World of Banished

Conversations => Suggestions and Mod Ideas => Topic started by: Jinxiewinxie on February 08, 2019, 07:29:02 AM

Title: Jinxie - WIP Mods
Post by: Jinxiewinxie on February 08, 2019, 07:29:02 AM





I've started down a very distracting and twisty path that'll hopefully lead me to some release-able mods =) Here's some things I'm working on so far:

(https://i.imgur.com/Z05OmHC.jpg)


This image shows two houses and a doctor office, with some porch/shelter/cover style decoration pieces and a matching seating set (picnic table, bench only, table only). With the porch pieces, I'm hoping folks can customize my houses however they'd like (the two houses on the far right are the same, its just one has a porch deco item placed on it).


I have all these buildings in a wood+thatch roof style, stone+shingle roof style and a stone+slate roofing style. All the houses also include a 45 degree rotated option, same for the porches. The porches come in different sizes and placements: a double size porch, a single porch and then both of those centerred or not. In all 3 color styles too =)


Here's some stone+slate shingle houses:
(https://i.imgur.com/szUnNep.jpg)



and some of the stone+shingle (meant to match base game textures sort of):
(https://i.imgur.com/urgpaWA.jpg)



Here's a shot of the rotated versions in random colors:
(https://i.imgur.com/67nhxNh.jpg)



Lastly, I've also created some service and productions buildings in the same styles:
(https://i.imgur.com/V1SilmZ.jpg)

From left to right: Windmill, Chapel, Schoolhouse, Doctor =) Each one comes in all three siding+roofing styles, of course.

To do list:
More decorations
More houses (I have 90 total now, so.. that's plenty. Added 2/12 (http://worldofbanished.com/index.php?topic=2868.msg58199#msg58199))
Boarding House (Completed 2/13)
Rabbit hutch building and deco pieces (Completed 2/19)
Firewood/Lumber mill
Bakery Added 2/10 (http://worldofbanished.com/index.php?topic=2868.msg58155#msg58155)
Market
Storage Buildings
Town Hall
Wells Added 2/10 (http://worldofbanished.com/index.php?topic=2868.msg58155#msg58155)
Tavern Added 2/9 (http://worldofbanished.com/index.php?topic=2868.msg58086#msg58086)

**The above were all completed but I'm too lazy to add links to each one's comment. They're all included in my Bitty related sets now =)



Thoughts? Suggestions? Are the base style and structure stuff a terrible aesthetic? Any feedback would be great! Its hard to know if something I'd personally want in my own game would actually suit anybody else or not XD
Title: Re: Jinxie - WIP Mods
Post by: Jinxiewinxie on February 08, 2019, 07:47:34 AM
Quote from: 1 on February 08, 2019, 07:44:35 AM
That windmill looks very nice.  :)  @Jinxiewinxie you have made much progress, so sort time. Well done!
Its make me little jealous, because my own modding project hit the wall so bad.  :D

And suggestions.
So many small buildings. I like to see some bigger too. Here picture for example, i don't suggest you to make exactly this building, just what i mean for bigger buildings.


Aww, you can do it! There's just SO MUCH trial and error XD I'm thinking I could maybe just scale up my whole set of structures once the Mods are done and call it Medium, lol XD
Title: Re: Jinxie - WIP Mods
Post by: kid1293 on February 08, 2019, 08:34:43 AM
I like small buildings :) but don't make them smaller ;)
Title: Re: Jinxie - WIP Mods
Post by: Abandoned on February 08, 2019, 09:06:55 AM
Very nice buildings and deco pieces.  I especially like the mil, the chapel and the textures.  Good job.   :)
Title: Re: Jinxie - WIP Mods
Post by: Glenn on February 08, 2019, 02:35:51 PM
Looking good - the more variety the better
Title: Re: Jinxie - WIP Mods
Post by: DesoPL on February 08, 2019, 11:35:51 PM
(https://media.giphy.com/media/wcYYBzdHT1KDe/giphy.gif)

Says more than thousands words.
Title: Re: Jinxie - WIP Mods
Post by: Jinxiewinxie on February 09, 2019, 02:52:53 AM
Added Tavern and some matching fences:

(https://i.imgur.com/G07984C.png)
Title: Re: Jinxie - WIP Mods
Post by: Jinxiewinxie on February 10, 2019, 08:49:23 AM
A well is just about completed:

