World of Banished

MODS Garage => Mod Discussions 107 => Topic started by: kid1293 on June 21, 2018, 09:57:30 AM

Title: Kid - Swamp Thing V1.1
Post by: kid1293 on June 21, 2018, 09:57:30 AM
Kid - Swamp Thing V1.1

https://worldofbanished.com/index.php?action=downloads;sa=view;down=439

V 1.1 with a new Clinic and a new Chapel. Some texture fixes and other minor things.
I have removed sunlight from under all houses. It was annoying sometimes.

This mod is made by me and Abandoned for her swamp story. :)

(https://worldofbanished.com/gallery/2582_10_01_24_7_10_26.jpeg)

A new map, terrain, and start conditions. It is not recommended
to use this mod with other mods that alter start, terrain, or weather.
Added tanypredator's Grouses to start conditions.

A collection of swamp buildings.
Houses, school, town hall, clinic, chapel, workshop, barn and small special storages.
Fisherman and trader. Reed resource. Collect and pack it to fuel bricks.
I removed pine trees and added an edited fig tree with a new texture to the forest.
A frog pond with frog leg food resource.New roads and a cover for workplaces.
Reeds, frog pond tree, and 'Mother Frog' as deco.
Added mushrooms as a crop.

Most buildings come with 3 f-key texture variations.

This is maybe not balanced but it is a fun stand-alone mod.
The swamp map has limited space for buildings so better not to choose small.

Buildings-only mod is available as a separate download.
Title: Re: Kid - Swamp Thing V1.0
Post by: Goblin Girl on June 21, 2018, 10:53:13 AM
Hooray!  Thanks, Kid.
Title: Re: Kid - Swamp Thing V1.0
Post by: LadyMarmalade on June 21, 2018, 01:12:27 PM
Just started a new map with this. Looking great. Love a new challenge. Thank you!
Title: Re: Kid - Swamp Thing V1.0
Post by: kid1293 on June 21, 2018, 01:19:47 PM
Thanks!
Don't forget, there is not much food in the forest. There is a lot of reeds though. :)
Title: Re: Kid - Swamp Thing V1.0
Post by: Nilla on June 21, 2018, 02:32:04 PM
Thanks @kid1293 . I´ll set it on my "to test" list. :)
Title: Re: Kid - Swamp Thing V1.0
Post by: Willows on June 22, 2018, 07:21:05 AM
So far I love this mod. But I noticed that the Barns and Storage do not utilize your Ridiculous Storage mod, while the stockpiles do.  Just an FYI....!  :) :-*
Title: Re: Kid - Swamp Thing V1.0
Post by: kid1293 on June 22, 2018, 07:25:47 AM
FYI. I did not change stockpiles. You must have another ridiculous mod loaded.
Title: Re: Kid - Swamp Thing V1.0
Post by: kid1293 on June 22, 2018, 07:29:49 AM
Okay, file is uploaded with same name. If you experience problems under The North
with Workshop not storing coal please download again.
I am sorry for people making vanilla resources not compatible!  :(
Title: Re: Kid - Swamp Thing V1.0
Post by: Willows on June 22, 2018, 07:58:32 AM
Sorry, Kid, it's my very bad. I had Krylerg's mod up, not your transit mod. Please accept my apologies!!   :-*

I do love your work!!!  :)
Title: Re: Kid - Swamp Thing V1.0
Post by: tuggistar on June 22, 2018, 06:52:52 PM
Cool new mod, thank you. :) I will immediately try a medium map for a sample, a simple swamp city. I have a question for a future: How to extract reeds if you do not start the game with start conditions with this mod.
Title: Re: Kid - Swamp Thing V1.0
Post by: Willows on June 22, 2018, 08:31:05 PM
CC Docks has reed growing.
Title: Re: Kid - Swamp Thing V1.0
Post by: kid1293 on June 22, 2018, 09:31:31 PM
@tuggistar - I don't really understand. If you start game without swamp settings
you get the vanilla trees. Everything is normal but with new houses and a totally useless
reed packer.
Title: Re: Kid - Swamp Thing V1.0
Post by: tuggistar on June 22, 2018, 10:20:48 PM
I am now playing medium map with Swamp thing, Swamp Houses and DS with EB Mods, I am asking for another game with CC. CC Docks have reed growing as Willows said. You can use them later or not. And Reed Packer can use other homes in banished. And is it possible to make a small farm or building to grow reed on water or land as in CC.
Title: Re: Kid - Swamp Thing V1.0
Post by: kid1293 on June 22, 2018, 10:33:09 PM
First - don't play BOTH Swamp Thing and Swamp Houses. One only.
If you use CC with reeds you can load Swamp Houses to get buildings.

No, I don't plan to build a reed farm.

