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Red's new Work In Progress thread

Started by RedKetchup, November 19, 2017, 06:43:46 PM

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Maldrick

Very cool.  Looking forward to it. :)
"We are the architects of our actions and we must live with their consequences, whether glorious or tragic."
― Ezio Auditore da Firenze

Hawk

[b][i]Hawk[/i][/b]

[color=#800000][i]Yes, I can multitask. I can listen, ignore and forget all at the same time.[/i][/color]

RedKetchup

Medieval Watermill done :)

Next : Medieval Apiary :)
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Hawk

Cool! ;D   Will there be a waterwheel for lumber?
[b][i]Hawk[/i][/b]

[color=#800000][i]Yes, I can multitask. I can listen, ignore and forget all at the same time.[/i][/color]

Discrepancy

Quote from: RedKetchup on January 15, 2018, 03:38:29 AM
Medieval Watermill done :)

Next : Medieval Apiary :)

very nice :) i always loved that building - both actually, apiary and watermill.

Is the watermill faster than the windmill?


;)  I think my celtic village will look good upon that terrain and played with your upcoming mod.

RedKetchup

they are both at same speed ... should I ?
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Turis

Depends on the speed of the streaming wáter or the wind.

RedKetchup

if because the wind mill has no contraint of where it can be placed, while the watermill needs a river absouletely.. i think it should be normal it produce more

although ... river in winters should be ... iced lol (even if our is not^^)
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Maldrick

Love it, Red.

Yeah, I think the old NMT watermill took 3 workers and was slightly more productive than the windmill?
"We are the architects of our actions and we must live with their consequences, whether glorious or tragic."
― Ezio Auditore da Firenze

RedKetchup

Quote from: Maldrick on January 15, 2018, 05:50:30 AM
Love it, Red.

Yeah, I think the old NMT watermill took 3 workers and was slightly more productive than the windmill?

oh ya i can do that

edit: done. 3 workers, +50% faster
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RedKetchup

Medieval Apiary done :)

changed the textures and reduced size from 8x8 to 6x6. also boosted a bit the production : +20% faster should give 1600/year
and took out the happiness attraction
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Maldrick

"We are the architects of our actions and we must live with their consequences, whether glorious or tragic."
― Ezio Auditore da Firenze

RedKetchup

Added Mevieval Pond :) with Bartender Moving Water ™


one model with fences... the other without :)
> > > Support Mods Creation developments with Donations by Paypal  < < <
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Maldrick

"We are the architects of our actions and we must live with their consequences, whether glorious or tragic."
― Ezio Auditore da Firenze

markfamily

This looks great one question any ideas how it will play with other mods like cc, ds mods and Necora's mods. Keep up the great work