(https://i.imgur.com/II3jLmp.jpg)

and a bakery that just makes bread for now:

(https://i.imgur.com/XgOJLVp.jpg)

Need to pretty up the footprints a bit and maybe, maybe, maybe add some more outputs for the bakery but otherwise I'm pretty happy with them both =)
Title: Re: Jinxie - WIP Mods
Post by: Jinxiewinxie on February 11, 2019, 06:38:54 PM
I made a house or two or twenty:

(https://i.imgur.com/Zrl5snO.jpg)
Title: Re: Jinxie - WIP Mods
Post by: Abandoned on February 12, 2019, 05:46:08 AM
 :) You have been busy, that is a nice group of cute little houses, maybe a little small but a nice variety  :)  Good work.
Title: Re: Jinxie - WIP Mods
Post by: mellowtraumatic on February 12, 2019, 12:58:31 PM
These are all adorable!
Title: Re: Jinxie - WIP Mods
Post by: Jinxiewinxie on February 12, 2019, 08:36:02 PM
Quote from: Abandoned on February 12, 2019, 05:46:08 AM
:) You have been busy, that is a nice group of cute little houses, maybe a little small but a nice variety  :)  Good work.

@Abandoned They're meant to be a bit on the small scale side, so that they compliment Kid's Tiny mod and his Workplace Village mod, as seen here:

(https://i.imgur.com/swnZQl5.jpg)

From left to right is Kid's market, Kid's workshop, one of my small cottages, my small well and Kid's hunter. I feel like they go well together =)


Quote from: mellowtraumatic on February 12, 2019, 12:58:31 PM
These are all adorable!

Thank you! I've been working really hard on this mod XD My goal is for it to be a cohesive set that's cute and small but also goes well with some of the other mods out there =)
Title: Re: Jinxie - WIP Mods
Post by: Jinxiewinxie on February 12, 2019, 09:00:47 PM
Finalized house set, I'm good with 15 houses- each with a 45 degree rotated option and each coming in 3 texture options.. which means a total of 90 houses.

Here they are in my wood & thatch theme:

(https://i.imgur.com/1vCK9Cl.jpg)

and zoomed out view of the stone & shingle and stone & slate themed ones:

(https://i.imgur.com/OS6yF5e.jpg)

Too lazy to take screenshots of all the rotated ones but they look exactly the same, just.. at an angle XD


I've updated my to-do list in the first post to reflect this finalized set =)
Title: Re: Jinxie - WIP Mods
Post by: Abandoned on February 12, 2019, 09:05:12 PM
 :) I know all of Kid's mods very well, helped with and tested Workplace Village and many others.  :)  It turned out very well.  Your houses and other buildings match very well.  They look much better size away from Banished original large barn.  :)
Title: Re: Jinxie - WIP Mods
Post by: Jinxiewinxie on February 12, 2019, 10:22:33 PM
Thank you! I love Kid's mods, they've inspired me a whole ton. I much prefer Kid's sizing of things versus the base game buildings, the bannies look suited in height to the height of his doors and buildings in general =) Plus.. less space being taken up means I can do more without using up all the resources on a map when I'm making my towns =)
Title: Re: Jinxie - WIP Mods
Post by: Abandoned on February 13, 2019, 06:51:28 AM
@Jinxiewinxie  @kid1293 's mods are wonderful and unique and should remain so.  One can only hope you will be developing a style of your own when this mod is done.  It is looking good so far.  :)
Title: Re: Jinxie - WIP Mods
Post by: Jinxiewinxie on February 13, 2019, 08:06:34 AM
My goal with this mod is to have it "blend in" with existing sets. I installed MegaMod and had a very difficult time creating a town with structures that looked like they belonged together. One mod would have beautiful houses but no workplaces that matched it, or I'd find a perfect center market but none of the roofs of the other buildings in any other mod matched it. It's very frustrating when all you want is a full town with every type of structure that follows the same theme but can't find one XD

I want this one to be a sort of mix-and-match set that you can just place down next to anybody's small-ish thatch style structure or stone style structure and feel like they fit eachother somewhat. It took me a long time to find textures that matched the base game (and therefore a lot of other people's mods) and scale them right, etc. etc.