I know you people want it all but this is just a small mod, not a serious attempt
to change the world. :) You have to choose from what's available.
If I start changing things there is no end to it.  :(
Title: Re: Kid - Swamp Thing V1.0
Post by: tuggistar on June 22, 2018, 11:12:01 PM
I'm sorry kid1293 I didn't mean to annoy you, but I'm probably little not understand this mod. Sorry.
Title: Re: Kid - Swamp Thing V1.0
Post by: kid1293 on June 23, 2018, 01:43:27 AM
No problems @tuggistar :) and others.

I just have to tell what I think is reasonable from my point of view.
I am only human and I have a life (try to) :)

Title: Re: Kid - Swamp Thing V1.0
Post by: tuggistar on June 23, 2018, 03:54:57 AM
I remembered that the Mod Natural Diversity 1.1 also has Reed. I took a trial game and found out there are two ways to get Reed.
For reference:
CC reeds Farm-Misc Limit. In the Mod Colonial Charter.
Reaper's Boat-Construction Limit. In the Mod Natural Diversity 1.1.
Swamp Reed Packer uses-Fuel Limit. Used as fuel.
There are still jesta030-Reeds mod with Fuel Limit, but I can not run this mod.
Reed's resource is too scattered, that's what I'm saying.
Title: Re: Kid - Swamp Thing V1.0
Post by: kid1293 on June 23, 2018, 05:21:29 AM
I had problem putting the reeds along river and lake. (There is the natural
place for reeds to grow in abundance. No trees to care about.)
They stopped bridges from being built. Bannies could not cross to clear land.
So I imagined a swamp. Wet all over, reed all over but I also wanted a lot of trees.
If you think the numbers are wrong I can change that but I am sure there others
who would like it the opposite way.

I am not going to update with a reed planter/farmer. Or at least, not now.
Title: Re: Kid - Swamp Thing V1.0
Post by: tuggistar on June 23, 2018, 05:38:02 AM
Thank you. Let it be as it is, I really liked your swamp map. And having a lot of fan playing it. :)
Title: Re: Kid - Swamp Thing V1.0
Post by: kid1293 on June 23, 2018, 06:44:33 AM
 :)
Title: Re: Kid - Swamp Thing V1.0
Post by: galensgranny on June 23, 2018, 02:51:37 PM
Quote from: kid1293 on June 22, 2018, 10:33:09 PM
I know you people want it all but this is just a small mod, not a serious attempt
to change the world. :)
That is an interesting idea- a world changing mod!  Probably not very doable, though.
Title: Re: Kid - Swamp Thing V1.0
Post by: brads3 on June 23, 2018, 04:16:11 PM
depends what world you want to create.
Title: Re: Kid - Swamp Thing V1.0
Post by: Willows on June 26, 2018, 06:53:56 AM
Ok, kid, loving this mod. Was wondering tho....

I like using your yard covers. Would be possible to update them with the swamp choices as well? Just a suggestion no biggie if you too busy!! :)
Title: Re: Kid - Swamp Thing V1.0
Post by: kid1293 on June 28, 2018, 11:46:07 PM
@Willows - I have updated Yard Cover with a roof from swamp mod.
I made only one since they are rather similar.

:)
Title: Re: Kid - Swamp Thing V1.0
Post by: Willows on June 29, 2018, 08:38:12 AM
Hey, it works! Thank you so very much!!!   ;)
Title: Re: Kid - Swamp Thing V1.0
Post by: kid1293 on June 29, 2018, 09:14:22 AM
 :)
Title: Re: Kid - Swamp Thing V1.0
Post by: Nilla on June 30, 2018, 01:43:29 AM
I tried this mod yesterday. It's absolutely lovely! :)

You say, you don't know about the balancing. I can't complain about anything, most is related to vanilla values. It's only the bundler of firewood, that's different. He produces alright but makes no profit at all. That's fine with me. There's a lot of reed, easy to get, for your Bannis to use. Bundled reed is no trading product to me anyway. You will need a mod for forestry, vanilla buildings would look weird; you recommend "Among Trees" but "Forest Outpost" works as well.

I made two "mistakes" in this game; I loaded the workplace mod. I realized, I have never tried it before. It makes the game  too easy to my liking. I also used the "swampy" climate. No snow in winter only rain, rain, rain all the time. :-\ (Inspired by the winter in Skåne?) I like real winters!

I can remember, that @Abandoned mentioned in her story, that she found very little wild food. So it was here at the beginning as well. But now there's a lot of wild food in the forest. I guess, at the beginning, there were less trees and a lot of reed, and no room for wild food. When much of the initial reed is harvested, there's a lot of wild food and herbs, see first picture.

One question; I'm not quite sure about how the jetties work. You can see people out there sometimes, but when I built a house boat with access to the jetty, but not to the land, people went crazy and didn't accept it. Are there any "tricks" to use here, it would look nice? What is if you build a jetty over a river? Can people pass? Can boats pass?

