World of Banished

Sightseeing => Village Images => Topic started by: Gatherer on February 20, 2018, 03:32:37 PM

Title: Images from Castle Rock maps
Post by: Gatherer on February 20, 2018, 03:32:37 PM
Hello and welcome to Castle Rock maps. Here I will be posting images from my towns.

Enjoy and comment if you wish.
:)
Title: Re: Random images from Castle Rock maps
Post by: Gatherer on February 20, 2018, 03:33:17 PM
Kid's Log Depots.

(https://i.ibb.co/1RFSFMd/CR-XII-001.jpg)
(https://i.ibb.co/rtLJtCg/CR-XII-002.jpg)
Title: Re: Random images from Castle Rock maps
Post by: Gatherer on February 20, 2018, 03:34:55 PM
A small port.

(https://i.ibb.co/p4LhFrG/CR-XII-003.jpg)
(https://i.ibb.co/ZV3dNPB/CR-XII-004.jpg)
Title: Re: Random images from Castle Rock maps
Post by: brads3 on February 20, 2018, 05:41:23 PM
i count about 15 mods so far. some of which i dont recognize.
Title: Re: Random images from Castle Rock maps
Post by: RedKetchup on February 20, 2018, 05:57:13 PM
looking at those pictures.....

i found something we didnt modded yet ....

telephone poles and wires :P
Title: Re: Random images from Castle Rock maps
Post by: Gatherer on February 21, 2018, 12:46:30 AM
Quote from: brads3 on February 20, 2018, 05:41:23 PM
i count about 15 mods so far. some of which i dont recognize.

Currently running 159.
Title: Re: Random images from Castle Rock maps
Post by: Gatherer on February 21, 2018, 12:50:53 AM
Industrial port. Currently importing building supplies, homewares and fancy homewares. Exporting iron and iron ore.

(https://i.ibb.co/b37WnBT/CR-XII-005.jpg)
(https://i.ibb.co/rG7CBJr/CR-XII-006.jpg)
(https://i.ibb.co/pP4xDY3/CR-XII-007.jpg)
(https://i.ibb.co/s1v99rV/CR-XII-008.jpg)
Title: Re: Random images from Castle Rock maps
Post by: Abandoned on February 21, 2018, 04:03:15 AM
Wow, great looking town areas, especially the port. Nice designing @Gatherer and nice combination of mods.  But as great as the town areas are, I like that fodder field of Red's outside of town the best.  :)
Title: Re: Random images from Castle Rock maps
Post by: Nilla on February 21, 2018, 04:06:55 AM
:)
Nice to look at!
Title: Re: Random images from Castle Rock maps
Post by: brads3 on February 21, 2018, 07:12:14 AM
your graphic settings makes everything look brighter. where did you het the barns near the clay pits and thetrader post on the end?
Title: Re: Random images from Castle Rock maps
Post by: adelegarland on February 21, 2018, 12:04:16 PM
Where are the ships from? Which mods are you using, Love the pictures!
Title: Re: Random images from Castle Rock maps
Post by: Gatherer on February 21, 2018, 03:05:56 PM
Quote from: brads3 on February 21, 2018, 07:12:14 AM
your graphic settings makes everything look brighter. where did you het the barns near the clay pits and thetrader post on the end?

DS Blast Furnace & Industry Mining - - > http://worldofbanished.com/index.php?action=downloads;sa=view;down=298 (http://worldofbanished.com/index.php?action=downloads;sa=view;down=298)


Quote from: adelegarland on February 21, 2018, 12:04:16 PM
Where are the ships from? Which mods are you using, Love the pictures!

Ships are from standalone CC Deco Pack.

Here are the mods:

EBWFValueOverride
banishedUImod
tradecomplete
NewLimitVanillaTP
banishedUI
SeasonFX
limitResource
tighterroadsextended
StorageMod
MoreWood
MoreIron
MoreStone
betterFields
NMT30CanalSet
NMT30ClayChain
NMTForestCenter
NMT30MultiStoryHousing
NMTCrops
NMTLittleHousing
newmedievaltown
MaritimesPineSet
NatDiv
DSTerrainsAndClimates    -    -    -    -    -    -    MOD DISABLED
plains
MaritimesNSInshore
MaritimesDockSet
MaritimesPEIShore
MaritimesSherbrooke
MiniBuildings
KidColonialResource
WheelbarrowBigger
DSBlastFurnace
DSLumberMill
DSWagonVendor
DSSmallVillageProduction
KidRowBusiness
CCTransport
KidBakeryGarden
DSTownHouses
EBIrrigationGround
EBIrrigationNatural
EBBridges
DSJettyAndBridge
DSSmallVillageServices
BetterStockPileStorage
KidWildWest
SpecializedStockpiles
BetterStockPiles
RKFirewoodStorage
EBWinery
RKGardenWallsUtility
DSFruitVegBarn
DSSmallVillageStorage
EBStorageSet
KidStorageCarts
storageCart
StorageCrates
MaritimesStorage
warehouse
KidYardCover
KidToolEmporium
Charburner
DSCrestBlacksmith
DSPickandHenBrewery
DSAleHouse
DSBrycesButcher
RKOldBlacksmith
EBHerbalist
OvenHouse
SmokingShed
WorkPlace
KidTinySeparate
KidAnimalShedSA
Hunting
KidWindSawmill
sawmill
Mathieuso_Furnace
MarbleQuarry    -    -    -    -    -    -    MOD DISABLED
EBMarketSet
marketpuzzle
KidLogDepot
NordicWarehouse
ChooChoo
SmallPort
KidLargePort
LargePort    -    -    -    -    -    -    MOD DISABLED
KidHouseBoat
KidRowHousing
KidColonialHousing
GHLightHouse
NewEngland
MDWoodCottage
RedCottage
CountryLittleHouse
KidMoreHouses
KidStoneHouseAddon
nordichouses
CCStacked
CCDocks
NarrowRowHouses
KidAbbey
EBChapel
EBChurch
DSMarketHarboroughOldSchool
VillageSchool
college
KidBedBreakfast
FenceLess
CropHerb
EBSunflower
Pigs
fig
whiteChicken
KidGrannyPark
DecoSunflower
EBDecoFences
EBDecoration
KidDecoPlants
EBIrrigationDecoAddon
NECEmptySquare
MagicBrickWalls
NMT30DecoCrop
DecorativeItems
EBSVSigns
MaritimesDecorations
RKStoneWallsKit1
RKGardenWalls
KidWashingMod
EBRoads
EBDecoStatues
BirchBarkCanoe
MegaModDecoPack
DSRoads
RKCemetery
NewTrees
smallwell
NomadSignComplete
CityRoads
MaritimesCoverings
newuistatusbar
CleanMeat
kayTweakMoreWorkers
vBetterRainSound
BobbiDoctorHouse
InedibleSugarBeets
detachableMonkeyDisableFires
flatten
roadTest
LessFog
XP-HS-Training
IrrelevantTweakCrops
LongerLivingOrchards
orchardism
mushroom
Radius
EBTombStoneOverride
professionsBox
TinySmoke
CallofNatureSoundtrack
Title: Re: Random images from Castle Rock maps
Post by: brads3 on February 21, 2018, 03:13:52 PM
thanks for the mod list. i didn't realize CC put the deco pak out.
Title: Re: Random images from Castle Rock maps
Post by: Gatherer on February 21, 2018, 03:23:15 PM
I've found that the grass is too overpowered with this mod setup though. Apart from the areas worked by foresters there are almost no trees left on the map. I've used Natural Diversity mod before and had no such problems. Something just isn't right but at the same time with the absence of trees the game runs very smooth.
Title: Re: Random images from Castle Rock maps
Post by: brads3 on February 21, 2018, 05:14:11 PM
does the map start with less trees or are they dying off? i have heard after 100 yrs or so the maps can look barren and be all grass. i use the immortal tree mod. i havent gone through your mod list yet. have doc appointments rest of the week but hoping to look at it soon.
Title: Re: Random images from Castle Rock maps
Post by: brads3 on February 22, 2018, 02:52:40 PM
be advised MM deco pack does not work without CC. i did file a request to them for 1 that will.
Title: Re: Random images from Castle Rock maps
Post by: Gatherer on February 22, 2018, 03:19:38 PM
In what way does it not work? So far all the building resources not available through other mods are brought by merchants. I'm also using CC Transport, CC Stacked and CC Docks mods.

Other than that there are a few blank dot icons. So far I've found 3 and click tested one without crashing. So in this one instance it is just a mising icon problem. Haven't tested the other two yet.
Title: Re: Random images from Castle Rock maps
Post by: brads3 on February 22, 2018, 04:31:10 PM
so you aren't using a main CC like the mega or journey? hmm strange i wonder if i had the compatability buildings mod turned on.when i click the deco icon, i get a fatal error did it twice.
Title: Re: Random images from Castle Rock maps
Post by: Gatherer on February 23, 2018, 01:01:36 AM
I want to grow herbs in this field on the lower right but for now Bannies need food more.

(https://i.ibb.co/9NpfYYG/CR-XII-009.jpg)
(https://i.ibb.co/9NpfYYG/CR-XII-009.jpg)
Lake overview.
(https://i.ibb.co/hCyLkG0/CR-XII-010.jpg) (https://i.ibb.co/hCyLkG0/CR-XII-010.jpg)
Title: Re: Random images from Castle Rock maps
Post by: Nilla on February 23, 2018, 06:28:01 AM
These lovely natural looking flowers on the first picture; are they "natural" or planted there as decoration?
Title: Re: Random images from Castle Rock maps
Post by: Gatherer on February 23, 2018, 03:01:10 PM
They are purely decorative. So are the trees on that picture. Sitting on Necora's impassable empty tiles.
Title: Re: Random images from Castle Rock maps
Post by: Gatherer on February 25, 2018, 10:38:08 AM
Passageway behind school.

(https://i.ibb.co/GtncDYH/CR-XII-011.jpg)
Herbalist, herb garden, greenhouse and grain grinder.
(https://i.ibb.co/hyxmRKL/CR-XII-012.jpg)
Title: Re: Random images from Castle Rock maps
Post by: Gatherer on March 02, 2018, 03:16:27 PM
Newest district.

(https://i.ibb.co/brCpgb5/CR-XII-013.jpg)

Tools production area.

(https://i.ibb.co/8mHHfgG/CR-XII-014.jpg)
Title: Re: Random images from Castle Rock maps
Post by: RedKetchup on March 02, 2018, 03:52:30 PM
looks great !!!
Title: Re: Random images from Castle Rock maps
Post by: Gatherer on March 03, 2018, 10:05:13 AM
Quote from: RedKetchup on March 02, 2018, 03:52:30 PM
looks great !!!

Thanks Mr. Red  :) And thanks to everyone else.  ;)

--------

Kid's lighthouse.
(https://i.ibb.co/g6wjwrk/CR-XII-015.jpg)
Title: Re: Random images from Castle Rock maps
Post by: Gatherer on March 03, 2018, 10:09:38 AM
Two small gardens where bannies can rest and relax with a good meal and a strong drink. 8)

(https://i.ibb.co/2PWQW7f/CR-XII-016.jpg)
(https://i.ibb.co/hswPmWy/CR-XII-017.jpg)
Title: Re: Random images from Castle Rock maps
Post by: Gatherer on March 04, 2018, 03:56:53 AM
Village blacksmith, boarding house with laundry area, Pine town hall, Sherbrooke church and gardens where bannies can rest and gossip about recent events.

(https://i.ibb.co/brTKKBJ/CR-XII-018.jpg)

Small park with a nomad attractor statue and a Sherbrooke school.
(https://i.ibb.co/vBgBcnC/CR-XII-019.jpg)
Title: Re: Random images from Castle Rock maps
Post by: brads3 on March 04, 2018, 07:17:08 AM
nice job,GATHERER.
Title: Re: Random images from Castle Rock maps
Post by: Gatherer on March 07, 2018, 02:55:52 PM
A couple more trees needed here.

(https://i.ibb.co/ZzwBzVN/CR-XII-020.jpg)


Market area.
(https://i.ibb.co/LvBvhc6/CR-XII-021.jpg)


Big expansion project has begun.
(https://i.ibb.co/9wR0qGH/CR-XII-022.jpg)


8)
Title: Re: Random images from Castle Rock maps
Post by: RedKetchup on March 07, 2018, 03:52:56 PM
these new NMT Canals looks very nice :)
Title: Re: Random images from Castle Rock maps
Post by: galensgranny on March 07, 2018, 04:55:18 PM
Your town looks wonderful, Gatherer!  :)
Title: Re: Random images from Castle Rock maps
Post by: Discrepancy on March 07, 2018, 05:49:56 PM
 :) a great looking town.

Very good city planning @Gatherer .
Title: Re: Random images from Castle Rock maps
Post by: Nilla on March 08, 2018, 12:40:50 AM
Agree, excited to see how these plan will be executed! :)
Title: Re: Random images from Castle Rock maps
Post by: Gatherer on March 09, 2018, 03:44:03 AM
Thanks guys and girls. :)

There are already some small problems though. The main big city will be built with Azem Ocram's modern looking rowhouses. Because of this most of the existing schools in many mods are too small (not enough capacity). I will build Mr. Red's college but for the most part I am forced to build 2 schools close together for every city block. Visuals are a problem on its own.

The second problem are shops and markets. For a big city the ordinary markets are not visualy suitable though I am forced to use some. Necora's Sherbrooke market is the best option here as it is a building with actual walls and a roof +  a high storage capacity. And it also comes in 3 different textures.

What is needed here is modders coming together on a group project in creating some schools and department stores with a high capacity that are suitable for big cities:
- Schools: 4x6 to 6x6 size (60-80 students) + 4x5 to 5x6 size (40-60 students but with the option for lean-to additions for 10-15 additional students)
- Department stores: Edible and inedible food, herbs, tools, clothes and firewood. 5x6 to 7x7 size.

1 schoold and 1 department store from each modder and all compiled into a single .pkm file.

If you dream, dream big.
;)
Title: Re: Random images from Castle Rock maps
Post by: Gatherer on March 09, 2018, 03:25:52 PM
Small half-finished hamlet.

(https://i.ibb.co/9mDd87X/CR-XII-023.jpg)
(https://i.ibb.co/b1SFkWP/CR-XII-024.jpg)
Title: Re: Random images from Castle Rock maps
Post by: RedKetchup on March 09, 2018, 04:09:25 PM
very very nice :)
Title: Re: Random images from Castle Rock maps
Post by: Gatherer on March 13, 2018, 10:21:42 AM
Mining village.

(https://i.ibb.co/LzYgWyv/CR-XII-025.jpg)


Old Town overview. I hope to replace the fields and the pasture with natural trees someday.
(https://i.ibb.co/rZ1MwvM/CR-XII-026.jpg)
Title: Re: Random images from Castle Rock maps
Post by: Gatherer on March 14, 2018, 01:02:20 PM
Kinky hot tub couple :-[
(https://i.ibb.co/mbVm2BN/CR-XII-027.jpg)
Title: Re: Random images from Castle Rock maps
Post by: RedKetchup on March 14, 2018, 01:14:07 PM
hahaha a very good one at the right time :)
Title: Re: Random images from Castle Rock maps
Post by: kid1293 on March 14, 2018, 02:44:28 PM
 ;D
Title: Re: Random images from Castle Rock maps
Post by: Gatherer on March 16, 2018, 02:51:38 PM
One of the Big City districts. Still under construction.

(https://i.ibb.co/T0j5cBp/CR-XII-028.jpg)
(https://i.ibb.co/F59B12J/CR-XII-029.jpg)
(https://i.ibb.co/0JF1Dmc/CR-XII-030.jpg)
(https://i.ibb.co/GPK6Cyx/CR-XII-031.jpg)
Title: Re: Random images from Castle Rock maps
Post by: Gatherer on March 16, 2018, 02:56:55 PM
Close-up of the same district.

(https://i.ibb.co/Fn4S1p9/CR-XII-032.jpg)
(https://i.ibb.co/Ms2zq5T/CR-XII-033.jpg)
(https://i.ibb.co/J5W8g5j/CR-XII-034.jpg)
(https://i.ibb.co/m0H4f4X/CR-XII-035.jpg)
Title: Re: Random images from Castle Rock maps
Post by: RedKetchup on March 16, 2018, 03:53:46 PM
thats really beautiful !!
Title: Re: Random images from Castle Rock maps
Post by: Turis on March 16, 2018, 04:00:06 PM
Tell us the truth. You're playing Simcity and not Banished. Confess!!! :)
Title: Re: Random images from Castle Rock maps
Post by: Gatherer on March 17, 2018, 03:35:16 AM
Quote from: Turis on March 16, 2018, 04:00:06 PM
Tell us the truth. You're playing Simcity and not Banished. Confess!!! :)
LIES!!! ALL LIES!!! :'(
Title: Re: Random images from Castle Rock maps
Post by: Turis on March 17, 2018, 05:22:21 AM
You're building an amazing city.  :)
Title: Re: Random images from Castle Rock maps
Post by: Nilla on March 17, 2018, 05:55:15 AM
Agree! :)
Title: Re: Random images from Castle Rock maps
Post by: Gatherer on March 24, 2018, 11:45:51 AM
Big City district No.2 A work in progress.

(https://i.ibb.co/rGH5bYS/CR-XII-036.jpg)


Cemetery and town hall.
(https://i.ibb.co/nzppyHJ/CR-XII-037.jpg)


Herb garden.
(https://i.ibb.co/gj25KvH/CR-XII-038.jpg)

Title: Re: Random images from Castle Rock maps
Post by: Gatherer on March 24, 2018, 11:48:31 AM
Tailor, school and church.

(https://i.ibb.co/gPZFmKp/CR-XII-039.jpg)
(https://i.ibb.co/Q6jtJXF/CR-XII-040.jpg)
Title: Re: Random images from Castle Rock maps
Post by: Nilla on March 24, 2018, 12:09:44 PM
Exciting to see how this will end! I've never seen such a modern city in Banished before.
Title: Re: Random images from Castle Rock maps
Post by: brads3 on March 24, 2018, 01:06:46 PM
that is decorated.nicely done.
Title: Re: Random images from Castle Rock maps
Post by: Gatherer on March 24, 2018, 03:20:24 PM
Quote from: Nilla on March 24, 2018, 12:09:44 PM
Exciting to see how this will end! I've never seen such a modern city in Banished before.

I hope I'll get to the end. Even with almost no trees on the map the game is starting to lag due to all the deco stuff.

I'm using the latest NatDiv with fix against the trees dying out but it doesn't seem to help. The grass is very aggressive and I have to keep clearing large swaths of land. At least it keeps the fuel count high.


Quote from: brads3 on March 24, 2018, 01:06:46 PM
that is decorated.nicely done.

Thanks. The modders sure did an amazing job creating all these deco toys to play with.
Title: Re: Random images from Castle Rock maps
Post by: Gatherer on March 30, 2018, 02:04:40 PM
Two districts together.

(https://i.ibb.co/ZfknJfx/CR-XII-041.jpg)


A new small willage. There will be a sheep pasture here, fodder farming chain and vineyards.
(https://i.ibb.co/phRJL32/CR-XII-042.jpg)
Title: Re: Random images from Castle Rock maps
Post by: Nilla on March 31, 2018, 01:09:55 AM
A large project! But of course, all these people in the "city" need to be supported. :)
Title: Re: Random images from Castle Rock maps
Post by: Gatherer on March 31, 2018, 04:02:06 AM
At the moment I have to buy ~10 thousand units of food per year to keep up with demand. I'm selling mutton, smoked fish, leather, wine, mead, herbs, lumber, coke, iron ore, logs, iron and bricks.

The city would have been built up more by now if I didn't have to worry about food. But it's fun and keeps me interested and I have enough time to think on how to develop it further.
Title: Re: Random images from Castle Rock maps
Post by: Gatherer on April 02, 2018, 11:51:39 AM
The new village is almost built up. Bought the sheep for the pasture.

(https://i.ibb.co/0qVpXG4/CR-XII-043.jpg)
(https://i.ibb.co/yNBJkdL/CR-XII-044.jpg)



Dumping water from irrigation canal into NMC canal. Vineyards and winery to the right.
(https://i.ibb.co/4g3ddJq/CR-XII-045.jpg)


A stress-free environment.
(https://i.ibb.co/wzz5C2t/CR-XII-046.jpg)
Title: Re: Random images from Castle Rock maps
Post by: Gatherer on April 02, 2018, 11:57:10 AM
Central market district.

(https://i.ibb.co/K0jyCq7/CR-XII-047.jpg)


Deco dock add-on for NMC trading post.
(https://i.ibb.co/BPSxqpb/CR-XII-048.jpg)


Yet another herb garden.
(https://i.ibb.co/KW8WPpG/CR-XII-049.jpg)
Title: Re: Random images from Castle Rock maps
Post by: brads3 on April 02, 2018, 12:03:02 PM
i like how the pind feeds that canal. neat way to use the parts.
Title: Re: Random images from Castle Rock maps
Post by: Gatherer on April 02, 2018, 12:34:51 PM
I was actuall trying to build a T-junction irrigation canal but the water in those T pieces doesn't flow correctly for what I had in mind.
Title: Re: Random images from Castle Rock maps
Post by: Gatherer on April 02, 2018, 01:25:33 PM
And now a little something about this current game.

The Big City: Castle Rock XII
The idea was (still is) to build a big city supported by smaller towns and villages. There are 10 main city districts planned: 8 residential plus 1 cathedral and 1 railway district. These districts will be separated from other communities with NMC canal on west, south and east side and with irrigation canal on the north side. There will be long and wide avenues and streets separating each district.
The Old City is on the east side across the canal.


Food dilemma:
In the long run I want trading to cover ~15-20% of yearly food needs. I'm not sure if that is feasible though. Just recently I have had a very bad luck with the merchants. For more than a decade there were on average perhaps 4 merchants per year bringing any type of food to my 8 trading posts. And since the merchants come more than once a year per TP you can imagine my frustration. Really, really bad luck. >:( There's too much seed and livestock merchants. >:( What I needed from them I have already purchased (except milk cows but I'm deliberately waiting with this purchase).

If some modder could produce a small standalone savegame compatible mod that disables seed and livestock merchants that would be greatly appreciated. ;)


I admit that some of this food problem is of my own making. :-[ I don't like long inventory lists in my towh halls. And because of this I only buy food that I have seeds for or food that comes from the forests. Seed purchases have stopped more than 80 years ago.

These are the only food items I buy and/or plant:
- apple
- bean
- lettuce
- maple sap
- maple syrup
- game
- honey
- wheat
- carrot
- peas
- tomato
- grape
- fish
- fiddlehead
- cranberry
- corn
- chanterelle
- blueberry
- mushroom
- onion
- pear
- squash
- cabbage
- pumpkin
- turnip
- pepper
- rice
- potato
- roots


Conclusion:
At the moment I need to get the overall food count up. I've started expanding even further southwest and with that the planning for city district expansion has undergone some change and delays. Currently the city and the southern village form L shape and I'm forced to build that empty corner first. This will shorten travel distance for my people and also bring much needed workforce closer to where it is needed.


Longest post I've ever written... ??? :o
Title: Re: Random images from Castle Rock maps
Post by: Nilla on April 02, 2018, 01:46:27 PM
QuoteLongest post I've ever written... ??? :o

Welcome to the club! ;)

Your pictures are lovely. That single tree on the sheep pasture is simply irresistible. :)

I guess the no seed from @RedKetchup will work, at least if it's vanilla Tp you're using. I don't know if it's somewhere more official as well, but here it is. http://worldofbanished.com/index.php?topic=2303.msg46919#msg46919

Title: Re: Random images from Castle Rock maps
Post by: Gatherer on April 02, 2018, 02:08:47 PM
Thanks but I'm not using any vanilla TP's. I have so far: 5 canal TP's, 1 jetty TP from Necora, 1 jetty TP from CC modular pack, 1 large TP from Kid and 1 DS TP from his mining mod.
Title: Re: Random images from Castle Rock maps
Post by: brads3 on April 02, 2018, 02:19:51 PM
KIDD has some food trade posts. that could help.
Title: Re: Random images from Castle Rock maps
Post by: Gatherer on April 03, 2018, 12:47:49 AM
They don't fit on the canals. The big city is surrounded by canal on three sides and there will be irrigation canal on the fourth side. Some 40-50 tiles north of the irrigation canal is the main river.
Title: Re: Random images from Castle Rock maps
Post by: Gatherer on April 08, 2018, 11:40:28 AM
Northeastern part of the Big City. I needed more food but any new housing development is now on hold. Those paused buildings will have to wait.

(https://i.ibb.co/pQbk6pN/CR-XII-050.jpg)



Added NMT Shcool, Food and General store. And as is customary, a herb garden.

(https://i.ibb.co/TMQBPsY/CR-XII-051.jpg)
(https://i.ibb.co/9hHV5NN/CR-XII-052.jpg)
Title: Re: Random images from Castle Rock maps
Post by: Gatherer on April 08, 2018, 11:46:49 AM
I've redone the Old Town northern shore. More woodcutters and a Pine school.

(https://i.ibb.co/bdXYwqS/CR-XII-053.jpg)



Small hamlet on the southern shore got redecorated as well.
(https://i.ibb.co/K62z9XD/CR-XII-054.jpg)
Title: Re: Random images from Castle Rock maps
Post by: Abandoned on April 08, 2018, 12:35:22 PM
Wow, @Gatherer what an impressive city.  Well done, and the same goes to our modders who give us so many great things to build with.  :)
Title: Re: Random images from Castle Rock maps
Post by: Gatherer on April 08, 2018, 01:03:15 PM
Thanks! It's still a long way to go. I have experienced some crashes while saving so I had to start playing with graphic settings set to medium (I only set them high for screenshots now) and also began to close all UI windows before saving. So far it works.

I've also decided that it is time to purchase some walnut seeds (haven't bought any seeds in almost a century). Hopefully this will allow me to save some precious smoked fish for trading.
Title: Re: Random images from Castle Rock maps
Post by: galensgranny on April 08, 2018, 01:40:06 PM
@Gatherer , beautiful city!  I particularly like that small hamlet on the southern shore with DS's Bryggen TownHouses.  I like those buildings but they don't go with many of the other available houses I also like.  I need to make some "hamlets" like you did with mostly one style of building.  I have been doing too much of trying to make my whole town match in style, but of course, that can't work with using all the available mods.
Title: Re: Random images from Castle Rock maps
Post by: Gatherer on April 15, 2018, 07:19:03 AM
Expanding the city some more. This will also alleviate the shortage of workers in the village south of the canal.

(https://i.ibb.co/PxFZcBx/CR-XII-055.jpg)



Lots of jobs available here.
(https://i.ibb.co/tQgL4Hk/CR-XII-056.jpg)


Honey producing and mead brewing enterprise.
(https://i.ibb.co/N32jzVM/CR-XII-057.jpg)


Bannies going about their business.
(https://i.ibb.co/x5470Mr/CR-XII-058.jpg)
Title: Re: Random images from Castle Rock maps
Post by: Gatherer on April 15, 2018, 07:23:33 AM
Overview. I've doubled the DS Market Harborough Old Grammar School. Walnut orchard in bottom right.
(https://i.ibb.co/dWS5bKz/CR-XII-059.jpg)
Title: Re: Random images from Castle Rock maps
Post by: RedKetchup on April 15, 2018, 10:13:36 AM
it is a REAL City !!!  ;D
Title: Re: Random images from Castle Rock maps
Post by: Turis on April 15, 2018, 11:17:15 AM
Let's bomb it!!! :) :) :) :P :P :P
Title: Re: Random images from Castle Rock maps
Post by: Gatherer on April 15, 2018, 11:38:05 AM
I may have reached the limit though. :(  More often than not the game crashes while saving. All graphic settings are set to low; reflections off; filtering bilinear, all other applications closed; internet connection disabled when playing; all update notifications off; restarting pc before every game so nothing unnecessary is being opened...

Planning ahead is severely limited because of crashes.

I will try to continue but I may be forced to shelve this big town and start building small again. I have a 32-bit OS and that means it is limited in RAM usage.
Title: Re: Random images from Castle Rock maps
Post by: RedKetchup on April 15, 2018, 03:32:32 PM
Quote from: Gatherer on April 15, 2018, 11:38:05 AM

I will try to continue but I may be forced to shelve this big town and start building small again. I have a 32-bit OS and that means it is limited in RAM usage.

yeah probably that, limited to 3.25GB RAM with mods taking most of it. not enough left for saving.
Title: Re: Random images from Castle Rock maps
Post by: Turis on April 15, 2018, 03:59:14 PM
Well, after all, it was a bomb! :(
Title: Re: Random images from Castle Rock maps
Post by: Gatherer on April 20, 2018, 03:25:55 PM
Still trying. New district and a new village to the southwest.

(https://i.ibb.co/BGpN7s8/CR-XII-060.jpg)
(https://i.ibb.co/YQ2GF6t/CR-XII-061.jpg)

Producing wide variety of goods.

(https://i.ibb.co/dGV7Lby/CR-XII-062.jpg)
(https://i.ibb.co/DpB5SWv/CR-XII-063.jpg)
(https://i.ibb.co/r2kDxpK/CR-XII-064.jpg)

Title: Re: Random images from Castle Rock maps
Post by: Gatherer on April 20, 2018, 03:27:54 PM
Village centre.

(https://i.ibb.co/znbdPkD/CR-XII-065.jpg)
(https://i.ibb.co/MSsdypD/CR-XII-066.jpg)
Title: Re: Random images from Castle Rock maps
Post by: Gatherer on April 20, 2018, 03:30:09 PM
Lumber, brick and firewood production.
(https://i.ibb.co/jVRrpXK/CR-XII-067.jpg)
Title: Re: Random images from Castle Rock maps
Post by: Nilla on April 21, 2018, 03:03:28 AM
I'm very happy, that you can go on with this lovely settlement; a whole country with different villages and towns; all in different styles, all beautiful and fitting well to eachother.

Even if I have no talent to build something like this, I know how it feels to have to give up a large settlement you worked on for a long time, just because the computer doesn't play along with you. I suffer with you and cross my fingers, that you find a way to go on a little longer.
Title: Re: Random images from Castle Rock maps
Post by: Gatherer on April 21, 2018, 10:14:48 AM
Thanks for your support @Nilla and thanks to all the other members but I have decided to shelve this town for now. I have copied all the files and mod load order to USB drive. Perhaps when I buy a new pc with more RAM and 64-bit OS I will continue.

This topic will remain active as I will soon start a new map. Just need to cut down on the number of mods first and reshuffle them a bit. And I need to find a suitable map seed.

So for the last screenshot of Castle Rock XII, here is what should have been...
(https://i.ibb.co/jG7086Q/CR-XII-068.jpg)
Title: Re: Random images from Castle Rock maps
Post by: RedKetchup on April 21, 2018, 10:56:06 AM
thanks you alot for that sightseeing :)
it was very interessant from picture 1 to the very last picture :)


i wish one of these days, you ll make one with RK Ed as background ^^ :D
Title: Re: Random images from Castle Rock maps
Post by: Nilla on April 21, 2018, 01:14:08 PM
Can you post a screenshot that shows a map and some menus? It would be nice to see how an "overview" would look like and also some population/proffesion menus for "number geeks" like me.
Title: Re: Random images from Castle Rock maps
Post by: Gatherer on April 21, 2018, 02:29:24 PM
Here you go.

(https://i.ibb.co/vkT1qvR/CR-XII-069.jpg)
(https://i.ibb.co/LkJH65J/CR-XII-070.jpg)
Title: Re: Random images from Castle Rock maps
Post by: Gatherer on April 22, 2018, 09:07:57 AM
Just a small update: Today I've started to remove excess mods from the windata folder. Some I've never used and don't intend to, others were obsolete 1.0.4 and 1.0.5 versions. So far I've dumped 39 mods and re-shuffled the others a bit. There was a conflict of not showing a dairyman profession but that was fixed. Right now I'm trying to find a suitable load order position for MegaMod Deco Pack so that I can dump a few more standalone deco mods without losing icons and causing crashes.
Title: Re: Random images from Castle Rock maps
Post by: Gatherer on May 03, 2018, 02:46:43 PM
124 mods have been selected for a new map:


EBOrchardELTreesOverride
EBWFValueOverride
banishedUImod
banishedUI
tradecomplete
SeasonFX
limitResource
tighterroadsextended
StorageMod
MoreWood
MoreIron
MoreStone
betterFields
NMT30CanalSet
NMT30ClayChain
NMT30MultiStoryHousing
NMTCrops
NMTLittleHousing
newmedievaltown
MaritimesPineSet
NatDiv
plains
MaritimesDockSet
MaritimesPEIShore
MaritimesSherbrooke
MiniBuildings
KidColonialResource
WheelbarrowBigger
RKOldBlacksmith
RKGardenWallsUtility
BetterStockPiles
DSJettyAndBridge
DSNeubertSmithShop
DSThompsonTradeMerchants
DSLumberMill
DSBlastFurnace
DSSmallVillageProduction
DSSmallVillageServices
DSSmallVillageStorage
KidRowBusiness
KidBakeryGarden
DSTownHouses
EBIrrigationGround
EBIrrigationNatural
SpecializedStockpiles
RKFirewoodStorage
EBWinery
DSAleHouse
BetterStockPileStorage
DSFruitVegBarn
KidStorageCarts
StorageCrates
MaritimesStorage
DSCrestBlacksmith
DSPickandHenBrewery
EBApothecary
SmokingShed
WorkPlace
KidAnimalShedSA
KidForestPond
Hunting
KidWindSawmill
EBMarketSet
marketpuzzle
KidLogDepot
NordicWarehouse
ChooChoo
KidLargePort
KidHouseBoat
KidRowHousing
GHLightHouse
NewEngland
RedCottage
CountryLittleHouse
KidMoreHouses
KidStoneHouseAddon
DSChapelofErnest
EBChapel
EBChurch
DSMarketHarboroughOldSchool
VillageSchool
FenceLess
Pigs
DecorativeItems
KidWashingMod
NewTrees
NMT30DecoCrop
KidDecoPlants
MegaModDecoPack
KidGrannyPark
KidWWSidewalk
DecoSunflower
EBDecoFences
EBBridges
EBDecoration
EBIrrigationDecoAddon
NECEmptySquare
EBSVSigns
MaritimesDecorations
RKGardenWalls
EBRoads
EBDecoStatues
BirchBarkCanoe
DSRoads
smallwell
NomadSignComplete
MaritimesCoverings
newuistatusbar
CleanMeat
kayTweakMoreWorkers
vBetterRainSound
BobbiDoctorHouse
detachableMonkeyDisableFires
flatten
roadTest
LessFog
XP-HS-Training
IrrelevantTweakCrops
orchardism
mushroom
Radius
EBTombStoneOverride
TinySmoke
CallofNatureSoundtrack
Title: Re: Random images from Castle Rock maps
Post by: Gatherer on May 03, 2018, 02:56:24 PM
Castle Rock XIII


Year 1: Got a nice bend in the river and access to a lake. I start with pepper, squash, pecan, plum and chickens. The last three items will not be used at all. Chickens will be left to die off.Preplanned the NMC Canal. The area between the canal and the river will house the main town.
(https://i.ibb.co/xFrRzxT/Castle-Rock-XIII-Year-1-001.jpg)
Title: Re: Random images from Castle Rock maps
Post by: Gatherer on May 03, 2018, 03:06:48 PM
Year 5: Village is expanding. Slowly building up food stocks, stone and iron ore. RK's Old Blacksmith is invaluable since it can process iron ore to iron.