@kid1293  knows his mods have been a heavy influence for my work (mostly because he creates mods that match eachother and base-game textures pretty darn well) and has been very encouraging thus far, I can't thank him enough <3
Title: Re: Jinxie - WIP Mods
Post by: kid1293 on February 13, 2019, 08:21:08 AM
@Abandoned - You and I work together very well.
@Jinxiewinxie - You were in need of help to start modding.

I gladly help people who wants me to make some tweaks or update...
My mods are for everyone. I have set only one restriction. Don't upload to Steam!

:) I hope we all can accept that we steal from Luke who made the game.
If he had listened it could be a much better game.
Title: Re: Jinxie - WIP Mods
Post by: Jinxiewinxie on February 13, 2019, 08:51:38 AM
You're such a lovely person @kid1293 ! I hope one day I can be as helpful to a newbie as you've been to me. There is SO MUCH to learn and figure out when it comes to this stuff and its pretty intimidating at the start XD
Title: Re: Jinxie - WIP Mods
Post by: kid1293 on February 13, 2019, 09:16:48 AM
Thanks. I did what we all do to keep the game alive. :)
Title: Re: Jinxie - WIP Mods
Post by: RedKetchup on February 13, 2019, 09:33:41 AM
Quote from: kid1293 on February 13, 2019, 09:16:48 AM
Thanks. I did what we all do to keep the game alive. :)

yes you do !!!

/hug !
Title: Re: Jinxie - WIP Mods
Post by: RedKetchup on February 13, 2019, 10:01:26 AM
Quote from: 1 on February 13, 2019, 09:54:39 AM
When i wrote "copy".
I did not meant any negative way.

there is no negative way in this. we all need models. Create things totally 100% without single picture in our brain... is impossible. our brain works that way.
Title: Re: Jinxie - WIP Mods
Post by: Jinxiewinxie on February 13, 2019, 10:16:59 AM
Everything is a remix! Heh =D There's a whole youtube series about how nothing NEW is actually created or thought of.. its just small changes to existing ideas =)
Title: Re: Jinxie - WIP Mods
Post by: kid1293 on February 13, 2019, 11:37:24 AM
Copy=Contribute to

:)
Title: Re: Jinxie - WIP Mods
Post by: Jinxiewinxie on February 13, 2019, 08:02:43 PM
I've separated the mod into houses and then.. everything else XD I'm feeling somewhat confident that the house portion of the mod can be finalized, but I need some testing done. Could someone try it out and report back? I've attached a zip folder with the .pkm in it.


Edit Feb 19th: removed link to this file as its been updated a bunch since then
Title: Re: Jinxie - WIP Mods
Post by: Abandoned on February 14, 2019, 05:49:31 AM
@Jinxiewinxie I have done a small test with Itty Housing putting a few houses on a map but all went well and they look very nice  :)  I really like the stone and slate texture color.  There is a nice variety of houses and the boarding house is also very nice, nice size and design.  Keep up the good work.  :)
Title: Re: Jinxie - WIP Mods
Post by: Tonje on February 14, 2019, 06:36:56 AM
A quick question to @Jinxiewinxie
What size are the houses footprints? Looks like 3x3

I've just recently downloaded and tested out @kid1293 's Tiny MODS (I really like them) and having a matching set of houses would be wonderful.
Title: Re: Jinxie - WIP Mods
Post by: kid1293 on February 14, 2019, 06:43:26 AM
Continuing foot prints.

The boarding house should be changed to 7 wide (not 6) and align the door.
It leaves a small space on each side. Not noticeable! :)

Else all is fine - footprints, build stages and final stage.

You have just claimed the price for smallest buildings. Tiny bows in awe!  :) :)

edit - Some of them are a little bit expensive.
Title: Re: Jinxie - WIP Mods
Post by: Jinxiewinxie on February 14, 2019, 09:38:19 AM
Quote from: Abandoned on February 14, 2019, 05:49:31 AM
@Jinxiewinxie I have done a small test with Itty Housing putting a few houses on a map but all went well and they look very nice  :)  I really like the stone and slate texture color.  There is a nice variety of houses and the boarding house is also very nice, nice size and design.  Keep up the good work.  :)

@Abandoned Yay! I'm glad they work out, that slate texture is my favorite thing XD I'm thinking of adding some sort of slate resource eventually so that it requires slate to build it and/or upgrade to it.

