Author Topic: Kid - Plimoth Harmonized V1.3  (Read 2450 times)

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Offline kid1293

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Kid - Plimoth Harmonized V1.3
« on: June 25, 2017, 07:20:37 AM »
Kid - Plimoth Harmonized V1.3

http://worldofbanished.com/index.php?action=downloads;sa=view;down=317

http://worldofbanished.com/gallery/2582_25_06_17_7_18_41.png
Kid - Plimoth Harmonized V1.3



http://worldofbanished.com/gallery/2582_30_12_17_8_46_30.png
Kid - Plimoth Harmonized V1.3



« Last Edit: December 30, 2017, 08:51:19 AM by kid1293 »

Offline kid1293

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Re: Kid - Plimoth Harmonized V1
« Reply #1 on: June 25, 2017, 07:26:11 AM »
I got a request from The Pilgrim to change that gray roofing
in the Plimoth Plantation mod. I made all new textures and
renamed everything so it can be used together with the original.

I had a good time doing it. Changing textures was what I started with. :)
And as a bonus it was my own files, it was quickly done.  ;)
To a good result, I hope.

Offline brads3

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Re: Kid - Plimoth Harmonized V1
« Reply #2 on: June 25, 2017, 07:51:25 AM »
so you are saying we can use both mods then? that  is good.

Offline Abandoned

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Re: Kid - Plimoth Harmonized V1
« Reply #3 on: June 25, 2017, 08:54:23 AM »
yes, good results  :) they look wonderful with that wood texture.  Is that some happy roof texture also that I see there?

Offline kid1293

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Re: Kid - Plimoth Harmonized V1
« Reply #4 on: June 25, 2017, 09:51:24 AM »
...no, not happy. More like balanced with the smell of fresh wood. :)
The plantation as it was in the beginning.

And it is perfectly safe in a 1.06 game.
« Last Edit: June 25, 2017, 10:16:45 AM by kid1293 »

Offline Abandoned

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Re: Kid - Plimoth Harmonized V1
« Reply #5 on: June 25, 2017, 12:36:16 PM »
happy this is safe for 106, I'm wondering when I should update to 107.  It might not be long before we get the final update.

Offline kid1293

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Re: Kid - Plimoth Harmonized V1
« Reply #6 on: June 25, 2017, 12:47:09 PM »

Could be. Sometimes Luke acts after his own timetable.
I have done all my mods with beta versions and if this last version
is going to be released, I rest my case. They work fine.
No old 1.06 mods have trouble that I know of and some of the new
changes will certainly have an impact in the future. Flags/limits/building requirement
So I am glad I updated to beta to put the new limits in, if nothing else.

Offline embx61

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Re: Kid - Plimoth Harmonized V1
« Reply #7 on: June 25, 2017, 01:07:53 PM »
It is save to update to 1.07 Beta 3

No mods, besides maybe a few very old ones what not work with any 1.07 anyway, are broken as far as I know.

Just get out of the 1.06 pool and dive right into the deep waters of 1.07 @Abandoned  :)

You are missing so much new stuff by clinging to much to 1.06.  ;)  :D

Besides, you can always copy your whole 1.06 Banished game folder to a different folder and have two versions.
My beloved Kathy
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Offline Abandoned

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Re: Kid - Plimoth Harmonized V1
« Reply #8 on: June 25, 2017, 01:51:56 PM »
thanks guys, I just don't want to have to rearrange all the mods twice.  It took me until now to try all the 106 mods I had downloaded, NMT and Tequila were the last two major mods I hadn't tried yet.  Do I leave the mods in the game folder when I update or must I take them all out first? 

Offline embx61

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Re: Kid - Plimoth Harmonized V1
« Reply #9 on: June 25, 2017, 02:02:04 PM »
I did nothing with my mod list or mods.

I just overwrote the files supplied by Luke into my Banished Game folder and run the game and all the mods were still in the same order as before.
Luke's update only affects the Banished Game folder were you have Banished installed.

It overwrites 3 DLL's and the executable in both the WIN32 as The WIN64 folder. Then it overwrites the two Patch files in the windata folder.

The mods have entrees in the Windows Registry and the saves are located in a folder in your My Documents folder and are not touched by the Update.
My beloved Kathy
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Treasured forever in my memory

Offline Abandoned

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Re: Kid - Plimoth Harmonized V1
« Reply #10 on: June 25, 2017, 02:13:10 PM »
oh thank you @embx61 that is good to know.  It was such a pain arranging all those mods, I was not looking forward to doing it all again.  I will make another major backup first like I did when I started adding some of the safe to use 107's.  There certainly are a lot of great new mods to use.   :)

Offline embx61

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Re: Kid - Plimoth Harmonized V1
« Reply #11 on: June 25, 2017, 02:16:19 PM »
You not using steam do you @Abandoned?
My beloved Kathy
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Offline Abandoned

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Re: Kid - Plimoth Harmonized V1
« Reply #12 on: June 25, 2017, 02:18:24 PM »
no steam, I got my game and the 106 upgrade from Good Old Games

Offline embx61

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Re: Kid - Plimoth Harmonized V1
« Reply #13 on: June 25, 2017, 02:29:47 PM »
Good, as I do not know how to update with steam and maybe is different.

It is really easy. Download the Update from Luke's site.

Then open the folder after unzipping. You see one folder named WinData with two patch files in it and you see 8 files: 2 Applications files and 6 DLL files.

Now select all the files with ends with 32 (4 of them) (Those are if you running Banished in a 32 bit Windows and copy them to the banished folder were Banished is located.
They must be pasted in the folder underneath your Main Banished Folder named Win32 and if Windows ask to overwrite click YES.

Then select the 4 files with ends in 64 (also 4) and copy and paste them in the folder under the Banished Game folder named Win64 and overwrite.

Then go to the WinData folder  in Luke's update and select the two patch files in that folder.
Copy and paste those in both the Windata folder under Banished/Win32/WinData and Banished/Win64/WinData and overwrite.

That's it. Now start the game and enjoy the new version of Banished with all the mods intact (At least for me that was the case).
My beloved Kathy
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Treasured forever in my memory

Offline Abandoned

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Re: Kid - Plimoth Harmonized V1
« Reply #14 on: June 25, 2017, 02:40:03 PM »
@embx61 thanks so much for step by step instructions, I wrote it down so I will be good to go in a day or so.  :)