(https://i.ibb.co/jzSm4WY/Castle-Rock-XIII-Year-5-002.jpg)
(https://i.ibb.co/K7cnW3F/Castle-Rock-XIII-Year-5-003.jpg)
Title: Re: Random images from Castle Rock maps
Post by: Nilla on May 03, 2018, 04:17:38 PM
Wish you luck and will follow this project. :)

Are there other differences than the change in mods? It doesn´t look like a smaller map. That could be one thing to make it run a bit longer.
Title: Re: Random images from Castle Rock maps
Post by: Gatherer on May 04, 2018, 12:40:14 AM
I don't plan on building as big as I tried before.
Title: Re: Random images from Castle Rock maps
Post by: Abandoned on May 04, 2018, 04:47:13 AM
Good luck with latest Castle Rock map, it looks interesting already.  :)  Thinning out excess mods is a task I must tackle too.  I would also like to try MegaMod deco and SeasonFX, they make for a nice looking map.  :)
Title: Re: Random images from Castle Rock maps
Post by: Gatherer on May 04, 2018, 03:02:11 PM
I've cut 43 mods. Should be 44 though since upon starting Castle Rock XIII, I realized NMT 3.0 Multi story housing doesn't fit on NMT 2.0.4 markets. Can't drop it now or else risk losing this town to crash.

MegaMod Deco Pack is a huge beast at ~750MB. It should have been broken apart imo. I only use/will ever use just a tiny fraction of it.
Title: Re: Random images from Castle Rock maps
Post by: Abandoned on May 04, 2018, 11:22:45 PM
Oh that is a huge file.  I keep hoping there will be a modular of CC deco items.  I would especially love to have the deco animals.  :)
Title: Re: Random images from Castle Rock maps
Post by: RedKetchup on May 05, 2018, 01:54:09 AM
Quote from: Gatherer on May 04, 2018, 03:02:11 PM
I've cut 43 mods. Should be 44 though since upon starting Castle Rock XIII, I realized NMT 3.0 Multi story housing doesn't fit on NMT 2.0.4 markets. Can't drop it now or else risk losing this town to crash.


you can still use both, use a 2.0 multilvl when there is a market, and use a 3.0 when the 1st floor is a residence.
Title: Re: Random images from Castle Rock maps
Post by: Gatherer on May 05, 2018, 02:24:16 AM
I could do that but I use these houses as rowhouses and my OCD won't allow for backsides not in a straight line.
Title: Re: Random images from Castle Rock maps
Post by: Gatherer on May 05, 2018, 02:36:33 AM
Year 11: I've relocated the school and added clay chain. The area north of the future canal has been cleared. With the amount of iron ore collected and many patches still on the ground I reckon there will be no need for mining for at least 30-40 years.

(https://i.ibb.co/Pwctktp/Castle-Rock-XIII-Year-11-004.jpg)
(https://i.ibb.co/Qb6RKyV/Castle-Rock-XIII-Year-11-005.jpg)
Title: Re: Random images from Castle Rock maps
Post by: Gatherer on May 05, 2018, 03:13:42 PM
Year 15:

Roads give a rough impression of how the main town will look.

(https://i.ibb.co/jMrR2Sp/Castle-Rock-XIII-Year-15-006.jpg)


Third maple forest node has been added to the southeast.

(https://i.ibb.co/brWSch3/Castle-Rock-XIII-Year-15-007.jpg)


Tightly packed village. It will be gradually abandoned in the coming decades and the population relocated north of the canal and the main river. If all works out it will be repopulated in the future.
(https://i.ibb.co/Sc7xLYn/Castle-Rock-XIII-Year-15-008.jpg)
Title: Re: Random images from Castle Rock maps
Post by: Gatherer on May 07, 2018, 11:22:28 AM
Year 18:

Construction of main town is underway. Multi-story houses will be upgraded to sandbrick texture to match the canal.

(https://i.ibb.co/CQq9ctx/Castle-Rock-XIII-Year-18-009.jpg)
(https://i.ibb.co/kHY2XrB/Castle-Rock-XIII-Year-18-010.jpg)




I will place two trading posts on the lakeshore (bottom left). Between them and the town I will construct an industry area (iron fittings and wagon parts at first, then replaced with lumber, tools and firewood production).
(https://i.ibb.co/RzKqWLh/Castle-Rock-XIII-Year-18-011.jpg)
Title: Re: Random images from Castle Rock maps
Post by: Gatherer on May 09, 2018, 12:02:23 PM
Year 21:

DS Industry Trading Post.

(https://i.ibb.co/0qxhT29/Castle-Rock-XIII-Year-21-012.jpg)



I need to get rid of excess stone so dirt roads are being upgraded to stone roads.
(https://i.ibb.co/nkZnQ5X/Castle-Rock-XIII-Year-21-013.jpg)
Title: Re: Random images from Castle Rock maps
Post by: Nilla on May 09, 2018, 12:48:04 PM
QuoteI need to get rid of excess stone....

:D ;D :D ;D

Never heard of that. I always lack stones! That's usually, what sets the limit of development in my games.
Title: Re: Random images from Castle Rock maps
Post by: Gatherer on May 10, 2018, 09:13:49 AM
Ah, but I play with plains maps. No hills and small mountains everywhere that block initial spawning of resources.

And it will pay off in the future with 3-storey houses and lots of people going about their business. They will need the speed boost.
Title: Re: Random images from Castle Rock maps
Post by: Gatherer on May 11, 2018, 11:28:06 AM
Year 23:

Producing iron fittings, lumber and firewood in this area. And some glass in the upper left of the first picture.
(https://i.ibb.co/rMxPdfN/Castle-Rock-XIII-Year-23-014.jpg)
(https://i.ibb.co/Bz5WsbN/Castle-Rock-XIII-Year-23-015.jpg)
Title: Re: Random images from Castle Rock maps
Post by: Gatherer on May 11, 2018, 11:31:26 AM
Year 26:

Added food trading post and a new crop field.

(https://i.ibb.co/ssKSTTp/Castle-Rock-XIII-Year-26-017.jpg)


New village. I will use DS Bryggen houses and DS jetty buildings here. I've already built the mines but they will remain closed for now.
(https://i.ibb.co/TYtQ86Q/Castle-Rock-XIII-Year-26-016.jpg)
(https://i.ibb.co/BnCTmxD/Castle-Rock-XIII-Year-26-018.jpg)
Title: Re: Random images from Castle Rock maps
Post by: Gatherer on May 12, 2018, 02:24:20 PM
Year 28:

I will keep this village small. Just a starting position for any future expansion and to check out the new jetty buildings.
(https://i.ibb.co/fSP2kgz/Castle-Rock-XIII-Year-28-019.jpg)
(https://i.ibb.co/J5z5MWm/Castle-Rock-XIII-Year-28-020.jpg)
Title: Re: Random images from Castle Rock maps
Post by: Gatherer on May 12, 2018, 02:36:39 PM
Year 32:

I went a bit crazy with the railway from Red's Choo-Choo mod. Just trying to get the feel of placing the pieces. I don't really need to mine yet as there's still plenty of surface iron ore available.(https://i.ibb.co/7tL9WkL/Castle-Rock-XIII-Year-32-021.jpg)
(https://i.ibb.co/q5bL51p/Castle-Rock-XIII-Year-32-022.jpg)



Main town development - honey, mead and herb production. Also waiting for the merchants to bring carrot and pea seeds so I can start up Kid's greenhouses.

(https://i.ibb.co/wsXg5cT/Castle-Rock-XIII-Year-32-023.jpg)
(https://i.ibb.co/BBkxwFb/Castle-Rock-XIII-Year-32-024.jpg)

Title: Re: Random images from Castle Rock maps
Post by: Nilla on May 13, 2018, 03:42:59 AM
I'm impressed, even the industry looks beautiful. :)
Title: Re: Random images from Castle Rock maps
Post by: Gatherer on May 13, 2018, 04:52:16 AM
Thanks. :)  Still need to plant some trees and flowers and other deco stuff.
Title: Re: Random images from Castle Rock maps
Post by: Gatherer on May 13, 2018, 05:03:13 AM
Year 37:

Main town. Stocking up on as much food as I can at the moment.

(https://i.ibb.co/F6ZM4Q1/Castle-Rock-XIII-Year-37-025.jpg)


I've started clearing the land to the north across the river. This will be a place for Kid's rowhouse village.
(https://i.ibb.co/ypGMKTS/Castle-Rock-XIII-Year-37-026.jpg)




Kid's lighthouse has been built to help traders find their way.
(https://i.ibb.co/v3gMxPf/Castle-Rock-XIII-Year-37-027.jpg)
Title: Re: Random images from Castle Rock maps
Post by: Gatherer on May 13, 2018, 12:43:20 PM
Year 41:

New maple forest. Long-term plan is to remove these three fields and build Mr. Red's Choo-Choo trade railway stations. I will also add canal trading post south of this canal bridge and another maple forest directly north across the river.
(https://i.ibb.co/DKjfjCM/Castle-Rock-XIII-Year-41-028.jpg) (https://i.ibb.co/DKjfjCM/Castle-Rock-XIII-Year-41-028.jpg)


Washing place and Sherbrooke tailor producing pelt clothing.
(https://i.ibb.co/GJxDcnY/Castle-Rock-XIII-Year-41-029.jpg) (https://i.ibb.co/GJxDcnY/Castle-Rock-XIII-Year-41-029.jpg)


Northern village shore development.
(https://i.ibb.co/p3HKkG5/Castle-Rock-XIII-Year-41-030.jpg) (https://i.ibb.co/p3HKkG5/Castle-Rock-XIII-Year-41-030.jpg)
Title: Re: Random images from Castle Rock maps
Post by: BlueFireChelle on May 13, 2018, 02:20:56 PM
Just wanted to say that I've loved looking through all these images and seeing how your previous city grew and your changes for this new one. I've spend the last year playing without any of the main tech progression options - avoiding large-scale manufacture, anything that needs 'building supplies', and even minimising roads and anything in a straight line! I've kept small communities jumbled around local village-level production. So looking at your images was a huge reminder of all the different things this game can do! I actually just started a new game last night (my previous personal challenge became unplayable) and while i've started with my typical non-linear design I think I might change it up! Maybe once I start trading and get some seeds I'll change my hunter-gather community into a planned urban centre ;)  Thanks for sharing.
Title: Re: Random images from Castle Rock maps
Post by: Gatherer on May 13, 2018, 02:45:09 PM
I'm glad you like my pics @BlueFireChelle . I always try to cut down on grid building but then OCD kicks in and most planning goes straight to hell.
Title: Re: Random images from Castle Rock maps
Post by: Gatherer on May 15, 2018, 12:52:27 AM
Year 45:

There is more than enough wagon parts and iron fittings in storage so I've redesigned the industrial area and built DS Crest family blacksmith instead.

(https://i.ibb.co/JcXZGcv/Castle-Rock-XIII-Year-45-031.jpg)

Kid's bakery will provide herb bread for citizens and a hostel was also built.

(https://i.ibb.co/6w7k18q/Castle-Rock-XIII-Year-45-032.jpg)
(https://i.ibb.co/KrXVXFd/Castle-Rock-XIII-Year-45-033.jpg)


Infrastructure takes precedence over houses. I also plan to add these DS quays on the main town shore between the two bridges and perhaps later even west and east of them.
(https://i.ibb.co/QK5wp7J/Castle-Rock-XIII-Year-45-034.jpg)
Title: Re: Random images from Castle Rock maps
Post by: Gatherer on May 17, 2018, 12:41:57 AM
Year 50:

Still a lot of work needed but it is coming along nicely.
(https://i.ibb.co/4RznXhy/Castle-Rock-XIII-Year-50-035.jpg)
(https://i.ibb.co/4RznXhy/Castle-Rock-XIII-Year-50-035.jpg)

DS Jetty market and Kid's rowhouse herbalist.
(https://i.ibb.co/LR3gwYj/Castle-Rock-XIII-Year-50-036.jpg) (https://i.ibb.co/LR3gwYj/Castle-Rock-XIII-Year-50-036.jpg)


I will add a statue at the back of the Chapel of St. Ernest and some of Kid's market puzzle stalls next to Sherbrooke market.
(https://i.ibb.co/Mk21qyk/Castle-Rock-XIII-Year-50-037.jpg) (https://i.ibb.co/Mk21qyk/Castle-Rock-XIII-Year-50-037.jpg)




Herb, food and mead production.
(https://i.ibb.co/pPHw7HF/Castle-Rock-XIII-Year-50-038.jpg)
(https://i.ibb.co/pPHw7HF/Castle-Rock-XIII-Year-50-038.jpg)
(https://i.ibb.co/5k0rMSS/Castle-Rock-XIII-Year-50-039.jpg) (https://i.ibb.co/5k0rMSS/Castle-Rock-XIII-Year-50-039.jpg)
Title: Re: Random images from Castle Rock maps
Post by: Voeille on May 17, 2018, 01:18:08 AM
I really like the flower garden in the last picture :)

Which mod adds those tall red flowers behind the bee hive? I don't recall having them myself, I must've missed a deco mod.
Title: Re: Random images from Castle Rock maps
Post by: Gatherer on May 17, 2018, 02:46:16 AM
They're from EB Irrigation Deco mod - > http://worldofbanished.com/index.php?action=downloads;sa=view;down=318 (http://worldofbanished.com/index.php?action=downloads;sa=view;down=318)
Title: Re: Random images from Castle Rock maps
Post by: Nilla on May 17, 2018, 02:57:06 AM
Lovely. I also like very much, that you show development areas, not only finished, beautiful spots.
Title: Re: Random images from Castle Rock maps
Post by: Gatherer on May 17, 2018, 03:05:47 AM
There's still plenty of unfinished work. My approach is to jump from one area to another sometimes just to add one or two pieces down.
Title: Re: Random images from Castle Rock maps
Post by: Voeille on May 17, 2018, 06:53:24 AM
Thank you for the mod! I also tend to have unfinished ares, I keep expanding, and then come back later to add some deco.
Title: Re: Random images from Castle Rock maps
Post by: Gatherer on May 19, 2018, 05:34:33 AM
Year 53:

Some shade for the workers.
(https://i.ibb.co/zXV27qy/Castle-Rock-XIII-Year-53-040.jpg)


Cemetery is full of life. :D
(https://i.ibb.co/tY45wxb/Castle-Rock-XIII-Year-53-041.jpg)


Last view of what's left of the original village before I demolish it.
(https://i.ibb.co/B3fPkcn/Castle-Rock-XIII-Year-53-042.jpg)
Title: Re: Random images from Castle Rock maps
Post by: Gatherer on May 19, 2018, 05:38:40 AM
Even with the latest version of Natural Diversity the trees are still dying out. I suspect it might be because of EB's OrchardELTreesOverride Mod. Anyone else have some other theory?
Title: Re: Random images from Castle Rock maps
Post by: brads3 on May 19, 2018, 07:22:39 AM
 doubt it is caused by EB's mod. there was talk of this issue when you get near 100 years.you can check KEVIN's logs on the CC NAT DIV page.should be near the last page. over abundance of blueberry and trees dying off was noted. i use the immortal tree mod so they aren't suppose to die.you can add the new dense forest mod with it. i have not jad that issue with the original ND mod using the immortal tree with the pine mod.
Title: Re: Random images from Castle Rock maps
Post by: Voeille on May 19, 2018, 07:57:42 AM
I don't think you need immortal trees if you decide to use my dense forests. I set the trees to live 64 years instead of 5 after maturing, and they reseed fast enough to naturally create a maximum density forest (which should be reached after 10-15 years I think). For all I've noticed it affects orchards too, I'm 32 years in now, and none of my pear and chestnut trees have fallen yet.
Title: Re: Random images from Castle Rock maps
Post by: RedKetchup on May 19, 2018, 08:04:01 AM
it shouldnt be, all natural resources have their own growth paragrath in their own NaturalResourceFruitTree.rsc :P
Title: Re: Random images from Castle Rock maps
Post by: Voeille on May 19, 2018, 08:30:27 AM
That's really weird then. Maybe I have another mod that affects it.
Title: Re: Random images from Castle Rock maps
Post by: RedKetchup on May 19, 2018, 08:32:44 AM
Quote from: Voeille on May 19, 2018, 08:30:27 AM
That's really weird then. Maybe I have another mod that affects it.

if you use my NMT30:Orchards mods, i have them all lasting longer.
Title: Re: Random images from Castle Rock maps
Post by: Voeille on May 19, 2018, 09:24:38 AM
Yes I do have it, that explains it then :) My pear orchard started losing trees in year 34 or 35.
Title: Re: Random images from Castle Rock maps
Post by: Gatherer on May 19, 2018, 10:16:22 AM
Quote from: brads3 on May 19, 2018, 07:22:39 AM
doubt it is caused by EB's mod. there was talk of this issue when you get near 100 years.you can check KEVIN's logs on the CC NAT DIV page.should be near the last page. over abundance of blueberry and trees dying off was noted. i use the immortal tree mod so they aren't suppose to die.you can add the new dense forest mod with it. i have not jad that issue with the original ND mod using the immortal tree with the pine mod.


Then I don't know what could it be. I have the latest ND mod with the fix against trees dying out. The same happened on my previous map. The only mods higher than ND that have to do with trees are EB's orchard override and Pine Set.
Title: Re: Random images from Castle Rock maps
Post by: brads3 on May 19, 2018, 11:57:23 AM
are you using the North? if you have a fix for the ND,you may be right then. there is the forget orchard mod that would work similar to the EB.
Title: Re: Random images from Castle Rock maps
Post by: Gatherer on May 19, 2018, 03:07:17 PM
I'm not using the North.

Luckily I don't have a log shortage in my current town. There are six forest nodes at the moment producing more than I need. And I'm planning to place at least two more in the future.
Title: Re: Random images from Castle Rock maps
Post by: Gatherer on May 19, 2018, 03:12:59 PM
Year 55:

Mr. Red's watermill and Kid's fishing dock.
(https://i.ibb.co/SfxCJZx/Castle-Rock-XIII-Year-55-043.jpg)
Title: Re: Random images from Castle Rock maps
Post by: RedKetchup on May 19, 2018, 04:06:06 PM
works great together
Title: Re: Random images from Castle Rock maps
Post by: Gatherer on May 20, 2018, 12:35:26 PM
Year 59:

Mr. Red's fodder chain in the northern village. I will probably add another fodder field later and a fenceless sheep pasture between them.
(https://i.ibb.co/NV1fk0R/Castle-Rock-XIII-Year-59-044.jpg)

NMT Cathedral area under development. I want to build the park and cemeteries first. Decorative pond from MegaMod Deco Pack will be removed later and some flower beds placed instead.
(https://i.ibb.co/fpBXqdg/Castle-Rock-XIII-Year-59-045.jpg)
(https://i.ibb.co/2h8LJ0k/Castle-Rock-XIII-Year-59-046.jpg)
(https://i.ibb.co/D8ybw7P/Castle-Rock-XIII-Year-59-047.jpg)

Title: Re: Random images from Castle Rock maps
Post by: Gatherer on May 20, 2018, 01:06:48 PM
The actual size (length, width) of the Cathedral area is identical to the one I had planned for my previous town which I was forced to abandon. The only major difference is that I intended to use stone walls insted of hedges.
Title: Re: Random images from Castle Rock maps
Post by: RedKetchup on May 20, 2018, 01:15:52 PM
in RK ED it is a little bit smaller, and a lot less costly
Title: Re: Random images from Castle Rock maps
Post by: Voeille on May 20, 2018, 01:50:13 PM
That sort of meadow in the first picture looks really nice, makes me think of summer. Did you make it with ghost decorations, or was it spawned by that building in the middle?
Title: Re: Random images from Castle Rock maps
Post by: RedKetchup on May 20, 2018, 02:18:06 PM
Quote from: Voeille on May 20, 2018, 01:50:13 PM
That sort of meadow in the first picture looks really nice, makes me think of summer. Did you make it with ghost decorations, or was it spawned by that building in the middle?

thats Garden Walls: Utility http://worldofbanished.com/index.php?action=downloads;sa=view;down=240 (http://worldofbanished.com/index.php?action=downloads;sa=view;down=240)
Title: Re: Random images from Castle Rock maps
Post by: Voeille on May 20, 2018, 02:30:03 PM
Quote from: RedKetchup on May 20, 2018, 02:18:06 PM
thats Garden Walls: Utility http://worldofbanished.com/index.php?action=downloads;sa=view;down=240 (http://worldofbanished.com/index.php?action=downloads;sa=view;down=240)

Thanks, I'll try it out, more items to trade for gemstones is never bad, especially if it involves more plants on the map ;) I should look at the available mods more carefully, it seems I'm missing out a lot.
Title: Re: Random images from Castle Rock maps
Post by: RedKetchup on May 20, 2018, 04:20:59 PM
Quote from: Voeille on May 20, 2018, 02:30:03 PM
I should look at the available mods more carefully, it seems I'm missing out a lot.

yeah probably !
there is hundreds on gems here :)
Title: Re: Random images from Castle Rock maps
Post by: Nilla on May 21, 2018, 03:11:58 AM
If you combine NatDiv and GartenWallsUtility you get flowers everywhere, not only on the meadows. I´m no decoration person, so everything on this picture is "natural". I found this game very beautiful.
Title: Re: Random images from Castle Rock maps
Post by: Gatherer on May 21, 2018, 09:03:13 AM
Quote from: RedKetchup on May 20, 2018, 01:15:52 PM
in RK ED it is a little bit smaller, and a lot less costly
Really wish you went the opposite way with the costs. Not just for RK ED but also NMT 2.0.4.
Title: Re: Random images from Castle Rock maps
Post by: Gatherer on May 22, 2018, 11:58:18 AM
Year 64:

More work on the NMT Cathedral area.
(https://i.ibb.co/CJ21Lrd/Castle-Rock-XIII-Year-64-048.jpg) (https://i.ibb.co/CJ21Lrd/Castle-Rock-XIII-Year-64-048.jpg)


(https://i.ibb.co/grk2jLR/Castle-Rock-XIII-Year-64-049.jpg)
(https://i.ibb.co/grk2jLR/Castle-Rock-XIII-Year-64-049.jpg)

View of the river. These cropfields on the left are temporary. Plans have already been made to place two mini foresters there to create two walled sections with natural trees.
(https://i.ibb.co/KLqM5RF/Castle-Rock-XIII-Year-64-050.jpg) (https://i.ibb.co/KLqM5RF/Castle-Rock-XIII-Year-64-050.jpg)


Another angle on my tool, lumber and firewood production.

(https://i.ibb.co/zmtDfmm/Castle-Rock-XIII-Year-64-051.jpg) (https://i.ibb.co/zmtDfmm/Castle-Rock-XIII-Year-64-051.jpg)
Title: Re: Random images from Castle Rock maps
Post by: Voeille on May 23, 2018, 09:20:11 AM
It definitely looks much more neat and tidy to my ordered (or not?) chaos style with stacking random building on top of each other ;) I hope you'll eventually add more trees :)

Where did you get the curbs from? And the roads? The curbs especially, they'd fit my tiny industrial square perfectly.
Title: Re: Random images from Castle Rock maps
Post by: Gatherer on May 23, 2018, 09:29:46 AM
Quote from: Voeille on May 23, 2018, 09:20:11 AM
Where did you get the curbs from?

Garden Walls - > http://worldofbanished.com/index.php?action=downloads;sa=view;down=229 (http://worldofbanished.com/index.php?action=downloads;sa=view;down=229)


Quote from: Voeille on May 23, 2018, 09:20:11 AM
And the roads?

EB Roads - > http://worldofbanished.com/index.php?action=downloads;sa=view;down=345 (http://worldofbanished.com/index.php?action=downloads;sa=view;down=345)
Title: Re: Random images from Castle Rock maps
Post by: Voeille on May 23, 2018, 12:57:33 PM
Thanks!
Title: Re: Random images from Castle Rock maps
Post by: Gatherer on May 24, 2018, 08:57:47 AM
Year 68:

Starting village is finally gone.
(https://i.ibb.co/P4YkFWz/Castle-Rock-XIII-Year-68-052.jpg)



Winter impressions from the northern village.
(https://i.ibb.co/7SMB7vZ/Castle-Rock-XIII-Year-68-053.jpg)
(https://i.ibb.co/Tb1PGV9/Castle-Rock-XIII-Year-68-054.jpg)
Title: Re: Random images from Castle Rock maps
Post by: Gatherer on May 26, 2018, 07:17:15 AM
Year 72:

Mr. Red's Choo-Choo Mod railway stations and trains. It will be interesting to see how these work.
(https://i.ibb.co/gZvsqZC/Castle-Rock-XIII-Year-72-055.jpg)



Quiet garden for Bannies to enjoy some hot mead and smoked fish.
(https://i.ibb.co/DzQrhbx/Castle-Rock-XIII-Year-72-056.jpg)




DS Farmer's Market and EB's market stalls.

(https://i.ibb.co/cxVKWSn/Castle-Rock-XIII-Year-72-057.jpg)
(https://i.ibb.co/kMwZrmb/Castle-Rock-XIII-Year-72-058.jpg)

Lumber and firewood production on the northern village shore. Another mead brewer will be placed in the fenced off area to the left.(https://i.ibb.co/4YbkJbs/Castle-Rock-XIII-Year-72-059.jpg)



Knight's statue and benches behind the Chapel of St. Ernest. And two outhouses for schoolgirls and schoolboys to do their private things.(https://i.ibb.co/cypgfh0/Castle-Rock-XIII-Year-72-060.jpg)
Title: Re: Random images from Castle Rock maps
Post by: galensgranny on May 26, 2018, 09:41:46 AM
Your cities look so good!  I need to make some of those outdoor picnic areas.
Title: Re: Random images from Castle Rock maps
Post by: Gatherer on May 27, 2018, 02:49:30 AM
They're an easy way of filling up areas that you have no other use for.
Title: Re: Random images from Castle Rock maps
Post by: Gatherer on May 27, 2018, 03:07:19 AM
Year 75:

Cemetery got rebuilt and enlarged a bit for higher capacity.
(https://i.ibb.co/JrHChc2/Castle-Rock-XIII-Year-75-061.jpg)

More on the Choo-Choo project. Although they are closed on the picture I have made a test run on the stations to see what they sell.
(https://i.ibb.co/mTFhwnk/Castle-Rock-XIII-Year-75-062.jpg)




Smoked fish made by Tom's smoking shed cannot be sold at all. The worker UI window keeps saying he's working but the station has no materials sign on top. There is no mead option so I can't sell that either. So far I've been selling fur and logs. Log count goes down real fast so you need a high log production. But the coins accumulate fast and in great numbers. They're valued at 1 but you can get many thousands per year. The coins follow a textile limit.


@RedKetchup

Any chance you could upgrade this little mod to 1.0.7. with the new flags, perhaps changing the coins to follow Custom6 (precious), adding mead as an export item and making smoked fish universally compatible if possible? Oh, and fixing the ghosted railway bridge to sit on the centre of tile?

No pressure though. ;D ;)
Title: Re: Random images from Castle Rock maps
Post by: Voeille on May 27, 2018, 04:32:27 AM
Those picnic areas look nice indeed. I normally just keep the forest for spaces with no use ;)
Title: Re: Random images from Castle Rock maps
Post by: Gatherer on May 27, 2018, 06:23:12 AM
That's another option for sure. :)  Though perhaps more suited for smaller villages than a main town.
Title: Re: Random images from Castle Rock maps
Post by: Gatherer on May 29, 2018, 03:22:06 PM
Year 78:

Choo-Choo Mod trade area. Trading has stopped as I ran out of fur to sell and coins to buy. Reserve of logs is critically low as well. Another Kid's Log Depot will be built above the left locomotive. Fenced off areas will hold deco trees and other plants.
(https://i.ibb.co/YXCYvkj/Castle-Rock-XIII-Year-78-063.jpg) (https://i.ibb.co/YXCYvkj/Castle-Rock-XIII-Year-78-063.jpg)


Someone should really mod a zombification disease... ;D  Low chance of transmission but 100% fatal. :o
(https://i.ibb.co/ZxnfJyR/Castle-Rock-XIII-Year-78-064.jpg) (https://i.ibb.co/ZxnfJyR/Castle-Rock-XIII-Year-78-064.jpg)


Rebuilding the area of the original village.

(https://i.ibb.co/89VJJsP/Castle-Rock-XIII-Year-78-065.jpg) (https://i.ibb.co/89VJJsP/Castle-Rock-XIII-Year-78-065.jpg)
Title: Re: Random images from Castle Rock maps
Post by: Gatherer on May 31, 2018, 02:12:20 AM
Year 79:

Two maple forest nodes will help with food production and log count. Mini herbalist will be placed right in the middle.
(https://i.ibb.co/nCds16W/Castle-Rock-XIII-Year-79-066.jpg)
(https://i.ibb.co/nCds16W/Castle-Rock-XIII-Year-79-066.jpg)

Necora's Sherbrooke townhall and EB's statues.
(https://i.ibb.co/710vwg8/Castle-Rock-XIII-Year-79-067.jpg) (https://i.ibb.co/710vwg8/Castle-Rock-XIII-Year-79-067.jpg)




Kid's townhall between two orchards.
(https://i.ibb.co/cNp8fnp/Castle-Rock-XIII-Year-79-068.jpg) (https://i.ibb.co/cNp8fnp/Castle-Rock-XIII-Year-79-068.jpg)


Main town and northern village overview.
(https://i.ibb.co/pjwQ3Dd/Castle-Rock-XIII-Year-79-069.jpg) (https://i.ibb.co/pjwQ3Dd/Castle-Rock-XIII-Year-79-069.jpg)


(https://i.ibb.co/rZ9fwPV/Castle-Rock-XIII-Year-79-070.jpg) (https://i.ibb.co/rZ9fwPV/Castle-Rock-XIII-Year-79-070.jpg)
Title: Re: Random images from Castle Rock maps
Post by: Gatherer on June 02, 2018, 05:32:35 AM
Year 81:

Kid's new deco flowers. Many options of colour and positioning.
(https://i.ibb.co/Hrwjmyy/Castle-Rock-XIII-Year-81-071.jpg)

DS Jetty trading posts. Large empty area will be filled with orchards, honey and mead production, deco flowers and trees and a DS hospital.

(https://i.ibb.co/Nrw9D3V/Castle-Rock-XIII-Year-81-072.jpg)
Title: Re: Random images from Castle Rock maps
Post by: RedKetchup on June 02, 2018, 10:15:29 AM
no matter what .... NMT 2.04 was one of the best mod ever made !!! hehe
Title: Re: Random images from Castle Rock maps
Post by: Gatherer on June 04, 2018, 10:05:02 AM
It was and still is. I don't use so many things from it than before but it is one of the main mods that is always enabled in every game.
Title: Re: Random images from Castle Rock maps
Post by: Gatherer on June 06, 2018, 08:47:41 AM
Year 86:

Newest trading docks completed. One apple and pear orchards already planted, one of each still waiting. Added honey and mead production.
(https://i.ibb.co/sVs0ZB2/Castle-Rock-XIII-Year-86-073.jpg)
(https://i.ibb.co/5rv5rX2/Castle-Rock-XIII-Year-86-074.jpg)
(https://i.ibb.co/C6yJnks/Castle-Rock-XIII-Year-86-075.jpg)



Closeup on the DS hospital. Empty fenced area on the right will be filled with Necora's deco trees while the empty area on the shore with real trees.
(https://i.ibb.co/vkQsfnZ/Castle-Rock-XIII-Year-86-076.jpg)

First sheep arrive in Castle Rock XIII.

(https://i.ibb.co/XFnbB3W/Castle-Rock-XIII-Year-86-077.jpg)
Title: Re: Random images from Castle Rock maps
Post by: Gatherer on June 09, 2018, 07:06:28 AM
Year 93:

More greenhouses will help get over the food shortage.
(https://i.ibb.co/JzBcvgX/Castle-Rock-XIII-Year-93-078.jpg)
(https://i.ibb.co/JzBcvgX/Castle-Rock-XIII-Year-93-078.jpg)

Necora's Sherbrooke church.
(https://i.ibb.co/G09XWgf/Castle-Rock-XIII-Year-93-079.jpg) (https://i.ibb.co/G09XWgf/Castle-Rock-XIII-Year-93-079.jpg)




Mini forester on the right will help bring the log count up again.
(https://i.ibb.co/PFnz71T/Castle-Rock-XIII-Year-93-080.jpg) (https://i.ibb.co/PFnz71T/Castle-Rock-XIII-Year-93-080.jpg)




Lots of space for deco trees and bushes.
(https://i.ibb.co/pnhJMWq/Castle-Rock-XIII-Year-93-081.jpg) (https://i.ibb.co/pnhJMWq/Castle-Rock-XIII-Year-93-081.jpg)
Title: Re: Random images from Castle Rock maps
Post by: Gatherer on June 13, 2018, 03:18:39 PM
Year 97:

The empty area on the right will house a walnut orchard, school, apothecary, and DS quays.

(https://i.ibb.co/8MY6BRY/Castle-Rock-XIII-Year-97-082.jpg)


I just can't get enough of these new flowers made by Kid.
(https://i.ibb.co/vc8FyPm/Castle-Rock-XIII-Year-97-083.jpg)
(https://i.ibb.co/M7BFT9n/Castle-Rock-XIII-Year-97-084.jpg)

One of my next plans is to remove the potato field and replace it with two of Kid's greenhouses to grow turnips. I will also relocate DS glassmaker and RK old blacksmith to the south of the canal. DS fishing dock will be moved across the river and placed on the tip of that small peninsula. And I'll probably squeeze a small cemetery and a mini forester on the emptied space.
(https://i.ibb.co/rFKYjNf/Castle-Rock-XIII-Year-97-085.jpg)
Two girls cooling off in the shade behind a hostel after finishing their laundry washing chores.
(https://i.ibb.co/sj3YNnP/Castle-Rock-XIII-Year-97-086.jpg)
Eagle's view.
(https://i.ibb.co/4TJDpnW/Castle-Rock-XIII-Year-97-087.jpg)
Title: Re: Random images from Castle Rock maps
Post by: Nilla on June 13, 2018, 03:40:52 PM
Amazing! How big is your town now? Any lags?
Title: Re: Random images from Castle Rock maps
Post by: Gatherer on June 14, 2018, 02:47:51 AM
Year 98:

711 citizens living in Castle Rock XIII at the moment. The game lags a bit due to all the deco stuff. I always play at 2x speed. For an unrelated test I let it run at 10x for a couple of years. Game speed seemed the same.


Some statistics:
(https://i.ibb.co/b79yFBK/Castle-Rock-XIII-Year-98-088.jpg)
(https://i.ibb.co/YyC6M0Z/Castle-Rock-XIII-Year-98-089.jpg)
Title: Re: Random images from Castle Rock maps
Post by: LadyMarmalade on June 14, 2018, 05:46:12 AM
I love your town, @Gatherer !  It's so carefully and beautifully laid out. It's made me realise how mundane and dull my towns look and made me vow to try harder with the aesthetics.  Do you add the decorative items as you go along or do you build a specific area first and then go back and add the deco?


Title: Re: Random images from Castle Rock maps
Post by: rkelly17 on June 14, 2018, 07:49:54 AM
Quote from: Gatherer on June 14, 2018, 02:47:51 AM
711 citizens living in Castle Rock XIII at the moment. The game lags a bit due to all the deco stuff. I always play at 2x speed. For an unrelated test I let it run at 10x for a couple of years. Game speed seemed the same.

I've always found much the same thing. At some point around 6-700 citizens 10X and 5X start to look much alike, though sometimes I think that 5X actually works better because the game isn't trying to run at 10X.
Title: Re: Random images from Castle Rock maps
Post by: Gatherer on June 14, 2018, 02:24:26 PM
Quote from: LadyMarmalade on June 14, 2018, 05:46:12 AM
I love your town, @Gatherer !  It's so carefully and beautifully laid out. It's made me realise how mundane and dull my towns look and made me vow to try harder with the aesthetics.  Do you add the decorative items as you go along or do you build a specific area first and then go back and add the deco?