Quote from: Tonje on February 14, 2019, 06:36:56 AM
A quick question to @Jinxiewinxie
What size are the houses footprints? Looks like 3x3

I've just recently downloaded and tested out @kid1293 's Tiny MODS (I really like them) and having a matching set of houses would be wonderful.

@Tonje They're 3x3 footprint but the houses sit just inside that area =) Some of the add-ons like porches and fences are pretty close to the edge of their 3x3 allowance, heh!

Quote from: kid1293 on February 14, 2019, 06:43:26 AM
Continuing foot prints.

The boarding house should be changed to 7 wide (not 6) and align the door.
It leaves a small space on each side. Not noticeable! :)

Else all is fine - footprints, build stages and final stage.

You have just claimed the price for smallest buildings. Tiny bows in awe!  :) :)

edit - Some of them are a little bit expensive.

@kid1293 That boarding house is the death of me because of just how huge it is XD Should the footprint be changed on both the rotated version and the regular? They have different footprints because I had a hard time making the texture for the rotated one fit correctly, heh. I'll take a peek at fixing the pricing, I think I put random numbers there that just looked about right but didn't consider balance =/

THANK YOU ALL FOR HELPING ME! I appreciate it so much =)
Title: Re: Jinxie - WIP Mods
Post by: Jinxiewinxie on February 14, 2019, 09:41:04 AM
On an only tangibly related note, I started working on my rabbit hutch but forgot to apply scale settings for my wee wabbit:

(https://i.imgur.com/m2hoq0I.png)

Seeing him in game when I placed him was about the funniest thing XD RUN FOR THE HILLS! lol
Title: Re: Jinxie - WIP Mods
Post by: RedKetchup on February 14, 2019, 09:43:04 AM
hehe thats things we all do at some point :)
Title: Re: Jinxie - WIP Mods
Post by: Jinxiewinxie on February 14, 2019, 09:47:15 AM
Quote from: RedKetchup on February 14, 2019, 09:43:04 AM
hehe thats things we all do at some point :)

Ohhh, I'm glad you saw this @RedKetchup ! I was going to chase you down and ask you how you go about asking your friend Troy for new animations =) Would I be able to send over my rabbit model(s) and maybe make a donation to your paypal (maybe could be split between the both of you?) to purchase Troy's services? I'd love to be able to have my rabbits be a pasture animal =)
Title: Re: Jinxie - WIP Mods
Post by: Jinxiewinxie on February 14, 2019, 09:57:51 AM
Quote from: 1 on February 14, 2019, 09:55:18 AM
Jinxiewinxie remember when i suggest you to make bigger buildings. This rabbit is not exactly what i meant.  :D

You just sent me into a giggling fit XD This morning has been full of joy and laughter for me thanks to you all =D The um.. boarding house is bigger XD I can't help it, I just love small cute things. If my houses had cheeks, I'd be pinching them because they're so darn cute!
Title: Re: Jinxie - WIP Mods
Post by: Glenn on February 14, 2019, 01:13:20 PM
Valley of the giants - catch one rabbit and one million meat
Title: Re: Jinxie - WIP Mods
Post by: Jinxiewinxie on February 15, 2019, 07:19:33 PM
Decorative rabbits for my rabbit hutch progress:

(https://i.imgur.com/WV0RXgJ.png)

There's normal eared rabbits and lop eared rabbits.. sitting and standing.. each in 6 colors/fur variations. My head hurts from it all XD
Title: Re: Jinxie - WIP Mods
Post by: Abandoned on February 15, 2019, 08:12:56 PM
 :) oh cute, especially little lop eared.  I also like the hutch fence and gate.  Very nice  :)
Title: Re: Jinxie - WIP Mods
Post by: Jinxiewinxie on February 15, 2019, 08:35:53 PM
Thank you! I really wish I could make them an actual pasture animal but the animations look like you need to hold a degree in graphic design to know how to do lol
Title: Re: Jinxie - WIP Mods
Post by: brads3 on February 15, 2019, 10:10:12 PM
giant rabbits to go with giant frogs.the new modder is catching on quick
Title: Re: Jinxie - WIP Mods
Post by: Jinxiewinxie on February 15, 2019, 10:24:50 PM
Quote from: kid1293 on February 14, 2019, 06:43:26 AM


The boarding house should be changed to 7 wide (not 6) and align the door.
It leaves a small space on each side. Not noticeable! :)



@kid1293 You were SO right about the footprint size! It looks a gazillion times better now! Ty ty ty!

