Recent Posts

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21
Suggestions and Mod Ideas / Re: In Transit - Small storage yard
« Last post by kid1293 on April 25, 2018, 09:58:18 AM »
Posts in corners fixed.
More storage options. 8 flags for the vanilla storage yard means 8 separate variants.
Roof stays! I will find a second roof just for fun.
I don't want to be ridiculous  ;D but it will be better storage than vanilla.
22
Mod Discussions 107 / Re: My Reed farms [CC] stopped producing
« Last post by RedKetchup on April 25, 2018, 09:47:47 AM »
do you have a screenshot ?
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Mod Discussions 107 / Re: My Reed farms [CC] stopped producing
« Last post by skobi on April 25, 2018, 09:46:16 AM »
Hi all, thanks for your answers! Unfortunately, it's not the pathing (people can get on the dock - and it's connected to the dock with the white line, and sometimes people even walk over the reed farm to get to another farm), and it's not the production limit. On some maps it just doesn't work, but when I go back to some of my saved games, it works normally.

Anything else you can think of? It's really weird. :O
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Suggestions and Mod Ideas / Re: In Transit - Small storage yard
« Last post by Abandoned on April 25, 2018, 09:30:44 AM »
The roof looks very nice, and more storage option choices great.   :)
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Mod Discussions 107 / Re: My Reed farms [CC] stopped producing
« Last post by Goblin Girl on April 25, 2018, 07:13:17 AM »
The other reason is that the limit for that particular item might have been reached with other stuff.  Like...feathers, flax, and lord knows what else.
26
Village Blogs / Re: BRAD'S SETTLING OF AMERICA SERIES 2:
« Last post by brads3 on April 25, 2018, 06:01:54 AM »
YEAR 20-23

       Now that stone is being stockpiled,we work to increase the logs.a CC orchard forest will be planted between the lakes.an apple forest will increase our fruit.the apple trees will supply logs and bring more deer as well.as the deer come to eat the apples a hunter will be added.

        2 pairs of settlers join to help.they will cut trees south of the sawmill to supply the construction.once the pine cabins are built, they will take over planting apple and cherry trees.

       we traded for what we were told were beef cattle,but the merchant left us with friesian cows.must be half breed cows since they look like beef cattle.they can graze near the trading post while a pasture is fenced near the cowshed.
   
       in year 22,a herb garden was started behind a hospital. next to the barrcks it would be used to inspect incoming citizens.

pic 1:mixed CC orchard forest,starting apple and cherry trees
pic 2:milk cattle
pic 3:herb garden and hopsital to check nomad's health.
pic 4:area south of the sawmill totally cleared of trees and stone.how fast will it grow back?
27
Suggestions and Mod Ideas / Re: In Transit - Small storage yard
« Last post by River on April 25, 2018, 04:32:59 AM »
I love the roof. It's so darn cute! And different options for storage would be great, like for firewood, stone, iron, etc.

I agree with Abandoned tho, the posts on the four outer corners would be good.

Different textures for the roof is nice but keep the current look as one of the options, I like it!  ;D

Can you make it compatible with Kraylerg's Ridiculous Storage option? I use that and it's great for having a small storage area that holds several times more than it's vanilla version. It doesn't affect some mods. 
28
Suggestions and Mod Ideas / Re: In Transit - Small storage yard
« Last post by kid1293 on April 25, 2018, 04:17:22 AM »
Garden Shed II was on my mind. A lot of textures ready to use.

Demolish, clean up and re-build... posts in corners? I'll check. Maybe not too hard

Is roof okay? Or do you want a more traditional broken roof?

Log, Iron, Stone, Material, Firewood...   Ore?
29
Suggestions and Mod Ideas / Re: In Transit - Small storage yard
« Last post by Abandoned on April 25, 2018, 04:11:26 AM »
Hi @kid1293 very nice little wood shed, I really like the looks of the logs.  I think I would like the supporting posts to be on the 4 corners though.  As far as other textures, I can think of quite a few = Garden Shed II - forester and matching log sheds ,nice. oh oh, firewood sheds needed too.  ;D
30
Village Blogs / Re: Abandoned - Springfield - Story 23
« Last post by Abandoned on April 25, 2018, 03:43:28 AM »
Oh that explains it then, thank you.   When I first considered using the wagon vendor I saw one would store iron and stone, but apparently I picked the wrong one when I built it.  :(
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