ore on the mesh. and put stones on the stone mine ^^

the mesh created isnt finished yet. i reproduced the CC open mine but i need to personalize it to RK way of to do things :)
i added my traditional fence all around, and designing now the resources on the floor mesh so you can get a visual of what you are expecting of this mine :)
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Suggestions and Mod Ideas / Re: Red's new Work In Progress thread
« Last post by Maldrick on January 19, 2018, 08:29:36 PM »

the market is intentional, they only store what bannies need for their home and their life quality. it will be eventually some industrial markets.


Cool, cool.  Thank you.  Just thought I'd ask about that.  I'll load EB's Materials Store for the next one.


i want to do 3 mines. and we have : Iron, Copper, Coal, Stone, and other rare minerals like Gold, Silver and Gems. the rare ones will only go in a total random 3rd mine which will have all those names. but i need help for the 2 first ones:

iron, copper, coal and stones. i need to pair them by 2. do i put coal with iron ? and copper with rocks ? or i do other combinations ?


Ya, I see your dilemma.  It could go any way, really, depending on personal preference.  On one hand, it would seem logical to keep the metals together and coal / stone in the other.  But then, iron / coal traditionally go together in the game so people might expect that.  Or there could be some realistic geological thing that makes more sense with either of those combos or a different one, but couldn't really say.  Not really sure, honestly.  I'd be interested in hearing what others have to say about it.

It's great you are using the flat mines.  Always thought those were cool in CC.  Interested to see what you do with them.
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Tips and Help / Re: Turn few changes into .pkm mod file
« Last post by RedKetchup on January 19, 2018, 07:02:13 PM »
so i check one or 2 of your mods, Do you absolutely need to modify the map and createplaced functions ?

because it doesnt fit with my own mesh :(
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Suggestions and Mod Ideas / Re: Red's new Work In Progress thread
« Last post by RedKetchup on January 19, 2018, 06:39:17 PM »
the market is intentional, they only store what bannies need for their home and their life quality. it will be eventually some industrial markets.
about ore, gonna go check in an hour or 2... i am presently in the design of the open sky mines. i asked the meshes to CC and i am taking them as base for my meshes. i redraw them completly, but the CC ones are my model. they will look very similar, although they will have around 18% of original polygons.

while at it, i have a question.

i want to do 3 mines. and we have : Iron, Copper, Coal, Stone, and other rare minerals like Gold, Silver and Gems. the rare ones will only go in a total random 3rd mine which will have all those names. but i need help for the 2 first ones:

iron, copper, coal and stones. i need to pair them by 2. do i put coal with iron ? and copper with rocks ? or i do other combinations ?
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Mod Discussions 107 / Re: Kid - Tiny V1.5 Separate
« Last post by twilightbreeze on January 19, 2018, 06:26:17 PM »
Any chance of also getting a workshop for a tailor/blacksmith combo, only doing hide/wool clothing, and Iron/Iron tools? ;D

Also, why does the storage house firewood? Takes up all the food room.  :)
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Suggestions and Mod Ideas / Re: Floating village mod please
« Last post by okkisafire on January 19, 2018, 05:59:34 PM »
Thanks all. I'm gonna try it all after I finished my recent village. I just can't wait to try it
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Mod Discussions 107 / Re: DS Stone Hovels v1.3 (updated 17 Jan 2017)
« Last post by galensgranny on January 19, 2018, 04:44:04 PM »
I like the style of the Hendry Family Stone Hovel, 6x, but it is very large, more like a stone manor house.  If you feel up to ever adding to this, I wish for a smaller version of the Hendry Family stone house, something in size between it and the small stone hovel.
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