(https://i.imgur.com/JWFQ8PS.png)
Title: Re: Jinxie - WIP Mods
Post by: kid1293 on February 15, 2019, 11:19:39 PM
Great! You are making good progress! :)
Title: Re: Jinxie - WIP Mods
Post by: Jinxiewinxie on February 17, 2019, 05:11:46 AM
Could some folks weigh in on the "release style" that is preferred? I have many buildings so far but I'm not sure if its best to try and release them all together once they're done (who knows when THAT will be lol) as a Bitty Village set, or maybe release them as they're completed, so Bitty Bakery, Bitty Windmill individually or maybe Bitty Food as a group- same for Bitty Town Services or should they be individual as Bitty Church, Bitty School, etc. etc.

I know some players may only want small add-ons (for the sake of performance) and some may want everything all together, so its hard to know what the "best practice" actually is =/
Title: Re: Jinxie - WIP Mods
Post by: Abandoned on February 17, 2019, 05:25:31 AM
Hi, Jinxie  :)  I prefer matching pieces all together in a set.  I have almost 300 mods in my game that I pick and choose from for each map and story and I now avoid adding a lot of separate mods.  I like sets or themes that have necessary pieces included - for instance I do not like if set has bakery but no mill.  I do not like being required to have to use something else with it. 

You could release set of what is completed and update with more as you complete them, and if there are requests for individual pieces you could then release a separate piece in thread where requested.

Hope this helps with decision.  :)
Title: Re: Jinxie - WIP Mods
Post by: kid1293 on February 17, 2019, 05:30:22 AM
I agree with Abandoned. Make JinxieHousing and JinxieVillage.
Title: Re: Jinxie - WIP Mods
Post by: Jinxiewinxie on February 18, 2019, 09:01:57 AM
Thank you both! I'll try to keep them as a unified mod =)

Title: Re: Jinxie - WIP Mods
Post by: Jinxiewinxie on February 19, 2019, 09:04:57 AM
Rabbit hutches! A fenced and non-fenced version so you can make your own "pasture" of rabbits with my MANY decorative rabbits lol

(https://i.imgur.com/CbHtjBi.jpg)

This shows the fenceless in the upper left with fence deco pieces, a mini rabbit hutch deco piece inside, a small shelter deco piece and some random deco bunnies placed in it. Then in the middle is the basic fenced rabbit hutch =) Also included are a couple of my Bitty Houses for scale. They produce a little bit of leather and rabbit meat each season =)

Deco rabbits include normal eared and lop ear rabbits, both sitting and standing and then in 6 different fur patterns each. Plus 45 degree rotated ones so the pastures can look more realistic. That's like.. gosh, 48 different placeable deco rabbits (8x6=48) lol

Creating these rabbits and associated meshes and all the code.. has been painstaking XD BUT WORTH IT FOR THE PRETTY!

Image below shows the rabbits but not including their R-rotations, so you can totally make your pasture feel alive by placing them around. They all sit in different spots inside a tile too, so you won't end up with grid like rabbits at all =)

(https://i.imgur.com/MgH14Ej.jpg)
Title: Re: Jinxie - WIP Mods
Post by: Jinxiewinxie on February 19, 2019, 09:11:07 AM
Now that I'm looking at them together, I may remove the trough from the fenceless one and just rely on folks to use my trough deco-piece instead for the fenceless versions they make..
Title: Re: Jinxie - WIP Mods
Post by: Jinxiewinxie on February 19, 2019, 09:51:42 AM
Quote from: 1 on February 19, 2019, 09:26:26 AM
Jinxiewinxie very nice. Those rabbits are lovely.  :)

Thank you! This has been so very, very difficult. Making the textures customized and doing the models for them and then figuring out how to not get snow on them but get snow on the hutch itself in winter.. its been overwhelming at times XD Trying to match color and fur patterns.. ugh! I've spent a lot of time in Paint.Net and Blender lol
Title: Re: Jinxie - WIP Mods
Post by: Jinxiewinxie on February 19, 2019, 09:52:47 AM
Quote from: 1 on February 19, 2019, 09:51:18 AM
And this rabbits are pets aren't they.
Not for fur.  ???