The first picture is a typical view with "swampy" climate, but it can on rare occasions look like the second picture. ;)
Title: Re: Kid - Swamp Thing V1.0
Post by: kid1293 on June 30, 2018, 02:03:31 AM
Hej Nilla!

Yes, winter could be like it is here in south Sweden but we have no swamp to talk about.

You asked about the jetties. How to make them nice.
There is a trick I use, sort of making them as small as possible. I use the lower jetty piece
and place it on the shore half buried in the ground. Then I build out from there.
That way I can check that bannies walk all the way. Then I place a boat.
They MUST have access to land from houseboat or the builders (who sometimes swim)
get stuck on the boat and starve to death.

Don't use jetties on main river. Boat can not pass. They are good over creeks and streams though.

You should maybe use a 'less rain' mod to enhance visibility :)

Yes, reed balances itself out. You gather it and it leaves room for trees and food. Then it is
all normal with trees for fuel. Normal plus rain, I mean  ;)
Title: Re: Kid - Swamp Thing V1.0
Post by: Willows on June 30, 2018, 03:46:02 AM
Most swampland around the world is close to sea level, no snow, hot, humid, and prone to diseases as bacteria LOVE the wet and heat. I think the "swampy" elements of the mod are pretty true to that. And I use a "no rain" mod myself.
Title: Re: Kid - Swamp Thing V1.0
Post by: Nilla on June 30, 2018, 05:21:28 AM
I don't really follow you both; creating/praising the wet climate and at the same time suggesting to remove the rain with a "no rain mod". Not my kind of logic! ;)

Anyway my "complain" wasn't that seriously meant. I kind of like the atmosphere with changing wheather, also the rain, but I do like snow in winter. I have decided to start a new Swamp game tonight, without the workplaces and on harsh. I suppose, somewhere in the world, there will be some swamps with frost and snow in winter. My game will be located there. (At least I hope that there's still snow in "harsh" in this mod.
Title: Re: Kid - Swamp Thing V1.0
Post by: kid1293 on June 30, 2018, 05:37:58 AM
I don't mean 'no rain', only 'less rain' so you can see the map.
I agree. This time it is almost immersion up to your ears.  :D
Title: Re: Kid - Swamp Thing V1.0
Post by: brads3 on June 30, 2018, 06:10:40 AM
why did you break KID's mod? surprised you gathered that many berries.did you find a very fertile dry spot? the rain mod does make it easier to see so you can "work" during the rain seasons. it might not stop it all depending on how KID modded it. i do get rain and thunder from the north mod at times.but the fog is not as thick.

       i never understood trading firewood.why trade away something you need? but maybe it is cause i kow how hard the work is to cut it.
Title: Re: Kid - Swamp Thing V1.0
Post by: Abandoned on June 30, 2018, 07:22:55 AM
Swamps are hot, humid, and rainy, the terrain is marshy and soggy as described in Summerset Swamp. The amount of rain was not changed for this mod, the swamp climate setting is for no snow. There would be no snow in the swamp. Most trees would not grow well, there would be no pine trees, most foods would not grow, roots and onions would rot.   The swamp climate and terrain are typical for the swamp.  The challenge is to survive in the difficult swamp conditions, it is a hard setting.  Trader will bring no seeds and livestock.

@Nilla the mossy swamp houses would look good in a forest setting using regular vanilla terrain and climates, you would have snow and regular trees.  The swamp is good as is. 
Title: Re: Kid - Swamp Thing V1.0
Post by: Tom Sawyer on June 30, 2018, 08:14:43 AM
From what I know, extensive lake- and marshlands are a main type of landscape in Scandinavia, Russia and Canada. Boreal regions are swampy in general with humid climate and so on. But I think a native speaker (especially from the US) considers a swamp as tropical wetland like the Everglades, while the northern thing is called "bog". Is that right?

I like this idea of creating a swamp theme including special environment and matching content. We should make more such thematic mods. :)
Title: Re: Kid - Swamp Thing V1.0
Post by: Abandoned on June 30, 2018, 08:31:15 AM
This swamp themed mod was made by Kid especially for my Summerset Swamp story and swamp region of my world map.  We tried to make it versatile for more wide scale use and variety.  It matches Kid's gothic farms and looks well in other setting as well.

We have more themed mods in mind.  :-X  :)
Title: Re: Kid - Swamp Thing V1.0
Post by: Willows on June 30, 2018, 09:15:48 AM
Swamps and bogs are pretty much the same thing, just different names in different parts of the world. They are also called "fens" in some places. I usually name my swampy towns something like "The Fens" or some such.
Title: Re: Kid - Swamp Thing V1.0
Post by: Nilla on June 30, 2018, 09:24:46 AM
It seems like I started some discussion here without meaning to........ ;) :-\

I agree with everyone, that these kind of themed mods are very nice. I like more of them, too. But it would be a pity, if I couldn't play this one with a proper winter. That's all I want. I don't understand, what you mean @brads3 when you say; I'm braking Kid's mod. I'm not! I don't want to brake anything, especially not this nice mod! But I agree, selling firewood is weird. But in vanilla Banished the most profitable product to export. I did no export of firewood in my first attempt and will not in my next either.

