Author Topic: Red's new Work In Progress thread  (Read 8211 times)

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Offline kid1293

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Re: Red's new Work In Progress thread
« Reply #285 on: January 10, 2018, 06:38:02 AM »
I can supply a beach umbrella :)

--- sorry RK, it was too tempting.  :D

Offline Turis

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Re: Red's new Work In Progress thread
« Reply #286 on: January 10, 2018, 08:35:46 AM »
It could be worst... a nudist beach!

Offline Hawk

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Re: Red's new Work In Progress thread
« Reply #287 on: January 10, 2018, 03:32:47 PM »
... a nudist beach!

Where? Where?  :D
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Online Maldrick

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Re: Red's new Work In Progress thread
« Reply #288 on: January 10, 2018, 04:36:54 PM »
... a nudist beach!

Where? Where?  :D

Ever been to a nude beach?

I'll just put it this way:  Be careful of what you wish for. :P

Sandpit looks great, RK!  Shore buildings are fun.  Actually, kind of reminds me of this place I paddle at.
« Last Edit: January 10, 2018, 04:39:56 PM by Maldrick »
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Offline Hawk

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Re: Red's new Work In Progress thread
« Reply #289 on: January 10, 2018, 06:24:48 PM »
... a nudist beach!

Where? Where?  :D

Ever been to a nude beach?

I'll just put it this way:  Be careful of what you wish for. :P

Actually I have, a few times when I lived in California back in the late 60's/early 70's.  ;)
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Offline RedKetchup

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Re: Red's new Work In Progress thread
« Reply #290 on: January 10, 2018, 09:47:20 PM »
so i changed a bit my mesh : changed the sand buckets on the ground by the sand resource. not only i saved up 1k polygons, i also put like +28 of those on the mesh :)
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Offline RedKetchup

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Re: Red's new Work In Progress thread
« Reply #291 on: January 10, 2018, 10:05:58 PM »
and i chose those textures for the new clay pit :)
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Offline RedKetchup

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Re: Red's new Work In Progress thread
« Reply #292 on: January 10, 2018, 10:15:08 PM »
at the end, the fact you need space on the river for clay pits and sand pits, it will make it more interessant  :)
we will need to keep up some space for these and not put all trading posts ^^

we will need to choose or we put a pit, or we put a trading post at that spot  :)
we will able to put up to 6 workers (stonecutter profession) per pit  :P
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Online Maldrick

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Re: Red's new Work In Progress thread
« Reply #293 on: January 10, 2018, 10:35:08 PM »
Any chance of going with generic workers with these?  The NMT clay pit kills people left and right, being a mine I guess.  I've started using a storehouse lately to avoid it. Or trading.
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Offline RedKetchup

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Re: Red's new Work In Progress thread
« Reply #294 on: January 10, 2018, 10:37:33 PM »
Any chance of going with generic workers with these?  The NMT clay pit kills people left and right, being a mine I guess.  I've started using a storehouse lately to avoid it. Or trading.

yeah i guess i can :)
someone working in a clay pit or sand pit and being crushed by a rock.... not so realistic lol
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Online Maldrick

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Re: Red's new Work In Progress thread
« Reply #295 on: January 10, 2018, 11:13:29 PM »
I guess there's some danger involved.  Probably shouldn't listen to me because I usually don't mine for that reason, either. Lol
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Offline RedKetchup

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Re: Red's new Work In Progress thread
« Reply #296 on: January 10, 2018, 11:31:26 PM »
I guess there's some danger involved.  Probably shouldn't listen to me because I usually don't mine for that reason, either. Lol

nan, you're right ^^ i dont like "crushed by a rock" neither :) i dunno what i ll put ... maybe a insolation :P
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Offline brads3

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Re: Red's new Work In Progress thread
« Reply #297 on: January 11, 2018, 06:23:30 AM »
MAL,you need the safety hole mod that lowers the accident and mine deaths. i believe i got that mod from NEXUS.

Online Maldrick

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Re: Red's new Work In Progress thread
« Reply #298 on: January 11, 2018, 03:25:40 PM »
Used that for a while but pretty much stopped mining anyway because they are all limited and I hate dealing with it.  Plus gives you something to get a trade economy going for. Thanks for the reminder, though.  Would definitely help with the clay pit.

Although, one thing that's kind of fun, EB's 2nd Production Set has a shorehouse...If you use that for clay, the set has a glass making chain and that's pretty cool for a trade good.  Been playing a lot of colonial-ish themes lately and glassware fits that nicely...Was a common good in the American colonies. Charburner looks cool with the kilns, I sometimes throw Red's iSeeFire bonfires in with them and necora's smelter...Makes for a nice rustic production area with lots going on, different smoke, etc.  Kind of animates things in a game with no animated buildings.

I'm assuming RK is doing sand with this for glass, too, so that will be awesome, too.
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Offline RedKetchup

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Re: Red's new Work In Progress thread
« Reply #299 on: January 11, 2018, 05:45:12 PM »
yeah doing sand for glass :)

so i added and modified just a little bit the medieval kiln ....
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