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21
Suggestions and Mod Ideas / Re: EMBX61's New Work in Progress Thread
« Last post by Tom Sawyer on Today at 09:07:13 AM »
I think it's not about offending people. Just not suitable to use Lenin as American trapper or the Russian emperor as founding father of Banished people. But as long as you don't use a statue of that German guy, everything is ok for me. ;)
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Village Blogs / Re: BRAD'S SETTLING OF AMERICA SERIES 2:Lehighwood
« Last post by brads3 on Today at 08:02:35 AM »
YEAR 24-25

          another orchard gatherer works north of the cherry forest.even as the education level improves and we expand food production, food is to low to allow more nomads to stay.now that we worked to the map edge, more forests are planned along it.an RK forest will work north of the river.this will supply logs for firewood.         

pic 1: north orchard gatherer
pic 2: yr 25 stats from the maple forest
pic 3: RK forest construction northeast of the river.
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Suggestions and Mod Ideas / Re: EMBX61's New Work in Progress Thread
« Last post by embx61 on Today at 07:42:40 AM »
LOL. I hope I not started anything with the Lenin statue.

I know the guy was/is not loved by quite a few but we also must be careful to not let politics creep too much into a game.
I understand a statue of Hitler or Stalin is maybe indeed too much but where to draw the line?
What i mean is that I am sure someone on this world will be "offended" by the Statue of Liberty or the Statue of Alxander II of Russia.

Heck, some maybe even "offended" because a certain building have a cross. The Vikings are not looked at in history as really good fellows either so Tom should not be able to make a Viking sort of Mod?

But if you rather have the western sheriff as a statue I will download and look into that one.
I personally not care which it will be. I was looking for relative low poly statues and stumbled on the Lenin ones.
I wonder if I had left the one with the hammer and sickle out if someone would have recognized it as being a statue of Lenin  :)
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Suggestions and Mod Ideas / Re: EMBX61's New Work in Progress Thread
« Last post by embx61 on Today at 07:29:19 AM »
@tuggistar

The Icons go from a light version to dark version. There are 6 houses on the toolbar. I know the buttons are all the same but I am not good at making Icons and even if I manage to make them the buttons are small so the houses would look about the same anyway on the button so not give the players a hint what the house really would look like in the game.
The F Key are giving the houses different roofs.

So you press either light, medium or dark version of a house then a toolbar opens with 6 buttons, 1 for each different house. Then after selecting one the F Key goes through different roofs.

So 6 houses in 3 different wood colors, and then several different thatched roofs through F Key.
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Village Blogs / Re: Abandoned - Riverboat Junction - Story 34
« Last post by Abandoned on Today at 06:26:42 AM »
Chapter 13


  They tiny hunting tower was dismantled and another distillery was built in its place.  The barrels of rum were put in the small shed where 3 workers with wheelbarrows picked them up to take to the pirate's warehouse.  It was a long way to go with the heavy barrels and was taking longer than we had hoped.  Another year went by and we still did not have enough rum to pay the ransom.  In late autumn of year 81 there were only 36 rum barrels in the pirates warehouse, by late winter there were 55.

  In spring of year 82, sugar cane was planted in one of the bean fields.  The crop did well and was harvested by late autumn.  During that summer of 82, one of the pirates was spotted during the day going to the stash for fuel.  The pirate was a woman.  We assumed she was getting firewood for heat and cooking so perhaps Mr. Red did not mind quite so much being held captive.  There were 71 barrels of rum in the pirate's warehouse and more than enough waiting in the shed to be picked up and delivered to pay off the ransom.  The Imperial Fleet had arrived to secure the area and rid it of the pirate infestation, the waterways around Riverboat Junction were now being patrolled.  Four of the Crown ships were waiting for the captive's release before clearing this area.

  In late autumn of year 82, the last of the rum was delivered to the pirate's warehouse and we all waited.  Cheers rang out all around town when Mr. Red's red houseboat was spotted coming through the canal and returning to port.  The Imperial ships were on their way to the smuggler's cave but when they got there they were too late.  The pirates made a hasty escape but failed to take the rum  with them.  Their watchtower and stash were dismantled and the rum was reclaimed before the warehouse was also demolished.  The rum was taken to the King's Arm for the victory celebration. 
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Suggestions and Mod Ideas / Re: Red's new Work In Progress (2) thread
« Last post by RedKetchup on Today at 05:05:49 AM »
@RedKetchup

or can I use the RK editor choice mod above the MM mod without problems?

yes you can but be aware about XL / Huge maps.... maybe you dont have enough RAM for it.
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Suggestions and Mod Ideas / Re: Red's new Work In Progress (2) thread
« Last post by wiscoke on Today at 04:47:18 AM »
@RedKetchup

I am playing with the MM 8.01 and was wondering if you could release your Corner House mod seperatly?

or can I use the RK editor choice mod above the MM mod without problems?
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Suggestions and Mod Ideas / Re: EMBX61's New Work in Progress Thread
« Last post by zak4862 on Today at 12:23:35 AM »
Hi elemental!  :)
Thanks for helping and searching for the statue. I like the look of western sheriff. He looks kinda mixed medieval - western.
    Regards  zak 4862  8) :)
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Suggestions and Mod Ideas / Re: Red's new Work In Progress (2) thread
« Last post by tuggistar on October 20, 2018, 07:54:20 PM »
Colonial Charter is such a condition. I think is called Medium + if correct. Something similar about, (1 crop, 1 orchard and 1 animal) how you choose.
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Suggestions and Mod Ideas / Re: Red's new Work In Progress (2) thread
« Last post by RedKetchup on October 20, 2018, 07:47:36 PM »
New trees from Necora looks simply stunning in this forest is not one building cannot be seen. RedKetchup I just wanted to make a small request about a small start-up conditions in RK Editor Choice. The medium start-up conditions but with any small amount of seeds and 1 or 2 herd animals. If you can.

a medium with 1 crop and 1 animal ?
or 1 crop, 1 orchard and 1 animal ?
or 2 crop, 1 animal ?
or 2 orchard 1 animal ?
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