The first football game today is just done and the second hasn't started yet, so I have some time, to take a look around in "Swamp land". :)

This start looks cold enough for me: Even if it doesn't snow yet @Abandoned, it's not hot, humid and rainy either. I'm glad Kid, that you made it possible to have it this way, too. The map also look nice, so this one will be a keeper. I may even start a new blog.
Title: Re: Kid - Swamp Thing V1.0
Post by: brads3 on June 30, 2018, 10:01:07 AM
why you punishing them bannies? they will leave,nobody sane will live there in that bitter cold. it isn't normal to have that much food gathered by 1 person especially in the mud. and you say i play weird. ::)
Title: Re: Kid - Swamp Thing V1.0
Post by: kid1293 on June 30, 2018, 10:34:59 AM
Nothing is broken. :)

The mod is just an attempt to make something different. It grew larger than I first thought.
@brads - not all places are the same. I have my opinion of what is possible without too much
trouble for me. It is a nice diversion. Not meant to be compatible with... you name it.

SO, it is a big, small mod and a happy one, I hope, despite the weather. :)
Title: Re: Kid - Swamp Thing V1.0
Post by: Nilla on June 30, 2018, 11:01:34 AM
It's a happy mod, because of the wheather. Everyone can have it the way they want! And yes; it snows! ;)
Title: Re: Kid - Swamp Thing V1.0
Post by: brads3 on June 30, 2018, 12:58:05 PM
i think NILLA is broken. ???
Title: Re: Kid - Swamp Thing V1.0
Post by: kid1293 on June 30, 2018, 03:23:37 PM
Quote from: Nilla on June 30, 2018, 11:01:34 AM
It's a happy mod, because of the wheather. Everyone can have it the way they want! And yes; it snows! ;)

Speaking like a true Nord.  :)
Title: Re: Kid - Swamp Thing V1.0
Post by: galensgranny on July 01, 2018, 12:29:20 AM
Swamps and bogs are very different and the words are not interchangeable.  They describe very different ecosystems. 

Swamps are like a flooded forest, where the water flows into a river or stream.  Some swamps have shrubs instead of trees.  A variety of wildlife live in swamps.  As Tom mentions, The Everglades, in Florida, USA, is a swamp.  Swamps are mostly found in warm climates, but there are some in Canada, so they would get snow, the way Nilla prefers  ;) .  Here is a picture of a swamp:http://www.ucmp.berkeley.edu/images/biomes/Baldcypressswamp-southernIllinois.JPG (http://www.ucmp.berkeley.edu/images/biomes/Baldcypressswamp-southernIllinois.JPG)

The water in a bog is stagnant, not flowing into another body of water, and it is composed of acidic plant matter such as peat and mosses.  It is spongy, only maybe solid enough to walk on in some areas in some bogs. It gets its water from rain or snow.  In the US, cranberries grow well in bogs.  Here is a picture of a bog:  http://www.nhptv.org/wild/images/bogusfwstevehillebrand.jpg (http://www.nhptv.org/wild/images/bogusfwstevehillebrand.jpg)

A fen is not another word for swamp. A fen is similar to a bog.  Fens are not as acidic as bogs so have different kinds of plants, such as various grasses and reeds.  Fens get the water from ground water, which is different from bogs which get water from rain. 

Basically, swamps have flowing water, while bogs and fens do not.
Title: Re: Kid - Swamp Thing V1.0
Post by: RedKetchup on July 01, 2018, 12:46:41 AM
very interesant ! thanks you !
Title: Re: Kid - Swamp Thing V1.0
Post by: galensgranny on July 01, 2018, 01:04:25 AM
People live in some swamps, such as in Louisianna, USA.   Here are pictures of various swamp houses.  Kid's look nicer, though.  https://images.search.yahoo.com/yhs/search;_ylt=A0geKV.6ijhbGoUA53ZjmolQ;_ylu=X3oDMTByMjB0aG5zBGNvbG8DYmYxBHBvcwMxBHZ0aWQDBHNlYwNzYw--?p=cajun+swamp+house&fr=yhs-prodege-prodege_001&hspart=prodege&hsimp=yhs-prodege_001
Title: Re: Kid - Swamp Thing V1.0
Post by: Tom Sawyer on July 01, 2018, 01:11:09 AM
Thank you for explanation @galensgranny. I guess in colloquial speech many people interchange it. Same in german where we have Sumpf (swamp) and Moor (bog) but people call it as they are used to. Fenn we have also, as an old word for a moor in bottomland and common in northern Germany. Probably the old Saxons did not forget this term, while "bog" they must have learned after reaching the island. Your bog picture is a bit like Banished North, even with the willowherbs in front. :)
Title: Re: Kid - Swamp Thing V1.0
Post by: Nilla on July 01, 2018, 01:29:11 AM
Interesting explanation @galensgranny, thanks. I come of 4 different words in Swedish (myr, kärr, träsk, mosse); none of them similar to the English name. But I think the difference of them is partly similar, to what you explained in English, and as far as I know, they all exist up in the North, In fact, here in Scandinavia, they are most common in a real cold climate. But live there? I don't know. In winter, yes. But this time of the year, people would be eaten alive; not by frogs, by mosquitoes!