I mostly build the area first or at least place down paused buildings and then add deco stuff. As you can see from the pictures there are also built up areas still lacking decorations after several decades.
Title: Re: Random images from Castle Rock maps
Post by: Gatherer on June 17, 2018, 03:30:18 AM
Year 103:

I've had some problems placing the quay pieces but in the end I think it turned out well. Pieces from Kid's Washing Mod will fill the area between the school and the houses.

(https://i.ibb.co/x3tY9Js/Castle-Rock-XIII-Year-103-090.jpg)
(https://i.ibb.co/1Tp2npb/Castle-Rock-XIII-Year-103-091.jpg)
(https://i.ibb.co/S3pQLmt/Castle-Rock-XIII-Year-103-092.jpg)

Extracting clay to produce bricks and roof tiles for the main town. RK Old Blacksmith has already been moved from it's previous location. DS Glassmaker will be placed behind it and DS Sand Pit across the road.

(https://i.ibb.co/cxsyjrL/Castle-Rock-XIII-Year-103-093.jpg)
Title: Re: Random images from Castle Rock maps
Post by: RedKetchup on June 17, 2018, 05:12:03 AM
looks awesome !!
Title: Re: Random images from Castle Rock maps
Post by: Gatherer on June 20, 2018, 09:30:58 AM
Year 106:

I wish to extend the railway to the right between the river and the lake and then to the northeast into the mountains using a deco tunnel entrance.

(https://i.ibb.co/6YFsyht/Castle-Rock-XIII-Year-106-094.jpg)

Newest redesigned area. A cemetery will be built to the left (north) of the greenhouses.

(https://i.ibb.co/V2smP71/Castle-Rock-XIII-Year-106-095.jpg)
(https://i.ibb.co/K9HgmMQ/Castle-Rock-XIII-Year-106-096.jpg)

DS Glassworks and DS Sandpit up and running.
(https://i.ibb.co/Zds2xf4/Castle-Rock-XIII-Year-106-097.jpg)


DS Jetty hospital is built in the western village. I've decided it is time to expand to the western shore of this lake and build a half jetty-half land village there. With enough workforce I will then start to mine for iron ore and coal. And finally start to produce and use steel tools.

(https://i.ibb.co/QkgWgMP/Castle-Rock-XIII-Year-106-098.jpg)
Title: Re: Random images from Castle Rock maps
Post by: Nilla on June 20, 2018, 10:12:04 AM
Beautiful! I´m looking forward on this jetty town. :)
Title: Re: Random images from Castle Rock maps
Post by: Abandoned on June 20, 2018, 01:28:35 PM
Yes, beautiful.  Be careful near the water.  :)
Title: Re: Random images from Castle Rock maps
Post by: Gatherer on June 21, 2018, 08:29:28 AM
I'm undecided whether to build the colourful DS Bryggen houses or the grey and brownish versions on the land part of the village.
Title: Re: Random images from Castle Rock maps
Post by: Nilla on June 21, 2018, 09:31:43 AM
I love the Bryggen houses and have tried to use them in a city builder aspect, to make a tight medieval kind of town, that Bergen is in real. There's more of these kind of houses behind the famous Bryggen front of Bergen, with narrow streets and courtyards. But I haven't really succeeded. So please use the Bryggen houses. I would very much like to see, how an expert like you deal with them. Besides, I find the other grayish houses more suitable as raw houses in an industrial/mining settlement, but of course, I guess, that someone like you can make something beautiful out of them, too. :)
Title: Re: Random images from Castle Rock maps
Post by: LadyMarmalade on June 21, 2018, 09:49:11 AM
@Nilla, you mentioned Bergen? Are you from near there? I only ask because up until  recently I worked for Rolls Royce and we had a large plant in Bergen that I had to speak with frequently so I got to know several very nice people from there.  Small world!
Title: Re: Random images from Castle Rock maps
Post by: Nilla on June 21, 2018, 02:38:18 PM
No I'm not. But I have been there a couple of times and know the town a little bit. But Rolls Royce has a plant in the town Kristinehamn as well. That's in my neighborhood. As far as I know, they make motors for ships.
Title: Re: Random images from Castle Rock maps
Post by: LadyMarmalade on June 21, 2018, 02:49:01 PM
oh yes, I know people there too! What a coincidence!  Yes, it was the Marine part of Rolls Royce that I worked for.
Title: Re: Random images from Castle Rock maps
Post by: Gatherer on June 24, 2018, 01:16:24 PM
Year 113:

DS Mill and DS Bakery have been built in the southern village.
(https://i.ibb.co/R0JBGYm/Castle-Rock-XIII-Year-113-099.jpg)
(https://i.ibb.co/R0JBGYm/Castle-Rock-XIII-Year-113-099.jpg)





Empty area below the yellow cabin will be used to place a tailor building. At the moment there is a yearly decrease in clothing but it will be sorted out.
(https://i.ibb.co/4KG22bn/Castle-Rock-XIII-Year-113-100.jpg) (https://i.ibb.co/4KG22bn/Castle-Rock-XIII-Year-113-100.jpg)




Once newly acquired sheep herd arrives this small pasture will help supply aforementioned tailor.
(https://i.ibb.co/RS9Wn8G/Castle-Rock-XIII-Year-113-101.jpg) (https://i.ibb.co/RS9Wn8G/Castle-Rock-XIII-Year-113-101.jpg)




The newest cemetery is filling up rather quickly.
(https://i.ibb.co/VBrVSbx/Castle-Rock-XIII-Year-113-102.jpg) (https://i.ibb.co/VBrVSbx/Castle-Rock-XIII-Year-113-102.jpg)




Deco project is finished in this area.
(https://i.ibb.co/VBp0WXW/Castle-Rock-XIII-Year-113-103.jpg) (https://i.ibb.co/VBp0WXW/Castle-Rock-XIII-Year-113-103.jpg)
Title: Re: Random images from Castle Rock maps
Post by: zak4862 on June 24, 2018, 11:20:29 PM
Hello there!
I just wanted to say - very nice and beautiful output. Is there any chance to provide your mod list and order?
Here is an example picture of my small town in North
     With best regards   zak4862
Title: Re: Random images from Castle Rock maps
Post by: LadyMarmalade on June 25, 2018, 01:48:41 AM
@zak4862   Theres a list of mods Gatherer is using at the start of this thread #11  :)
Title: Re: Random images from Castle Rock maps
Post by: zak4862 on June 25, 2018, 02:47:32 AM
Thank you,dear Lady. I missed that. :-\
Title: Re: Random images from Castle Rock maps
Post by: Gatherer on June 25, 2018, 03:26:44 AM
For this current map the mod load order is on page 6 but it is not up to date.

Here is the correct mod load order for Castle Rock XIII:
EBOrchardELTreesOverride
EBWFValueOverride
banishedUImod
banishedUI
tradecomplete
SeasonFX
limitResource
tighterroadsextended
StorageMod
MoreWood
MoreIron
MoreStone
betterFields
NMT30CanalSet
NMT30ClayChain
NMT30MultiStoryHousing
NMTCrops
NMTLittleHousing
newmedievaltown
MaritimesPineSet
NatDiv
plains
MaritimesDockSet
MaritimesPEIShore
MaritimesSherbrooke
MiniBuildings
KidColonialResource
WheelbarrowBigger
RKOldBlacksmith
RKGardenWallsUtility
BetterStockPiles
DSJettyAndBridgePatchToV211
DSJettyAndBridge
DSNeubertSmithShop
DSThompsonTradeMerchants
DSLumberMill
DSBlastFurnace
DSSmallVillageProduction
DSSmallVillageServices
DSSmallVillageStorage
KidRowBusiness
KidBakeryGarden
DSTownHouses
EBIrrigationGround
EBIrrigationNatural
SpecializedStockpiles
RKFirewoodStorage
EBWinery
DSAleHouse
BetterStockPileStorage
DSFruitVegBarn
KidStorageCarts
StorageCrates
MaritimesStorage
DSCrestBlacksmith
DSPickandHenBrewery
EBApothecary
SmokingShed
WorkPlace
KidAnimalShedSA
KidForestPond
Hunting
KidWindSawmill
EBMarketSet
marketpuzzle
KidLogDepot
NordicWarehouse
ChooChoo
KidLargePort
KidHouseBoat
KidRowHousing
GHLightHouse
NewEngland
RedCottage
CountryLittleHouse
KidMoreHouses
KidStoneHouseAddon
DSChapelofErnest
EBChapel
EBChurch
DSMarketHarboroughOldSchool
VillageSchool
FenceLess
Pigs
DecorativeItems
KidWashingMod
NewTrees
NMT30DecoCrop
KidDecoPlants
KidGhostFlowers
MegaModDecoPack
KidGrannyPark
KidWWSidewalk
DecoSunflower
EBDecoFences
EBBridges
EBDecoration
EBIrrigationDecoAddon
NECEmptySquare
EBSVSigns
MaritimesDecorations
RKGardenWalls
EBRoads
EBDecoStatues
BirchBarkCanoe
DSRoads
smallwell
NomadSignComplete
MaritimesCoverings
newuistatusbar
CleanMeat
kayTweakMoreWorkers
vBetterRainSound
BobbiDoctorHouse
detachableMonkeyDisableFires
flatten
roadTest
LessFog
XP-HS-Training
IrrelevantTweakCrops
orchardism
mushroom
Radius
EBTombStoneOverride
TinySmoke
CallofNatureSoundtrack
Title: Re: Random images from Castle Rock maps
Post by: zak4862 on June 25, 2018, 03:48:25 AM
Greetings Gatherer!
Thank you for your quick and kind response.
   Best  regards  zak4862
Title: Re: Random images from Castle Rock maps
Post by: Gatherer on June 29, 2018, 04:11:05 PM
Year 115:

New village in the making. I planned to have no food producers in this village but this is Banished and plans usually mean nothing to banniminions. Especially with a 30 thousand food deficit per annum. So there will be a wide variety of jobs available here. We will mine, farm, gather, hunt, cut trees and firewood, fish, collect honey and brew mead, trade, produce tools, distribute goods via markets,...
(https://i.ibb.co/M6stYsP/Castle-Rock-XIII-Year-115-104.jpg)
(https://i.ibb.co/gVSNdPB/Castle-Rock-XIII-Year-115-105.jpg)
(https://i.ibb.co/Z2JWcfN/Castle-Rock-XIII-Year-115-106.jpg)
(https://i.ibb.co/zV46K6B/Castle-Rock-XIII-Year-115-107.jpg)

Another view of the northern village. As you can see the school area is still not finished. I also want to replace these two cropfields but have no idea with what. Well...at least not with more houses or greenhouses.
(https://i.ibb.co/kxtBjhk/Castle-Rock-XIII-Year-115-108.jpg)



Another thing for @kid1293 to ponder: Is it possible to create a "light" version of rowhouse mod with only the orange and this greyish roof textures? :-[
Title: Re: Random images from Castle Rock maps
Post by: kid1293 on June 29, 2018, 09:05:27 PM
 :)

To make a light version of rowhouses is not something I look forward to.
Thousands of lines of code spread out over more than 40 files will have to be deleted.
Maybe it could look tempting on a dark winter night but not now. :)
Sorry!

And more - You want those two textures in a light version. If someone else wants only
wood roof or thatch roof, do I make a light version 2?
Title: Re: Random images from Castle Rock maps
Post by: Gatherer on June 30, 2018, 04:05:21 AM
No worries. :)
Title: Re: Random images from Castle Rock maps
Post by: Gatherer on July 08, 2018, 03:42:12 AM
Year 117:

Have not had much time to play recently with RL and World Cup going on but I did manage to squeeze a few years of gameplay in between.
Log depot is constructed and jetties extended with a few DS and CC deco boats thrown in for good measure.
(https://i.ibb.co/60RRG75/Castle-Rock-XIII-Year-117-109.jpg)

I'm thinking of expanding DS quay pieces from the log depot to the stone road and build a DS fishing bridge to connect with the other side of the stream. There will be a new forest node there with some hunters and gatherers. First I need some new houses along the road between the log depot and firewood cutter. And then two greenhouses behind them.

(https://i.ibb.co/QvhjZD5/Castle-Rock-XIII-Year-117-110.jpg)
Title: Re: Random images from Castle Rock maps
Post by: Gatherer on July 13, 2018, 03:14:38 PM
Year 119:

Just a little shore development. Bannies love their mead.
(https://i.ibb.co/DK2gNXQ/Castle-Rock-XIII-Year-119-111.jpg) (https://i.ibb.co/DK2gNXQ/Castle-Rock-XIII-Year-119-111.jpg)



(https://i.ibb.co/xmnhvq7/Castle-Rock-XIII-Year-119-112.jpg) (https://i.ibb.co/xmnhvq7/Castle-Rock-XIII-Year-119-112.jpg)


Bryggen houses and market.
(https://i.ibb.co/zs6S6cC/Castle-Rock-XIII-Year-119-113.jpg) (https://i.ibb.co/zs6S6cC/Castle-Rock-XIII-Year-119-113.jpg)
Title: Re: Random images from Castle Rock maps
Post by: Gatherer on July 19, 2018, 09:39:02 AM
Year 122:

Honey production in the new village.
(https://i.ibb.co/3NBzwDk/Castle-Rock-XIII-Year-122-114.jpg) (https://i.ibb.co/3NBzwDk/Castle-Rock-XIII-Year-122-114.jpg)




New chapel and some deco elements.
(https://i.ibb.co/2STDWQV/Castle-Rock-XIII-Year-122-115.jpg) (https://i.ibb.co/2STDWQV/Castle-Rock-XIII-Year-122-115.jpg)




I've finally placed trees along the canal.
(https://i.ibb.co/t8bvdTq/Castle-Rock-XIII-Year-122-116.jpg) (https://i.ibb.co/t8bvdTq/Castle-Rock-XIII-Year-122-116.jpg)
Title: Re: Random images from Castle Rock maps
Post by: brads3 on July 19, 2018, 12:40:20 PM
that is a huge city.
Title: Re: Random images from Castle Rock maps
Post by: Paulo on July 19, 2018, 03:16:43 PM
Impressive... :)
Title: Re: Random images from Castle Rock maps
Post by: Gatherer on August 03, 2018, 09:52:42 AM
Year 125:

Kid's greenhouses and a new forest node. It will take some time for the trees to grow but I've put workers in all the buildings already.
(https://i.ibb.co/cJpDpL0/Castle-Rock-XIII-Year-125-117.jpg) (https://i.ibb.co/cJpDpL0/Castle-Rock-XIII-Year-125-117.jpg)


Necora's blacksmith will produce iron tools for export while a small pasture is waiting for milk cows. I plan to place some deco trees on the pasture directly behind the DS Apiary.
(https://i.ibb.co/tBDy82V/Castle-Rock-XIII-Year-125-118.jpg) (https://i.ibb.co/tBDy82V/Castle-Rock-XIII-Year-125-118.jpg)




For the most part this village is complete save for a few deco trees and a small cemetery somewhere.
(https://i.ibb.co/nCtV3Cc/Castle-Rock-XIII-Year-125-119.jpg) (https://i.ibb.co/nCtV3Cc/Castle-Rock-XIII-Year-125-119.jpg)


From now on I will focus on adding more deco to the southern village and building the last third floors in the main town. That will complete this map and I will start putting together a list of mods for the next one.
Title: Re: Random images from Castle Rock maps
Post by: brads3 on August 03, 2018, 10:01:55 AM
before you leave this map completely,can we get some pics of the functioing parts to the train and what they do? that would be appreciated.
Title: Re: Random images from Castle Rock maps
Post by: Gatherer on August 04, 2018, 07:13:24 AM

Year 126:


@brads3 et all

About ChooChoo version 2.0 mod: It is a 1.0.6 mod. Compatible with NMT 2.04 and Training Camp 1.0 mods.

It can be downloaded from here - - > http://worldofbanished.com/index.php?action=downloads;sa=view;down=181 (http://worldofbanished.com/index.php?action=downloads;sa=view;down=181)

Mod contains four export stations: You export in batches and with each batch of products you also export 1 unit of logs (intended to mimic a crate/barrel in which these products are stored). In exchange for products you receive coins which are valued at 1. The coins follow the textile limit and with an ample supply of export goods they can accumulate quite fast in many thousands. At one point I had over 35 thousand coins in storage.

Utility Export - Vanilla (ale, firewood, herbs, iron & steel tools) and NMT (beer, carbon steel tools, stone tools and wooden tools).

I'm exporting iron tools here. Sadly, mead can not be exported.


Material Export - Vanilla (coal, iron, stone wood (logs) and NMT (bricks, clay and roof tiles).

If you plan to export logs as I do on this map you will need a very high log production and Kid's Log Depot built nearby. Originally I only had 1 Log Depot built but it wasn't enough so I've built a second one. Both are marked with blue stars on the picture.


Textile Export - Vanilla, NMT and Training Camp (TC) textiles and clothes.

I'm alternating export between leather (vanilla) and fur (TC), depending which is in stock at the moment. Note that I'm not using TC mod on this map but I can still sell fur from Necora's Pine mod.


Food Export - Vanilla, NMT and TC foodstuffs.

I wanted to export smoked fish that are marked under NMT but I couldn't. Probably because I'm using Tom's smoking shed instead of NMT one. Perhaps it would work if Tom's smoking shed was placed above NMT 2.04 but I'm too lazy to try. So I switched to exporting venison instead.


There are also two F-variants of Train Engines. With these you can buy Vanilla, NMT and TC products and food using coins. I'm running two train engines. On one I'm alternating import between apples and pears while the other is importing wheat.

(https://i.ibb.co/f17B3Vy/Castle-Rock-XIII-Year-126-120.jpg)


Other stuff includes various train wagons marked with numbers as follows:

1 - Goods wagon (herbs, tools,...)
2 - Food wagon
3 - Material wagons (coal, iron, brick,...)
4 - deco push cart
5 - Cabooze wagon (acts as a house)

There is also a Passenger wagon that acts as a nomad attractor but I Haven't built it.


Also included are bridges (working and deco) and tunnels. Bridges are 2 types: for rivers and NMT Canals. The deco ghosted bridge on the picture is bugged. As you can see it is not centered on tile. The rails themselves are road-buildable while the trains and wagons all come with their own rails included in their models. What I miss are some ghosted rail pieces to properly connect trains and wagons with normal rails in some places.


Hope this was helpfull and will convince others to try this little mod. It is not perfect and is in need of an update but it gives and alternate way to trading which makes it fun and enjoyable.
Title: Re: Random images from Castle Rock maps
Post by: brads3 on August 04, 2018, 07:47:16 AM
thank you that is a lot of info. i have the mod downloaded and a plan for it.
Title: Re: Random images from Castle Rock maps
Post by: Gatherer on August 06, 2018, 01:31:46 AM
Looking forward to see what you come up with. ;)


To continue on the mod functionality:

There are both pros and cons to this type of trading. It is up to the player to find balance and make it work to his/her benefit depending on the current map situation.

Pros:
1 - Trading is done automatically. All you have to do is select which products to sell and buy.
2 - Trading is continuous throughout the year. No waiting time for merchants to appear.
3 - Coins generate in many thousands and those not used by train engines can also be used to buy stuff through trading posts. After my previous post I've switched from exporting iron tools to steel tools. Now I'm exporting logs, steel tools, leather and venison. For the last couple of years the export stations generate ~25 thousand coins per annum.

Cons:
1 - You will need a very high production of export goods you wish to sell. Especially those which are also used by your citizens. For example, I'm currently operating 8 Necora's forest towers (3 foresters each) and 3 Mini Foresters from the Mini Buildings mod (1 forester each). These supply logs for construction, lumber yards, firewood cutters, export, blacksmiths...
2 - You will need good logistics system in place to move export goods to the export stations. Kid's Log Depots for logs and many other specialized markets and warehouse markets (Tom's Nordic Warehouse, DS Industrial market,...)
3 - Unlike with trading posts, you can only export and import one type of product at a time. Provided you have sufficient production you don't have to worry about exporting. It is best to focus on one product from each export station and only export that. It is different when you import stuff. You may need several products at the same time or perhaps some special construction materials that you don't want to produce yourself. You either have to micromanage depending on current needs or build many train engines. You may not have landspace available for that depending on map size and type.


As I've said before it can be a very good alternative to riverboat trading and with a high production of coins you can buy more food through train engines and trading posts that you could generate through farming and fishing on the same space.


Cheers!
:)
Title: Re: Random images from Castle Rock maps
Post by: kid1293 on August 06, 2018, 02:01:09 AM
Just food for the brain.
With these function RK has given us, it could be done on limited space, type a market.
It would be a market full of activity and it could liven up a town.

Not all bannies have reached steam age :)
Title: Re: Random images from Castle Rock maps
Post by: Gatherer on August 06, 2018, 02:45:25 AM
That would be interesting to see and play with. ;)
Title: Re: Random images from Castle Rock maps
Post by: RedKetchup on August 06, 2018, 03:42:31 AM
bah i always try to make it the most realistic space possible. :) you know me, i am not fan of 1x1 tiles thing that sustain 8000 citizens ^^ :)
everything we do in this game have pros and cons, no matter what ^^
Title: Re: Random images from Castle Rock maps
Post by: Gatherer on August 06, 2018, 04:07:42 AM
Oh, I'm not complaining about space needed. I was actually surprised it took so little space when the railway area was finished. I expected to use more so I had to put that deco walled forested area in-betwen the town and stations afterwards.

But it could be a fun challenge on small mountain maps if one is not using flatten terrain mod.


P.S.: Still hoping you'll do an update in the future and also add some specialized storage to go with it.
Title: Re: Random images from Castle Rock maps
Post by: RedKetchup on August 06, 2018, 04:24:27 AM
Quote from: Gatherer on August 06, 2018, 04:07:42 AM

P.S.: Still hoping you'll do an update in the future and also add some specialized storage to go with it.

in fact, in am lately thinking alot to add it to RK Ed. so if i do... of course i will update it alot.
Title: Re: Random images from Castle Rock maps
Post by: Gatherer on August 06, 2018, 04:25:35 AM
But not standalone?
Title: Re: Random images from Castle Rock maps
Post by: RedKetchup on August 06, 2018, 05:08:18 AM
bah usually the standalones are also updated :D
Title: Re: Random images from Castle Rock maps
Post by: Gatherer on August 08, 2018, 05:02:40 AM
Map Complete!


Year 140 - Northern village:

Wall was placed around the cow pasture. Kid's riverboat market was constructed on the river shore. Two fields from inside the village were removed and replaced with a park and a mead garden. Some changes were made to the watermill area and another mini forest node added to the east.

(https://i.ibb.co/yRwjCw2/Castle-Rock-XIII-Year-140-121.jpg)
(https://i.ibb.co/kq8Cs19/Castle-Rock-XIII-Year-140-122.jpg)
(https://i.ibb.co/Fz8jR4D/Castle-Rock-XIII-Year-140-123.jpg)
(https://i.ibb.co/YhQB0GG/Castle-Rock-XIII-Year-140-124.jpg)
(https://i.ibb.co/XJN82fh/Castle-Rock-XIII-Year-140-125.jpg)
Title: Re: Random images from Castle Rock maps
Post by: Gatherer on August 08, 2018, 05:04:35 AM
Year 140 - Eastern Lake village:

Two house boats built and two more Bryggen houses added behind the church. New cemetery. Gravel roads placed under and along all the rails.

(https://i.ibb.co/cQ6y8ZL/Castle-Rock-XIII-Year-140-126.jpg)
(https://i.ibb.co/n8pT4ss/Castle-Rock-XIII-Year-140-127.jpg)
(https://i.ibb.co/Db2z344/Castle-Rock-XIII-Year-140-128.jpg)
Title: Re: Random images from Castle Rock maps
Post by: Gatherer on August 08, 2018, 05:05:56 AM
Year 140 - Southern village:

Flax field planted and three Necora's Pine Looms built turning flax into linen. Plenty of deco trees and flowers placed.

(https://i.ibb.co/RgLR3Y7/Castle-Rock-XIII-Year-140-129.jpg)
(https://i.ibb.co/tsLcpCt/Castle-Rock-XIII-Year-140-130.jpg)
(https://i.ibb.co/s6wy4KQ/Castle-Rock-XIII-Year-140-131.jpg)
(https://i.ibb.co/bLGwvCB/Castle-Rock-XIII-Year-140-132.jpg)
(https://i.ibb.co/tZV2RyX/Castle-Rock-XIII-Year-140-133.jpg)
Title: Re: Random images from Castle Rock maps
Post by: Gatherer on August 08, 2018, 05:08:04 AM
Year 140 - Main town:

West.

(https://i.ibb.co/tqrb6m6/Castle-Rock-XIII-Year-140-134.jpg)
(https://i.ibb.co/RcBqVjg/Castle-Rock-XIII-Year-140-135.jpg)
(https://i.ibb.co/CtFpnPr/Castle-Rock-XIII-Year-140-136.jpg)


East.
(https://i.ibb.co/8dH3F6c/Castle-Rock-XIII-Year-140-137.jpg)
(https://i.ibb.co/6HQSRrX/Castle-Rock-XIII-Year-140-138.jpg)
(https://i.ibb.co/h9Yr2k4/Castle-Rock-XIII-Year-140-139.jpg)

Centre.

(https://i.ibb.co/5nHFS2N/Castle-Rock-XIII-Year-140-140.jpg)
(https://i.ibb.co/r3WRpWt/Castle-Rock-XIII-Year-140-141.jpg)

Goodbye from Castle Rock XIII.

:)
Title: Re: Random images from Castle Rock maps
Post by: kid1293 on August 08, 2018, 05:23:41 AM
Magnificent! (applauds vigorously)

Da Capo!! :)
Title: Re: Random images from Castle Rock maps
Post by: Abandoned on August 08, 2018, 05:26:47 AM
Absolutely fantastic  :)  If I had to live in a city I would pick that one.  :)
Title: Re: Random images from Castle Rock maps
Post by: RedKetchup on August 08, 2018, 05:31:33 AM
very very superb city it was !!!
Title: Re: Random images from Castle Rock maps
Post by: Gatherer on August 08, 2018, 05:48:54 AM
Thank you ladies and gentlemen! The save and all the mods and load order will be stored away for safekeeping.
Title: Re: Random images from Castle Rock maps
Post by: wiscoke on August 25, 2018, 12:13:20 AM
wow, beautifull. I love the way you did the 'shores' on both sides of the river.
Title: Re: Random images from Castle Rock maps
Post by: Gatherer on October 02, 2018, 02:51:46 PM
Posting to let you know I've selected mods for my next map which I will start during the weekend.

107 mods including RK EC Full.
EBWFValueOverride
EBTombStoneOverride
Immortal Orchard Trees Override
banishedUImod
banishedUI
WheelbarrowBigger
tradecomplete
SeasonFX
limitResource
tighterroadsextended
StorageMod
MoreWood
MoreIron
MoreStone
betterFields
MaritimesPineSet
RKEditorChoiceEdition
MaritimesDockSet
MaritimesPEIShore
MaritimesSherbrooke
MiniBuildings
KidColonialResource
BetterStockPiles
DSJettyAndBridgePatchToV211
DSJettyAndBridge
DSNeubertSmithShop
DSThompsonTradeMerchants
DSLumberMill
DSSmallVillageProduction
DSSmallVillageServices
DSSmallVillageStorage
KidRowBusiness
KidBakeryGarden
SBVMission
DSTownHouses
EBSVStorage
EBIrrigationGround
RKFirewoodStorage
EBWinery
DSAleHouse
BetterStockPileStorage
DSFruitVegBarn
KidStorageCarts
StorageCrates
MaritimesStorage
KidChopChop
ChoppingBlock
DSCrestBlacksmith
DSPickandHenBrewery
EBApothecary
SmokingShed
WorkPlace
OvenHouse
Hunting
DSStythTower
EBMarketSet
marketpuzzle
KidLogDepot
NordicWarehouse
warehouse
ChooChoo
KidHouseBoat
KidRowHousing
GHLightHouse
NewEngland
RedCottage
DSMarketHarboroughOldSchool
VillageSchool
WhiteHouse
FenceLess
DecorativeItems
KidWashingMod
NMT30DecoCrop
KidDecoPlants
KidGhostFlowers
NewPump
EBStatuesOfHonour
EBDecoWalls
MegaModDecoPack
KidGrannyPark
KidWWSidewalk
DecoSunflower
EBBridges
EBDecoration
EBIrrigationDecoAddon
NECEmptySquare
MaritimesDecorations
RKGardenWalls
EBRoads
EBDecoStatues
BirchBarkCanoe
DSRoads
smallwell
NomadSignComplete
MaritimesCoverings
newuistatusbar
CleanMeat
kayTweakMoreWorkers
vBetterRainSound
BobbiDoctorHouse
detachableMonkeyDisableFires
roadTest
LessFog
XP-HS-Training
mushroom
Radius
TinySmoke
Title: Re: Random images from Castle Rock maps
Post by: Gatherer on October 07, 2018, 04:05:46 AM
Welcome to Castle Rock XIV.

Map seed number: 684 422 595
Map Size: Large
Terrain: Peak's Lakes (RK EC)

Starting seeds and animals: cucumber, carrot, apple, blueberry and leghorns

I will not plant cucumbers and blueberries, leghorns will be left to die out.


Year 1:

Overview of starting village and surrounding area. The hill to the west will be leveled to allow expansion.

(https://i.ibb.co/2ZdkBdV/Castle-Rock-XIV-Year-1-001.jpg)

Area across the river to the south. A future mining and industry centre (sand, clay, coal and iron ore extraction, iron smelting, tool making, glass and bricks manufacture).


(https://i.ibb.co/F0bxKgh/Castle-Rock-XIV-Year-1-002.jpg)
Title: Re: Random images from Castle Rock maps
Post by: Gatherer on October 07, 2018, 04:14:23 AM
Year 5:

One child became adult within first 20 seconds of the game, nothing I could do about that. By clearing the area to the west I gained significant amounts of stone and iron ore. Bit difficult to obtain enough leather though, deer are scarce and fur collecting erratic. The village is growing ok though. There is enough food for everyone.
(https://i.ibb.co/D9t7GQB/Castle-Rock-XIV-Year-5-003.jpg)
Title: Re: Random images from Castle Rock maps
Post by: Gatherer on October 08, 2018, 07:56:38 AM
Year 8:


I've started to produce iron fittings and wagon parts which are needed for DS Jetty pieces. Also making lumber.

(https://i.ibb.co/FHQYG3t/Castle-Rock-XIV-Year-8-004.jpg)

Two trading posts mark the beginning of shore developmnet.
(https://i.ibb.co/KhgTLhw/Castle-Rock-XIV-Year-8-005.jpg)
Title: Re: Random images from Castle Rock maps
Post by: Abandoned on October 08, 2018, 08:39:08 AM
 :)  very nice as always @Gatherer  How do you get that sandy shore area on the second picture?  Can the bannies get to it?
Title: Re: Random images from Castle Rock maps
Post by: Gatherer on October 08, 2018, 09:19:27 AM
Flatten terrain tool.
Title: Re: Random images from Castle Rock maps
Post by: Abandoned on October 09, 2018, 06:35:36 AM
oh, I must try that.  Thanks.  :)
Title: Re: Random images from Castle Rock maps
Post by: Gatherer on October 11, 2018, 10:27:53 AM
Year 9


This starter village is only temporary. I'm already thinking of moving the population to the west along the shore.

(https://i.ibb.co/mH7kyjX/Castle-Rock-XIV-Year-9-006.jpg)
(https://i.ibb.co/C7mQ5yN/Castle-Rock-XIV-Year-9-007.jpg)
Title: Re: Random images from Castle Rock maps
Post by: Gatherer on October 14, 2018, 02:52:07 AM
Year 10


Kid's log depot and boat market and DS jetty firewood splitter.

(https://i.ibb.co/y4Vb2Jz/Castle-Rock-XIV-Year-10-008.jpg)

I will place two forest nodes above the paused irrigation canal. Most of the housing here will be temporary. The main town will be built later on to the north.

(https://i.ibb.co/ZXYy8VQ/Castle-Rock-XIV-Year-10-009.jpg)
Title: Re: Random images from Castle Rock maps
Post by: Gatherer on October 18, 2018, 02:37:27 AM
Year 11


Orchards for a greener look. I will build DS Bryggen houses in this area.

(https://i.ibb.co/S0p7cyK/Castle-Rock-XIV-Year-11-010.jpg)

Gaining a foothold on the southern expansion.

(https://i.ibb.co/K0SbZJH/Castle-Rock-XIV-Year-11-011.jpg)
Title: Re: Random images from Castle Rock maps
Post by: Gatherer on October 22, 2018, 10:00:08 AM
Year 13


New fields are awaiting activation after I delete the old ones in starter village. I have no clear vision yet as to how this area west of the school should look like in terms of housing. I may need to use flatten terrain tool here as well.

(https://i.ibb.co/xDbCMgm/Castle-Rock-XIV-Year-13-012.jpg)

Clearing the land for the southern village.

(https://i.ibb.co/Vj0n0ky/Castle-Rock-XIV-Year-13-013.jpg)
Title: Re: Random images from Castle Rock maps
Post by: Gatherer on October 27, 2018, 09:24:28 AM
Year 18

Slowly but surely moving the people elsewhere.
(https://i.ibb.co/s27WKnp/Castle-Rock-XIV-Year-18-014.jpg)
(https://i.ibb.co/s27WKnp/Castle-Rock-XIV-Year-18-014.jpg)

Bannies were suffering from bad health so the wheat seeds I bought were put to good use.
(https://i.ibb.co/VjF9z5C/Castle-Rock-XIV-Year-18-015.jpg) (https://i.ibb.co/VjF9z5C/Castle-Rock-XIV-Year-18-015.jpg)




Southern village is slowly growing. I've pre-built the industry section fort he most part. Still need to put down coal and iron ore mines and then some forest food producers.
(https://i.ibb.co/ZXk55KT/Castle-Rock-XIV-Year-18-016.jpg)
(https://i.ibb.co/ZXk55KT/Castle-Rock-XIV-Year-18-016.jpg)

(https://i.ibb.co/2tKT3j6/Castle-Rock-XIV-Year-18-017.jpg) (https://i.ibb.co/2tKT3j6/Castle-Rock-XIV-Year-18-017.jpg)
Title: Re: Random images from Castle Rock maps
Post by: Gatherer on October 29, 2018, 04:04:29 AM
Year 21


I plan to build a railway and greenhouse sector on the site fo the original village plus deco docks on the shore.

(https://i.ibb.co/w4QJ3Jk/Castle-Rock-XIV-Year-21-018.jpg)



Southern village is taking priority at the moment.

(https://i.ibb.co/N1wK8KT/Castle-Rock-XIV-Year-21-019.jpg)
(https://i.ibb.co/k0Z7XTT/Castle-Rock-XIV-Year-21-020.jpg)
Coal and iron ore mines. I've started making steel tools.

(https://i.ibb.co/37JxgnD/Castle-Rock-XIV-Year-21-021.jpg)
Title: Re: Random images from Castle Rock maps
Post by: RedKetchup on October 29, 2018, 05:05:03 AM
looks great !!!! like it ?
Title: Re: Random images from Castle Rock maps
Post by: Gatherer on October 29, 2018, 04:10:30 PM
Quote from: RedKetchup on October 29, 2018, 05:05:03 AM
looks great !!!! like it ?

It's quite nice actually. I love the terrain colour and the various industry chains. Also the various animals make it a good challenge to secure enough leather at the beginning. But I will probably switch to RE EC Light for the next map. There's just too many housing options here that I don't need and will not use.

Question: Do you have plans to include first floor houses with an underpass like there were in NMT 2.0.4.? The ones that you could build 2nd and 3rd floor above?

It would be great if multi floor homes were separated from this mod and offered each texture as standalone. I only ever build them in sandbrick texture and would save a lot of MBs this way.
Title: Re: Random images from Castle Rock maps
Post by: RedKetchup on October 29, 2018, 10:03:19 PM
yes but not super soon.
Title: Re: Random images from Castle Rock maps
Post by: Gatherer on November 01, 2018, 11:19:23 AM
Year 23

Huge land clearing project is underway.

