Recent Posts

Pages: 1 [2] 3 4 ... 10
11
Suggestions and Mod Ideas / Re: In Transit - Small storage yard
« Last post by kid1293 on April 25, 2018, 03:55:28 PM »
This was fun. A second texture. Wellknown I suppose ;)
12
Suggestions and Mod Ideas / Re: In Transit - Small storage yard
« Last post by galensgranny on April 25, 2018, 02:34:03 PM »
I like them!
13
Village Blogs / Re: Abandoned - Springfield - Story 23
« Last post by Abandoned on April 25, 2018, 01:07:03 PM »
Chapter 33

  By spring of year 34 the 2 wagon vendors had still not returned to the cart with any materials.  The logs that were stored in the cart were brought from the trading post but not by the 2 delinquent vendors.  They were dismissed.  They claimed it was the wagon's fault not theirs.  We would check out that wagon when we get a chance.

  Thanks to our timely trade deals we had building materials.  We were short on housing.  We had 102 families but only 85 houses.  The 29 Celtic nomads who arrived in summer did not want to stay if there was no housing available.

  In late summer we began building stone cottages by the nut roaster and stone hovels across the river by the crop fields.  We traded for wheat and flour and began the wheat harvest at 71% and the chestnuts and apples at 70%.  We again lost some crops to an early frost.  We also did not gather wild foods as we usually did, instead we added a gatherer to each of our 3 forest gatherers and built 2 mini gatherers, 1 not far south of the greenhouse and the other 1 south of the mines.  Gathering flax and wild oats would have to wait, the laborers would need to head west to retrieve the resources from the stockpile there.  We would build a stockpile elsewhere next year if needed.

14
Mod Discussions 107 / Re: My Reed farms [CC] stopped producing
« Last post by Gatherer on April 25, 2018, 12:55:58 PM »
It might also help to see mod load order.
15
Mod Discussions 107 / Re: My Reed farms [CC] stopped producing
« Last post by Hawk on April 25, 2018, 12:49:44 PM »
I don't have the CC mod installed but have you checked your stored textile resource limits. I see you have 890 stored. I'm thinking that maybe reeds would fall under that limit, although I don't know.
Just a thought on something you could check.
16
Mod Discussions 107 / Re: My Reed farms [CC] stopped producing
« Last post by RedKetchup on April 25, 2018, 11:57:57 AM »
well your screen looks good, maybe try to destroy and flat the ground 1 more further to make sure it connect ?
17
Mod Discussions 107 / Re: My Reed farms [CC] stopped producing
« Last post by skobi on April 25, 2018, 10:40:25 AM »
Here is the screenshot.

I have some conflicting mods, but I've had the same set of mods for two months (haven't added or removed any), and this was never an issue, everything would work fine.

From time to time, the reed farmer even goes to the farm and does something, and there are moments when in his personal window it says that he's "taking resources to the storage", but then nothing happens. My storage buildings and the city hall all say that the stored reeds amount is 0 constantly.
18
Suggestions and Mod Ideas / Re: In Transit - Small storage yard
« Last post by Abandoned on April 25, 2018, 10:25:19 AM »
me too  :D I like the corner posts, very nice.  If only choice of 1 more roof then I have to think about that.
19
Mod Discussions 107 / Re: My Reed farms [CC] stopped producing
« Last post by brads3 on April 25, 2018, 10:25:11 AM »
haven't seen issues. what other mods are you using?
20
Suggestions and Mod Ideas / Re: In Transit - Small storage yard
« Last post by River on April 25, 2018, 10:14:39 AM »
Ooooo, gimme gimme!!!  :D
Pages: 1 [2] 3 4 ... 10