I'm happy that your Swamp includes all these possibilities @kid1293! :)
Title: Re: Kid - Swamp Thing V1.0
Post by: galensgranny on July 01, 2018, 02:42:13 AM
@Nilla, in Swedish, mosse is the same as "bog" in English.  They found the remains of a medieval man in a bog in Sweden.  The Swedish name was Bocksten mosse, but in English it was called Bocksten bog, so "mosse" has to mean "bog".  Also, I wonder if "mosse" in Swedish is similar to the plant "moss" in English.  Some bogs have a lot of the plant moss.
Kärr is a fen.  Träsk is like a swamp.  In Swedish, the word sumpskog is probably more like what we call swamps in the US.
Title: Re: Kid - Swamp Thing V1.0
Post by: RedKetchup on July 01, 2018, 03:16:47 AM
dont you have also in english : marsh, morass, slough, and bayou ?
Title: Re: Kid - Swamp Thing V1.0
Post by: kid1293 on July 01, 2018, 04:30:59 AM
What have I done?  ;D ;D ;D
Title: Re: Kid - Swamp Thing V1.0
Post by: Abandoned on July 01, 2018, 05:12:46 AM
 ;D Thanks for all the info @galensgranny , very interesting indeed.  We wanted swampy green water but game of Banished didn't  ;D that would have narrowed it down.  :)
Title: Re: Kid - Swamp Thing V1.0
Post by: galensgranny on July 01, 2018, 01:37:03 PM
Quote from: kid1293 on July 01, 2018, 04:30:59 AM
What have I done?  ;D ;D ;D
What you have done, @kid1293 , is to bring greater awareness to an ecosystem some people are not so familiar with, and also to help with English terms and their possible parallels in other languages.  All this discussion can help people better appreciate and understand your mod.   Hey!  Maybe this IS the world changing mod you earlier said you were not trying to create!  ;D

Quote from: RedKetchup on July 01, 2018, 03:16:47 AM
dont you have also in english : marsh, morass, slough, and bayou ?
A marsh is particular type of wetland with grassy plants and reeds, often at edges of lakes and streams.   A marsh is a transition area from a body of water to dry land.  Marshes are constantly flooded by water from a lake or stream. 

Morass is a word describing soft, wet, ground you could get stuck in.  It is not a particular kind of ecosystem or land form- just a general word for such an area. It could be used to describe a bog, marsh, swamp or fen area. Mire is another word used to describe such areas.  Mire is more commonly used than morass in the US, at least in my experience.  Often, a person cannot tell if the wet, soggy, muddy, not passable area is being fed from a lake or river, of just from rain or ground water to be able to technically differentiate the correct term.  So one can just say they came upon a mire, or a morass.

Both mire and morass are also used to describe situations where there is an impediment or hindrance, or being overwhelmed.  Example, "He took weeks to go through the morass of legal documents".  "She was mired in debt, so could not go on vacation."

Slough does mean an area of mire.  In this usage, it is often pronounced to rhyme with the word "you".  I am more used to that word spelling being used as a verb meaning to plod through a muddy kind or area or casting off skin.   In this usage, the "gh" has an "f" sound.   "She sloughed though the thick mud."  "The snake sloughed off it's old skin."

Bayou is a marshy, sluggish stream or river that often is going through the swamps.  It is mostly a term associated with an area of Louisiana on the Gulf coast of the US where decendants of French Canadians settled.   They are now referred to as "Cajuns".  The word "bayou" is a Louisiana French (Cajun) word.   They live in the swampy area with many bayous (sluggish streams).
Kid's Swamp mod could be where the Cajuns are living!
Title: Re: Kid - Swamp Thing V1.0
Post by: RedKetchup on July 01, 2018, 02:56:55 PM
thanks you :)
i asked cause i remember the song "Blue Bayou" ^^
and about morass : i played world of warcraft long time ... so i thought about the Black Morass dungeon ^^
Title: Re: Kid - Swamp Thing V1.0
Post by: taniu on July 01, 2018, 06:52:09 PM
@kid1293  :D :D :D Thanks You ! Nice texture for buildings and green frogs
Title: Re: Kid - Swamp Thing V1.0
Post by: angainor88 on July 02, 2018, 06:10:43 AM
There are also estuaries which can be wetlands as well (though not always) :P
Title: Re: Kid - Swamp Thing V1.0
Post by: rkelly17 on July 03, 2018, 12:59:54 PM
Quote from: galensgranny on July 01, 2018, 01:37:03 PM
Slough does mean an area of mire.  In this usage, it is often pronounced to rhyme with the word "you".  I am more used to that word spelling being used as a verb meaning to plod through a muddy kind or area or casting off skin.   In this usage, the "gh" has an "f" sound.   "She sloughed though the thick mud."  "The snake sloughed off it's old skin."