(https://i.ibb.co/gzrPRTZ/Castle-Rock-XIV-Year-23-022.jpg)

Not my usual way of building such single house clusters but space is limited so it will have to do. Doesn't look as bad as I thought it would. The DS Jetty church will be replaced with a RK wooden texture church.


(https://i.ibb.co/tMyKxw5/Castle-Rock-XIV-Year-23-023.jpg)
(https://i.ibb.co/Y0cmPwY/Castle-Rock-XIV-Year-23-024.jpg)
Title: Re: Random images from Castle Rock maps
Post by: Gatherer on November 04, 2018, 12:35:15 PM
Year 26


Larger trading post has been built.
(https://i.ibb.co/0sH3X3T/Castle-Rock-XIV-Year-26-025.jpg) (https://i.ibb.co/0sH3X3T/Castle-Rock-XIV-Year-26-025.jpg)


I've started constructing the railway system and also a new village. More terraforming work will be needed on the shoreline.
(https://i.ibb.co/HDL7MnR/Castle-Rock-XIV-Year-26-026.jpg) (https://i.ibb.co/HDL7MnR/Castle-Rock-XIV-Year-26-026.jpg)




All the residential buildings that were planned for the southern village have been built.
(https://i.ibb.co/xGYhCDZ/Castle-Rock-XIV-Year-26-027.jpg) (https://i.ibb.co/xGYhCDZ/Castle-Rock-XIV-Year-26-027.jpg)
Title: Re: Random images from Castle Rock maps
Post by: Gatherer on November 08, 2018, 10:10:56 AM
Year 29


Mr. Red's 2-floor colourful houses. For now i need mostly forest food, logs and some herbs for trading.

(https://i.ibb.co/xX6cSHb/Castle-Rock-XIV-Year-29-028.jpg)

Another food producing area.

(https://i.ibb.co/x78yRr1/Castle-Rock-XIV-Year-29-029.jpg)
Title: Re: Random images from Castle Rock maps
Post by: Gatherer on November 09, 2018, 02:50:36 PM
Year 32


More shore terraforming. I will extend DS quay pieces here and build a small hospital from one of Kid's mods on the left. Eventually all the small colourful houses and the house cluster above the port will be replaced with more sparsely built DS Bryggen houses.

(https://i.ibb.co/vjykj12/Castle-Rock-XIV-Year-32-030.jpg)


A big stockpile mess. I'm still clearing land to the north and will relocate all the collected resources to the four Necora's Pine storage barns on the right above the greenhouses.

(https://i.ibb.co/cQ7xkc6/Castle-Rock-XIV-Year-32-031.jpg)
Title: Re: Random images from Castle Rock maps
Post by: Gatherer on November 10, 2018, 08:41:23 AM
Year 36


DS Jetty church has been replaced and a second bridge also constructed.
(https://i.ibb.co/dG7w2VT/Castle-Rock-XIV-Year-36-032.jpg)
Title: Re: Random images from Castle Rock maps
Post by: Paeng on November 10, 2018, 09:07:05 AM
This is coming together nicely - I like the area around the lighthouse  :)
Title: Re: Random images from Castle Rock maps
Post by: Gatherer on November 12, 2018, 03:34:22 PM
Year 42


Firewood production. For some reason this area is one of my favourite spots on the map.
(https://i.ibb.co/WPhJg2h/Castle-Rock-XIV-Year-42-033.jpg)
(https://i.ibb.co/WPhJg2h/Castle-Rock-XIV-Year-42-033.jpg)

Road map for the big town.
(https://i.ibb.co/nf5hvVz/Castle-Rock-XIV-Year-42-034.jpg) (https://i.ibb.co/nf5hvVz/Castle-Rock-XIV-Year-42-034.jpg)



Bird's-eye view of the Bryggen town main market.
(https://i.ibb.co/CbRYzgt/Castle-Rock-XIV-Year-42-035.jpg) (https://i.ibb.co/CbRYzgt/Castle-Rock-XIV-Year-42-035.jpg)



I've thrown lots of resources into this area and I still don't know what to make of it.
(https://i.ibb.co/Jp33dBm/Castle-Rock-XIV-Year-42-036.jpg) (https://i.ibb.co/Jp33dBm/Castle-Rock-XIV-Year-42-036.jpg)
Title: Re: Random images from Castle Rock maps
Post by: Gatherer on November 14, 2018, 02:21:02 AM
Year 45


Kid's hospital at the end of shore walkway.
(https://i.ibb.co/jJkrwJT/Castle-Rock-XIV-Year-45-037.jpg)
(https://i.ibb.co/jJkrwJT/Castle-Rock-XIV-Year-45-037.jpg)

First housing units in the big town.
(https://i.ibb.co/mN1WCkJ/Castle-Rock-XIV-Year-45-038.jpg) (https://i.ibb.co/mN1WCkJ/Castle-Rock-XIV-Year-45-038.jpg)




I will mainly export logs.
(https://i.ibb.co/D84tQ83/Castle-Rock-XIV-Year-45-039.jpg) (https://i.ibb.co/D84tQ83/Castle-Rock-XIV-Year-45-039.jpg)




Colourful village.
(https://i.ibb.co/dphWkLD/Castle-Rock-XIV-Year-45-040.jpg) (https://i.ibb.co/dphWkLD/Castle-Rock-XIV-Year-45-040.jpg)
Title: Re: Random images from Castle Rock maps
Post by: Gatherer on November 16, 2018, 03:31:43 PM
Year 52


Road grid :-\ but at least the houses are not in a row or clustered together. Could use some additional jetty pieces (diagonal stairs to lower level and diagonal jetties at lower level).

(https://i.ibb.co/MD8SNSF/Castle-Rock-XIV-Year-52-041.jpg)


This middle avenue will lead to Mr. Red's White House.
(https://i.ibb.co/fXNHLdy/Castle-Rock-XIV-Year-52-042.jpg)


I plan to build the church from the Mission mod on the central empty area.
(https://i.ibb.co/X8rCW57/Castle-Rock-XIV-Year-52-043.jpg)


Deco docks have been expanded. Need to build a small rowhouse village on the left.
(https://i.ibb.co/TgCvz9d/Castle-Rock-XIV-Year-52-044.jpg)


As a person who doesn't drink mead irl I sure build a lot of mead gardens in my towns.

(https://i.ibb.co/v3n1m9G/Castle-Rock-XIV-Year-52-045.jpg)
Title: Re: Random images from Castle Rock maps
Post by: hopledor on November 17, 2018, 09:11:53 AM
Very nice !

Maybe it's not the right thread for asking, but can you tell me if this
(http://worldofbanished.com/gallery/10838_17_11_18_8_58_38.jpeg)
is megamod only stuff

because I've seen it in the toolbar on a MM video
(http://worldofbanished.com/gallery/10838_17_11_18_8_58_16.jpeg)
but it doesn't seem to be in my regular choochoo toolbar

or am I missing something?
Title: Re: Random images from Castle Rock maps
Post by: RedKetchup on November 17, 2018, 09:33:10 AM
i dont remember i did this ^^ so it is certainly not inside the original ChooChoo Mod. maybe it is coming from DS mod ?
Title: Re: Random images from Castle Rock maps
Post by: Gatherer on November 17, 2018, 10:47:58 AM
It is included in MegaMod Deco Pack which I use. It is not in the Choo-Choo mod itself.
Title: Re: Random images from Castle Rock maps
Post by: hopledor on November 17, 2018, 11:05:03 AM
ok, thanks to both of you  :)
Title: Re: Random images from Castle Rock maps
Post by: embx61 on November 17, 2018, 11:10:26 AM
I think Discrepancy added that rail block thing (Bumper???) to his mining mod.
Title: Re: Random images from Castle Rock maps
Post by: theonlywanderer on November 17, 2018, 12:48:56 PM
I have what I believe is the latest MegaMod 8.01 and can't find that item.     It's not in the themed sets/choo choo set and it's not under DS's railway decorations either.    Maybe it was in MM at one point and removed due to a conflict or something, or a separate MOD the guy in video was using.
Title: Re: Random images from Castle Rock maps
Post by: Gatherer on November 17, 2018, 12:53:50 PM
MegaMod Deco Pack is separate from MegaMod proper afaik. Someone correct me if I'm wrong.
Title: Re: Random images from Castle Rock maps
Post by: brads3 on November 17, 2018, 01:09:56 PM
never have been able to get it to work separate of CC.there are postings of that issue to CC also. i do like the idea of splitting it dso it would work without the CC mods.better yet if it was split somewhat. the animals and crop deco pieces are nice to split from flower beds,etc.
Title: Re: Random images from Castle Rock maps
Post by: theonlywanderer on November 17, 2018, 01:11:57 PM
MegaMod Deco is included in the latest MM Compilations that are packaged as 3 pkm files.
Title: Re: Random images from Castle Rock maps
Post by: hopledor on November 17, 2018, 02:00:13 PM
@theonlywanderer in MegaMod deco pack the bumper is a ghost deco. It's with ghost choo choo wagons and engines.

(http://worldofbanished.com/gallery/10838_17_11_18_1_59_07.jpeg)
Title: Re: Random images from Castle Rock maps
Post by: hopledor on November 17, 2018, 02:17:39 PM
And for a bumper from this toolbar

(http://worldofbanished.com/gallery/10838_17_11_18_8_58_16.jpeg)

the guy from the video was playing with both MegaMod 0.07 and MegaMod deco pack 0.07
Title: Re: Random images from Castle Rock maps
Post by: theonlywanderer on November 17, 2018, 04:44:50 PM
Just took a look and there isn't any ghosted choo choo icon.  It's only in the themed sets.    Wonder what happened.
Title: Re: Random images from Castle Rock maps
Post by: Gatherer on November 18, 2018, 03:39:36 AM
Year 58


Bryggen herbalist and market.

(https://i.ibb.co/McjFk0T/Castle-Rock-XIV-Year-58-046.jpg)


Oveview of the eastern section.
(https://i.ibb.co/B3Dzjb7/Castle-Rock-XIV-Year-58-047.jpg)


Small rowhouse village.
(https://i.ibb.co/kSNCc9P/Castle-Rock-XIV-Year-58-048.jpg)


Getting ready to start exporting logs.
(https://i.ibb.co/gSM5GMx/Castle-Rock-XIV-Year-58-049.jpg)



Awaiting sheep merchants to fill up the second pasture.
(https://i.ibb.co/C5vGxb5/Castle-Rock-XIV-Year-58-050.jpg%5B/img)





Bringing some colour to the south village. Need to figure out what to do with the shoreline at the church.
(https://i.ibb.co/RjbZyvV/Castle-Rock-XIV-Year-58-051.jpg)
Title: Re: Random images from Castle Rock maps
Post by: Gatherer on November 19, 2018, 08:23:10 AM
Year 62


Rowhouses are built. And a new cemetery added.

(https://i.ibb.co/1bS6Bd8/Castle-Rock-XIV-Year-62-052.jpg)
(https://i.ibb.co/1bS6Bd8/Castle-Rock-XIV-Year-62-052.jpg)

Larger deco ship in its dock.

(https://i.ibb.co/DKDmhxF/Castle-Rock-XIV-Year-62-053.jpg) (https://i.ibb.co/DKDmhxF/Castle-Rock-XIV-Year-62-053.jpg)


(https://i.ibb.co/YPFQTCx/Castle-Rock-XIV-Year-62-054.jpg)
(https://i.ibb.co/YPFQTCx/Castle-Rock-XIV-Year-62-054.jpg)


DS shore walkway at the colourful village is completed. Small fish smokery will provide extra food source.
(https://i.ibb.co/TwsJpcq/Castle-Rock-XIV-Year-62-055.jpg)
(https://i.ibb.co/TwsJpcq/Castle-Rock-XIV-Year-62-055.jpg)


Second sheep pasture is full.
(https://i.ibb.co/ZWv0bzM/Castle-Rock-XIV-Year-62-056.jpg) (https://i.ibb.co/ZWv0bzM/Castle-Rock-XIV-Year-62-056.jpg)
Title: Re: Random images from Castle Rock maps
Post by: Abandoned on November 19, 2018, 09:50:43 AM
 :)  Very nice looking dock area, the added splashes of color make this section of town look great.  :)
Title: Re: Random images from Castle Rock maps
Post by: theonlywanderer on November 19, 2018, 11:36:34 AM
Looks like a real bustling port you have going on for sure!
Title: Re: Random images from Castle Rock maps
Post by: Gatherer on November 21, 2018, 11:43:04 AM
Year 65


In my towns Bannies prefer mead so a DS mead brewer was added to the workforce. A spot was also found for a small jetty fisher.

(https://i.ibb.co/9tqzvTr/Castle-Rock-XIV-Year-65-057.jpg)


First floor houses are mostly done.
(https://i.ibb.co/fSy7rVR/Castle-Rock-XIV-Year-65-058.jpg)


Another RK greenhouse and a small pepper field.
(https://i.ibb.co/pQSVBXd/Castle-Rock-XIV-Year-65-059.jpg)
Title: Re: Random images from Castle Rock maps
Post by: Gatherer on November 23, 2018, 09:22:09 AM
Year 70


With the White House built some Bannies started to look down on mead and took to planting vineyards.
(https://i.ibb.co/1sR62Cf/Castle-Rock-XIV-Year-70-060.jpg)
(https://i.ibb.co/hZhcwy7/Castle-Rock-XIV-Year-70-061.jpg)
(https://i.ibb.co/RjSN9my/Castle-Rock-XIV-Year-70-062.jpg)
(https://i.ibb.co/V2dgsph/Castle-Rock-XIV-Year-70-063.jpg)


One disease outbreak in seven decades but we leave nothing to chance. Hospitals and plenty of herbs are always at hand.
(https://i.ibb.co/wB1K1vj/Castle-Rock-XIV-Year-70-064.jpg)


Collecting washed up logs from the creek.
(https://i.ibb.co/dGrT5wd/Castle-Rock-XIV-Year-70-065.jpg)


More honey equals more mead.
(https://i.ibb.co/V2sR3s0/Castle-Rock-XIV-Year-70-066.jpg)
Title: Re: Random images from Castle Rock maps
Post by: wiscoke on November 23, 2018, 09:48:01 AM
lovely screenshots. I wish @Discrepancy would make some brygen corner houses and maybe put some more windows on the side and the back. I just love those houses! ;)
Title: Re: Random images from Castle Rock maps
Post by: brads3 on November 23, 2018, 10:59:56 AM
what a nice mix of different modded buildings and pieces.
Title: Re: Random images from Castle Rock maps
Post by: RedKetchup on November 23, 2018, 11:09:09 AM
yup still looking good !
Title: Re: Random images from Castle Rock maps
Post by: Gatherer on November 24, 2018, 03:03:39 PM
Year 74


DS shore walkways at the church are completed.
(https://i.ibb.co/D7GnkxB/Castle-Rock-XIV-Year-74-067.jpg)

Can't get rid of fertilizer quick enough so two more RK greenhouses had to be built.
(https://i.ibb.co/YjjfZ1Y/Castle-Rock-XIV-Year-74-068.jpg)

RK smokery will process mutton into smoked meat which in turn will be used to make meals at the RK old pub. I also need to start placing gravel roads all along the railway.(https://i.ibb.co/bbSzYJr/Castle-Rock-XIV-Year-74-069.jpg)
Title: Re: Random images from Castle Rock maps
Post by: brads3 on November 24, 2018, 06:15:38 PM
good luck finding a balnace to the fertilizer. i had way too much on my last map,with just 2 pastures making it.
Title: Re: Random images from Castle Rock maps
Post by: RedKetchup on November 25, 2018, 01:06:51 AM
Quote from: brads3 on November 24, 2018, 06:15:38 PM
good luck finding a balnace to the fertilizer. i had way too much on my last map,with just 2 pastures making it.

they will be reduce.

but you know, pastures sometimes can be OP. compare the way to get leather from hunters... and how you get leather from a pasture....
Title: Re: Random images from Castle Rock maps
Post by: Gatherer on November 27, 2018, 03:03:07 PM
Year 81


I've started decorating this part of Bryggen village.
(https://i.ibb.co/D96djM0/Castle-Rock-XIV-Year-81-070.jpg)

Fodder farming and gravel roads all along the railway tracks.
(https://i.ibb.co/vwSvxB4/Castle-Rock-XIV-Year-81-071.jpg)


Lunch garden and playgroung for the corner first floor school.
(https://i.ibb.co/VTVK1ks/Castle-Rock-XIV-Year-81-072.jpg)


Kid's Mission church up-close.
(https://i.ibb.co/PhL51Gr/Castle-Rock-XIV-Year-81-073.jpg)


Urban herb garden.
(https://i.ibb.co/4Nr8Zgh/Castle-Rock-XIV-Year-81-074.jpg)
(https://i.ibb.co/kJz7sGh/Castle-Rock-XIV-Year-81-075.jpg)

Gazebo from MegaMod Deco pack. I'd like to see more of these structures made.
(https://i.ibb.co/NLwzSrP/Castle-Rock-XIV-Year-81-076.jpg)


Roads between the top two houses on each side will be removed to create space for Mr. Red's cathedral and some cemeteries.
I also plan to replace the cropfields and orchard on the left with two more greenhouses and a few smaller apple orchards. This will give me extra space for a few more Bryggen houses.
(https://i.ibb.co/4S0Cyx8/Castle-Rock-XIV-Year-81-077.jpg)
Title: Re: Random images from Castle Rock maps
Post by: RedKetchup on November 27, 2018, 05:17:35 PM
a lot of final touch done !!
Title: Re: Random images from Castle Rock maps
Post by: angainor88 on November 29, 2018, 07:02:34 AM
Aaah it all looks so pretty!
Title: Re: Random images from Castle Rock maps
Post by: Gatherer on November 30, 2018, 12:45:06 AM
Year 86


The cathedral is too cheap to build imo.
(https://i.ibb.co/mzKZ830/Castle-Rock-XIV-Year-86-078.jpg)

Decorated market area.
(https://i.ibb.co/cQbPf5M/Castle-Rock-XIV-Year-86-079.jpg)


Main town so far.
(https://i.ibb.co/znQdrvw/Castle-Rock-XIV-Year-86-080.jpg) (http://shrani.si/f/2G/Nc/4lG4BicW/castle-rock-xiv-year-86-.jpg)
Title: Re: Random images from Castle Rock maps
Post by: RedKetchup on November 30, 2018, 10:27:42 AM
WOW !

Now i recognize @Gatherer !!!!


PS.: i decided to price down the cathedral. at begining is was a wonder, as a wonder, we needed to see it extremly rarely. now that time has passed, i thought i was better to see it more often, like everymap.... this is the reason behind it :)
Title: Re: Random images from Castle Rock maps
Post by: Gatherer on November 30, 2018, 03:08:11 PM
@RedKetchup Is it possible then to create a small override mod that would change only the number of required resources?
Title: Re: Random images from Castle Rock maps
Post by: Gatherer on December 03, 2018, 11:50:57 AM
Year 93


Bannies have replaced the fields with greenhouses while orchards have been resized and relocated. This allowed me to place some more Bryggen houses. Kid's houseboat was placed along the shore walkway. Another firewood production center was constructed north of the irrigation canal.
(https://i.ibb.co/B4vp9Lp/Castle-Rock-XIV-Year-93-081.jpg)
(https://i.ibb.co/nzZDTvH/Castle-Rock-XIV-Year-93-082.jpg)
(https://i.ibb.co/349GGNP/Castle-Rock-XIV-Year-93-083.jpg)


The two cemeteries at the cathedral have filled rather quickly. It appears the town will soon go into another downward spiral population wise.
(https://i.ibb.co/CWx5TvM/Castle-Rock-XIV-Year-93-084.jpg)

Late summer view of the White House. For the love of God and all that is holy in heaven!!! Whay won't the game allow me to make screenshots without lower UI bar!?!?!?!?!?!?!?!?(https://i.ibb.co/5j8q3Ld/Castle-Rock-XIV-Year-93-085.jpg)
Title: Re: Random images from Castle Rock maps
Post by: RedKetchup on December 03, 2018, 01:35:35 PM
i agree with you , the white house is heaven of meshes.
go in your option, and check the keybindings. you should be able to take sceenshots without UI!
they are not necessairly created in same screenshot folder as the steam screenshot folder. and they can be .BMP also (possible)

now you start to replace the crops by greenhouses ... how do you compare crops versus greenhouses ? what you can tell us about this subject ?
Title: Re: Random images from Castle Rock maps
Post by: Gatherer on December 04, 2018, 08:24:59 AM
Quote from: RedKetchup on December 03, 2018, 01:35:35 PM
go in your option, and check the keybindings. you should be able to take sceenshots without UI!
they are not necessairly created in same screenshot folder as the steam screenshot folder. and they can be .BMP also (possible)


I used to be able to have screens without UI bar. The last time it worked for me was in Castle Rock X town. I've tried rebinding keys many times since then and no cookie. :(
Title: Re: Random images from Castle Rock maps
Post by: Gatherer on December 04, 2018, 08:42:59 AM
Quote from: RedKetchup on December 03, 2018, 01:35:35 PM
now you start to replace the crops by greenhouses ... how do you compare crops versus greenhouses ? what you can tell us about this subject ?


I like how the greenhouses need a constant input of resources (water and fertilizer) to generate food. Without it I would find the food output numbers a bit overpowering. And a smaller size footprint for more food per tile is always welcome.


But the best part is that the botanists don't wander off after harvest, because there is no end to the harvesting. ;D  I can select multiple land clearing projects at once during late autumn or winter season and have no fear missing the planting of crops in spring as is often the case with ordinary farmers. I also use Kid's greenhouses that have a farmer profession assigned but since the work is never finished I never experience any food output loss with them either. If they never stop working they can never miss the planting. Win-win situation. 8)
Title: Re: Random images from Castle Rock maps
Post by: Gatherer on December 05, 2018, 08:53:37 AM
Year 98


Due to population drop I don't have to worry about producing or buying extra food and building more homes. So time is being spent decorating the colourful village. DS village barn and Necora's food cellars are also planned for construction on the empty spot next to the village school.
(https://i.ibb.co/zXN4SbM/Castle-Rock-XIV-Year-98-086.jpg)
(https://i.ibb.co/swrMtdn/Castle-Rock-XIV-Year-98-087.jpg)
(https://i.ibb.co/Zdy699t/Castle-Rock-XIV-Year-98-088.jpg)


Added some more greenery and a small baker behind the house at the centre of picture. And I still need to finish decorating the ground on either side of the irrigation canal.
(https://i.ibb.co/m8NG83b/Castle-Rock-XIV-Year-98-089.jpg)

I've decided I will end this map in the summer of 125. And will post screenshots taken using the zoom hack. I will post them in several parts with each part focusing on different area.
Title: Re: Random images from Castle Rock maps
Post by: RedKetchup on December 05, 2018, 12:19:31 PM
those colorful little houses are so cute!
wonderful town !
Title: Re: Random images from Castle Rock maps
Post by: Abandoned on December 05, 2018, 12:48:44 PM
 :) very pretty and colorful, so nice to see houses and gardens not covered in snow.  ;D
Title: Re: Random images from Castle Rock maps
Post by: Gatherer on December 07, 2018, 09:46:39 AM
Year 104


I had to close some mead brewers and food producers. Almost all available food storage was at its full capacity due to population decline. To pass time I finally decorated the irrigation canal.(https://i.ibb.co/hR1WYz4/Castle-Rock-XIV-Year-104-090.jpg)
(https://i.ibb.co/LhJbz7R/Castle-Rock-XIV-Year-104-091.jpg)


Additional storage.

(https://i.ibb.co/Q84sKyz/Castle-Rock-XIV-Year-104-092.jpg)
(https://i.ibb.co/fS3DNMT/Castle-Rock-XIV-Year-104-093.jpg)

Railway is being extended to the northern mountains where I will construct two deco tunnels.
(https://i.ibb.co/YBFn8fr/Castle-Rock-XIV-Year-104-094.jpg)
Title: Re: Random images from Castle Rock maps
Post by: RedKetchup on December 07, 2018, 01:19:09 PM
wooooo the last picture show a whole new zone to cover :)
Title: Re: Random images from Castle Rock maps
Post by: Gatherer on December 07, 2018, 03:36:45 PM
Yeah, that area has a lot of space left. Except for the railways it will be kept untouched though.
Title: Re: Random images from Castle Rock maps
Post by: Gatherer on December 09, 2018, 03:25:02 AM
Year 109


Area cleared for an extension of the colourful village. I will also construct another DS Jetty food trading post and a couple of Kid's houseboats.
(https://i.ibb.co/zrPfWVT/Castle-Rock-XIV-Year-109-095.jpg)
Title: Re: Random images from Castle Rock maps
Post by: Gatherer on December 09, 2018, 11:06:23 AM
Thanks! Not long now and I'll have to say goodbye to it. I don't want to expand it any further than this little extension here.

Next town will be smaller. Not a town really but smaller villages. With much less deco stuff.
Title: Re: Random images from Castle Rock maps
Post by: Gatherer on December 10, 2018, 01:53:08 AM
Year 112


Shore and jetty pieces are mostly completed. Still need to place two smaller jetty fishing spots.
(https://i.ibb.co/sKMXZtm/Castle-Rock-XIV-Year-112-096.jpg) (https://i.ibb.co/sKMXZtm/Castle-Rock-XIV-Year-112-096.jpg)

(https://i.ibb.co/KL9Kt4g/Castle-Rock-XIV-Year-112-097.jpg)
(https://i.ibb.co/KL9Kt4g/Castle-Rock-XIV-Year-112-097.jpg)

Since I've never ran it the Utility Export (tools, clothes,...) station has been demolished. More storage is needed for fruit imports.
(https://i.ibb.co/vPjmWB4/Castle-Rock-XIV-Year-112-098.jpg) (https://i.ibb.co/vPjmWB4/Castle-Rock-XIV-Year-112-098.jpg)




Trees, bushes and other green decorations are finally done in this area.
(https://i.ibb.co/vsnY6jS/Castle-Rock-XIV-Year-112-099.jpg) (https://i.ibb.co/vsnY6jS/Castle-Rock-XIV-Year-112-099.jpg)




DS Old Grammar School in the Bryggen village. If you look closely at the roof you will notice there are actually two schools partially overlapping each other. Their footprints include lots of road tiles that made it possible.
(https://i.ibb.co/3yh2hSC/Castle-Rock-XIV-Year-112-100.jpg) (https://i.ibb.co/3yh2hSC/Castle-Rock-XIV-Year-112-100.jpg)




Kid's town hall from his rowhouse mod.
(https://i.ibb.co/NTsWxsw/Castle-Rock-XIV-Year-112-101.jpg) (https://i.ibb.co/NTsWxsw/Castle-Rock-XIV-Year-112-101.jpg)

(https://i.ibb.co/X75w0Tq/Castle-Rock-XIV-Year-112-102.jpg) (https://i.ibb.co/X75w0Tq/Castle-Rock-XIV-Year-112-102.jpg)




Developed shoreline basking in summer sun.
(https://i.ibb.co/Vg6Xs1X/Castle-Rock-XIV-Year-112-103.jpg) (https://i.ibb.co/Vg6Xs1X/Castle-Rock-XIV-Year-112-103.jpg)
Title: Re: Random images from Castle Rock maps
Post by: Gatherer on December 12, 2018, 03:20:52 PM
Year 116


Two more houseboats and I'm done with building houses on this map.
(https://i.ibb.co/99CBpQw/Castle-Rock-XIV-Year-116-104.jpg)
(https://i.ibb.co/F4sxLDP/Castle-Rock-XIV-Year-116-105.jpg)
(https://i.ibb.co/pPYydFp/Castle-Rock-XIV-Year-116-106.jpg)
(https://i.ibb.co/6FjB3yh/Castle-Rock-XIV-Year-116-107.jpg)

I was running short on logs for export so more foresters were needed. And a little extra food never hurts.
(https://i.ibb.co/WxXsgKq/Castle-Rock-XIV-Year-116-108.jpg)


Small rowhouse village. Shore walkway on the left at the table will be redesigned to allow extra storage and a small jetty fisher.
(https://i.ibb.co/QjzqSG5/Castle-Rock-XIV-Year-116-109.jpg)
Title: Re: Random images from Castle Rock maps
Post by: Gatherer on December 15, 2018, 05:28:41 AM
Year 120


Small fishing pier at the rowhouse village.
(https://i.ibb.co/VmwkyxV/Castle-Rock-XIV-Year-120-110.jpg)

Two last houseboats and two small grape orchards complete the colourful village.
(https://i.ibb.co/bmDpWbF/Castle-Rock-XIV-Year-120-111.jpg)
(https://i.ibb.co/WsdyNdT/Castle-Rock-XIV-Year-120-112.jpg)

Another greenhouse has been constructed between the windmill and the water tower. This time from one of Kid's mods.
(https://i.ibb.co/qYDkV31/Castle-Rock-XIV-Year-120-113.jpg)


For some strange reason there just isn't enough fish lately. So yet another small fisher was added to the houseboat jetty.
(https://i.ibb.co/XCzHvM1/Castle-Rock-XIV-Year-120-114.jpg)
Title: Re: Random images from Castle Rock maps
Post by: Gatherer on December 17, 2018, 12:06:46 PM
Summer 125


Main Town - West
(https://i.ibb.co/0nrGZDb/Castle-Rock-XIV-Year-125-115.jpg)

Wood chopping contest.
(https://i.ibb.co/zbVpmm9/Castle-Rock-XIV-Year-125-116.jpg)




A quiet place.
(https://i.ibb.co/2dYpLr0/Castle-Rock-XIV-Year-125-117.jpg)
(https://i.ibb.co/P1JQ6zV/Castle-Rock-XIV-Year-125-118.jpg)
(https://i.ibb.co/18mtr1v/Castle-Rock-XIV-Year-125-119.jpg)
(https://i.ibb.co/kg50Wf5/Castle-Rock-XIV-Year-125-120.jpg)

Bees everywhere!!!
(https://i.ibb.co/0q37bbp/Castle-Rock-XIV-Year-125-121.jpg)
Title: Re: Random images from Castle Rock maps
Post by: Gatherer on December 17, 2018, 12:12:54 PM
Summer 125


Main Town - East
(https://i.ibb.co/CHX85Mg/Castle-Rock-XIV-Year-125-122.jpg)
(https://i.ibb.co/6wX25Cm/Castle-Rock-XIV-Year-125-123.jpg)
(https://i.ibb.co/56JrX9y/Castle-Rock-XIV-Year-125-124.jpg)
(https://i.ibb.co/T8V8zYy/Castle-Rock-XIV-Year-125-125.jpg)

Student lunch garden.
(https://i.ibb.co/cbNFPRx/Castle-Rock-XIV-Year-125-126.jpg)
Title: Re: Random images from Castle Rock maps
Post by: Gatherer on December 17, 2018, 12:19:04 PM
Summer 125


Main Town - North
(https://i.ibb.co/yP1DxYY/Castle-Rock-XIV-Year-125-127.jpg)


"He was this tall".
(https://i.ibb.co/dcHWbHx/Castle-Rock-XIV-Year-125-128.jpg)
(https://i.ibb.co/ThPCVFP/Castle-Rock-XIV-Year-125-129.jpg)
(https://i.ibb.co/9yrKK1q/Castle-Rock-XIV-Year-125-130.jpg)
(https://i.ibb.co/2tF6fpd/Castle-Rock-XIV-Year-125-131.jpg)
Title: Re: Random images from Castle Rock maps
Post by: RedKetchup on December 17, 2018, 02:29:15 PM
wow so beautiful !!!!!!
Title: Re: Random images from Castle Rock maps
Post by: Abandoned on December 17, 2018, 02:42:28 PM
Wonderful pictures  :)  The town and surround areas are just beautiful.
Title: Re: Random images from Castle Rock maps
Post by: Gatherer on December 18, 2018, 09:59:03 AM
Thank you both.

