Styth is just a name I made up... you can create any kind of backstory for the tower that you'd like

the
Radius is a Happiness radius in Safety. But like noted in previous topics in this forum, it probably doesn't do much, if anything.
But you can pretend it does, and that the Guards are really catching bandits

the spoils of crime go back to the village.
I suppose we could also pretend it is Big Brother / The Eye In The Sky watching over the village like hawks, knowing when that farmer pockets a few potatoes instead of putting them in the barn, or when the Tailor makes an extra coat for themselves. The guards see everything.
I'm not sure where you have seen the roof texture elemental? something in CC? or is it the North?, I think I got the texture from sketchuptextureclub.com (thanks Tom Sawyer for finding this site, lots of good textures)
Yes, this mod is a precursor to a
sort of fort set, more towers similar to this, all slightly different models, with different uses. I've started a few of these, as well as some wall pieces, most of the code is almost done though. It is still a long way off, and I'm not going to hurry into this one. I have plenty of other things to do first.
but, Jonarus_Drakus, if you would like to have a go at making 3d models, I would be more than happy to help. Either program is fine, whatever you are comfortable using. I use blender, but I can import most file types. A suggestion: start by investigating styles, this is something I need to do more, too often it comes straight out of my head, and never looks the same as it did in my mind.
reported bugs/issues with v1:
- Resource Limit spinners in UI box are not operating correctly (thanks Paeng).
- Citizens need a visible stairwell at the top of the tower (currently they are going straight through a wooden plank floor)