They are now referred to as "Cajuns".

On the first item: Growing up in California "slough" (with the "you" pronunciation) referred to a stagnate pond at the back of the beach. Some were the leftovers of high tides or storm waves and were salt water. Some were formed where the sand blacked a creek or stream from getting into the ocean. These were often mixed salt and fresh because waves washed into them, too. And, on California a "stream" often has no water in it. Sometimes these broke through and emptied into the ocean after a big rain. As a kid I found both types curious yet gross. One place we camped often there was a large creek-formed slough that divided the campground in half.

On the second item: "Cajun" comes from "Acadian," which is what the Francophone people of the Maritimes are called. Many were sent off  to Louisiana when the British took over, but many stayed put and still live in Nova Scotia and New Brunswick.
Title: Re: Kid - Swamp Thing V1.0
Post by: galensgranny on July 03, 2018, 01:56:23 PM
Quote from: rkelly17 on July 03, 2018, 12:59:54 PM
Quote from: galensgranny on July 01, 2018, 01:37:03 PM
Slough does mean an area of mire.  In this usage, it is often pronounced to rhyme with the word "you".  I am more used to that word spelling being used as a verb meaning to plod through a muddy kind or area or casting off skin.   In this usage, the "gh" has an "f" sound.   "She sloughed though the thick mud."  "The snake sloughed off it's old skin."

They are now referred to as "Cajuns".

On the second item: "Cajun" comes from "Acadian," which is what the Francophone people of the Maritimes are called. Many were sent off  to Louisiana when the British took over, but many stayed put and still live in Nova Scotia and New Brunswick.

Yep, they got banished to Kid's Swamp! 
Title: Re: Kid - Swamp Thing V1.0
Post by: rkelly17 on July 04, 2018, 07:27:03 AM
Kid, if your Swamp Thing has Cajuns and bayous, any chance of a Cajun music sound track? That would really add some bounce to Banished!  ;D
Title: Re: Kid - Swamp Thing V1.0
Post by: Abandoned on July 04, 2018, 08:35:23 AM
Not meaning to answer for @kid1293 but the Swamp Thing mod is also meant to be used in mossy forest settings, not necessary in southern swamp or with swamp terrain and climate. Cajun music would limits its use I think  :)
Title: Re: Kid - Swamp Thing V1.0
Post by: kid1293 on July 04, 2018, 08:38:14 AM
Not to mention the size of the mod.  :(
Title: Re: Kid - Swamp Thing V1.0
Post by: Nilla on July 05, 2018, 12:49:38 AM
I've said it before; this is a lovely mod! But I have some small problems with the houseboats. Can you explain a bit more @kid1293, how they have to be built to be accepted. The one I show at the picture has 2 "landtiles" in front (I can build a road), but the 3, is missing. Do they need to have land access to the whole front? Or is there one special part of the boat, that need to be "at land". The poor nomad woman living in it couldn't leave and died of starvation.  :'( Her husband and child have left and are homeless.  :-\
Title: Re: Kid - Swamp Thing V1.0
Post by: kid1293 on July 05, 2018, 01:02:15 AM
Hej @Nilla  Jag är ledsen för dålig förklaring.

Here are two pictures showing how I meant it to be.

First picture - shows where the bannies have access to the boat. (on the other side too)

Second picture - shows how I meant to connect the jetties.

If you have boat with front towards land they will starve!
If you have boat with side towards land there is a chance that it still does not connect.
Use the jetties! They are made for the boat! (even if you can use them for other things too)

edit   Third picture - if you want the boat up against land - Place a jetty for safety!
Title: Re: Kid - Swamp Thing V1.0
Post by: Nilla on July 05, 2018, 01:38:13 AM
Ursäkta jag borde ha förstått om jag tittat lite mer noggrant att det fattas en bit reling där av en orsak!  :-[

But now I think, that even I can understand how it works. Thank you! :)
Title: Re: Kid - Swamp Thing V1.0
Post by: kid1293 on July 05, 2018, 02:13:27 AM
You're welcome!

Do we beat England?
Title: Re: Kid - Swamp Thing V1.0
Post by: Nilla on July 05, 2018, 05:59:31 AM
Quote from: kid1293 on July 05, 2018, 02:13:27 AM
Do we beat England?