It's a bit difficult taking such close screens next to taller structures as there is always some wall in the way or it disappears completely and you end up inside an empty house.
Title: Re: Random images from Castle Rock maps
Post by: Gatherer on December 18, 2018, 10:10:12 AM
Summer 125


Fodder chain and pastures.
(https://i.ibb.co/cN6Rtm9/Castle-Rock-XIV-Year-125-132.jpg)
(https://i.ibb.co/s97HR2y/Castle-Rock-XIV-Year-125-133.jpg)
(https://i.ibb.co/P5qK3pk/Castle-Rock-XIV-Year-125-134.jpg)
(https://i.ibb.co/3SM4s7L/Castle-Rock-XIV-Year-125-135.jpg)


Wonder what he's thinking.
(https://i.ibb.co/ZGP9hJv/Castle-Rock-XIV-Year-125-136.jpg)

LOL :-[
(https://i.ibb.co/RYsMw2x/Castle-Rock-XIV-Year-125-137.jpg)
(https://i.ibb.co/pzcjMjP/Castle-Rock-XIV-Year-125-138.jpg)
(https://i.ibb.co/PrRd96s/Castle-Rock-XIV-Year-125-139.jpg)
Title: Re: Random images from Castle Rock maps
Post by: Gatherer on December 18, 2018, 12:13:49 PM
The Zoom Hack


https://www.tapatalk.com/groups/banishedpeople/the-zoom-hack-t209.html (https://www.tapatalk.com/groups/banishedpeople/the-zoom-hack-t209.html)
Title: Re: Random images from Castle Rock maps
Post by: Abandoned on December 19, 2018, 04:46:22 AM
Beautiful, even better  :)  I love those train tracks through the rural area and that shot inside the stable is fantastic. :)
Title: Re: Random images from Castle Rock maps
Post by: Gatherer on December 19, 2018, 09:17:30 AM
Summer 125


Bryggen village - West, pt. 1
(https://i.ibb.co/dPy5Rk4/Castle-Rock-XIV-Year-125-140.jpg)
(https://i.ibb.co/QCK9jkd/Castle-Rock-XIV-Year-125-141.jpg)
(https://i.ibb.co/6RZgyt1/Castle-Rock-XIV-Year-125-142.jpg)
(https://i.ibb.co/ZYjN2mV/Castle-Rock-XIV-Year-125-143.jpg)
(https://i.ibb.co/9hhwRSg/Castle-Rock-XIV-Year-125-144.jpg)
(https://i.ibb.co/DLRFYqG/Castle-Rock-XIV-Year-125-145.jpg)
(https://i.ibb.co/4YvpWww/Castle-Rock-XIV-Year-125-146.jpg)
(https://i.ibb.co/9YJjnMd/Castle-Rock-XIV-Year-125-147.jpg)
Title: Re: Random images from Castle Rock maps
Post by: Gatherer on December 19, 2018, 09:26:36 AM
Summer 125


Bryggen village - West, pt. 2
(https://i.ibb.co/fpt6Yfk/Castle-Rock-XIV-Year-125-148.jpg)
(https://i.ibb.co/BPWBtgc/Castle-Rock-XIV-Year-125-149.jpg)


Very nice detail on the doors.
(https://i.ibb.co/KWzP4TM/Castle-Rock-XIV-Year-125-150.jpg)

Inside a RK greenhouse.
(https://i.ibb.co/qYhZJJh/Castle-Rock-XIV-Year-125-151.jpg)
(https://i.ibb.co/YRHbqSs/Castle-Rock-XIV-Year-125-152.jpg)
(https://i.ibb.co/ngfvrhY/Castle-Rock-XIV-Year-125-153.jpg)
(https://i.ibb.co/r5b1DMP/Castle-Rock-XIV-Year-125-154.jpg)
(https://i.ibb.co/yFhKxwq/Castle-Rock-XIV-Year-125-155.jpg)
Title: Re: Random images from Castle Rock maps
Post by: Gatherer on December 19, 2018, 09:36:10 AM
Summer 125


Bryggen village - East
(https://i.ibb.co/6tYGX4j/Castle-Rock-XIV-Year-125-156.jpg)

As I was saying before (year 112), you can see on the school roof there are actually two buildings overlapping each other.
(https://i.ibb.co/RHzShBn/Castle-Rock-XIV-Year-125-157.jpg)
(https://i.ibb.co/pLR3ykP/Castle-Rock-XIV-Year-125-158.jpg)
(https://i.ibb.co/KV71CW3/Castle-Rock-XIV-Year-125-159.jpg)
(https://i.ibb.co/j5kRNFv/Castle-Rock-XIV-Year-125-160.jpg)
(https://i.ibb.co/1sK8P48/Castle-Rock-XIV-Year-125-161.jpg)
(https://i.ibb.co/k06QTj4/Castle-Rock-XIV-Year-125-162.jpg)
(https://i.ibb.co/T4xJ42X/Castle-Rock-XIV-Year-125-163.jpg)

Cultivated herbs.
(https://i.ibb.co/t3x14S3/Castle-Rock-XIV-Year-125-164.jpg)
Title: Re: Random images from Castle Rock maps
Post by: elemental on December 19, 2018, 01:27:14 PM
It always amazes me how different everything looks with zoomhack.  :)
Title: Re: Random images from Castle Rock maps
Post by: RedKetchup on December 19, 2018, 03:51:20 PM
always very very nice pictures :)
Title: Re: Random images from Castle Rock maps
Post by: Gatherer on December 20, 2018, 08:34:07 AM
Summer 125


Rowhouse village, railroad and deco docks, pt. 1
(https://i.ibb.co/vsxZ5rg/Castle-Rock-XIV-Year-125-165.jpg)
(https://i.ibb.co/rs6fZb2/Castle-Rock-XIV-Year-125-166.jpg)
(https://i.ibb.co/tHbVmdf/Castle-Rock-XIV-Year-125-167.jpg)
(https://i.ibb.co/095172B/Castle-Rock-XIV-Year-125-168.jpg)
Title: Re: Random images from Castle Rock maps
Post by: Gatherer on December 20, 2018, 08:40:42 AM
Summer 125


Rowhouse village, railroad and deco docks, pt. 2
(https://i.ibb.co/SXXQN8m/Castle-Rock-XIV-Year-125-169.jpg)
(https://i.ibb.co/kJmcMMX/Castle-Rock-XIV-Year-125-170.jpg)
(https://i.ibb.co/2tcK2LL/Castle-Rock-XIV-Year-125-171.jpg)
(https://i.ibb.co/JR66bVX/Castle-Rock-XIV-Year-125-172.jpg)

Really hope we get an age of sail mod someday. ;)
(https://i.ibb.co/bBdPntN/Castle-Rock-XIV-Year-125-173.jpg)
(https://i.ibb.co/gy0jkJ6/Castle-Rock-XIV-Year-125-174.jpg)
(https://i.ibb.co/xjXFXTR/Castle-Rock-XIV-Year-125-175.jpg)
(https://i.ibb.co/P134Gr0/Castle-Rock-XIV-Year-125-176.jpg)
Title: Re: Random images from Castle Rock maps
Post by: RedKetchup on December 20, 2018, 02:36:24 PM
this game really needs its own zoom ability, all the closeup captures are so nice.
Title: Re: Random images from Castle Rock maps
Post by: Gatherer on December 21, 2018, 07:38:57 AM
Yeah. Really wish Luke had more foresight when developing the game.
Title: Re: Random images from Castle Rock maps
Post by: Gatherer on December 21, 2018, 07:50:19 AM
Summer 125


Colourful village, pt. 1
(https://i.ibb.co/51F68z8/Castle-Rock-XIV-Year-125-177.jpg)
(https://i.ibb.co/grCCHbz/Castle-Rock-XIV-Year-125-178.jpg)


School's out for summer!
(https://i.ibb.co/rZhkKJp/Castle-Rock-XIV-Year-125-179.jpg)

MegaMod Deco Pack has one production building. A log/firewood collector.
(https://i.ibb.co/Gkn5dY0/Castle-Rock-XIV-Year-125-180.jpg)
(https://i.ibb.co/zbv2RYb/Castle-Rock-XIV-Year-125-181.jpg)


Look at that crate texture!!!
(https://i.ibb.co/8c8QCLg/Castle-Rock-XIV-Year-125-182.jpg)
Title: Re: Random images from Castle Rock maps
Post by: Gatherer on December 21, 2018, 07:55:28 AM
Summer 125


Colourful village, pt. 2
(https://i.ibb.co/mNZ5JW1/Castle-Rock-XIV-Year-125-183.jpg)
(https://i.ibb.co/Lt4ypWz/Castle-Rock-XIV-Year-125-184.jpg)
(https://i.ibb.co/Pc0yGqv/Castle-Rock-XIV-Year-125-185.jpg)
(https://i.ibb.co/BNhT8pk/Castle-Rock-XIV-Year-125-186.jpg)
(https://i.ibb.co/w4fLJTJ/Castle-Rock-XIV-Year-125-187.jpg)
Title: Re: Random images from Castle Rock maps
Post by: Gatherer on December 22, 2018, 04:00:54 AM
Summer 125


Southern village
(https://i.ibb.co/zhLbftn/Castle-Rock-XIV-Year-125-188.jpg)
(https://i.ibb.co/02HZZMk/Castle-Rock-XIV-Year-125-189.jpg)
(https://i.ibb.co/qgRnMDF/Castle-Rock-XIV-Year-125-190.jpg)
(https://i.ibb.co/pRPNB4N/Castle-Rock-XIV-Year-125-191.jpg)
(https://i.ibb.co/wcHP6rv/Castle-Rock-XIV-Year-125-192.jpg)
(https://i.ibb.co/GWbfrnL/Castle-Rock-XIV-Year-125-193.jpg)
(https://i.ibb.co/xX5ZLcW/Castle-Rock-XIV-Year-125-194.jpg)
(https://i.ibb.co/7bGVX7v/Castle-Rock-XIV-Year-125-195.jpg)
(https://i.ibb.co/9HG7TDc/Castle-Rock-XIV-Year-125-196.jpg)
Title: Re: Random images from Castle Rock maps
Post by: Gatherer on December 22, 2018, 04:05:47 AM
Summer 125


Extras
(https://i.ibb.co/Bf9sKdG/Castle-Rock-XIV-Year-125-197.jpg)
(https://i.ibb.co/jTqsB2w/Castle-Rock-XIV-Year-125-198.jpg)
(https://i.ibb.co/RcsMDsS/Castle-Rock-XIV-Year-125-199.jpg)

What merchants see coming to town.
(https://i.ibb.co/BBCxjNL/Castle-Rock-XIV-Year-125-200.jpg)



Thank you for your patience. I hope you enjoyed this journey.

Goodbye from Castle Rock XIV.
:)
Title: Re: Random images from Castle Rock maps
Post by: brads3 on December 22, 2018, 06:04:58 AM
we have.that is a lot of work and decorating.
Title: Re: Random images from Castle Rock maps
Post by: kid1293 on December 22, 2018, 06:12:01 AM
Sincerely thank you @Gatherer !
Title: Re: Random images from Castle Rock maps
Post by: Abandoned on December 22, 2018, 09:35:28 AM
 :) Enjoyed the journey very much, thank you  :)
Title: Re: Random images from Castle Rock maps
Post by: RedKetchup on December 22, 2018, 04:55:35 PM
i sincerly loved alot to see all those pictures !
you've made a wondeful town !
Title: Re: Random images from Castle Rock maps
Post by: Maldrick on December 22, 2018, 06:44:36 PM
Well done, @Gatherer !  Was fun to see where you went with this and your pics are amazing.
Title: Re: Random images from Castle Rock maps
Post by: Gatherer on December 23, 2018, 01:21:57 AM
Thanks guys and girls!

I've already chosen a map for the next game. Just need to finalize mod list and do some tests with the debug first to make sure there will be no blank icons.
Title: Re: Random images from Castle Rock maps
Post by: RedKetchup on December 23, 2018, 05:09:17 AM
Quote from: Gatherer on December 23, 2018, 01:21:57 AM
Thanks guys and girls!

I've already chosen a map for the next game. Just need to finalize mod list and do some tests with the debug first to make sure there will be no blank icons.


but why you dont wait RKEC 1.2 ??
Title: Re: Random images from Castle Rock maps
Post by: Gatherer on December 23, 2018, 06:19:47 AM
I'm going with RKEC Light for the next map. Saving on megabyte space and unneeded parts of the mod.

So far I have selected 114 mods.
Title: Re: Random images from Castle Rock maps
Post by: Gatherer on December 30, 2018, 01:23:32 PM
 :) Welcome to Castle Rock XV :)


Map seed: 380 618 249
Map size: Large
Terrain: Lakes (RK EC)
Starting seeds and livestock: cabbage, bean, cherry and bisons

I will not plant cherries. Once I have a TP built I will place an order for apple and pear seeds.

112 mods selected for this map. I have switched from RK EC Full to RK EC Light.

Mod load order:
mushroom
EBWFValueOverride
EBTombStoneOverride
Immortal Orchard Trees Override
banishedUImod
banishedUI
WheelbarrowBigger
MoreIron
MoreWood
MoreStone
tradecomplete
SeasonFX
limitResource
tighterroadsextended
betterFields
MaritimesPineSet
RKEditorChoiceEdition
KidOldTownPorts
KidWoodenFort
MaritimesDockSet
MaritimesSherbrooke
MDOldCourthouse
MiniBuildings
KidColonialResource
BetterStockPiles
DSJettyAndBridgePatchToV211
DSJettyAndBridge
DSNeubertSmithShop
DSThompsonTradeMerchants
DSLumberMill
DSSmallVillageProduction
DSSmallVillageServices
DSSmallVillageStorage
KidRowBusiness
DSGuildStorage
KidBakeryGarden
DSFulbertWrightSchool
DSTownHouses
DSStoneHovels
EBSmallStorage
EBSVStorage
GatherersWarehouseAndBarn
RKFirewoodStorage
BetterStockPileStorage
DSFruitVegBarn
KidCrates
KidStorageCarts
storageCart
MaritimesStorage
MicroForester
KidChopChop
ChoppingBlock
DSCrestBlacksmith
DSPickandHenBrewery
SmokingShed
WorkPlace
OvenHouse
Hunting
DSWagonVendor
DSFuelMarket
EBMarketSet
marketpuzzle
KidLogDepot
NordicWarehouse
DSFulbertWrightHousing
KidSwampHouses
SJGL_Stacked_Houses
KidHouseBoat
GHLightHouse
RedCottage
EBSVHouses4x4
EBSVHouses3x4
DSMarketHarboroughOldSchool
KidNativityChapel
VillageSchool
Infirmary
FenceLess
KidWashingMod
NMT30DecoCrop
KidDecoPlants
KidGhostFlowers
NewPump
EBDecoWalls
MegaModDecoPack
KidWWSidewalk
DecoSunflower
EBBridges
EBDecoration
EBIrrigationDecoAddon
NECEmptySquare
MaritimesDecorations
RKGardenWalls
EBRoads
EBDecoStatues
BirchBarkCanoe
DSRoads
smallwell
NomadSignComplete
MaritimesCoverings
EBSVHouseAddonSet
newuistatusbar
tombstone
CleanMeat
kayTweakMoreWorkers
vBetterRainSound
BobbiDoctorHouse
detachableMonkeyDisableFires
roadTest
LessFog
XP-HS-Training
Radius
TinySmoke
Title: Re: Random images from Castle Rock maps
Post by: Gatherer on December 30, 2018, 01:50:29 PM
Year 1


Overall plan is to create smaller connected villages and towns and to spread across the lake. NO BIG TOWN as in previous maps. Mr. Red's 3-story houses will not be used. Instead I will use Slink's wooden 3-story houses for some of the smaller worker's settlements.

Starting village. Yes, it's an easy start. :-[  Plenty of stone around but little iron ore. I guess I'll have to start mining earlier than normally.
(https://i.ibb.co/DrChbs1/Castle-Rock-XV-Year-1-001.jpg)

Across the stream to the south I will build mainly a log and lumber producing village using DS Fulbert housing and DS Timber Mill as the main mods here.
(https://i.ibb.co/fDGgFwR/Castle-Rock-XV-Year-1-002.jpg)

Northern area will be the location of a small food producing village primarily using Mr. Red's greenhouses. I will keep an eye on how much fertilizer the bisons produce to see if any fodder farms and stables are actually needed. A small TP from one of Kid's mods is also planned here.
(https://i.ibb.co/VSxJDH6/Castle-Rock-XV-Year-1-003.jpg)

I want to reach the land in the upper right corner of the picture and build DS Trade Merchants docks there. For this I will have to build two small islands plus some bridges from DS Dock Set. One island will also produce some foodstuffs. On the other I will only build Kid's lighthouse. These trade docks are a longterm goal. If I can reach the land to the east before year 30 I'll be very happy. ;D
(https://i.ibb.co/gThqJZw/Castle-Rock-XV-Year-1-004.jpg) (http://shrani.si/f/21/H0/4rdUrZen/castle-rock-xv-year-1-00.jpg)
Title: Re: Random images from Castle Rock maps
Post by: RedKetchup on December 30, 2018, 02:22:14 PM
gonna follow this too :)
Title: Re: Random images from Castle Rock maps
Post by: Gatherer on December 30, 2018, 04:07:54 PM
The more the merrier ;)
Title: Re: Random images from Castle Rock maps
Post by: Gatherer on December 30, 2018, 04:17:23 PM
Year 3


Restarted the map twice with school as the first building project. One child still became an adult before it was finished. Oh well. It's the usual start for me in all other aspects with lots of stockpiles everywhere and more planned. First forest cluster is producing and bannies are also doing some quick hunting near the lakeshore using Tom's hunting mod.
(https://i.ibb.co/10chVDc/Castle-Rock-XV-Year-3-005.jpg)
Title: Re: Random images from Castle Rock maps
Post by: RedKetchup on December 30, 2018, 06:58:04 PM
i noticed that the trees patterns are not exactly i cound to be in a map.... did you put pine set first ?
Title: Re: Random images from Castle Rock maps
Post by: Gatherer on December 31, 2018, 02:32:38 AM
Yes, Pine Set is above RK EC. Personal preference.
Title: Re: Random images from Castle Rock maps
Post by: Gatherer on December 31, 2018, 02:45:42 AM
Year 6


Bannies are slowly getting into glass making business. With the bridge over the main river we stake a claim to the land in the north. Now we turn attention to the south.(https://i.ibb.co/JdfD5tW/Castle-Rock-XV-Year-6-006.jpg)

Timber mill and forester stations have been built. Now it's time to start building a village here.
(https://i.ibb.co/xMX3F0w/Castle-Rock-XV-Year-6-007.jpg)
Title: Re: Random images from Castle Rock maps
Post by: Gatherer on January 01, 2019, 07:38:32 AM
Year 8


Four families have already settled in the new village. They're only producing logs at the moment. All the rest are either working at the market, school or as builders. Town hall will be moved a bit closer to the log depot.
(https://i.ibb.co/NN62XNd/Castle-Rock-XV-Year-8-008.jpg)
(https://i.ibb.co/yFSk8md/Castle-Rock-XV-Year-8-009.jpg)


20 bisons produce 320-340 fertilizer per annum. So far bannies have collected ~2600 buckets of the smelly substance.
(https://i.ibb.co/Tg3yttZ/Castle-Rock-XV-Year-8-010.jpg)
Title: Re: Random images from Castle Rock maps
Post by: RedKetchup on January 01, 2019, 08:05:26 AM
get your greenhouses up !!!!

;D
Title: Re: Random images from Castle Rock maps
Post by: Gatherer on January 01, 2019, 04:19:35 PM
Old McBannie had a farm...


(http://shrani.si/f/u/jG/2KvlMRYN/dcs1mlrmgy-7.png)


...and he was not happy!


;D
Title: Re: Random images from Castle Rock maps
Post by: Gatherer on January 01, 2019, 04:28:19 PM
Year 10


Fulbert village grows. As you can see there will be two curved rows of houses. Need to place a school in the second row too. I've also started to mine for iron ore to not have to worry about manual harvesting.
(https://i.ibb.co/vQ27cSz/Castle-Rock-XV-Year-10-011.jpg)
(https://i.ibb.co/Hxkx561/Castle-Rock-XV-Year-10-012.jpg)
(https://i.ibb.co/S7WrWnn/Castle-Rock-XV-Year-10-013.jpg)
Title: Re: Images from Castle Rock maps
Post by: Gatherer on January 02, 2019, 02:24:44 PM
Year 13


Got some terraforming done on the shore to build the first trading post.

(https://i.ibb.co/QY5fzzm/Castle-Rock-XV-Year-13-014.jpg)


A couple more houses and a school. Also a herb garden and a small field so it doesn't look so barren between the houses.

(https://i.ibb.co/tZZSgST/Castle-Rock-XV-Year-13-015.jpg)


Mini forester will be removed. Future site of brick chain and Slink's stacked houses. Gonna need a woodcutter and a farm stand too.
(https://i.ibb.co/CPSCY8T/Castle-Rock-XV-Year-13-016.jpg)
Title: Re: Images from Castle Rock maps
Post by: Gatherer on January 03, 2019, 02:08:08 AM
Year 15


The two houses at bottom right were placed too close. I'll have to rebuild one. Deco stuff such as trees, bushes,... will have to wait for now.
(https://i.ibb.co/v1jYqFj/Castle-Rock-XV-Year-15-017.jpg)


Brick and glass chain and the beginnings of a worker's settlement using stacked housing.
Thanks to @Discrepancy and dilligent builders we now have an amazing new barn to store food, tools, clothes, textiles and herbs.
(https://i.ibb.co/wMJfrJ7/Castle-Rock-XV-Year-15-018.jpg)
(https://i.ibb.co/L11nS9k/Castle-Rock-XV-Year-15-019.jpg)
(https://i.ibb.co/NrJBGPR/Castle-Rock-XV-Year-15-020.jpg)
Title: Re: Images from Castle Rock maps
Post by: Abandoned on January 03, 2019, 07:14:54 AM
 :) That new DS barn is a good sized storage unit.  It looks nice in that setting.  It is always a better perspective of a building when you see it on the map with other building.  :)
Title: Re: Images from Castle Rock maps
Post by: Gatherer on January 03, 2019, 02:00:49 PM
It's really imposing that's for sure.
Title: Re: Images from Castle Rock maps
Post by: Gatherer on January 03, 2019, 02:06:14 PM
Year 16


DS truss bridge. First step towards the other side of the lake.
(https://i.ibb.co/5cM7fbz/Castle-Rock-XV-Year-16-021.jpg)
Title: Re: Images from Castle Rock maps
Post by: Gatherer on January 04, 2019, 02:26:57 PM
Year 20

Trying out DS Storage Guild building. I'll only be buying stored wheat when available without special orders.
(https://i.ibb.co/F4rd7vB/Castle-Rock-XV-Year-20-022.jpg%5B/img)]
Worker's settlement. Five stacks of these houses will be built here eventually, supplying the workforce for brick and glass chain.
(https://i.ibb.co/pzTrrDJ/Castle-Rock-XV-Year-20-023.jpg)
(https://i.ibb.co/tz2SdXf/Castle-Rock-XV-Year-20-024.jpg)

Northern village with the first greenhouse of three planned. Bisons and fishing dock will be moved here aswell.
(https://i.ibb.co/fthDq9K/Castle-Rock-XV-Year-20-025.jpg)


Rough shape but it will have to do.
(https://i.ibb.co/tCWcqG9/Castle-Rock-XV-Year-20-026.jpg)
Title: Re: Images from Castle Rock maps
Post by: Gatherer on January 05, 2019, 04:16:21 AM
Year 21


Bison herd has been moved across the river and a second RK greenhouse is up an running. I've decided against fodder farming on this map.
(https://i.ibb.co/y62HNmd/Castle-Rock-XV-Year-21-027.jpg)
Title: Re: Images from Castle Rock maps
Post by: RedKetchup on January 05, 2019, 07:26:49 AM
how you like it ?
Title: Re: Images from Castle Rock maps
Post by: Gatherer on January 05, 2019, 07:31:48 AM
A herd of 20 bisons can easily produce more than enough fertilizer for two greenhouses. I'll see what happens when I add another one. But this is v1.1. Perhaps you've changed the numbers for v1.2.
Title: Re: Images from Castle Rock maps
Post by: Gatherer on January 05, 2019, 11:56:30 AM
Year 23


Kid's small trading post exports a nice variety of goods.
(https://i.ibb.co/BTNN4Bm/Castle-Rock-XV-Year-23-028.jpg)

Bannies want their honey and mead.
(https://i.ibb.co/hLgFCxS/Castle-Rock-XV-Year-23-029.jpg)


A little more progress on the lake.
(https://i.ibb.co/Gx8dGyy/Castle-Rock-XV-Year-23-030.jpg)
Title: Re: Images from Castle Rock maps
Post by: brads3 on January 05, 2019, 12:37:21 PM
is this a record for the longest bridge?
Title: Re: Images from Castle Rock maps
Post by: Gatherer on January 05, 2019, 03:17:21 PM
Nah, it's three bridges :D  Bannies will waste a lot of time traveling from one side to the other though. At least they'll be able to warm up at the lighthouse and on the larger island along the way during winter time.
Title: Re: Images from Castle Rock maps
Post by: Gatherer on January 06, 2019, 03:01:45 AM
Year 25


Bannies have removed the old pasture. A new one will be built for sheep along with a church, cemetery and a small market. Had some firewood shortage but since I'm drowning in logs it was easy to solve.

(https://i.ibb.co/2S5NYxJ/Castle-Rock-XV-Year-25-031.jpg)

Some modifications in the workers settlement. Even with the new fence and using Necora's impassable empty tiles bannies still climb the mountain.
(https://i.ibb.co/dtSkmvw/Castle-Rock-XV-Year-25-032.jpg)


No new work was done here in the last two years but the view is better in sunny weather.
(https://i.ibb.co/db7gq6g/Castle-Rock-XV-Year-25-033.jpg)
Title: Re: Images from Castle Rock maps
Post by: Gatherer on January 06, 2019, 12:07:01 PM
Year 27


Necora's boarding house from the Pine Set. Green and grey colours work very well together.

(https://i.ibb.co/zG7wyWb/Castle-Rock-XV-Year-27-034.jpg)

The first island. DS Jetty greenhouse produces cabbage. Lots of little storage here. This is primarily a transit station for bannies when travelling across the bridges. They stop here for food and warmth during winter.

(https://i.ibb.co/k6bgvcz/Castle-Rock-XV-Year-27-035.jpg)
(https://i.ibb.co/4SsPBt5/Castle-Rock-XV-Year-27-036.jpg)
(https://i.ibb.co/NWpK8gs/Castle-Rock-XV-Year-27-037.jpg)

Kid's lighthouse will guide the ships sailing on the lake.
(https://i.ibb.co/LzSwsSm/Castle-Rock-XV-Year-27-038.jpg)


Mr. Red's replacement for the vanilla chapel from his RK Editor Choice mod. A cemetery is planned to be built next to it.
(https://i.ibb.co/y88hnyB/Castle-Rock-XV-Year-27-039.jpg)
(https://i.ibb.co/ZcwfV8g/Castle-Rock-XV-Year-27-040.jpg)
Title: Re: Images from Castle Rock maps
Post by: Gatherer on January 07, 2019, 03:31:20 AM
Year 29


I'm almost at 200 bannies. To meet rising food demands two of Kid's greenhouses will provide turnips. First sheep were bought and have settled in the rebuilt pasture. I've calculated the size to hold exactly 20 sheep.

(https://i.ibb.co/GCvMyf8/Castle-Rock-XV-Year-29-041.jpg)

With raising the lake floor we officially reach the other shore. Warehouse was built to store construction materials for the new docks and food to quickly flood the markets after they are built

(https://i.ibb.co/cDwSWNm/Castle-Rock-XV-Year-29-042.jpg)
(https://i.ibb.co/TPMzM6L/Castle-Rock-XV-Year-29-043.jpg)
Title: Re: Images from Castle Rock maps
Post by: Gatherer on January 07, 2019, 10:44:33 AM
Year 31


3 TPs are done but not yet operational. I need to get some housing up first. And those bisons have to be "taken care of" as well.

(https://i.ibb.co/ScmjBgF/Castle-Rock-XV-Year-31-044.jpg)
(https://i.ibb.co/TvhBrtg/Castle-Rock-XV-Year-31-045.jpg)


I've finally found time to do some decorating in the Fulbert village.
(https://i.ibb.co/Lv3PtkB/Castle-Rock-XV-Year-31-046.jpg)



Last stacked houses are complete in the workers settlement. A couple of these stacks will also be used in the dock town.
(https://i.ibb.co/jVBmtTx/Castle-Rock-XV-Year-31-047.jpg)
Title: Re: Images from Castle Rock maps
Post by: Gatherer on January 08, 2019, 02:31:35 AM
Year 33


With high food reserves bannies can turn all their attention to construction for the next couple of years. Truss bridge will connect the docks with another small island that will be raised from the lake floor. Kid's riverboat market will provide goods for this part of the dock town. Travel time for builders was shortened somewhat by erecting four jetty houses but demands for workers are still higher than the local workforce can provide.
(https://i.ibb.co/2Ss4qSV/Castle-Rock-XV-Year-33-048.jpg)
Title: Re: Images from Castle Rock maps
Post by: Gatherer on January 08, 2019, 03:07:50 PM
Year 34


Merchants have spread the word of our big lighthouse that guides ships safely on our lake and now big sail ships are frequent visitors.

(https://i.ibb.co/t34WC42/Castle-Rock-XV-Year-34-049.jpg)

This little island is now complete.
(https://i.ibb.co/qFSLJs6/Castle-Rock-XV-Year-34-050.jpg)
(https://i.ibb.co/jwk2ytg/Castle-Rock-XV-Year-34-051.jpg)
Title: Re: Images from Castle Rock maps
Post by: Abandoned on January 08, 2019, 08:58:12 PM
 :)  The big ships really look good on the big lake and the little island looks nice with the few trees added.
Title: Re: Images from Castle Rock maps
Post by: Gatherer on January 09, 2019, 02:32:57 AM
Unfortunately we only have the flatten terrain tool to raise ground and it leaves an ugly and tall shoreline. And the raised lake floor has a brown texture. So we are forced to cover all that up with shore walkways, quays, jetty structures and lots of deco stuff. I'd be willing to pay good money for a map editor that would allow creation of natural looking islands.
Title: Re: Images from Castle Rock maps
Post by: Abandoned on January 09, 2019, 06:13:47 AM
Yes, that would be nice to have islands or even just one big map-size island.  :)  I have not done any experimenting with terrain tool.  I only used it twice when building RK canal.  I see that raised area, your arrangement of the jetty and dock pieces make it look quite natural.  I wonder if deco tile pieces could be made to match the grass texture, maybe that would help.  :)
Title: Re: Images from Castle Rock maps
Post by: brads3 on January 09, 2019, 07:18:02 AM
there are some roads that work. might not match the terrain perfectly.a verdant road is close. they can not be built on.the 1 that will let you build is a decorative square but then you will have to paint the ground 1 tile at a time. to raise the terrain and give a sloped look there is NECORA's riffle
mod.takes some practice to get used to it. it also is 1 tile at a time thou. very tedious project. the roads do work to fill in after you built ,but then no trees or plants will grow back.

the decorative tiles come with the CC.i use the grassy road mod for a verdant grass.
Title: Re: Images from Castle Rock maps
Post by: Gatherer on January 09, 2019, 03:21:21 PM
Year 36


Hospital was needed on this side of the lake and it was decided to place it near water. Bannies believe that fresh air coming from the lake will help alleviate suffering of those that fall ill.

[img]https://i.ibb.co/z7QSCX0/Castle-Rock-XV-Year-36-052.jpg[/img]


Work continues on the docks. One small note to @Discrepancy : Is it possible to add a ghosted 1x1 dock piece at ground level without road tile footprint in a future update if and when that happens? I don't mind if it comes with a small cost of stone.

(https://i.ibb.co/qNkF2S4/Castle-Rock-XV-Year-36-053.jpg)
(https://i.ibb.co/qNkF2S4/Castle-Rock-XV-Year-36-053.jpg)


Here you can see the rough shape of what I'm trying to achieve. A canal between the extended shore and the island.
(https://i.ibb.co/094Lrhs/Castle-Rock-XV-Year-36-054.jpg)
(https://i.ibb.co/094Lrhs/Castle-Rock-XV-Year-36-054.jpg)


I'm still using iron tools for now. Two workers produce enough to keep the tool count at ~800. I do want to make steel tools but for now there's no real need

(https://i.ibb.co/kGct503/Castle-Rock-XV-Year-36-055.jpg) (https://i.ibb.co/kGct503/Castle-Rock-XV-Year-36-055.jpg)
Title: Re: Images from Castle Rock maps
Post by: Gatherer on January 10, 2019, 02:53:49 PM
Year 39


Despite heavy traffic on the lake there have been no collisions yet.
(https://i.ibb.co/f2JgQPr/Castle-Rock-XV-Year-39-056.jpg)

Fruit, veg & grain TP and a smaller Protein TP. Wild animals are getting too curious for their own good again. Luckily there's a meat locker between the Protein TP and the bridge.
(https://i.ibb.co/8zYDHvq/Castle-Rock-XV-Year-39-057.jpg)

Fenced livestock TP on the left and its upgraded version (with barrels and carts) on the right which acts as storage.
(https://i.ibb.co/t25tP4M/Castle-Rock-XV-Year-39-058.jpg)

Dock town island is slowly growing. Several boat houses will be constructed on either side of the walkway leading to the truss bridge.
(https://i.ibb.co/SvpwY2z/Castle-Rock-XV-Year-39-059.jpg)

Closeup on the dock town at roughly 50% built stage.
(https://i.ibb.co/6DTPM9g/Castle-Rock-XV-Year-39-060.jpg)
Title: Re: Images from Castle Rock maps
Post by: brads3 on January 10, 2019, 05:10:12 PM
i tried to get you some pics of the riffle mod. found an odd quirk with the nordic landscape mod. it turns the rocks under the water to lush grass when terraformed.kinda hard to see things with this grass and not the rocky dirt terrain.
   
      the riffle mod has a 25,50,and 75% of a 1 tile drop. plus they are sloped not an abrupt, harsh change. it isn't draggable like the old terrafoprm mod though. it has water tiles but they don't match the lakes or river textures.plus it has mist decorations for around mill wheels. does give you some more options for your dock towns and the side banks for the islands.

http://worldofbanished.com/index.php?action=downloads;sa=view;down=292
Title: Re: Images from Castle Rock maps
Post by: Gatherer on January 11, 2019, 02:39:13 AM
That looks really nice. The slopes can be covered with jetties and dock houses here and there but we would need some deco trees and bushes at lower height. I just might give the riffle mod a try in one of my future games.

Does the Nordic Landscape mod work ok with the Pine Set? I'd like to keep the trees from the latter.
Title: Re: Images from Castle Rock maps
Post by: Gatherer on January 11, 2019, 02:55:29 AM
Year 42

EB's market stalls fit really well with the dock textures.

(https://i.ibb.co/J2pn9YX/Castle-Rock-XV-Year-42-061.jpg)

Small pasture awaiting sheep. It was painted with ghosted deco tiles from the MegaMod Deco Pack.
Two small notes to @kid1293 : I'm still using the old version of Workplace Mod with the deco fences. Any chance they could be fixed to not raise ground? The same with the pieces from the Washing Mod.

(https://i.ibb.co/rv97YQ3/Castle-Rock-XV-Year-42-062.jpg)

Lots of flowers and bushes for the bees to collect pollen and nectar.

(https://i.ibb.co/VBgM8kc/Castle-Rock-XV-Year-42-063.jpg)
Title: Re: Images from Castle Rock maps
Post by: kid1293 on January 11, 2019, 04:23:02 AM
Fixed in Workplace 2.01 and Workplace Village 1.11.

Why don't you use Washing Mod Ghosted?
Title: Re: Images from Castle Rock maps
Post by: brads3 on January 11, 2019, 06:53:36 AM
in those pics i did ast night,i think i sloped it a 25,50,and a 75.with the riffle and the CC,you have options that woud sti slope but use less tiles.it also will give you a tool to make curved banks. where is EB? maybe he can whip up soe deco road tiles that would work at the -1 or -haf tile depth. then you could have grass or rocks or sand etc.EB has some beach deco pieces already set lower than vanilla.

       the nordic mod i have only done some quick tests so far. with the RK,the pastures turnedx into a flourescent green square with no grass texture. to solve that i put the nordic below the RK,which would be below the pine mod. far as i know everything worked as far as trees and RED's animals. it does give you a northern cimate still. the nordic mod grass brightens the RK terrain.REDs terrain loads and the game uses the nordic grass to fill in dirt patches.i did like what i saw before yesterday.  did not expect it to change the terrain on terraforming.

       i really like the mod manager. when i find glitches or odd mod conflicts, the mod manager lets you change the mods now.granted i wil have to test the changes later but the game is set.RED has done so many changes that i'll be testing for months to set mods up again.
Title: Re: Images from Castle Rock maps
Post by: Gatherer on January 11, 2019, 02:56:18 PM
Quote from: kid1293 on January 11, 2019, 04:23:02 AM
Why don't you use Washing Mod Ghosted?


I am. ;)
Title: Re: Images from Castle Rock maps
Post by: kid1293 on January 11, 2019, 03:05:03 PM
Do the ghosted stuff level the ground?  ???
Title: Re: Images from Castle Rock maps
Post by: Gatherer on January 11, 2019, 03:17:48 PM
Year 44


Not much has been happening here lately. It's more of a reminder to not forget about this village.

(https://i.ibb.co/zZ942d3/Castle-Rock-XV-Year-44-064.jpg)


More terraforming in the dock town and now we have an anchorage for larger ships.

(https://i.ibb.co/wsbxn1B/Castle-Rock-XV-Year-44-065.jpg)
(https://i.ibb.co/47NrLqB/Castle-Rock-XV-Year-44-066.jpg)


It turned out ok so far but it's still far from finished.
(https://i.ibb.co/8zQ5MmL/Castle-Rock-XV-Year-44-067.jpg)
Title: Re: Images from Castle Rock maps
Post by: Gatherer on January 11, 2019, 03:30:13 PM
Quote from: kid1293 on January 11, 2019, 03:05:03 PM
Do the ghosted stuff level the ground?  ???

Not just the washing mod pieces. Coverings as well. I think these come with Colonial Resource mod.
Title: Re: Images from Castle Rock maps
Post by: Discrepancy on January 11, 2019, 04:55:10 PM
that is unusual for a ghosted piece. what is the code used for your pieces @kid1293 ?

@Gatherer , does this happen with any other ghosted deco? I've never seen it happen with mine.
Title: Re: Images from Castle Rock maps
Post by: kid1293 on January 11, 2019, 10:50:34 PM
I had left a

   bool _flattenGround = true;

in there from some earlier version. An oversight from me.

A ghosted piece actually has a 0,0 point as reference. That's the peak
you see in Gatherer's picture. I will be more careful.

