World of Banished

Conversations => General Discussion => Topic started by: solarscreen on July 08, 2014, 10:09:15 AM

Title: The Mod Kit is getting closer...
Post by: solarscreen on July 08, 2014, 10:09:15 AM
Luke updated his dev blog to include info on the upcoming mod kit.  He has a screen cap of it too.

What do you think?


http://www.shiningrocksoftware.com/2014-07-08-development-continues/
Title: Re: The Mod Kit is getting closer...
Post by: mariesalias on July 08, 2014, 10:22:25 AM
I am excited!  I am looking forward to seeing what kinds of mods people create!
Title: Re: The Mod Kit is getting closer...
Post by: RedKetchup on July 08, 2014, 03:54:08 PM
awesome ! cant wait for it :)
Title: Re: The Mod Kit is getting closer...
Post by: bucklingbranch on July 08, 2014, 04:25:08 PM
I am so looking forward to having a baker. Maybe he will be able to make meat/fruit pies as well as bread and rolls  ;D
Title: Re: The Mod Kit is getting closer...
Post by: RedKetchup on July 08, 2014, 04:30:55 PM
there is so much food kind we can add lol. at some point the Citizen wont know what to eat for dinner and will hesitate long time in front of their house ^^

j/k
Title: Re: The Mod Kit is getting closer...
Post by: rkelly17 on July 09, 2014, 07:44:55 AM
If we get a baker, can the butcher be far behind?
Title: Re: The Mod Kit is getting closer...
Post by: irrelevant on July 09, 2014, 07:45:55 AM
And a candlestick maker! ;)
Title: Re: The Mod Kit is getting closer...
Post by: RedKetchup on July 09, 2014, 08:24:33 AM
but still i think the first one being made and most people want is : a warehouse with control on what we accept in.
Title: Re: The Mod Kit is getting closer...
Post by: Paeng on July 09, 2014, 09:12:06 AM
Quote from: RedKetchup on July 08, 2014, 04:30:55 PMat some point the Citizen wont know what to eat for dinner and will hesitate long time in front of their house

I tend to agree  :)

Seems so me that additional food and such makes only (real) sense if it expands on the food groups and thereby improves the diet/health?

* Naturally I'm also happy if it just expands on the available buildings for (visual) variety...  ;)
Title: Re: The Mod Kit is getting closer...
Post by: RedKetchup on July 09, 2014, 09:13:41 AM
cant wait for sheppard pie :)
Title: Re: The Mod Kit is getting closer...
Post by: Pelojian on July 19, 2014, 01:05:19 PM
It'll be interesting to find out what people modify/improve about the game.

One issue is the handling of achievements with mods that change gameplay.

I was thinking if a map editor/mods were released the achievements that are challenging because of the randomness of the maps could be replicated/separated like so:
i.e
"settlement" - reach a population of 300 citizens. (as-is now)
"settlement v2" - reach a population of 300 citizens, with a player edited map.



Title: Re: The Mod Kit is getting closer...
Post by: Biginuf on August 24, 2014, 09:00:53 PM
any news?
Title: Re: The Mod Kit is getting closer...
Post by: Nilla on August 25, 2014, 01:06:44 AM
Quotebut still i think the first one being made and most people want is : a warehouse with control on what we accept in.

Yes

and a trading port, where you can control what you sell
Title: Re: The Mod Kit is getting closer...
Post by: A Nonny Moose on August 25, 2014, 12:47:10 PM
Quote from: Nilla on August 25, 2014, 01:06:44 AM
<snip>

and a trading port, where you can control what you sell

I don't understand this.  If you don't inventory an item, you can't sell it.
Title: Re: The Mod Kit is getting closer...
Post by: irrelevant on August 25, 2014, 01:16:09 PM
I think she's talking about autotrading, when you buy food you want autotrade to sell something besides firewood at 3. You should be able to program this.

Yes, you can simply not put firewood in the trading post, but there are other things you would like to buy besides food, that firewood would be good to trade for.
Title: Re: The Mod Kit is getting closer...
Post by: Nilla on August 25, 2014, 02:43:04 PM
QuoteI think she's talking about autotrading, when you buy food you want autotrade to sell something besides firewood at 3. You should be able to program this.

exactly what I ment
Title: Re: The Mod Kit is getting closer...
Post by: nmid on August 26, 2014, 12:55:48 PM
Woohooo..

I have my Sunday afternoon all booked for banished :D
Title: Re: The Mod Kit is getting closer...
Post by: solarscreen on August 26, 2014, 08:36:45 PM
Quote from: nmid on August 26, 2014, 12:55:48 PM
Woohooo..

I have my Sunday afternoon all booked for banished :D

I can't wait to see what everyone is going to create with the mod kit now in beta!

Title: Re: The Mod Kit is getting closer...
Post by: mariesalias on August 27, 2014, 03:26:57 AM
Quote from: solarscreen on August 26, 2014, 08:36:45 PM
Quote from: nmid on August 26, 2014, 12:55:48 PM
Woohooo..

I have my Sunday afternoon all booked for banished :D

I can't wait to see what everyone is going to create with the mod kit now in beta!

Me too! Very excited!