I didn't think we could beat Mexico, the way they played against Germany a week earlier.
I didn't think we could beat Switzerland, number 6 on the ranking, that hadn't lost a game since I don't know when.
I don't think we can beat England, the Motherland of football........
......but I think they have to play better, than against Colombia, to beat us and maybe they can't after that long hard game. So we may have a chance.
Title: Re: Kid - Swamp Thing V1.0
Post by: kid1293 on July 05, 2018, 06:13:42 AM
Hmm.. maybe this soccer Championship is about not having a bad day.
There have been some surprises. Japan should never lose 2-0 lead. They did.
Title: Re: Kid - Swamp Thing V1.0
Post by: galensgranny on July 12, 2018, 10:08:35 PM
I know why Abandoned's people had trouble in the swamp- there is no religion!  We need a swamp church/prayer house.
Title: Re: Kid - Swamp Thing V1.0
Post by: kid1293 on July 12, 2018, 10:42:14 PM
Hi Granny!

A dedicated priest taking care of frog curse!
Sounds a lot like household voodoo to me.

But yes, people would probably want a meeting place.
It has no high priority but who knows...
Abandoned hinted on coming back to swamp later :)
Title: Re: Kid - Swamp Thing V1.0
Post by: Nilla on July 13, 2018, 12:42:55 AM
@galensgranny, have you checked my screenshots? I am very stingy which buildings I add to the lovely swamp houses. But I find the small chapel from the Forest Outpost fit very well with its oxidised copper roof. There is one small thing to complain about though : It can only have 35 members. It could be a bit more.
Title: Re: Kid - Swamp Thing V1.0
Post by: Abandoned on July 13, 2018, 06:10:38 AM
@galensgranny and @Nilla as Kid said there will probably be a return to the swamp at some point, possibly a mossy forest town somewhere too.  The separate swamp house mod can be used in the North also.  I myself would not mind seeing some jetty pieces added, maybe some seaweed  :)  and a frog cage  ;D  Any suggestions may be considered.  It is of course up to Kid want and if he wants to add to these mods in the future or not.  :)
Title: Re: Kid - Swamp Thing V1.0
Post by: rkelly17 on July 13, 2018, 10:54:55 AM
Quote from: Abandoned on July 13, 2018, 06:10:38 AM
possibly a mossy forest town somewhere too.

I like the idea of a northern rain forest town--something like the climate along the Washington-British Columbia coast. It's not exactly a swamp, but it is very rainy and temperate. Instead of giant frogs you could have giant, orange slugs.
Title: Re: Kid - Swamp Thing V1.0
Post by: galensgranny on July 13, 2018, 11:08:15 AM
@Abandoned , oh yes, a frog cage indeed, after how things went in your swamp!  ;D
@Nilla , yes, I saw your screenshots and Kid most fabulous, attractive, interestingly designed wood church with the green metal (oxidized copper) roof does look good.  But, when the Bannies are just starting out, how did they manage to get oxidized copper?  I am OK with pretending that it is a wishful illusion the first year or two, and that later on they were able to re-roof.  But, an actual old swamp chapel building would be a good thing to.  Meanwhile, I do as you did, Nilla, and use my most favorite building of all time- Kid's Forest Outpost oxidized copper roofed log walls church.

Title: Re: Kid - Swamp Thing V1.0
Post by: Abandoned on July 13, 2018, 11:08:50 AM
 :D  giant orange slugs  :o  Are they edible?  :P
Title: Re: Kid - Swamp Thing V1.0
Post by: rkelly17 on July 13, 2018, 11:11:26 AM
Quote from: Abandoned on July 13, 2018, 11:08:50 AM
:D  giant orange slugs  :o  Are they edible?  :P

Don't know. Don't want to find out.  :o 
Title: Re: Kid - Swamp Thing V1.0
Post by: kid1293 on July 13, 2018, 11:24:01 AM
I will get nightmares if I start making slugs.  :P

I could rename crop infestation to slug infestation  ;)
Title: Re: Kid - Swamp Thing V1.0
Post by: elemental on July 13, 2018, 03:27:38 PM
Slug infestation? That's cute. This is a real infestation:

https://www.google.com.au/search?q=mass+spider+webs+australia&tbm=isch&source=iu&ictx=1&fir=P18V02aYQcQM0M%253A%252Css7QjrIlMffgkM%252C_&usg=__mXURTKIVHgfmNFg4MYL_1uPhodA%3D&sa=X&ved=0ahUKEwi81bzsjZ3cAhWKF5QKHYS1AYoQ9QEILzAC#imgrc=25EC6RAV83g7FM: (https://www.google.com.au/search?q=mass+spider+webs+australia&tbm=isch&source=iu&ictx=1&fir=P18V02aYQcQM0M%253A%252Css7QjrIlMffgkM%252C_&usg=__mXURTKIVHgfmNFg4MYL_1uPhodA%3D&sa=X&ved=0ahUKEwi81bzsjZ3cAhWKF5QKHYS1AYoQ9QEILzAC#imgrc=25EC6RAV83g7FM:)

Sorry for the ugly long link.