The coverings are also from WorkPlace Village mod. I have updated yet again!  ;)
Title: Re: Images from Castle Rock maps
Post by: Gatherer on January 12, 2019, 02:59:12 AM
Year 47


No merchant was accepting lumber, herbs and bricks at retextured vanilla TP. So it has been replaced with two from DS Trade Merchants mod.
(https://i.ibb.co/phSwZ1b/Castle-Rock-XV-Year-47-068.jpg)


There are still many closed or paused icons hovering over buildings. Still not enough people living on this side of the lake to fill all the jobs needed.
Decision was made to build another DS Fulbert village inland to provide builders needed to complete the docks.
(https://i.ibb.co/8XYkrYZ/Castle-Rock-XV-Year-47-069.jpg)
(https://i.ibb.co/8mP3nGX/Castle-Rock-XV-Year-47-070.jpg)
Title: Re: Images from Castle Rock maps
Post by: Tom Sawyer on January 12, 2019, 03:11:10 AM
flattenGround = true is the default. So even without it, a ghosted item creates such peaks in water or holes in mountains. Some time ago I had to fix my flag poles and benches and had to add an explicit "bool _flattenGround = false" @Discrepancy.
Title: Re: Images from Castle Rock maps
Post by: Gatherer on January 12, 2019, 03:30:00 AM
It also happens with some pieces from @embx61  and @RedKetchup

(http://shrani.si/f/43/eg/4pyjRPbA/eb-ghosted-stuff-01.jpg) (http://shrani.si/f/43/eg/4pyjRPbA/eb-ghosted-stuff-01.jpg)

(http://shrani.si/f/3u/9p/3qn3DoDE/rk-ghosted-stuff-01.jpg) (http://shrani.si/f/3u/9p/3qn3DoDE/rk-ghosted-stuff-01.jpg)

But of course these don't naturally belong on the dock jetties anyway.
Title: Re: Images from Castle Rock maps
Post by: Gatherer on January 12, 2019, 01:51:26 PM
Year 49


@Discrepancy @elemental and others who might have followed the discussion in the DS Trade Merchants topic. I think I might have another explanation to disappearing sheep event because it happened again in year 48 and I had to buy additional animals. The pasture can only hold five sheep maximum. Which means there is very little chance for an offspring before one of the older sheep dies. Over time this probably leads to an extinction level event on this pasture. The pasture is just too small and there's no going back anymore. :-[  I will keep it and buy extra sheep when needed.

(https://i.ibb.co/K9W738j/Castle-Rock-XV-Year-49-071.jpg)


Kid's beekeper from Workplace Mod. Planters for the flowers are from MegaMod Deco Pack.
(https://i.ibb.co/WFSyJX4/Castle-Rock-XV-Year-49-072.jpg)



The beginings of the second DS Fulbert village. There will be two rows of housing again but with a bigger church than before and no school. Students will have to visit the one on dock town island. There's also a doctor's house from DS Bryggen mod. I went full overboard with deco here.
(https://i.ibb.co/PwQsdpm/Castle-Rock-XV-Year-49-073.jpg)
(https://i.ibb.co/G2qCBW3/Castle-Rock-XV-Year-49-074.jpg)


Closeup on the eastern part of dock town. Bannies will build several jetty houses here and perhaps some house boats.
(https://i.ibb.co/Z1WGMtN/Castle-Rock-XV-Year-49-075.jpg)


Two deco ships are planned to be placed in this anchorage.

(https://i.ibb.co/n1b9RJN/Castle-Rock-XV-Year-49-076.jpg)
(https://i.ibb.co/Fm9LwFW/Castle-Rock-XV-Year-49-077.jpg)


Cabbage field next to the DS Crest Blacksmith, last seen in year 36, has been replaced with Kid's greenhouse producing peas and a pear orchard.
And lots of deco grass and bushes have been planted as well.
(https://i.ibb.co/729Q9F7/Castle-Rock-XV-Year-49-078.jpg)
Title: Re: Images from Castle Rock maps
Post by: Gatherer on January 13, 2019, 03:31:41 AM
Year 54


Peaceful little village.
(https://i.ibb.co/7Ys2Nd1/Castle-Rock-XV-Year-54-079.jpg)


More cheap housing on the docks. Necora's lumber cutter will provide additional lumber for proper dock houses and later for trading.
(https://i.ibb.co/WGGN3QJ/Castle-Rock-XV-Year-54-080.jpg)


Middle jetty dock will extend further out to include a small fisher. On the right I will build four jetty houses.
(https://i.ibb.co/TKLKyxz/Castle-Rock-XV-Year-54-081.jpg)


At one point dock town school became full and I've found a student from this Fulbert village on the other side of the lake. To prevent this from happening in the future I am forced to have a school here.(https://i.ibb.co/fnKyRPz/Castle-Rock-XV-Year-54-082.jpg)
Title: Re: Images from Castle Rock maps
Post by: RedKetchup on January 13, 2019, 03:54:44 AM
a nice place to live :)
Title: Re: Images from Castle Rock maps
Post by: Gatherer on January 13, 2019, 05:25:14 AM
@1 It wasn't easy. Houses need to be just the right distance from each other to get the proper curvature on the whole. I suspect even more trouble when adding the second row as I will have to keep roughly the same distance between both rows. And I still need to build a market area somewhere in between. Fun times ahead. ;D
Title: Re: Images from Castle Rock maps
Post by: Gatherer on January 14, 2019, 09:47:36 AM
Year 59


The church is big but it matches house textures so we keep it. Bakery hase been moved closer to the shore and the windmill will be included at the end of the second row of houses.

(https://i.ibb.co/rMrRDKQ/Castle-Rock-XV-Year-59-083.jpg)


The most sensible location for the market area is in front of the church. Bannies want another market wagon and a second well.
(https://i.ibb.co/Zdxpv04/Castle-Rock-XV-Year-59-084.jpg)


This shoreline was left unattended for far too long. Looks better now.
(https://i.ibb.co/VqjR33W/Castle-Rock-XV-Year-59-085.jpg)


I export a lot of logs.
(https://i.ibb.co/BLr7Pc0/Castle-Rock-XV-Year-59-086.jpg)




I'm quite satisfied how things turned out so far.
(https://i.ibb.co/J3vBTfH/Castle-Rock-XV-Year-59-087.jpg)
Title: Re: Images from Castle Rock maps
Post by: Abandoned on January 14, 2019, 12:25:40 PM
So far, so good  :)
Title: Re: Images from Castle Rock maps
Post by: Gatherer on January 17, 2019, 09:03:45 AM

Year 63


We were running short on wool so we purchased more sheep.
(https://i.ibb.co/S6Kzhjd/Castle-Rock-XV-Year-63-088.jpg)


Village market area.
(https://i.ibb.co/MsjMbcV/Castle-Rock-XV-Year-63-089.jpg)


To prevent our large surplus of raw fish going bad we build another smoking shed.
(https://i.ibb.co/NTHLvs0/Castle-Rock-XV-Year-63-090.jpg)


Sheep from the small island pasture were relocated to the newest village for now.
Their number needs to be boosted in one place and fast.
(https://i.ibb.co/Lt9R9LD/Castle-Rock-XV-Year-63-091.jpg)


More deco in the original Fulbert village.
(https://i.ibb.co/Y7nJTHP/Castle-Rock-XV-Year-63-092.jpg)


Beginnings of a mining village. I've started with Bryggen buildings but they will be removed.
All bannies here will live in Slink's stacked houses.
I also plan to demolish the wall and use Necora's empty tiles instead to prevent bannies from running amok.
(https://i.ibb.co/BLJXpmw/Castle-Rock-XV-Year-63-093.jpg)
Title: Re: Images from Castle Rock maps
Post by: Gatherer on January 20, 2019, 01:50:28 PM

Year 67


Market stalls are constructed but not yet fully operational. Bannies will start to dig for coal shortly and will finally begin to manufacture steel tools.
The inventory you see is not entirely accurate. Some of the resources are deposited at the warehouse and not available to traders.
(https://i.ibb.co/xHTFDQV/Castle-Rock-XV-Year-67-094.jpg)
(https://i.ibb.co/PghpxVt/Castle-Rock-XV-Year-67-095.jpg)


Kid's floating boarding house and inventory showing what Bannies store inside their homes.
(https://i.ibb.co/HTc2FHR/Castle-Rock-XV-Year-67-096.jpg)


View of the main trade canal.
(https://i.ibb.co/9rR577P/Castle-Rock-XV-Year-67-097.jpg)
Title: Re: Images from Castle Rock maps
Post by: Gatherer on January 22, 2019, 02:26:54 AM
Year 71


Besides smelting iron this village will also produce iron fittings.

(https://i.ibb.co/sWzy9g1/Castle-Rock-XV-Year-71-098.jpg)


Apart from minor tweaks if needed this village is complete.
(https://i.ibb.co/8sHwMxC/Castle-Rock-XV-Year-71-099.jpg)
(https://i.ibb.co/25KR305/Castle-Rock-XV-Year-71-100.jpg)
(https://i.ibb.co/sv19d5T/Castle-Rock-XV-Year-71-101.jpg)
(https://i.ibb.co/6gYnNQ7/Castle-Rock-XV-Year-71-102.jpg)


Construction of the newest drawbridge marks the start of another large project.

(https://i.ibb.co/8BfN9VZ/Castle-Rock-XV-Year-71-103.jpg)
(https://i.ibb.co/4FXFg5S/Castle-Rock-XV-Year-71-104.jpg)
Title: Re: Images from Castle Rock maps
Post by: kid1293 on January 22, 2019, 04:49:52 AM
Another bridge!  8)
Hehe, now we're going somewhere!  ;D

Nice as always. Your pictures are really 'Mood for a day'!
Title: Re: Images from Castle Rock maps
Post by: Gatherer on January 22, 2019, 02:56:59 PM
 :)

I want to see how far can I push without any more food producers.

Currently I'm exporting smoked fish, bison meat, mountain oysters, herbs, iron fittings, fishing gear, lumber, bricks, logs, glass and wagon parts.
Title: Re: Images from Castle Rock maps
Post by: Gatherer on January 24, 2019, 02:21:36 AM
Year 73


Bannies work hard. The second overseer lighthouse will help prevent accidents on this side of the big lake.
(https://i.ibb.co/4sH8CZz/Castle-Rock-XV-Year-73-105.jpg) (https://i.ibb.co/4sH8CZz/Castle-Rock-XV-Year-73-105.jpg)

(https://i.ibb.co/5BVVt74/Castle-Rock-XV-Year-73-106.jpg) (https://i.ibb.co/5BVVt74/Castle-Rock-XV-Year-73-106.jpg)
Title: Re: Images from Castle Rock maps
Post by: Gatherer on January 25, 2019, 03:20:53 AM
I wonder if underwater tunnels could be made to mimic those under mountains and hills?
Title: Re: Images from Castle Rock maps
Post by: Gatherer on January 25, 2019, 03:07:02 PM
Year 75


We plan to build four house boats along the lower jetties here after the vendors stock up the wagon.
(https://i.ibb.co/grRwWLF/Castle-Rock-XV-Year-75-107.jpg)


Bannies have constructed a small palisade wall with a door to the east. Mainly to protect themselves from wild beasts.
(https://i.ibb.co/x6ZSMMg/Castle-Rock-XV-Year-75-108.jpg)
(https://i.ibb.co/GchyTFJ/Castle-Rock-XV-Year-75-109.jpg)


Little dock housing units are being constructed here and there where space permits.
(https://i.ibb.co/5LhmHKn/Castle-Rock-XV-Year-75-110.jpg)


Just an eye candy shot.
(https://i.ibb.co/kK81g02/Castle-Rock-XV-Year-75-111.jpg)
Title: Re: Images from Castle Rock maps
Post by: elemental on January 25, 2019, 03:46:32 PM
Those trees you have added to the docks really makes a huge difference in how it looks. Great.  :)
Title: Re: Images from Castle Rock maps
Post by: Gatherer on January 26, 2019, 04:57:59 AM
They do liven up the place don't they?
Title: Re: Images from Castle Rock maps
Post by: brads3 on January 26, 2019, 11:14:41 AM
"The Zoom Hack


https://www.tapatalk.com/groups/banishedpeople/the-zoom-hack-t209.html"


does this have to be reset every time you play the game or will it lock for next time?
Title: Re: Images from Castle Rock maps
Post by: Gatherer on January 26, 2019, 11:59:41 AM
It has to be set every time you start the game.
Title: Re: Images from Castle Rock maps
Post by: elemental on January 26, 2019, 01:36:00 PM
Zoom hack is definitely worth trying at least once.
Title: Re: Images from Castle Rock maps
Post by: Gatherer on January 27, 2019, 07:12:56 AM

Year 80


Bannies did not trade last year. Production tab shows we need to import ~21500 (~29%) units of food per annum just to break even. Population is expected to increase as I have at least one more village planned. With the current meat exports (bison meat, smoked fish), herbs, mead, fur, logging and industrial output (logs, bricks, glass, iron fittings, fishing gear, wagon parts, timber) it won't be possible to cover food deficit much longer by imports alone.
(https://i.ibb.co/0mHvr6W/Castle-Rock-XV-Year-80-112.jpg)


In other news: The latest new village slowly grows. We'll probably do some fishing here and perhaps even some greenhouse farming to alleviate our food problems.
(https://i.ibb.co/7YC1rZN/Castle-Rock-XV-Year-80-113.jpg)
(https://i.ibb.co/4tJNJyK/Castle-Rock-XV-Year-80-114.jpg)
Title: Re: Images from Castle Rock maps
Post by: Gatherer on January 31, 2019, 09:16:18 AM
Year 84


Lots and lots of storage options.
(https://i.ibb.co/r6BZCZX/Castle-Rock-XV-Year-84-115.jpg)

(https://i.ibb.co/rvdGP6D/Castle-Rock-XV-Year-84-116.jpg)


Trading post no. 10. This time from the DS Jetty mod.
(https://i.ibb.co/W2NqKzb/Castle-Rock-XV-Year-84-117.jpg)


We're going to build more boat houses here.
(https://i.ibb.co/YDpvmn7/Castle-Rock-XV-Year-84-118.jpg)


Food situation is still causing concern. Kid's greenhouses will help with that.
(https://i.ibb.co/4NWFL2t/Castle-Rock-XV-Year-84-119.jpg)
Title: Re: Images from Castle Rock maps
Post by: kid1293 on January 31, 2019, 09:32:49 AM
Funny notion. I usually don't see snow in Banished. I mostly test to build a thing and then quit  ;D
Nice pictures. That island didn't look much at first but now... :)
Title: Re: Images from Castle Rock maps
Post by: Gatherer on February 02, 2019, 04:24:11 AM
Year 88


It was decided to expand further north.
(https://i.ibb.co/ZYrLhnP/Castle-Rock-XV-Year-88-120.jpg)


The island looked so small before construction began.
(https://i.ibb.co/8zz94x0/Castle-Rock-XV-Year-88-121.jpg)
(https://i.ibb.co/mbqqzW6/Castle-Rock-XV-Year-88-122.jpg)
(https://i.ibb.co/YW7WYwq/Castle-Rock-XV-Year-88-123.jpg)
Title: Re: Images from Castle Rock maps
Post by: Artfactial on February 02, 2019, 11:26:30 AM
Wow, incredibly detailed and beautiful city.:)

I don't use the MegaMod so had never seen the Narrow Row Houses. I downloaded the standalone version; is there a game-breaking reason you don't use it in this iteration of your city or just for aesthetic purposes?:)
I'm going to have a nice read through your development with my morning coffee, cheers!
Title: Re: Images from Castle Rock maps
Post by: Gatherer on February 02, 2019, 11:42:42 AM
I take it you mean Kid's rowhouses? It was a deliberate choice not to use them on this map, though I do have the mod enabled.

I only use MegaMod Deco Pack never the whole MegaMod. And I wish it was cut apart to even smaller Deco Packs. There's lots of stuff in there that I find no use for.
Title: Re: Images from Castle Rock maps
Post by: Artfactial on February 02, 2019, 12:12:42 PM
No actually, I meant the Narrow Row Houses by AzemOcram.:) The more modern ones.
Found a separate download of an older version in this thread, before it was merged into the MegaMod.
http://blackliquidsoftware.com/index.php?/topic/319-narrow-rowhouses-and-clocktowers/&
(http://blackliquidsoftware.com/index.php?/topic/319-narrow-rowhouses-and-clocktowers/&)
Yeah, I'm very tempted to add the MM Deco pack as well, but it is indeed enormous!
Title: Re: Images from Castle Rock maps
Post by: Gatherer on February 02, 2019, 02:04:56 PM
Oh, I see. Too modern looking for what I had in mind with this map. They are nice though.
Title: Re: Images from Castle Rock maps
Post by: Gatherer on February 04, 2019, 03:42:38 PM
Year 92


One iron ore quarry with maximum workforce is just not enough to keep up with demand.

(https://i.ibb.co/t472hyd/Castle-Rock-XV-Year-92-124.jpg)


Iron dependant industry and manufacture in the mining village. In other parts of the map there is another wagon workshop, two small workshops, and a blacksmith.
(https://i.ibb.co/dBHtGNK/Castle-Rock-XV-Year-92-125.jpg)


This stream is rich with fish.
(https://i.ibb.co/wrJ4XJt/Castle-Rock-XV-Year-92-126.jpg)
(http://shrani.si/f/3D/yX/Ocr6Np1/castle-rock-xv-year-92-1.jpg)

Our newest village. I'm thinking this one will be the last one. We're spread out pretty far apart and logistic is suffering.

(https://i.ibb.co/7WYcrQj/Castle-Rock-XV-Year-92-127.jpg)
(https://i.ibb.co/bWrvwqW/Castle-Rock-XV-Year-92-128.jpg)


Just a couple more houseboats.
(https://i.ibb.co/1X5sLmd/Castle-Rock-XV-Year-92-129.jpg)
Title: Re: Images from Castle Rock maps
Post by: Abandoned on February 06, 2019, 08:57:29 PM
 :) The new houseboats look really nice and I like the stream with the fishing bridge crossing to Slink's stacked houses by the hill side.  The islands are fantastic, very nice map  :)
Title: Re: Images from Castle Rock maps
Post by: Gatherer on February 17, 2019, 02:53:42 AM
Year 98


Mining town deco. I'm not planning anything new here.
(https://i.ibb.co/5jLwv2t/Castle-Rock-XV-Year-98-130.jpg)
(https://i.ibb.co/XyHsZfB/Castle-Rock-XV-Year-98-131.jpg)


Most of the houses in Sherbrooke village are finished. Lots of little storage will be placed here as we're overproducing food in this area.
(https://i.ibb.co/V39MdLQ/Castle-Rock-XV-Year-98-132.jpg)

P.S.: This map is reaching its end and will be stopped in year 110.
Title: Re: Images from Castle Rock maps
Post by: Nilla on February 17, 2019, 03:35:44 AM
As always, very nice.
Title: Re: Images from Castle Rock maps
Post by: Gatherer on February 19, 2019, 03:01:38 PM
Year 101


Fishing dock has been relocated yet again to make room for a few more houses. And the new location is even better than before.

(https://i.ibb.co/YZGXDxc/Castle-Rock-XV-Year-101-133.jpg)


Corner mini park for bannies to relax and gossip.

(https://i.ibb.co/GCptymP/Castle-Rock-XV-Year-101-134.jpg)
Title: Re: Images from Castle Rock maps
Post by: Gatherer on February 24, 2019, 03:00:46 PM
Year 104


The last section is mostly complete. One last house for this map is still paused near the water tower.
(https://i.ibb.co/Mc8PfG5/Castle-Rock-XV-Year-104-135.jpg)



Closeup on the market area. I've used Kid's Market Puzzle Mod stalls.
(https://i.ibb.co/SRJMZGR/Castle-Rock-XV-Year-104-136.jpg)
(https://i.ibb.co/k8B1qdw/Castle-Rock-XV-Year-104-137.jpg)



Sherbrooke village has been given a more greener appearance.
(https://i.ibb.co/zRXjtW9/Castle-Rock-XV-Year-104-138.jpg)
(https://i.ibb.co/sCgP6xM/Castle-Rock-XV-Year-104-139.jpg)
(https://i.ibb.co/fNjfGTR/Castle-Rock-XV-Year-104-140.jpg)
(https://i.ibb.co/dLgvB5g/Castle-Rock-XV-Year-104-141.jpg)
Title: Re: Images from Castle Rock maps
Post by: RedKetchup on February 24, 2019, 04:30:45 PM
looks nice and cosy :)
Title: Re: Images from Castle Rock maps
Post by: Nilla on February 25, 2019, 02:00:12 AM
It looks so nice! :)
Title: Re: Images from Castle Rock maps
Post by: g_BonE77 on October 07, 2019, 11:32:40 PM
hi @Gatherer ! Those are some nice views of Your city! Looks like You got an eye for aesthetics and details!

Looking at Your mod-list i saw a few unknown (to me) names and hoped You could tell me what those mods are and where to get them:
- cleanmeat
- kaytweakmoreworkers
- newuistatusbar
- EBWFValueOverride
- NewLimitVanillaTP
- limitResource

Thanks! I too usually run my games with a pretty big selection of mods so i am always eyeballing what others use ;)

Oh and by the way, could You make CCStacked available to me? It would fit my desert play through and its not available on the blackliquid forums website - and i dont feel like signing up there just to ask for that mod. Thanks!
Title: Re: Images from Castle Rock maps
Post by: Gatherer on October 08, 2019, 11:59:34 AM
@g_BonE77 I've sent you a pm.
Title: Re: Images from Castle Rock maps
Post by: Gatherer on April 16, 2020, 07:30:14 AM
:) Welcome to Castle Rock XVI :)

Map seed: 37381139
Map size: Large
Terrain: RKEC Lakes (No Dirt)
Starting seeds and livestock: barley, radish, apple, chestnut, leghorns

I will not plant barley, radish or chestnut.

133 mods selected for this map. I have put Pine Set above RKEC Full as a personal preference.

Mod load order:

mushroom
tombstone
JinxieCitizenOverrideFor1Three
EvenTighterRoads
EBWFValueOverride
EBTombStoneOverride
Immortal Orchard Trees Override
banishedUImod
banishedUI
WheelbarrowBigger
MoreIron
MoreWood
MoreStone
tradecomplete
KidTreeReplacerDeco
SeasonFX
limitResource
tighterroadsextended
betterFields
DSThompsonTradeMerchants
NewFloraEdit
MaritimesPineSetEggFix
MaritimesPineSet
RKEditorChoiceEdition
KidRailway
KidOldTownPorts
MaritimesDockSet
MaritimesSherbrooke
MiniBuildings
KidColonialResource
BetterStockPiles
DSJettyAndBridgePatchToV211
DSJettyAndBridge
DSTimberMill
DSNeubertSmithShop
DSMeadBrewing
DSSmallVillageProduction
DSSmallVillageServices
DSSmallVillageStorage
KidRowBusiness
KidBakeryGarden
DSFulbertWrightSchool
DSTownHouses
DSStoneHovels
DSStorage
EBSmallStorage
EBSVStorage
GatherersWarehouseAndBarn
MiniWarehouse
RKFirewoodStorage
BetterStockPileStorage
DSFruitVegBarn
RKFarmstand
KidCrates
KidStorageCarts
storageCart
MaritimesStorage
LoftStorehouse
TinySmallBarns
MicroForester
KidChopChop
KidTinyBuilders
ChoppingBlock
DSCrestBlacksmith
DSPickandHenBrewery
SmokingShed
KidFarmyard
KidWorkshop
WorkPlace
EBHerbalist
Hunting
DungPile
DSWagonVendor
EBMarketSet
marketpuzzle
KidLogDepot
NordicWarehouse
DSFulbertWrightHousing
SJGL_Stacked_Houses
KidHouseBoat
GHLightHouse
KidColonialHousing
RedCottage
DSMarketHarboroughOldSchool
KidNativityChapel
VillageSchool
Infirmary
DSChapelofErnest
A8JapaneseDecoTreesBB
EBIrrigationNatural
DSFences
KidWashingMod
NMT30DecoCrop
KidDecoPlants
KidGhostFlowers
NewPump
EBDecoWalls
KidSomeBoats
KidWWSidewalk
KWAwningCover
KWDeco01
KWGroundcover
DecoSunflower
EBBridges
EBDecoration
EBIrrigationDecoAddon
NECEmptySquare
MaritimesDecorations
RKGardenWalls
EBRoads
EBDecoStatues
BirchBarkCanoe
DSRoads
smallwell
NomadSignComplete
MaritimesCoverings
EBSVHouseAddonSet
DutchFlag
saferJobs
ImpassableTile
newuistatusbar
CleanMeat
overrideUneducated
kayTweakMoreWorkers
vBetterRainSound
BobbiDoctorHouse
detachableMonkeyDisableFires
roadTest
LessFog
XP-HS-Training
Radius
edfix
TinySmoke
Title: Re: Images from Castle Rock maps
Post by: Gatherer on April 16, 2020, 07:40:27 AM
Year 1:

Easy start near a huge lake. Should we build islands again?
(http://shrani.si/f/1A/Bc/1qYYkWc1/castle-rock-xvi-year-1-0.jpg)
(http://shrani.si/f/1A/Bc/1qYYkWc1/castle-rock-xvi-year-1-0.jpg)
Small-scale industry: Kid's chopper for firewood and lumber, Kid's furnace for iron and workshop from Mini Buildings mod for hide coats and iron tools.
(http://shrani.si/f/3b/kw/1jx3relX/castle-rock-xvi-year-1-0.jpg)
(http://shrani.si/f/3b/kw/1jx3relX/castle-rock-xvi-year-1-0.jpg)
I want to create a mining and toolmaking centre near the mountains.
(http://shrani.si/f/2R/AM/dyXKnXL/castle-rock-xvi-year-1-0.jpg) (http://shrani.si/f/2R/AM/dyXKnXL/castle-rock-xvi-year-1-0.jpg)
Title: Re: Images from Castle Rock maps
Post by: Gatherer on April 16, 2020, 03:23:31 PM
Year 5:

Leghorns are multiplying in the pasture, market is running and two stone houses have been built.
(http://shrani.si/f/14/WJ/2VM9yvxy/castle-rock-xvi-year-5-0.jpg)
(http://shrani.si/f/14/WJ/2VM9yvxy/castle-rock-xvi-year-5-0.jpg)
Kid's general trader is stocking items not needed by bannies.
(http://shrani.si/f/1C/uv/3VMPbQa6/castle-rock-xvi-year-5-0.jpg) (http://shrani.si/f/1C/uv/3VMPbQa6/castle-rock-xvi-year-5-0.jpg)
Title: Re: Images from Castle Rock maps
Post by: Gatherer on April 17, 2020, 12:40:58 AM
Year 8:

Eight new stone houses in the same number of years.
(http://shrani.si/f/14/7J/2G0ddC2X/castle-rock-xvi-year-8-0.jpg)
(http://shrani.si/f/14/7J/2G0ddC2X/castle-rock-xvi-year-8-0.jpg)
Bridge allows us to lay claim to this narrow peninsula to the south. For now this area will have to wait. I have bigger plans for the northern areas.
(http://shrani.si/f/3x/30/1U60kuM1/castle-rock-xvi-year-8-0.jpg) (http://shrani.si/f/3x/30/1U60kuM1/castle-rock-xvi-year-8-0.jpg)
Title: Re: Images from Castle Rock maps
Post by: Abandoned on April 17, 2020, 05:09:50 AM
 :) Nice to be seeing another Castle Rock map.  :)  Looks good.
Title: Re: Images from Castle Rock maps
Post by: Gatherer on April 17, 2020, 01:43:17 PM
 :o  It has been almost a year and a half since I've played the game.
Title: Re: Images from Castle Rock maps
Post by: Gatherer on April 17, 2020, 01:55:20 PM
Year 10:

Another bridge and a DS Timber Mill. Nothing new planned here for at least another decade.
(http://shrani.si/f/2m/G/23z7UpUy/castle-rock-xvi-year-10-.jpg)
(http://shrani.si/f/2m/G/23z7UpUy/castle-rock-xvi-year-10-.jpg)
Adding more and more houses. Smaller TP is importing candles and leather only.
(http://shrani.si/f/E/uf/x9N5e8D/castle-rock-xvi-year-10-.jpg)
(http://shrani.si/f/E/uf/x9N5e8D/castle-rock-xvi-year-10-.jpg)
Bannies are clearing land towards the northern area. Tunnel will help us reach surface rocks and ores on the other side of the mountain. Curved shoreline will be terraformed using Flatten Terrain Tool.
(http://shrani.si/f/2s/6b/2IyvBIUK/castle-rock-xvi-year-10-.jpg) (http://shrani.si/f/2s/6b/2IyvBIUK/castle-rock-xvi-year-10-.jpg)
Title: Re: Images from Castle Rock maps
Post by: Abandoned on April 17, 2020, 03:21:00 PM
Quote from: Gatherer on April 17, 2020, 01:43:17 PM
:o  It has been almost a year and a half since I've played the game.

Oh my gosh, has it been that long.  ???  There's been a lot of cool new deco added since then.  :)
Title: Re: Images from Castle Rock maps
Post by: Nilla on April 18, 2020, 05:28:57 AM
One of my favourite threads woken to life again! Great! I'm looking forward to seeing more.
Title: Re: Images from Castle Rock maps
Post by: Gatherer on April 18, 2020, 01:56:14 PM
Year 15:

Bannies were busy building in the past five years. Lots of jobs waiting for workers.
(http://shrani.si/f/35/Ld/2gYOdd2E/castle-rock-xvi-year-15-.jpg)
(http://shrani.si/f/35/Ld/2gYOdd2E/castle-rock-xvi-year-15-.jpg)
(http://shrani.si/f/36/B0/2ePf6yQ9/castle-rock-xvi-year-15-.jpg)
(http://shrani.si/f/36/B0/2ePf6yQ9/castle-rock-xvi-year-15-.jpg)
Yes! We will raise the lake floor and create two islands.
(http://shrani.si/f/1Z/YB/4g8FNOfi/castle-rock-xvi-year-15-.jpg)
(http://shrani.si/f/1Z/YB/4g8FNOfi/castle-rock-xvi-year-15-.jpg)
Overview. Not bad for the first fifteen years.
(http://shrani.si/f/3k/j2/3FCaPwq5/castle-rock-xvi-year-15-.jpg) (http://shrani.si/f/3k/j2/3FCaPwq5/castle-rock-xvi-year-15-.jpg)
Title: Re: Images from Castle Rock maps
Post by: Gatherer on April 19, 2020, 02:56:46 PM
Year 16:

Rough shapes but it will have to do.
(http://shrani.si/f/2D/Yh/1GnMTfyd/castle-rock-xvi-year-16-.jpg) (http://shrani.si/f/2D/Yh/1GnMTfyd/castle-rock-xvi-year-16-.jpg)
Title: Re: Images from Castle Rock maps
Post by: Gatherer on April 20, 2020, 03:40:35 PM
Year 20:

Merchant has brought corn seeds. We finally have all four food groups. Fishing dock was demolished and a fishing pond built instead.
(http://shrani.si/f/2N/Vt/3cHjoNXd/castle-rock-xvi-year-20-.jpg)
(http://shrani.si/f/2N/Vt/3cHjoNXd/castle-rock-xvi-year-20-.jpg)
Couple of DS Bryggen houses and a BIG warehouse to store excess items.
(http://shrani.si/f/b/6B/5iUtdNs/castle-rock-xvi-year-20-.jpg)
(http://shrani.si/f/b/6B/5iUtdNs/castle-rock-xvi-year-20-.jpg)
Industrial park. Not everything will be running concurrently. Mostly mines and tool chain. I plan to manufacture a huge supply of other stuff, fill the warehouse and then run the industry on a need only basis.
(http://shrani.si/f/3W/a7/2PTlgF2s/castle-rock-xvi-year-20-.jpg)
(http://shrani.si/f/3W/a7/2PTlgF2s/castle-rock-xvi-year-20-.jpg)
Anyone brave enough to make them mad???
(http://shrani.si/f/a/vb/2Wm1oS0x/castle-rock-xvi-year-20-.jpg) (http://shrani.si/f/a/vb/2Wm1oS0x/castle-rock-xvi-year-20-.jpg)
Title: Re: Images from Castle Rock maps
Post by: Gatherer on April 21, 2020, 01:21:53 PM
Year 22:

Finally some town data available.
(http://shrani.si/f/3b/z1/1lHpDJuB/castle-rock-xvi-year-22-.jpg)
(http://shrani.si/f/3b/z1/1lHpDJuB/castle-rock-xvi-year-22-.jpg)
Warehouse is slowly filling up. Necora's Pine Set forester and gatherer outputs.
(http://shrani.si/f/1v/mS/15CqCdlU/castle-rock-xvi-year-22-.jpg) (http://shrani.si/f/1v/mS/15CqCdlU/castle-rock-xvi-year-22-.jpg)
Title: Re: Images from Castle Rock maps
Post by: Gatherer on April 22, 2020, 01:05:08 PM
Quote from: 1 on April 22, 2020, 10:19:31 AM
Long time no see @Gatherer. Nice town.

