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Red's new Work In Progress thread

Started by RedKetchup, November 19, 2017, 06:43:46 PM

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brads3

magic,leave the flowers and harvest everything else.lol   laborer destroy flowers so not overstocking barns.. i do not know how the canadian did it.he has foresters who check traps,gatherers will pick up eggs.laborers can collect pelts  from beaver traps,etc.but the pine mod adds all of that to the vanilla laborer and workplaces. oh and TOM's new system i haven't tested yet.
   the super way would be to have the layers put a mix of chesnut,apple,and maple trees with the normal trees but not not be overpowered.

kid1293

@RedKetchup - What did you change to make ordinary bannies gather flowers?
I have had the same problem. They only make it disappear. I could not solve it.

RedKetchup

Quote from: kid1293 on December 14, 2017, 09:51:40 PM
@RedKetchup - What did you change to make ordinary bannies gather flowers?
I have had the same problem. They only make it disappear. I could not solve it.

you need to go in your NaturalResourceFile.rsc and check at the end of paragraph : NaturalResourceDescription naturalresource
the last line need to be deleted or put in pause with //

   //Profession _requiredHarvestProfession = "Game/Profession/Profession.rsc:gatherer";


if there is a profession there at that line , only those profession jobbers will able to get harvested stuff from it. if you dont specify it, everyone will get stuff.
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kid1293


RedKetchup

so i made it that Collect Flowers will also collect herbs
and i added a Collect Wild Food feature to collect all wild food (like in CC and BusyLaborer)

the remove toolbar will look like that :)


EDIT: and i just lowered the number of flowers harvested to 4-8 (instead of 15-20)
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RedKetchup

i changed the Fodder Farmer building with the new wall/roof textures. also it has now the new transparency windows and the herbs around the fences will now disappear in winter and swing with the wind :)
it kinda animating the whole building ^^
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pappa


RedKetchup

lolll

i made my horses in my stables to move a bit ^^
it is not a full animation lol but they are moving a little bit hehe

https://youtu.be/1Chc6O0D-Fo

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Tom Sawyer

That deserved a sub. ;D

Nice .. is it like a tree animation?

RedKetchup

Quote from: Tom Sawyer on December 15, 2017, 02:22:14 PM
That deserved a sub. ;D

Nice .. is it like a tree animation?


yeah evergreen billboard ^^
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brads3

RED,did you finish the orchard crops a while back? i found the download for the vegetable crops but not the other.do you have a chart of the temperature requirements of the crops? i know you and IRRELEVANT adjusted some of those and outputs. thank you,sir.

RedKetchup

orchards not finished yet, so not posted....

about crops, the one posted doesnt have Irrelevant's numbers.
so they easily grow but 1 which has an error.... i think was turnips... that grow alot slower

i am reviewing a bit the irrelevant numbers yesterday cause i had Kales not getting to more than 23% every years :S
so once i ll know the numbers are ok... i ll post an update.
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brads3

did you play with the growth temperatures and times ? the tolerance and variance climate #'s?

RedKetchup

irrelevant played alot with that to give them tons of different numbers, i gone back yesterday and added 2-4 degress in range temp.
cause i was getting crops stopping to produce asap i was getting 20C and all summer was over 20C and not a single % for 2 months and they restarting to grow when below the 20. but there was almost no time left.
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RedKetchup

the new greenhouses are awesome :)

they have transparency windows now and i scaled them a bit bigger. i wanted to have them like 5x7 instead of a too much small 4x6 :)
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