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Sound formats

Started by A Nonny Moose, September 07, 2014, 08:32:35 AM

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A Nonny Moose

What are they?  MP3? flac? ogg? ...

If one adds sounds where do they go?
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RedKetchup

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Blinkin

That's correct, they are wav. Luke mentioned it in one of his dev blogs.

A Nonny Moose

Ugh!  Lossless but very big.  Luke should consider something smaller like .flac
Go not to the oracle, for it will say both yea and nay.

[Gone, but not forgotten. Rest easy, you are no longer banished.]
https://www.haskettfh.com/winterton-john-hensall/

RedKetchup

Luke said when he will have turned everything to OpenGL (and linux comp) that the audio will need to be in wma format
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A Nonny Moose

#5
wma format?  That stands for Windows media audio.

Quote from: RedKetchup on September 07, 2014, 08:11:32 PM
Luke said when he will have turned everything to OpenGL (and linux comp) that the audio will need to be in wma format

That is not the default for Linux and should not be used.  Linux default is pulse code modulation, but being a Swiss army knife kind of system it will handle just about anything.  A lossless protocol like FLAC would be generally acceptable to most systems, but I am not sure about WMP.

EDIT: Just checked one of my common applications (Muse Score) and it cannot save in wma.  It is quite happy with wav, flac, ogg, and several xml formats.
Go not to the oracle, for it will say both yea and nay.

[Gone, but not forgotten. Rest easy, you are no longer banished.]
https://www.haskettfh.com/winterton-john-hensall/

Blinkin

I would also suggest to use flac (which is basicly a zipped wav).