Thanks. It felt a bit strange for the first hour of gameplay but the magic is still there. 8)
Title: Re: Images from Castle Rock maps
Post by: Gatherer on April 22, 2020, 01:17:09 PM
Year 25:

Population grows. More houses, markets and fields. DS Bryggen houses are very beautiful but they will be replaced in the future with RK stone houses. I never like to place Bryggen houses next to each other and have to resort to deco to fill the space in between. Too much trouble so it's stone houses which will be placed close together. Crazy!!!
(http://shrani.si/f/2H/z8/21m3bXNG/castle-rock-xvi-year-25-.jpg)
(http://shrani.si/f/2H/z8/21m3bXNG/castle-rock-xvi-year-25-.jpg)
A new mine is built. We will mine coal here as soon as I can build some houses and a market. The other mine in the industrial park will extract stone.
(http://shrani.si/f/3x/qG/3klGU0M6/castle-rock-xvi-year-25-.jpg) (http://shrani.si/f/3x/qG/3klGU0M6/castle-rock-xvi-year-25-.jpg)
Title: Re: Images from Castle Rock maps
Post by: Nilla on April 23, 2020, 02:42:52 AM
Shame on you, destroying UNESCO world heritage.  ;)
And these houses do belong next to each other.  https://www.google.ca/search?q=Bryggen&source=lnms&tbm=isch&sa=X&ved=0ahUKEwihxKrYn_7oAhWNposKHQjyB94Q_AUIBigB&biw=1280&bih=672#imgrc=SuVxTjg3Z-RleM%3A

I'm sad to say but if this virus hadn't appear,  I would have gone there in a few weeks, but unfortunately, journey canceled.
Title: Re: Images from Castle Rock maps
Post by: Gatherer on April 23, 2020, 03:11:06 AM
It just doesn't look ok to me in the game.
Title: Re: Images from Castle Rock maps
Post by: Artfactial on April 23, 2020, 07:46:35 AM
Looking wonderful, love the waterfront.:)

I'm also planning an artificial island to lengthen my river.:3
What's your plan for that section?
Title: Re: Images from Castle Rock maps
Post by: Gatherer on April 23, 2020, 12:07:04 PM
I plan to build DS Thompson Merchant docks.
Title: Re: Images from Castle Rock maps
Post by: Gatherer on April 23, 2020, 12:13:45 PM
Year 26:

First permanent colonists arrive to the south.
(http://shrani.si/f/m/KP/fwuBN5q/castle-rock-xvi-year-26-.jpg)
(http://shrani.si/f/m/KP/fwuBN5q/castle-rock-xvi-year-26-.jpg)
The small river has been narrowed to gain higher speed of its flow. This will help produce timber faster.
(http://shrani.si/f/1c/ig/2Xlw6RxT/castle-rock-xvi-year-26-.jpg) (http://shrani.si/f/1c/ig/2Xlw6RxT/castle-rock-xvi-year-26-.jpg)
Title: Re: Images from Castle Rock maps
Post by: Jewelz on April 25, 2020, 07:28:13 AM
That looks great! What's that arch bridge?
Title: Re: Images from Castle Rock maps
Post by: Artfactial on April 25, 2020, 10:06:28 AM
Changeling that little creek into the watermill looks wonderful!:)
Title: Re: Images from Castle Rock maps
Post by: Gatherer on April 25, 2020, 01:05:53 PM
@Jewelz  It's a small 3 tile arch bridge from the DS Dock Set.
Title: Re: Images from Castle Rock maps
Post by: Gatherer on May 21, 2020, 11:49:38 AM
Year 28

Wagon vendors will provide needed goods in this village.
(http://shrani.si/f/10/rD/1fWc83x/1/castle-rock-xvi-year-28-.jpg)
(http://shrani.si/f/10/rD/1fWc83x/1/castle-rock-xvi-year-28-.jpg)
The two islands have been raised from the lake floor. Not much to look at yet.
(http://shrani.si/f/20/r7/QMhMS75/castle-rock-xvi-year-28-.jpg) (http://shrani.si/f/20/r7/QMhMS75/castle-rock-xvi-year-28-.jpg)
Title: Re: Images from Castle Rock maps
Post by: Artfactial on May 22, 2020, 12:15:19 AM
Wonderful, love the use of the Thomson Trader dockpieces. Looking forward to the construction of the islands.
Title: Re: Images from Castle Rock maps
Post by: Gatherer on June 15, 2020, 11:21:49 AM
Year 31

First we need a couple of food traders and an animal trader for sheep.
(http://shrani.si/f/45/6m/lh5khqC/castle-rock-xvi-year-31-.jpg)
(http://shrani.si/f/45/6m/lh5khqC/castle-rock-xvi-year-31-.jpg)
And a big barn to store the goodies distributed by all the vendors.
(http://shrani.si/f/1q/Er/3ZqGBop4/castle-rock-xvi-year-31-.jpg) (http://shrani.si/f/1q/Er/3ZqGBop4/castle-rock-xvi-year-31-.jpg)
Title: Re: Images from Castle Rock maps
Post by: brads3 on June 15, 2020, 02:41:18 PM
good to see you,Gatherer. what are the build requirements for the DS trade posts? they are nice looking buildings. i have the DS industry mod ,have to take a look to see if the traders can be built without the DS dock set.
Title: Re: Images from Castle Rock maps
Post by: Gatherer on June 16, 2020, 08:55:52 AM
There are 9 trading posts available. All need logs, stone, lumber, iron fittings and wagon parts. 2 also require glass.
Title: Re: Images from Castle Rock maps
Post by: CookieBarrel on June 16, 2020, 10:29:01 AM
Enjoying the natural /organic feel of the village.
I'm definitely taking notes on your use of Discrepancy's wharf's.
Title: Re: Images from Castle Rock maps
Post by: Gatherer on June 28, 2020, 11:50:34 AM
Year 34

More and more houses are needed here.
(http://shrani.si/f/1I/zs/2F1wiN4F/castle-rock-xvi-year-34-.jpg)
(http://shrani.si/f/1I/zs/2F1wiN4F/castle-rock-xvi-year-34-.jpg)
(http://shrani.si/f/p/4l/4ZDKPpHH/castle-rock-xvi-year-34-.jpg)
(http://shrani.si/f/p/4l/4ZDKPpHH/castle-rock-xvi-year-34-.jpg)
A quiet place.
(http://shrani.si/f/3p/ls/3oPoaJn3/castle-rock-xvi-year-34-.jpg)
(http://shrani.si/f/3p/ls/3oPoaJn3/castle-rock-xvi-year-34-.jpg)
The area around the church is messy. We will need to work on that in the future.  Clearing near the shore will be used for sheep pasture, if and when the merchants bring any.
(http://shrani.si/f/2L/BR/34HYpU10/castle-rock-xvi-year-34-.jpg) (http://shrani.si/f/2L/BR/34HYpU10/castle-rock-xvi-year-34-.jpg)
Title: Re: Images from Castle Rock maps
Post by: tuggistar on August 01, 2020, 11:31:16 AM
A small question to "Gatherer" and to others. How do you make it so that after Terraforming, there is green grass like yours in the pictures? I only have bare ground all the time, after Terraforming. :(
Title: Re: Images from Castle Rock maps
Post by: brads3 on August 01, 2020, 12:47:19 PM
there are different options to this. i believe for this map, GATHERER is using a "no dirt" start option which is in the RKEC mod. that according to the write up.

sometimes,it will depend on where you terrasform. do it to a large mountain and lots of times yes you get the dirt and rock texture. there are some road texture options that can be used around buildings and houses.  i have the grassy roads mod that has several different grass looks and a clear road as well.these will prevent growth of anything thru them,trees,shrubs, and food. handy for areas the bannies walk as well as along roads thru forests. CC has texture squares included that can be used to paint the ground. these are ghosted and do allow growth up thru them.there is some sand textures and grass included. these are fun to work with as you do need to paint 1 tile at a time. i actually did this to  terraform a lake before.


we do have other options now. much depends on the mods you are using and what you plan to do with the land.TOM's Nordic Landscape mod works similar to the RKEC in taking away the dirt. it also affects the climate however. both KID and EB made plants that can help decorate and hide the odd terrain texture,grasses,flowers, bushes.
Title: Re: Images from Castle Rock maps
Post by: catty-cb on August 03, 2020, 04:35:30 AM
Quote from: brads3 on August 01, 2020, 12:47:19 PM
... both KID and EB made plants that can help decorate and hide the odd terrain texture,grasses,flowers, bushes.

That's what I tend to use, it doesn't get rid of it, but at least it breaks it up and also ponds are quite good as well
Title: Re: Images from Castle Rock maps
Post by: Gatherer on August 28, 2020, 01:08:17 PM
Year 36

Some statistical panels.
(http://shrani.si/f/3F/t1/1DNbXVEm/castle-rock-xvi-year-36-.jpg) (http://shrani.si/f/3F/t1/1DNbXVEm/castle-rock-xvi-year-36-.jpg)

(http://shrani.si/f/3u/P7/3yh2qb8P/castle-rock-xvi-year-36-.jpg)
(http://shrani.si/f/3u/P7/3yh2qb8P/castle-rock-xvi-year-36-.jpg)
I plan to build a semi-circular village here using DS angled houses.
(http://shrani.si/f/1Q/7d/1ZXvq0eE/castle-rock-xvi-year-36-.jpg) (http://shrani.si/f/1Q/7d/1ZXvq0eE/castle-rock-xvi-year-36-.jpg)
Title: Re: Images from Castle Rock maps
Post by: Abandoned on August 28, 2020, 10:16:03 PM
Nice to be seeing more of Castle Rock  :)
Title: Re: Images from Castle Rock maps
Post by: Gatherer on August 30, 2020, 11:39:09 AM
Year 38

Houseboat docks.
(http://shrani.si/f/k/NF/2Utkgbl8/castle-rock-xvi-year-38-.jpg)
(http://shrani.si/f/k/NF/2Utkgbl8/castle-rock-xvi-year-38-.jpg)
Trade docks.
(http://shrani.si/f/2m/hD/2mfZJiIH/castle-rock-xvi-year-38-.jpg) (http://shrani.si/f/2m/hD/2mfZJiIH/castle-rock-xvi-year-38-.jpg)
Title: Re: Images from Castle Rock maps
Post by: Gatherer on September 07, 2020, 10:42:42 AM
Year 39

Winter time.
(http://shrani.si/f/1e/dr/3rum886H/castle-rock-xvi-year-39-.jpg)
(http://shrani.si/f/1e/dr/3rum886H/castle-rock-xvi-year-39-.jpg)
Where is Audius?
(http://shrani.si/f/2R/y/39gmmMYh/castle-rock-xvi-year-39-.jpg)
(http://shrani.si/f/2R/y/39gmmMYh/castle-rock-xvi-year-39-.jpg)
Deco horses.
(http://shrani.si/f/20/SR/3mA3MfT0/castle-rock-xvi-year-39-.jpg)
(http://shrani.si/f/20/SR/3mA3MfT0/castle-rock-xvi-year-39-.jpg)
Where is that sheep trader at?
(http://shrani.si/f/1h/13u/4XeT7iJC/castle-rock-xvi-year-39-.jpg)
(http://shrani.si/f/1h/13u/4XeT7iJC/castle-rock-xvi-year-39-.jpg)
Pine guesthouse.
(http://shrani.si/f/1d/iG/4qftwk7q/castle-rock-xvi-year-39-.jpg)
(http://shrani.si/f/1d/iG/4qftwk7q/castle-rock-xvi-year-39-.jpg)
Industry.
(http://shrani.si/f/X/tQ/XUy73SS/castle-rock-xvi-year-39-.jpg) (http://shrani.si/f/X/tQ/XUy73SS/castle-rock-xvi-year-39-.jpg)
Title: Re: Images from Castle Rock maps
Post by: banishedsanni on September 07, 2020, 11:17:59 AM
Looking great!  :o  :)
Title: Re: Images from Castle Rock maps
Post by: Gatherer on September 15, 2020, 02:30:59 PM
Year 44

We've had an outbreak of typhus with ~30 infected and 2 dead. Small doctor tents from the Mini Mod were used to deal with it. But now, at least in the island village, there will be a real hospital.
(http://shrani.si/f/V/Af/1FZqycBZ/castle-rock-xvi-year-44-.jpg)
(http://shrani.si/f/V/Af/1FZqycBZ/castle-rock-xvi-year-44-.jpg)
Deco ship from Kid's Ports and Pirates Mod. Wish there was a variant with storage option.
(http://shrani.si/f/1S/zF/4K48q8gN/castle-rock-xvi-year-44-.jpg)
(http://shrani.si/f/1S/zF/4K48q8gN/castle-rock-xvi-year-44-.jpg)
Elusive sheep trader has finally delivered.
(http://shrani.si/f/2e/uy/16NRhsM4/castle-rock-xvi-year-44-.jpg)
(http://shrani.si/f/2e/uy/16NRhsM4/castle-rock-xvi-year-44-.jpg)
Main village.
(http://shrani.si/f/3t/13x/pMlxOGQ/castle-rock-xvi-year-44-.jpg)
(http://shrani.si/f/3t/13x/pMlxOGQ/castle-rock-xvi-year-44-.jpg)
Industrial village.
(http://shrani.si/f/11/pa/4SYQLauP/castle-rock-xvi-year-44-.jpg)
(http://shrani.si/f/11/pa/4SYQLauP/castle-rock-xvi-year-44-.jpg)
Slowly building the somewhat circular village.
(http://shrani.si/f/3g/VL/3gZUPgu3/castle-rock-xvi-year-44-.jpg) (http://shrani.si/f/3g/VL/3gZUPgu3/castle-rock-xvi-year-44-.jpg)
Title: Re: Images from Castle Rock maps
Post by: brads3 on September 15, 2020, 03:47:50 PM
you can put KID's ghost crates on the ship giving it storage. i do that for tuff spots or porches sometimes.
Title: Re: Images from Castle Rock maps
Post by: Gatherer on September 15, 2020, 03:59:35 PM
Will bannies walk on the ship to access those crates?
Title: Re: Images from Castle Rock maps
Post by: brads3 on September 15, 2020, 05:36:12 PM
good question. don't know. i did it with some of CC docks but they were tight to shore.
Title: Re: Images from Castle Rock maps
Post by: Abandoned on September 15, 2020, 09:59:44 PM
Actually that boat is from Kid Some Boats mod.  I don't think bannies will walk on it.  I have placed deco people on boats but not had them walk on it.  Always nice to see pictures from Castle Rock  :)
Title: Re: Images from Castle Rock maps
Post by: Gatherer on September 16, 2020, 02:09:26 PM
Quote from: Abandoned on September 15, 2020, 09:59:44 PM
Actually that boat is from Kid Some Boats mod.
Ahh...Yes it is. It's hard to keep track sometimes with all the mods.
Title: Re: Images from Castle Rock maps
Post by: Gatherer on September 16, 2020, 02:17:23 PM
Year 48

This part of the shoreline is being redeveloped. DS TP's and DS dockhouses.
(http://shrani.si/f/3e/jX/2BARdNWA/castle-rock-xvi-year-48-.jpg)
(http://shrani.si/f/3e/jX/2BARdNWA/castle-rock-xvi-year-48-.jpg)
Floating boarding house.
(http://shrani.si/f/3F/yM/G6aWspI/castle-rock-xvi-year-48-.jpg)
(http://shrani.si/f/3F/yM/G6aWspI/castle-rock-xvi-year-48-.jpg)
Eastern part of main village. I plan to replace the fields with a mix of RK greenhouses, orchards, honey and mead production. And the Bryggen houses are only temporary.
(http://shrani.si/f/1Y/p/4lEZDuxQ/castle-rock-xvi-year-48-.jpg)
(http://shrani.si/f/1Y/p/4lEZDuxQ/castle-rock-xvi-year-48-.jpg)
Not a perfect curve but it will have to do.
(http://shrani.si/f/1y/C2/1EDmqd3j/castle-rock-xvi-year-48-.jpg)
(http://shrani.si/f/1y/C2/1EDmqd3j/castle-rock-xvi-year-48-.jpg)
Nothing new in the southern village. Just an image to rest the eyes.
(http://shrani.si/f/1h/WW/3EPkxFEy/castle-rock-xvi-year-48-.jpg) (http://shrani.si/f/1h/WW/3EPkxFEy/castle-rock-xvi-year-48-.jpg)
Title: Re: Images from Castle Rock maps
Post by: Gatherer on September 17, 2020, 02:33:41 PM
Year 55

We've got bisons now.
(http://shrani.si/f/1S/2h/4pO9vch3/castle-rock-xvi-year-55-.jpg)
(http://shrani.si/f/1S/2h/4pO9vch3/castle-rock-xvi-year-55-.jpg)
It's difficult to work with these angled houses.
(http://shrani.si/f/O/o5/1EwyzB4E/castle-rock-xvi-year-55-.jpg)
(http://shrani.si/f/O/o5/1EwyzB4E/castle-rock-xvi-year-55-.jpg)
Extra dock houses.
(http://shrani.si/f/2h/kn/1TNkFCoY/castle-rock-xvi-year-55-.jpg)
(http://shrani.si/f/2h/kn/1TNkFCoY/castle-rock-xvi-year-55-.jpg)
Overview of the trade canal.
(http://shrani.si/f/2z/dn/31IF7nMG/castle-rock-xvi-year-55-.jpg) (http://shrani.si/f/2z/dn/31IF7nMG/castle-rock-xvi-year-55-.jpg)
Title: Re: Images from Castle Rock maps
Post by: kid1293 on September 19, 2020, 10:11:06 PM
Just a small heads-up for a Storage Yacht that Gatherer wanted. :)

http://worldofbanished.com/index.php?action=downloads;sa=view;down=609
Title: Re: Images from Castle Rock maps
Post by: Gatherer on September 20, 2020, 03:37:14 AM
Nice. It will be used.
Title: Re: Images from Castle Rock maps
Post by: Gatherer on September 20, 2020, 11:04:50 AM
Year 58

The last cropfields in the main village have been removed and DS meadery and mead brewer added. New tunnel will provide shorter walking distance to the southern village.
(http://shrani.si/f/v/ID/2D83CKE3/castle-rock-xvi-year-58-.jpg)
(http://shrani.si/f/v/ID/2D83CKE3/castle-rock-xvi-year-58-.jpg)
Wooden school near the church is only temporary. I also need some more stalls near the big market.
(http://shrani.si/f/1P/10O/2hG8k3Wg/castle-rock-xvi-year-58-.jpg) (http://shrani.si/f/1P/10O/2hG8k3Wg/castle-rock-xvi-year-58-.jpg)
Title: Re: Images from Castle Rock maps
Post by: Gatherer on September 25, 2020, 10:49:45 AM
Year 64

Lots of free labourers.
(http://shrani.si/f/3E/uK/3N1kQra4/castle-rock-xvi-year-64-.jpg)
(http://shrani.si/f/3E/uK/3N1kQra4/castle-rock-xvi-year-64-.jpg)
I will need another bison pasture to get more fertilizer for RK greenhouses.
(http://shrani.si/f/2L/38/AsMKYXa/castle-rock-xvi-year-64-.jpg) (http://shrani.si/f/2L/38/AsMKYXa/castle-rock-xvi-year-64-.jpg)
Title: Re: Images from Castle Rock maps
Post by: Gatherer on October 02, 2020, 03:41:18 PM
Year 69

Bannies wanted a cathedral.
(http://shrani.si/f/2P/xl/4wXB0ePu/castle-rock-xvi-year-69-.jpg)
(http://shrani.si/f/2P/xl/4wXB0ePu/castle-rock-xvi-year-69-.jpg)
(http://shrani.si/f/3z/Uy/mMbI0Ta/castle-rock-xvi-year-69-.jpg)
(http://shrani.si/f/3z/Uy/mMbI0Ta/castle-rock-xvi-year-69-.jpg)
More shoreline to build upon. DS Dock and Bryggen houses. And a dock school.
(http://shrani.si/f/P/mC/4kQ1Uj6k/castle-rock-xvi-year-69-.jpg) (http://shrani.si/f/P/mC/4kQ1Uj6k/castle-rock-xvi-year-69-.jpg)
Title: Re: Images from Castle Rock maps
Post by: Gatherer on October 11, 2020, 02:38:21 PM
Year 72

Another small neighbourhood on the lake.
(http://shrani.si/f/1R/Hr/16zZXUKh/castle-rock-xvi-year-72-.jpg)
(http://shrani.si/f/1R/Hr/16zZXUKh/castle-rock-xvi-year-72-.jpg)
Market on either side for future residents.
(http://shrani.si/f/3G/B5/GVkWj0b/castle-rock-xvi-year-72-.jpg)
(http://shrani.si/f/3G/B5/GVkWj0b/castle-rock-xvi-year-72-.jpg)
Peaceful village.
(http://shrani.si/f/1/Hw/2cFPMB5C/castle-rock-xvi-year-72-.jpg)
(http://shrani.si/f/1/Hw/2cFPMB5C/castle-rock-xvi-year-72-.jpg)
Armed ship will protect our colony from any attack coming from the lake.
(http://shrani.si/f/3Q/Md/2dCWyIUc/castle-rock-xvi-year-72-.jpg) (http://shrani.si/f/3Q/Md/2dCWyIUc/castle-rock-xvi-year-72-.jpg)
Title: Re: Images from Castle Rock maps
Post by: CookieBarrel on October 18, 2020, 08:39:04 AM
The Armed ship scene is looking like a real port, like a painting from the past. Bravo! :)
Title: Re: Images from Castle Rock maps
Post by: Gatherer on October 21, 2020, 11:19:24 AM
Year 77

This part of shore development was much needed and long overdue. Now we can move goods faster around the canal.
(http://shrani.si/f/2I/lZ/4O1AjtFA/castle-rock-xvi-year-77-.jpg)

EB's market stalls plus one from Kid's Market Puzzle.
(http://shrani.si/f/1n/K8/4tLPwRRT/castle-rock-xvi-year-77-.jpg)

We've started building walls and fences in the circular village. There will be a small cemetery placed in the already fenced off area near the centre. Bannies also want to squeeze in a cornfield somewhere.
(http://shrani.si/f/W/Hk/4ppsNibN/castle-rock-xvi-year-77-.jpg)
Title: Re: Images from Castle Rock maps
Post by: JM on October 21, 2020, 07:51:48 PM
I often think that if Luke saw this, would it seem familiar to him?  :)
Title: Re: Images from Castle Rock maps
Post by: Gatherer on October 22, 2020, 11:12:36 AM
Year 81

A maze-like look. Still lots to do. I'm not happy with the cropfield on the left. Better to place a micro forester there.
(http://shrani.si/f/G/kP/403m2H3u/castle-rock-xvi-year-81-.jpg)

(http://shrani.si/f/y/lz/2ULVFmIv/castle-rock-xvi-year-81-.jpg)

(http://shrani.si/f/25/yS/3Dk6Yz5H/castle-rock-xvi-year-81-.jpg)

Another tunnel. Too bad they can't be made to criss-cross.
(http://shrani.si/f/o/cd/382uLcqG/castle-rock-xvi-year-81-.jpg)
Title: Re: Images from Castle Rock maps
Post by: Gatherer on October 23, 2020, 08:43:12 AM
Year 83

Trying to find a way to build-up this corner area.
(http://shrani.si/f/E/uu/2aQ8CGB8/castle-rock-xvi-year-83-.jpg)
Title: Re: Images from Castle Rock maps
Post by: Gatherer on October 23, 2020, 03:49:14 PM
Year 86

Not so barren anymore.
(http://shrani.si/f/Y/Rk/3J7pmmFN/castle-rock-xvi-year-86-.jpg)

(http://shrani.si/f/22/I9/26kpPKHj/castle-rock-xvi-year-86-.jpg)

The more storage facilities I build the more food I buy the more storage I need again... ???
(http://shrani.si/f/1y/Za/1D3sS5BK/castle-rock-xvi-year-86-.jpg)
Title: Re: Images from Castle Rock maps
Post by: Abandoned on October 23, 2020, 09:54:07 PM
Wow, circular village developed nicely. Shorelines look great too.  :)
Title: Re: Images from Castle Rock maps
Post by: Gatherer on October 24, 2020, 03:19:39 AM
Year 88

Four more houseboats and this little village will be complete.
(http://shrani.si/f/33/t7/2mbFbeie/castle-rock-xvi-year-88-.jpg)

I'm not happy with this mess. Gonna build a DS hospital here instead.
(http://shrani.si/f/3v/L6/19ZBZ8A3/castle-rock-xvi-year-88-.jpg)

Time to push on here. Need a market and some mead brewing.
(http://shrani.si/f/1n/YG/4Czk1rG/castle-rock-xvi-year-88-.jpg)
Title: Re: Images from Castle Rock maps
Post by: Gatherer on October 24, 2020, 10:31:59 AM
Year 89

Annual boat race. We're relying on merchants for 50% of our food consumption.
(http://shrani.si/f/1G/tl/5QWuA4r/castle-rock-xvi-year-89-.jpg)
Title: Re: Images from Castle Rock maps
Post by: Gatherer on October 27, 2020, 04:24:03 AM
Year 93

Pear orchard has been reduced in size by half to make way for firewood production.
(http://shrani.si/f/2f/TR/cNnnZme/castle-rock-xvi-year-93-.jpg)

A small park for bannies to relax.
(http://shrani.si/f/G/2n/4xNj5HZA/castle-rock-xvi-year-93-.jpg)

DS hospital, upgraded with side extension.
(http://shrani.si/f/9/dI/4vZ9uSVh/castle-rock-xvi-year-93-.jpg)

(http://shrani.si/f/2a/Oj/20pbjSpO/castle-rock-xvi-year-93-.jpg)

Second general wagon vendor made his way to the southern village.
(http://shrani.si/f/E/xW/NfeUDNG/castle-rock-xvi-year-93-.jpg)

We were short on honey for our mead production so we added a couple more beehives.
(http://shrani.si/f/2k/A/T7gDeow/castle-rock-xvi-year-93-.jpg)
Title: Re: Images from Castle Rock maps
Post by: Gatherer on October 28, 2020, 03:31:05 AM
That's all folks!!! Goodbye from Castle Rock XVI.:)
Title: Re: Images from Castle Rock maps
Post by: brads3 on October 28, 2020, 05:38:05 AM
that is all? for some reason it seemed short.but then i see the year count.
Title: Re: Images from Castle Rock maps
Post by: CookieBarrel on October 29, 2020, 09:10:57 AM
Thanks for the very enjoyable tour. 8)
Hope to see more inspiring creations soon. :)
Title: Re: Images from Castle Rock maps
Post by: Gatherer on November 07, 2020, 11:23:38 AM
 :) Welcome to Castle Rock XVII :)


(http://shrani.si/f/1v/OS/16CSAfst/castle-rock-xvii-year-1-.jpg)
(http://shrani.si/f/1v/OS/16CSAfst/castle-rock-xvii-year-1-.jpg)
Map seed: 417368319
Map size: Very Large
Terrain: RKEC Lakes (No Dirt)
Climate: Mild
Disasters: Off

Difficulty: Easy

Starting seeds and livestock: potato, watermelons, mulberry, apple, longhorn cows

I will not plant watermelons and mulberry.

125 mods selected for this map. I have put Pine Set above RKEC Full as a personal preference.

Mod load order:
Radius
mushroom
tombstone
JinxieCitizenOverrideFor1Three
EvenTighterRoads
BusyPastures
ALittleBitRidiculousStorage
EBWFValueOverride
EBTombStoneOverride
Immortal Orchard Trees Override
banishedUImod
banishedUI
WheelbarrowBigger
MoreIron
MoreWood
MoreStone
tradecomplete
KidTreeReplacerDeco
SeasonFX
limitResource
tighterroadsextended
betterFields
DSThompsonTradeMerchants
MaritimesPineSetEggFix
MaritimesPineSet
RKEditorChoiceEdition
KidRowBusiness
KidColonialHousing
KidRowHousing
KidOldTownPorts
MaritimesDockSet
MaritimesNSInshore
BetterStockPiles
DSJettyAndBridgePatchToV211
DSJettyAndBridge
DSTimberMill
DSNeubertSmithShop
DSMeadBrewing
DSSmallVillageProduction
DSSmallVillageServices
DSSmallVillageStorage
KidBakeryGarden
KidTequilaAddon
DSStoneHovels
DSStorage
EBSmallStorage
EBSVStorage
GatherersWarehouseAndBarn
MiniWarehouse
RKFirewoodStorage
BetterStockPileStorage
DSFruitVegBarn
RKFarmstand
KidCrates
KidStorageCarts
storageCart
MaritimesStorage
LoftStorehouse
TinySmallBarns
MicroForester
KidTinyBuilders
ChoppingBlock
DSCrestBlacksmith
EBSVFoundry
EBBakery
DSPickandHenBrewery
KidAnimalShedPlus
SmokingShed
KidFarmyard
WorkPlace
Hunting
KidColonialCityCenter
DSWagonVendor
EBMarketSet
marketpuzzle
KidLogDepot
KidStorageYacht
KidInTransit
SJGL_Stacked_Houses
KidHouseBoat
GHLightHouse
RedCottage
DSMarketHarboroughOldSchool
NotreDameCathedral
Infirmary
NordicWoodenChapel
KidSettlersDeco
A8JapaneseDecoTreesBB
DSFences
KidWashingMod
NMT30DecoCrop
KidDecoPlants
KidGhostFlowers
NewPump
KidSomeBoats
KidWWSidewalk
KWAwningCover
KWDeco01
DecoSunflower
EBBridges
EBDecoration
EBIrrigationDecoAddon
NECEmptySquare
MaritimesDecorations
RKGardenWalls
EBRoads
EBDecoStatues
BirchBarkCanoe
KWTableChair
smallwell
MaritimesCoverings
saferJobs
ImpassableTile
newuistatusbar
CleanMeat
overrideUneducated
kayTweakMoreWorkers
vBetterRainSound
BobbiDoctorHouse
detachableMonkeyDisableFires
roadTest
LessFog
XP-HS-Training
edfix
TinySmoke
Title: Re: Images from Castle Rock maps
Post by: Gatherer on November 07, 2020, 04:55:16 PM
Year 1

Classic start. Lots of paused projects avaiting materials and builders to become available. Oldest child is seven years old so I have enough time to build a school.
Time to pause the game and turn attention to the lake.
(http://shrani.si/f/18/HI/TEg1UDG/castle-rock-xvii-year-1-.jpg)
(http://shrani.si/f/18/HI/TEg1UDG/castle-rock-xvii-year-1-.jpg)
I want to move the entire population to this island cluster eventualy. Hopefully by year 30. For now it looks rough and ugly but in time we will be proud to call it home.
Bridges were built using debug tool. I needed to calculate the distance between shorelines correctly. They will be demolished and rebuilt as we move along.
(http://shrani.si/f/3l/Ju/sXEcGeN/castle-rock-xvii-year-1-.jpg)
(http://shrani.si/f/3l/Ju/sXEcGeN/castle-rock-xvii-year-1-.jpg)
(http://shrani.si/f/1a/uB/2vjih3Q7/castle-rock-xvii-year-1-.jpg)
(http://shrani.si/f/1a/uB/2vjih3Q7/castle-rock-xvii-year-1-.jpg)
(http://shrani.si/f/1b/2d/2AErN7ok/castle-rock-xvii-year-1-.jpg)
(http://shrani.si/f/1b/2d/2AErN7ok/castle-rock-xvii-year-1-.jpg)
(http://shrani.si/f/2H/mW/4sXvqblc/castle-rock-xvii-year-1-.jpg) (http://shrani.si/f/2H/mW/4sXvqblc/castle-rock-xvii-year-1-.jpg)
Title: Re: Images from Castle Rock maps
Post by: Gatherer on November 09, 2020, 02:42:39 PM
Year 5

We will need a stock of iron fittings, wagon parts and glass prepared in advance of moving to the islands, so some industry is needed as soon as possible. And I need to boost population fast to get the workforce needed for the migration.
(http://shrani.si/f/21/OZ/4TpDcJ52/castle-rock-xvii-year-5-.jpg) (http://shrani.si/f/21/OZ/4TpDcJ52/castle-rock-xvii-year-5-.jpg)
Title: Re: Images from Castle Rock maps
Post by: banishedsanni on November 09, 2020, 05:07:37 PM
Im looking forward to see how that iland u prepared will look!  :o
Title: Re: Images from Castle Rock maps
Post by: Gatherer on November 11, 2020, 02:27:47 PM
Year 7

With most of nearby stone and iron deposits depleted we will start mining soon.
(http://shrani.si/f/3Z/KQ/PP0uVUI/castle-rock-xvii-year-7-.jpg)
(http://shrani.si/f/3Z/KQ/PP0uVUI/castle-rock-xvii-year-7-.jpg)
We will also need lumber.
(http://shrani.si/f/1l/io/3XR2jfDz/castle-rock-xvii-year-7-.jpg)
(http://shrani.si/f/1l/io/3XR2jfDz/castle-rock-xvii-year-7-.jpg)
Ghost flowers mark the spot where to rebuild the bridges.
(http://shrani.si/f/4/Tv/1lrpfCmh/castle-rock-xvii-year-7-.jpg) (http://shrani.si/f/4/Tv/1lrpfCmh/castle-rock-xvii-year-7-.jpg)
Title: Re: Images from Castle Rock maps
Post by: Gatherer on November 14, 2020, 04:17:21 AM
Year 9

By purchasing corn seeds we finally have all four food groups.
(http://shrani.si/f/2l/aH/Czg52iO/castle-rock-xvii-year-9-.jpg)
(http://shrani.si/f/2l/aH/Czg52iO/castle-rock-xvii-year-9-.jpg)
Demolishing debug built bridges goes slowly but we have managed to build a lighthouse that acts as an inventory window.
(http://shrani.si/f/6/i5/13qEZeVz/castle-rock-xvii-year-9-.jpg) (http://shrani.si/f/6/i5/13qEZeVz/castle-rock-xvii-year-9-.jpg)
Title: Re: Images from Castle Rock maps
Post by: Gatherer on November 19, 2020, 08:55:21 AM
Year 10

We're building a warehouse to transfer building materials for the development of the islands.
(http://shrani.si/f/1t/G/1vWaaXrG/castle-rock-xvii-year-10.jpg) (http://shrani.si/f/1t/G/1vWaaXrG/castle-rock-xvii-year-10.jpg)
Title: Re: Images from Castle Rock maps
Post by: Gatherer on November 22, 2020, 03:16:25 AM
Year 12

First families are being relocated to the island. This is just the starting area. Priority will be given to the smaller islands where we will build the trading posts and industry. Once all that is set up we will expand the main town on the big island.
(http://shrani.si/f/2V/bD/3b6NHVOw/castle-rock-xvii-year-12.jpg)
(http://shrani.si/f/2V/bD/3b6NHVOw/castle-rock-xvii-year-12.jpg)
(http://shrani.si/f/12/uM/2TuYM0bJ/castle-rock-xvii-year-12.jpg) (http://shrani.si/f/12/uM/2TuYM0bJ/castle-rock-xvii-year-12.jpg)
Title: Re: Images from Castle Rock maps
Post by: Gatherer on November 26, 2020, 03:11:54 PM
Year 14

Trading posts on the first little island will import food and textiles. On the second one they will import logs, ores and metals and stone.
(http://shrani.si/f/3F/q2/3wG3vq74/castle-rock-xvii-year-14.jpg)
(http://shrani.si/f/3F/q2/3wG3vq74/castle-rock-xvii-year-14.jpg)
Sometime in the future we will build Notre Dame cathedral on this small island.
(http://shrani.si/f/7/Vk/2zuTRz6a/castle-rock-xvii-year-14.jpg) (http://shrani.si/f/7/Vk/2zuTRz6a/castle-rock-xvii-year-14.jpg)
Title: Re: Images from Castle Rock maps
Post by: Gatherer on November 29, 2020, 05:11:20 AM
Year 16

We're slowly abandoning the original settlement. I've moved longhorn cows to the pasture just last year.  They were on their own since the start of the game and none have died off. Did @RedKetchup change any of the values for livestock in RKEC?
(http://shrani.si/f/21/iL/3ev2GgR7/castle-rock-xvii-year-16.jpg)
(http://shrani.si/f/21/iL/3ev2GgR7/castle-rock-xvii-year-16.jpg)
I'm still limited with the number of builders so progress is somewhat slower than intended.
(http://shrani.si/f/1w/52/1wbypGiH/castle-rock-xvii-year-16.jpg)
(http://shrani.si/f/1w/52/1wbypGiH/castle-rock-xvii-year-16.jpg)
Only now while I'm moving population to the islands do I fully grasp the scope of the project ahead.
(http://shrani.si/f/40/ew/9gs1gPr/castle-rock-xvii-year-16.jpg) (http://shrani.si/f/40/ew/9gs1gPr/castle-rock-xvii-year-16.jpg)
Title: Re: Images from Castle Rock maps
Post by: Gatherer on December 06, 2020, 03:54:10 AM
Year 18

Most industrial production has been moved.
(http://shrani.si/f/21/DF/1cRfYQqe/castle-rock-xvii-year-18.jpg)
(http://shrani.si/f/21/DF/1cRfYQqe/castle-rock-xvii-year-18.jpg)
Longhorn cows will be moved to the last empty area on this islet.
(http://shrani.si/f/4/12d/2e3yRca7/castle-rock-xvii-year-18.jpg)
(http://shrani.si/f/4/12d/2e3yRca7/castle-rock-xvii-year-18.jpg)
Beginnings of a small village on the right. Larger settlement will be built on the brown dirt patch to the left.
(http://shrani.si/f/11/Rp/3NGNFumv/castle-rock-xvii-year-18.jpg)
(http://shrani.si/f/11/Rp/3NGNFumv/castle-rock-xvii-year-18.jpg)
DS jetty hospital is to be built near the hill.
(http://shrani.si/f/x/5o/4g6kVKnm/castle-rock-xvii-year-18.jpg) (http://shrani.si/f/x/5o/4g6kVKnm/castle-rock-xvii-year-18.jpg)
Title: Re: Images from Castle Rock maps
Post by: Gatherer on December 10, 2020, 02:49:06 AM
Year 20

Longhorn cow herd has been moved.
(http://shrani.si/f/1A/1t/K1XGeNe/castle-rock-xvii-year-20.jpg)
(http://shrani.si/f/1A/1t/K1XGeNe/castle-rock-xvii-year-20.jpg)
(http://shrani.si/f/9/ja/cREStbT/castle-rock-xvii-year-20.jpg)
(http://shrani.si/f/9/ja/cREStbT/castle-rock-xvii-year-20.jpg)
With a lot of trading that is to be done there will surely be disease outbreaks. We are prepared!
(http://shrani.si/f/2z/tJ/W1eAKe1/castle-rock-xvii-year-20.jpg)
(http://shrani.si/f/2z/tJ/W1eAKe1/castle-rock-xvii-year-20.jpg)
Small forest will provide some logs and food.
(http://shrani.si/f/3h/as/2ueIK2a6/castle-rock-xvii-year-20.jpg)
(http://shrani.si/f/3h/as/2ueIK2a6/castle-rock-xvii-year-20.jpg)
Another village will be built around the market.
(http://shrani.si/f/3N/Lc/2CpNUUTj/castle-rock-xvii-year-20.jpg) (http://shrani.si/f/3N/Lc/2CpNUUTj/castle-rock-xvii-year-20.jpg)
Title: Re: Images from Castle Rock maps
Post by: Gatherer on December 13, 2020, 06:50:41 AM
Year 23