Title: Re: Kid - Swamp Thing V1.0
Post by: RedKetchup on July 13, 2018, 03:52:49 PM
i hate so much spiders !!
Title: Re: Kid - Swamp Thing V1.0
Post by: Willows on July 13, 2018, 05:52:05 PM
Quote from: RedKetchup on July 13, 2018, 03:52:49 PM
i hate so much spiders !!

Severe arachnophobe here meself, hon!  ??? ???
Title: Re: Kid - Swamp Thing V1.0
Post by: rkelly17 on July 14, 2018, 10:49:15 AM
To match Red's ugly long URL, here are some images of the slugs I had in mind:

Warning: These images may contain gross and disgusting content, depending on one's view of slugs. Viewer discretion is advised.

https://www.google.com.au/search?tbm=isch&sa=1&ei=mDZKW8WBJejPjwSspYrYDA&q=British+Columbis+slugs&oq=British+Columbis+slugs&gs_l=img.12...17346.23730.0.26767.22.19.0.3.3.0.231.1963.9j3j4.16.0....0...1c.1.64.img..3.14.1566...0j0i67k1j0i10i24k1.0.OYtg9-S4f3c

Note: These include some snails. I guess Google doesn't know the difference.

I also noticed that, if you go down far enough there are some images of BC Rail Locomotives. That is because locomotives that have no cabs or controls of their own are known in North America as "slugs." Don't know why.
Title: Re: Kid - Swamp Thing V1.01
Post by: kid1293 on May 19, 2019, 11:07:46 PM
Hi.
Reviving this thread for a short notice.
When choosing any vanilla start condition the game crashed.
I removed them and now you can only choose swamp start.
But that is what you came for :)

I can not find what is wrong, I have done it in other places too and they work.  :-\

http://worldofbanished.com/index.php?action=downloads;sa=view;down=439
Title: Re: Kid - Swamp Thing V1.01
Post by: gatinho65 on November 02, 2019, 05:42:43 PM
This looks like great fun, but I have a stupid question before I begin lol. If I want to play one game with only this and a few other mods you mentioned enabled, what would that start order look like? Do I need to enable CC Terrains to get a swamp start? Or only enable this mod alone and disable CC Terrains (I'm not playing any games with the huge CC mods enabled yet, only a few separate components)?

How do get a new game started with this scenario, or do I load a vanilla game and then enable this mod and others and reload? Sorry to be so dumb lol, I'm having to relearn how the the game works and haven't yet remembered how to play multiple different scenarios at the same time, like this one or a red desert scenario, or a morrocan scenario for example. Right now I have all the new flora/pine set/natdiv mods enabled on all games, so I imagine I have to disable all of them to play a swamp town.

If this is already covered in another forum thread, I apologize for asking but a point in the right direction would be hugely appreciated;) So glad this game still gets so much love and attention, I really missed playing it the last few years when RL got more hectic.
Title: Re: Kid - Swamp Thing V1.01
Post by: brads3 on November 02, 2019, 08:59:51 PM
the swamp mod should be stand aloneso you do not need the CC terrain.place the swamp mod close to the top<this is your start base mod>.you can play around with it and try the pine mod etc above it,this should just change some trees or add them to the map. much of the start map can be adjusted with trial and errors. i haven't tried this mod so can't say what all you could change.

to help with mod orders try this:  http://worldofbanished.com/index.php?topic=1790.0
Title: Re: Kid - Swamp Thing V1.01
Post by: gatinho65 on November 03, 2019, 10:04:39 AM
Thanks for the tip brad3, and yes I have bookmarked that link and will read it many times and see if it sinks in lol, and I am using an actual notebook and pen to write down all my load orders with specific starts to see what happens, so hopefully I'm on the right track getting a handle on this again.
Title: Re: Kid - Swamp Thing V1.1
Post by: kid1293 on July 07, 2020, 09:36:36 AM
Hello. New version in download.

V 1.1 with a new Clinic and a new Chapel. Some texture fixes and other minor things.
I have removed sunlight under all houses. It was really annoying sometimes.

http://worldofbanished.com/index.php?action=downloads;sa=view;down=439
Title: Re: Kid - Swamp Thing V1.1
Post by: taniu on July 10, 2020, 03:41:28 AM
@kid1293  ;D thank you very much.Regards
Title: Re: Kid - Swamp Thing V1.1
Post by: DesoPL on July 25, 2020, 01:46:42 PM
Idk if is only me, but playing with Megamod 8, dosen't show chapel and medic in this set.
Title: Re: Kid - Swamp Thing V1.1
Post by: kid1293 on July 25, 2020, 02:47:54 PM
You will have to put Swamp Thing above MM. I never used MM I don't know what Kralyerg has done.
I hope it works :)