DS jetty houses look good both on water and land. I also need to squeeze a cemetery somewhere.
(http://shrani.si/f/3t/W5/3gqcqPDu/castle-rock-xvii-year-23.jpg)
(http://shrani.si/f/3t/W5/3gqcqPDu/castle-rock-xvii-year-23.jpg)
Steel tools, firewood and timber production.
(http://shrani.si/f/l/NP/4j6oImq9/castle-rock-xvii-year-23.jpg) (http://shrani.si/f/l/NP/4j6oImq9/castle-rock-xvii-year-23.jpg)
Title: Re: Images from Castle Rock maps
Post by: Gatherer on December 18, 2020, 11:02:30 AM
Year 25

Small wooden trade dock on the left is waiting for a sheep merchant. It will be demolished after a purchase.
(http://shrani.si/f/1k/Jy/J4Ihb6S/castle-rock-xvii-year-25.jpg)
(http://shrani.si/f/1k/Jy/J4Ihb6S/castle-rock-xvii-year-25.jpg)
Four trade docks give the impression of two large ones. I will be importing logs, stone, coal and iron ore through them. While exporting timber, glass, iron fittings and wagon parts.
(http://shrani.si/f/2D/C7/2HrIOvoG/castle-rock-xvii-year-25.jpg) (http://shrani.si/f/2D/C7/2HrIOvoG/castle-rock-xvii-year-25.jpg)
Title: Re: Images from Castle Rock maps
Post by: Gatherer on December 20, 2020, 09:37:44 AM
Year 28

I made a mistake using busy pastures mod. I placed it above Pine Set and RKEC. Sheep give bonemeal instead of wool.
(http://shrani.si/f/3F/K2/34tNqpnQ/castle-rock-xvii-year-28.jpg)
(http://shrani.si/f/3F/K2/34tNqpnQ/castle-rock-xvii-year-28.jpg)
Two DS schools grouped together to look as one big one.
(http://shrani.si/f/2X/lt/2ywSZj3r/castle-rock-xvii-year-28.jpg)
(http://shrani.si/f/2X/lt/2ywSZj3r/castle-rock-xvii-year-28.jpg)
Main industrial park. Kiln will be closed until I need roof tiles for the Notre Dame cathedral and then for export.
(http://shrani.si/f/1O/AF/3rKsx70Q/castle-rock-xvii-year-28.jpg)
(http://shrani.si/f/1O/AF/3rKsx70Q/castle-rock-xvii-year-28.jpg)
The two inner islands as they are developed so far.
(http://shrani.si/f/2J/r0/2hbMApHf/castle-rock-xvii-year-28.jpg) (http://shrani.si/f/2J/r0/2hbMApHf/castle-rock-xvii-year-28.jpg)
Title: Re: Images from Castle Rock maps
Post by: Gatherer on December 29, 2020, 01:04:54 PM
Year 32

The bridge has been demolished. We have abandoned the mainland.
(http://shrani.si/f/K/dw/1bmqXRVk/castle-rock-xvii-year-32.jpg)
(http://shrani.si/f/K/dw/1bmqXRVk/castle-rock-xvii-year-32.jpg)
More diagonal houses awaiting construction.
(http://shrani.si/f/2e/ur/3MyD3xr1/castle-rock-xvii-year-32.jpg)
(http://shrani.si/f/2e/ur/3MyD3xr1/castle-rock-xvii-year-32.jpg)
Entrance to the docks.
(http://shrani.si/f/V/jc/1uSU5MHb/castle-rock-xvii-year-32.jpg)
(http://shrani.si/f/V/jc/1uSU5MHb/castle-rock-xvii-year-32.jpg)
First high buildings in what will be the main town area.
(http://shrani.si/f/26/KF/4VmUJhS0/castle-rock-xvii-year-32.jpg) (http://shrani.si/f/26/KF/4VmUJhS0/castle-rock-xvii-year-32.jpg)
Title: Re: Images from Castle Rock maps
Post by: Gatherer on January 18, 2021, 02:56:20 PM
Year 34

Nordic wooden chapel fits well next to jetty houses.
(http://shrani.si/f/2c/6J/4Ranchh/castle-rock-xvii-year-34.jpg)
(http://shrani.si/f/2c/6J/4Ranchh/castle-rock-xvii-year-34.jpg)
Covering the shoreline to hide the sharp edge will require a lot of work and time.
(http://shrani.si/f/o/KH/4XdiyX4s/castle-rock-xvii-year-34.jpg) (http://shrani.si/f/o/KH/4XdiyX4s/castle-rock-xvii-year-34.jpg)
Title: Re: Images from Castle Rock maps
Post by: Nilla on January 18, 2021, 03:21:32 PM
Nice to see how your island project proceeds. :)
Title: Re: Images from Castle Rock maps
Post by: Gatherer on January 18, 2021, 04:10:45 PM
Thanks :)
I hope there will be no trouble with memory on this one as I am using a lot of deco items. I have used the debug tool to remove all the surface ore on the mainland and almost all the trees and wild food after I demolished the bridge connecting me with the mainland.
Title: Re: Images from Castle Rock maps
Post by: Gatherer on January 26, 2021, 04:38:27 AM
Year 38

In most of my games I usually export a lot of mead. This time, because of Busy Pastures mod, I am overproducing mutton.
(http://shrani.si/f/1E/CP/1NFnASea/castle-rock-xvii-year-38.jpg)
(http://shrani.si/f/1E/CP/1NFnASea/castle-rock-xvii-year-38.jpg)
This small jetty hamlet mainly serves to break the monotomy of the shoreline.
(http://shrani.si/f/k/il/49IKeKzN/castle-rock-xvii-year-38.jpg)
(http://shrani.si/f/k/il/49IKeKzN/castle-rock-xvii-year-38.jpg)
Most of the decoration projects in this village are done. I may do some minor tweaks here and there later.
(http://shrani.si/f/M/rM/4f3m1gDN/castle-rock-xvii-year-38.jpg)
(http://shrani.si/f/M/rM/4f3m1gDN/castle-rock-xvii-year-38.jpg)
Another major food export item are our famous smoked fish.
(http://shrani.si/f/F/uB/JjPMSQB/castle-rock-xvii-year-38.jpg) (http://shrani.si/f/F/uB/JjPMSQB/castle-rock-xvii-year-38.jpg)
Title: Re: Images from Castle Rock maps
Post by: Gatherer on January 31, 2021, 03:22:04 AM
Year 42

Small diagonal settlement mainly providing workforce for the industrial park. I plan to add a boat market behind the upper two houses.
(http://shrani.si/f/2h/VH/2mQ45c8O/castle-rock-xvii-year-42.jpg)
(http://shrani.si/f/2h/VH/2mQ45c8O/castle-rock-xvii-year-42.jpg)
Pine Set guesthouse will cover the shortage of housing instead of housing nomads.
(http://shrani.si/f/T/gi/2p3zt1w6/castle-rock-xvii-year-42.jpg)
(http://shrani.si/f/T/gi/2p3zt1w6/castle-rock-xvii-year-42.jpg)
When I finish this small vilage the two inner islands should be complete.
(http://shrani.si/f/1y/JV/FEgW56y/castle-rock-xvii-year-42.jpg) (http://shrani.si/f/1y/JV/FEgW56y/castle-rock-xvii-year-42.jpg)
Title: Re: Images from Castle Rock maps
Post by: theonlywanderer on January 31, 2021, 01:56:12 PM
Some real good looking shots there, very creative, attention to details and clearly thought out.
Title: Re: Images from Castle Rock maps
Post by: Gatherer on February 01, 2021, 02:31:07 PM
Thanks. :)  It does take time. A lot of it is spent in paused mode.
Title: Re: Images from Castle Rock maps
Post by: theonlywanderer on February 01, 2021, 04:26:47 PM
I'm at the point with Banished also where I try to detail out small maps.   Yes, it can take quite a long time trying to find just the right building for each spot to get the look and feel your going for.   I find debug instant build mode to be very helpful when I go this route.
Title: Re: Images from Castle Rock maps
Post by: Gatherer on February 02, 2021, 03:17:55 PM
Year 46

I wish there were more mods with houses buildable partly over water. It would be easier to cover the shoreline.
(http://shrani.si/f/2G/vF/yDXw058/castle-rock-xvii-year-46.jpg)
(http://shrani.si/f/2G/vF/yDXw058/castle-rock-xvii-year-46.jpg)
Bannies have started collecting construction materials for the Notre Dame cathedral. We will need to import some silver and gold ore for smelting.
Area above the market will be used for another orchard and a beekeeper.
(http://shrani.si/f/3x/qu/4jgvtqRa/castle-rock-xvii-year-46.jpg)
(http://shrani.si/f/3x/qu/4jgvtqRa/castle-rock-xvii-year-46.jpg)
We're planting another forest cluster. I plan to fill the jobs here with workers detached from other forests.
(http://shrani.si/f/2j/Jb/4RKAxvAw/castle-rock-xvii-year-46.jpg) (http://shrani.si/f/2j/Jb/4RKAxvAw/castle-rock-xvii-year-46.jpg)
Title: Re: Images from Castle Rock maps
Post by: assobanana76 on February 03, 2021, 04:39:30 AM
Quote from: Gatherer on February 02, 2021, 03:17:55 PM
Year 46

I wish there were more mods with houses buildable partly over water. It would be easier to cover the shoreline.
(http://shrani.si/f/2G/vF/yDXw058/castle-rock-xvii-year-46.jpg)
(http://shrani.si/f/2G/vF/yDXw058/castle-rock-xvii-year-46.jpg)

Which mod belongs to that drawbridge split in half in first picture?
thanks
Title: Re: Images from Castle Rock maps
Post by: Gatherer on February 03, 2021, 02:38:48 PM
It's from DS Jetty mod. That one is actually two separate raised bridges with space between so that merchants can pass.
Title: Re: Images from Castle Rock maps
Post by: assobanana76 on February 04, 2021, 03:29:45 AM
Quote from: Gatherer on February 03, 2021, 02:38:48 PM
It's from DS Jetty mod. That one is actually two separate raised bridges with space between so that merchants can pass.

Thanks!
Title: Re: Images from Castle Rock maps
Post by: Gatherer on February 05, 2021, 02:38:55 PM
Year 47

Beside work, bannies also need a place to relax and gossip.
(http://shrani.si/f/1g/nP/kqWAMZC/castle-rock-xvii-year-47.jpg)
(http://shrani.si/f/1g/nP/kqWAMZC/castle-rock-xvii-year-47.jpg)
I've moved the large market a bit. I need it's previous spot for something else.
(http://shrani.si/f/3w/p8/CwAMlTn/castle-rock-xvii-year-47.jpg) (http://shrani.si/f/3w/p8/CwAMlTn/castle-rock-xvii-year-47.jpg)
Title: Re: Images from Castle Rock maps
Post by: Gatherer on February 07, 2021, 08:43:23 AM
Year 48

A large college was built. It is one of Mr. Red's older mods.
(http://shrani.si/f/G/XN/33DZiTtP/castle-rock-xvii-year-48.jpg)
(http://shrani.si/f/G/XN/33DZiTtP/castle-rock-xvii-year-48.jpg)

I've added four more mods to the game: College, Kid's Deco People, Neckcen Markarts (1.0.4.) and Japanese Shrine (1.0.4.).
This is the current mod load order:

Radius
mushroom
tombstone
JinxieCitizenOverrideFor1Three
EvenTighterRoads
BusyPastures
ALittleBitRidiculousStorage
EBWFValueOverride
EBTombStoneOverride
Immortal Orchard Trees Override
banishedUImod
banishedUI
WheelbarrowBigger
MoreIron
MoreWood
MoreStone
tradecomplete
KidTreeReplacerDeco
SeasonFX
limitResource
tighterroadsextended
betterFields
DSThompsonTradeMerchants
NewFloraEdit   -   -   -   MOD DISABLED
MaritimesPineSetEggFix
MaritimesPineSet
RKEditorChoiceEdition
KidRowBusiness
KidColonialHousing
KidRowHousing
KidOldTownPorts
MaritimesDockSet
MaritimesNSInshore
MaritimesSherbrooke   -   -   MOD DISABLED
MiniBuildings   -   -   -   MOD DISABLED
KidColonialResource   -   -   MOD DISABLED
BetterStockPiles
DSJettyAndBridgePatchToV211
DSJettyAndBridge
DSTimberMill
DSNeubertSmithShop
DSMeadBrewing
DSSmallVillageProduction
DSSmallVillageServices
DSSmallVillageStorage
KidBakeryGarden
KidTequilaAddon
DSFulbertWrightSchool   -   -   MOD DISABLED
DSTownHouses   -   -   -   MOD DISABLED
DSStoneHovels
DSStorage
EBSmallStorage
EBSVStorage
GatherersWarehouseAndBarn
MiniWarehouse
RKFirewoodStorage
BetterStockPileStorage
DSFruitVegBarn
RKFarmstand
KidCrates
KidStorageCarts
storageCart
MaritimesStorage
LoftStorehouse
TinySmallBarns
MicroForester
KidChopChop   -   -   -   MOD DISABLED
KidTinyBuilders
ChoppingBlock
DSCrestBlacksmith
EBSVFoundry
EBBakery
DSPickandHenBrewery
KidAnimalShedPlus
SmokingShed
KidFarmyard
KidWorkshop   -   -   -   MOD DISABLED
WorkPlace
KidWorkPlaceVillage   -   -   MOD DISABLED
EBHerbalist   -   -   -   MOD DISABLED
Hunting
DungPile   -   -   -   MOD DISABLED
KidColonialCityCenter
DSWagonVendor
EBMarketSet
marketpuzzle
KidLogDepot
KidStorageYacht
NeckcenMarkart2
KidInTransit
DSFulbertWrightHousing   -   -   MOD DISABLED
SJGL_Stacked_Houses
KidHouseBoat
GHLightHouse
RedCottage
DSMarketHarboroughOldSchool
KidNativityChapel   -   -   MOD DISABLED
NotreDameCathedral
JapaneseShrine
VillageSchool   -   -   -   MOD DISABLED
college
Infirmary
NordicWoodenChapel
DSChapelofErnest   -   -   MOD DISABLED
KidSettlersDeco
A8JapaneseDecoTreesBB
EBIrrigationNatural   -   -   MOD DISABLED
DSFences
KidWashingMod
NMT30DecoCrop
KidDecoPlants
KidGhostFlowers
NewPump
EBDecoWalls   -   -   -   MOD DISABLED
KidSomeBoats
KidWWSidewalk
KWAwningCover
KWDeco01
KWGroundcover   -   -   -   MOD DISABLED
DecoSunflower
EBBridges
EBDecoration
EBIrrigationDecoAddon
NECEmptySquare
MaritimesDecorations
RKGardenWalls
EBRoads
EBDecoStatues
BirchBarkCanoe
KWTableChair
DSRoads   -   -   -   -   MOD DISABLED
smallwell
NomadSignComplete   -   -   MOD DISABLED
MaritimesCoverings
KidDecoPeople
EBSVHouseAddonSet   -   -   MOD DISABLED
DutchFlag   -   -   -   MOD DISABLED
saferJobs
ImpassableTile
newuistatusbar
CleanMeat
overrideUneducated
kayTweakMoreWorkers
vBetterRainSound
BobbiDoctorHouse
detachableMonkeyDisableFires
roadTest
LessFog
XP-HS-Training
edfix
TinySmoke
KidWorkPlace   -   -   -   MOD DISABLED
Title: Re: Images from Castle Rock maps
Post by: Gatherer on February 11, 2021, 11:40:21 AM
Year 53

I'll need to place some deco bannies within these small gardens.
(http://shrani.si/f/3I/hk/32miAXQA/castle-rock-xvii-year-53.jpg)
(http://shrani.si/f/3I/hk/32miAXQA/castle-rock-xvii-year-53.jpg)
(http://shrani.si/f/K/JA/nA6J1DB/castle-rock-xvii-year-53.jpg)
(http://shrani.si/f/K/JA/nA6J1DB/castle-rock-xvii-year-53.jpg)
Fishermen were complaining about bannies sailing too close to their dock, scaring the fish away.
With a few warning poles we hope that won't happen again.
(http://shrani.si/f/3z/EX/397HFzQa/castle-rock-xvii-year-53.jpg)
(http://shrani.si/f/3z/EX/397HFzQa/castle-rock-xvii-year-53.jpg)
Notre Dame cathedral is finally completed. It's truly amazing!
(http://shrani.si/f/6/Cw/m2kQCLD/castle-rock-xvii-year-53.jpg)
(http://shrani.si/f/6/Cw/m2kQCLD/castle-rock-xvii-year-53.jpg)
(http://shrani.si/f/2L/v3/4SIbLQcD/castle-rock-xvii-year-53.jpg)
(http://shrani.si/f/2L/v3/4SIbLQcD/castle-rock-xvii-year-53.jpg)
(http://shrani.si/f/1O/X8/4PFx69Ex/castle-rock-xvii-year-53.jpg)
(http://shrani.si/f/1O/X8/4PFx69Ex/castle-rock-xvii-year-53.jpg)
(http://shrani.si/f/3B/z2/17bAWyU9/castle-rock-xvii-year-53.jpg) (http://shrani.si/f/3B/z2/17bAWyU9/castle-rock-xvii-year-53.jpg)
Title: Re: Images from Castle Rock maps
Post by: Abandoned on February 12, 2021, 05:47:20 AM
Wow  :) Those pictures look really good, especially that cathedral.  It is really impressive.  I like the mote and bridges around it. 

In the first 2 pictures what mod is the yellow and orange deco trees from?
Title: Re: Images from Castle Rock maps
Post by: Gatherer on February 12, 2021, 08:23:55 AM
Quote from: Abandoned on February 12, 2021, 05:47:20 AM
In the first 2 pictures what mod is the yellow and orange deco trees from?
They're from RKEC. You need seedlings to place them.
Title: Re: Images from Castle Rock maps
Post by: Gatherer on February 12, 2021, 01:13:41 PM
Year 56

Finally finished this little village. Horsies!
(http://shrani.si/f/2L/R7/4K1H2eJ5/castle-rock-xvii-year-56.jpg)
(http://shrani.si/f/2L/R7/4K1H2eJ5/castle-rock-xvii-year-56.jpg)
(http://shrani.si/f/1o/k8/1BaJH9At/castle-rock-xvii-year-56.jpg)
(http://shrani.si/f/1o/k8/1BaJH9At/castle-rock-xvii-year-56.jpg)
More shoreline development. Firewood supply is a priority at the moment. Greenhouse can be activated later.
(http://shrani.si/f/1C/Gt/4IoKwUFa/castle-rock-xvii-year-56.jpg)
(http://shrani.si/f/1C/Gt/4IoKwUFa/castle-rock-xvii-year-56.jpg)
Cemetery number four. Footprint 14x11.
(http://shrani.si/f/R/o4/1EyB06IF/castle-rock-xvii-year-56.jpg) (http://shrani.si/f/R/o4/1EyB06IF/castle-rock-xvii-year-56.jpg)
Title: Re: Images from Castle Rock maps
Post by: Kristahfer on February 15, 2021, 11:50:24 AM
Very nice
Title: Re: Images from Castle Rock maps
Post by: Gatherer on February 15, 2021, 03:02:52 PM
Year 58

Forests are producing plenty of logs at the moment. But they will be cut down eventually to make room for housing and other stuff. Small fenced off patches will be left here and there.
The first to go will be the forest in the top left corner. Only a small forested area next to the hill will remain of it.
(http://shrani.si/f/2M/U0/1uo52rNG/castle-rock-xvii-year-58.jpg)
(http://shrani.si/f/2M/U0/1uo52rNG/castle-rock-xvii-year-58.jpg)
Bannies love to idle on the log barge. They must be thick as wood.
(http://shrani.si/f/2S/Wi/13GqmGlV/castle-rock-xvii-year-58.jpg) (http://shrani.si/f/2S/Wi/13GqmGlV/castle-rock-xvii-year-58.jpg)
Title: Re: Images from Castle Rock maps
Post by: catty-cb on February 16, 2021, 01:36:06 AM
looks great, I always love seeing how people have developed their waterfronts   :)
Title: Re: Images from Castle Rock maps
Post by: jerica on February 17, 2021, 09:51:32 AM
@Gatherer, I just want you know how much your images have inspired me to be more daring with my own town planning and deco.
Title: Re: Images from Castle Rock maps
Post by: Gatherer on February 17, 2021, 02:41:09 PM
Quote from: jerica on February 17, 2021, 09:51:32 AM
@Gatherer, I just want you know how much your images have inspired me to be more daring with my own town planning and deco.
Thanks for the kind words. Hope to see some screenshots of your villages/towns sometime. No reason to be shy about posting pics. Start a topic and let us see. :)
Title: Re: Images from Castle Rock maps
Post by: Gatherer on February 17, 2021, 03:05:08 PM
Year 60

Most of this forest has been cleared. There are many paused houses awaiting construction. It will be slow as I intend to develop several areas at once.
(https://shrani.si/f/b/BJ/3uczTE0i/castle-rock-xvii-year-60.jpg)
(https://shrani.si/f/b/BJ/3uczTE0i/castle-rock-xvii-year-60.jpg)
Normal house disguised as a deli. From Kid's Colonial City Center mod.
(https://shrani.si/f/23/BB/1Im80egs/castle-rock-xvii-year-60.jpg)
(https://shrani.si/f/23/BB/1Im80egs/castle-rock-xvii-year-60.jpg)
There is space available behind the rowhouses. It will be divided into smaller backyards containing honey and mead production,
town herbalists, storage, small market areas, deco parks for relaxation,...
(https://shrani.si/f/1x/97/3Xmrnc6A/castle-rock-xvii-year-60.jpg) (https://shrani.si/f/1x/97/3Xmrnc6A/castle-rock-xvii-year-60.jpg)
Title: Re: Images from Castle Rock maps
Post by: Gatherer on February 22, 2021, 09:20:56 AM
Year 62

Mix of backyards with lots of deco as eye candy and some production and storage.
(https://shrani.si/f/2S/c4/2BiZHolJ/castle-rock-xvii-year-62.jpg)
(https://shrani.si/f/2S/c4/2BiZHolJ/castle-rock-xvii-year-62.jpg)
(https://shrani.si/f/d/MP/4FZNY0XN/castle-rock-xvii-year-62.jpg)
(https://shrani.si/f/d/MP/4FZNY0XN/castle-rock-xvii-year-62.jpg)
Specialized shops from RKEC. For some time this will be a low priority area. There are two other projects I have in mind for now.
(https://shrani.si/f/N/cm/1afr0iAk/castle-rock-xvii-year-62.jpg) (https://shrani.si/f/N/cm/1afr0iAk/castle-rock-xvii-year-62.jpg)
Title: Re: Images from Castle Rock maps
Post by: assobanana76 on February 25, 2021, 02:55:52 AM
Quote from: Gatherer on February 22, 2021, 09:20:56 AM
Year 62

Mix of backyards with lots of deco as eye candy and some production and storage.
(https://shrani.si/f/2S/c4/2BiZHolJ/castle-rock-xvii-year-62.jpg)
(https://shrani.si/f/2S/c4/2BiZHolJ/castle-rock-xvii-year-62.jpg)

from which mod does those beautiful strands with clothes hangers?

thanks!
Title: Re: Images from Castle Rock maps
Post by: kid1293 on February 25, 2021, 05:24:01 AM
@assobanana76

The Washing Mod.

http://worldofbanished.com/index.php?action=downloads;sa=view;down=340

Title: Re: Images from Castle Rock maps
Post by: assobanana76 on February 25, 2021, 05:32:07 AM
Quote from: kid1293 on February 25, 2021, 05:24:01 AM
@assobanana76

The Washing Mod.

http://worldofbanished.com/index.php?action=downloads;sa=view;down=340

Oh! damn! I went through all your mods and I missed this one before starting! is saved game compatible?
Title: Re: Images from Castle Rock maps
Post by: kid1293 on February 25, 2021, 05:34:42 AM
Should be safe. It is only deco
Title: Re: Images from Castle Rock maps
Post by: assobanana76 on February 25, 2021, 06:02:06 AM
Quote from: kid1293 on February 25, 2021, 05:34:42 AM
Should be safe. It is only deco

thanks!
Title: Re: Images from Castle Rock maps
Post by: Gatherer on February 25, 2021, 11:24:29 AM
Year 66

More backyards. This time with a beekeeper, smaller brewery from Pick & Hen Brewery mod, a house from Necora's Pine Set and a well.
(https://shrani.si/f/3N/ao/3w0uKYh0/castle-rock-xvii-year-66.jpg)
(https://shrani.si/f/3N/ao/3w0uKYh0/castle-rock-xvii-year-66.jpg)
Japanese shrine acts as a school. It can be downloaded here - - > https://banishedinfo.com/mods/view/654-Japanese-Shrine (https://banishedinfo.com/mods/view/654-Japanese-Shrine)
Gangway connects the jetty hospital with this new area. Since it is the long way around the hill it is not used by bannies at the moment.
This will help reduce the number of infected should disease strike on this side of the island.
(https://shrani.si/f/3I/vw/2azj4t78/castle-rock-xvii-year-66.jpg) (https://shrani.si/f/3I/vw/2azj4t78/castle-rock-xvii-year-66.jpg)
Title: Re: Images from Castle Rock maps
Post by: Gatherer on February 27, 2021, 01:53:21 AM
Year 70

DS Jetty market is built in advance of houses. There will also be some house and deco boats moored here.
I'll probably place Necora's gatherer hut in this small forest. Every little bit helps.
(https://shrani.si/f/15/d5/1JabsG6m/castle-rock-xvii-year-70.jpg)
(https://shrani.si/f/15/d5/1JabsG6m/castle-rock-xvii-year-70.jpg)
These Kid's greenhouses will not be activated for another decade but I have already selected what will be grown.
(https://shrani.si/f/3L/6W/29PvhWAe/castle-rock-xvii-year-70.jpg)
(https://shrani.si/f/3L/6W/29PvhWAe/castle-rock-xvii-year-70.jpg)
DS windmills will grind corn. I need to build a bakery first though.
(https://shrani.si/f/3f/dH/1ZfXhxUB/castle-rock-xvii-year-70.jpg)
(https://shrani.si/f/3f/dH/1ZfXhxUB/castle-rock-xvii-year-70.jpg)
(https://shrani.si/f/3S/sb/1cW4CtJC/castle-rock-xvii-year-70.jpg) (https://shrani.si/f/3S/sb/1cW4CtJC/castle-rock-xvii-year-70.jpg)
Title: Re: Images from Castle Rock maps
Post by: jerica on February 27, 2021, 06:39:09 AM
Quote from: Gatherer on February 27, 2021, 01:53:21 AM
[/url]
These Kid's greenhouses will not be activated for another decade but I have already selected what will be grown.
(https://shrani.si/f/3L/6W/29PvhWAe/castle-rock-xvii-year-70.jpg)
(https://shrani.si/f/3L/6W/29PvhWAe/castle-rock-xvii-year-70.jpg)

Are those the greenhouses from the bakery mod? How did you change the crops available?
Title: Re: Images from Castle Rock maps
Post by: Gatherer on February 27, 2021, 12:43:01 PM
Quote from: jerica on February 27, 2021, 06:39:09 AM
Are those the greenhouses from the bakery mod? How did you change the crops available?


Just click on the produce. It's a dropdown menu.
Title: Re: Images from Castle Rock maps
Post by: jerica on February 27, 2021, 06:13:50 PM
In the vanilla mod, the crop options are corn, potatoes, oats, and beans. I'm wondering if it's different because you have RKEC.
Title: Re: Images from Castle Rock maps
Post by: Gatherer on March 01, 2021, 02:54:09 AM
You're probably using the alternative version.

I'm using this one - - > http://worldofbanished.com/index.php?action=downloads;sa=view;down=335 (http://worldofbanished.com/index.php?action=downloads;sa=view;down=335)
Title: Re: Images from Castle Rock maps
Post by: Gatherer on March 01, 2021, 03:04:37 AM
Year 72

There's still room for more beehives if needed.
(https://shrani.si/f/15/vF/3wTY4BNj/castle-rock-xvii-year-72.jpg)
(https://shrani.si/f/15/vF/3wTY4BNj/castle-rock-xvii-year-72.jpg)
Small park, EB's specialized market stalls and DS herbalist complete the backyards on this side.
(https://shrani.si/f/2S/11Q/W4TjUD8/castle-rock-xvii-year-72.jpg)
(https://shrani.si/f/2S/11Q/W4TjUD8/castle-rock-xvii-year-72.jpg)
We're in the process of building fences around the pastures. All the colourfull storage cellars will be removed.
(https://shrani.si/f/1O/OA/FnhQVL7/castle-rock-xvii-year-72.jpg) (https://shrani.si/f/1O/OA/FnhQVL7/castle-rock-xvii-year-72.jpg)
Title: Re: Images from Castle Rock maps
Post by: Gatherer on March 04, 2021, 03:22:12 AM
Year 75

We've started grinding flour from corn.
(https://shrani.si/f/3K/ol/1jaYjNQU/castle-rock-xvii-year-75.jpg)
(https://shrani.si/f/3K/ol/1jaYjNQU/castle-rock-xvii-year-75.jpg)
It will be used to bake bread in EB's bakery. For home consumption only.
(https://shrani.si/f/3F/nW/2u3TpPF9/castle-rock-xvii-year-75.jpg)
(https://shrani.si/f/3F/nW/2u3TpPF9/castle-rock-xvii-year-75.jpg)
(https://shrani.si/f/l/D5/4QAVEzfU/castle-rock-xvii-year-75.jpg)
(https://shrani.si/f/l/D5/4QAVEzfU/castle-rock-xvii-year-75.jpg)
Townhall and herbalist from Kid's Rowhouse Mod will be demolished.
I will build RKEC townhall instead. It will fit better and with larger size be more imposing on nearby buildings.
(https://shrani.si/f/2w/Gh/46k4G9dq/castle-rock-xvii-year-75.jpg)
(https://shrani.si/f/2w/Gh/46k4G9dq/castle-rock-xvii-year-75.jpg)
(https://shrani.si/f/2Z/YY/1wcGjy9D/castle-rock-xvii-year-75.jpg)
(https://shrani.si/f/2Z/YY/1wcGjy9D/castle-rock-xvii-year-75.jpg)
Beginnings of a dock village. In its central spot will be Kid's boat market.
(https://shrani.si/f/2T/nj/4aGPiyN/castle-rock-xvii-year-75.jpg) (https://shrani.si/f/2T/nj/4aGPiyN/castle-rock-xvii-year-75.jpg)
Title: Re: Images from Castle Rock maps
Post by: Gatherer on March 15, 2021, 04:09:27 PM
Year 79

Larger townhall has been built.
(https://shrani.si/f/1d/AG/3lyEqN09/castle-rock-xvii-year-79.jpg)
(https://shrani.si/f/1d/AG/3lyEqN09/castle-rock-xvii-year-79.jpg)
DS small village school.
(https://shrani.si/f/p/Ns/AVtUaUn/castle-rock-xvii-year-79.jpg)
(https://shrani.si/f/p/Ns/AVtUaUn/castle-rock-xvii-year-79.jpg)
Lots of trial and error but we're making progress with the dock village. The jetties are a combination of regular and ghosted pieces.
All the tables and benches you see are sitting on ghosted jetty pieces. Water tiles underneath are blocked with unpassable tiles and/or jetty corners.
It took time but now the bannies don't cut corners or jump from top to lower jetties or vice versa as they please.
(https://shrani.si/f/2i/Iw/1gWoX3Q2/castle-rock-xvii-year-79.jpg)
(https://shrani.si/f/2i/Iw/1gWoX3Q2/castle-rock-xvii-year-79.jpg)
(https://shrani.si/f/3t/p0/18f9fmlJ/castle-rock-xvii-year-79.jpg)
(https://shrani.si/f/3t/p0/18f9fmlJ/castle-rock-xvii-year-79.jpg)
(https://shrani.si/f/S/jW/14hceXN/castle-rock-xvii-year-79.jpg) (https://shrani.si/f/S/jW/14hceXN/castle-rock-xvii-year-79.jpg)
Title: Re: Images from Castle Rock maps
Post by: galensgranny on March 16, 2021, 08:40:17 AM
Your town looks wonderful!
Title: Re: Images from Castle Rock maps
Post by: Gatherer on March 18, 2021, 03:43:22 PM
Year 81

This section of the main town has been prepared to be decorated with flowers, bushes and trees.
(https://shrani.si/f/40/xE/220pC8Bc/castle-rock-xvii-year-81.jpg)
(https://shrani.si/f/40/xE/220pC8Bc/castle-rock-xvii-year-81.jpg)
Mix of house boats and deco boats & ships. All from Kid.
Bannies have started working in the greenhouses.
(https://shrani.si/f/o/rN/4dWn8B7x/castle-rock-xvii-year-81.jpg)
(https://shrani.si/f/o/rN/4dWn8B7x/castle-rock-xvii-year-81.jpg)
Two new additions to our industrial park.
(https://shrani.si/f/43/oo/4hdguIdd/castle-rock-xvii-year-81.jpg) (https://shrani.si/f/43/oo/4hdguIdd/castle-rock-xvii-year-81.jpg)
Title: Re: Images from Castle Rock maps
Post by: Gatherer on March 23, 2021, 11:59:13 AM
Year 83

Just a couple more houses. This area will have to wait for some time.
(https://shrani.si/f/1M/nK/3bosoOA7/castle-rock-xvii-year-83.jpg)
(https://shrani.si/f/1M/nK/3bosoOA7/castle-rock-xvii-year-83.jpg)
RKEC drifters dock and storage. I'll turn this corner into main firewood production centre for this quadrant.
(https://shrani.si/f/2Z/jJ/xExYhak/castle-rock-xvii-year-83.jpg)
(https://shrani.si/f/2Z/jJ/xExYhak/castle-rock-xvii-year-83.jpg)
Northwestern shoreline as it has been developed so far.
(https://shrani.si/f/3P/H5/2Tzt2BlY/castle-rock-xvii-year-83.jpg) (https://shrani.si/f/3P/H5/2Tzt2BlY/castle-rock-xvii-year-83.jpg)
Title: Re: Images from Castle Rock maps
Post by: DrNiggle on April 01, 2021, 10:30:38 PM
That first picture from Year 81 with the fencing is very satisfying for my OCD  :D :D

Now fill them with flowers and bushes and trees!!
Title: Re: Images from Castle Rock maps
Post by: Gatherer on April 02, 2021, 03:10:11 AM
Year 87

Dock village is almost complete.
(https://shrani.si/f/39/qP/JnaY6cP/castle-rock-xvii-year-87.jpg) (https://shrani.si/f/39/qP/JnaY6cP/castle-rock-xvii-year-87.jpg)

(https://shrani.si/f/1d/Y7/IHU5ELx/castle-rock-xvii-year-87.jpg)
(https://shrani.si/f/1d/Y7/IHU5ELx/castle-rock-xvii-year-87.jpg)
Firewood production is up and running.
(https://shrani.si/f/2Z/Y0/4peXOHt9/castle-rock-xvii-year-87.jpg) (https://shrani.si/f/2Z/Y0/4peXOHt9/castle-rock-xvii-year-87.jpg)

(https://mega.nz/file/VJtDQYSR#ZjZJyFmtVXhGX5TybIQyqNRzxoHNUvSENXTbcVseHi4)