I think this rabbit hutches and decos are good idea for separate mod.



Oooh, well I'm planning to just release it all as one big mod per Abandoned and Kid's advice. So I'll have the main two hutches in the food menu and then all my rabbits, mini hutches, water trough, fences, etc. exist in my decorations menu.
Title: Re: Jinxie - WIP Mods
Post by: Abandoned on February 19, 2019, 10:13:50 AM
 :)  I really like those rabbit hutches and rabbits.  Survivors in those days would not have had rabbits as pets, wild rabbits would have been hunted for meat and furs so these hutches producing both meat and fur would fit into timeline of the game.  Several tailors in the game now use furs for coats.   I think after set is finished and released @Jinxiewinxie you may get more requests for rabbit hutches separate.  You can decide then if you want to make them separate. 

The set and these rabbit hutches will be a very nice addition to the game.  :)
Title: Re: Jinxie - WIP Mods
Post by: brads3 on February 19, 2019, 10:22:23 AM
that is a nice addition.well done.
Title: Re: Jinxie - WIP Mods
Post by: Abandoned on February 19, 2019, 11:01:43 AM
 :D  I have to remind myself it is a game, I would rather break cute little rabbits out of the hutch and protect them from dinner plate.  :D  Don't want to take their fur coats away from them either   :D
Title: Re: Jinxie - WIP Mods
Post by: kid1293 on February 19, 2019, 11:06:48 AM
Make it a happiness center. :)
We have meat in abundance and hides to cover ourselves.
Make hutch produce wool (like from real life rabbits) and set a happiness circle.
Save the rabbit! :)
Title: Re: Jinxie - WIP Mods
Post by: Abandoned on February 19, 2019, 12:07:16 PM
 :) Sorry to disagree but Bannies will not be happy starving or freezing with a hutch full of cute little rabbits  :)

BTW only angora rabbits have fur that can be spun into yarn, rabbit fur combined with other fur can be pressed into felt fabric, but other than that rabbits produce fur and rabbit meat good for rabbit stew  :)   

Save the rabbits  :-\ - maybe they will run away on their own  :)
Title: Re: Jinxie - WIP Mods
Post by: Jinxiewinxie on February 19, 2019, 01:09:06 PM
Could someone (or someones?) test what I have so far in terms of Bitty Village and Bitty Housing? Bitty Village is still missing a lot of buildings, so its a ways off. I also plan on re-doing the Build01 and Build02 meshes for many of the buildings in there XD

Bitty Housing I think may be release ready, I've fixed the issues shared from previous feedback (costliness of buildings, footprints)

Mainly, I'm looking for answers to these types of questions:

Do the mods work? Does the toolbar set up make sense? Are the menus within menus helpful or just confusing? Do the buildings look semi-okay and work semi-okay? Any specific feedback about random buildings or deco pieces? Is something blatantly missing or wrong?

Thank you for all your help everyone, this has been a team effort for sure  :)

The files are too big to upload and attach in a reply here, lol XD Here's a Google Drive link:

https://drive.google.com/file/d/1Q25wjvWD_8rRDYSNEhiPOf1QiFxNbNUY/view?usp=sharing



Known Issues/Plans to fix:
-Build01 and Build02 meshes are ugly on Town Service buildings and Food Buildings (will fix to make look similar to Bitty Housing build01s and 02s)
-Fenceless Rabbit Hutch should cost less wood than the fenced kind (will fix, maybe by 2 logs?)
-Windmill and Bakery numbers for flour and bread creation may be way off XD
-Shelter deco items are ridiculous, I plan on making just one or two and getting rid of the 12+ variations for each one lol
Title: Re: Jinxie - WIP Mods
Post by: Abandoned on February 19, 2019, 08:33:06 PM
@Jinxiewinxie  I did some testing this evening and have some things to report.  First off, the buildings look good, the boarding house better now, and the rabbit hutches are delightful, rabbit meat and leather are good.  :) 

The toolbar set up and menus are also good, later when adding more mods you may want to add submenus. The icons are good also, but you may want to remove debug from the mod.  Bakery and Tavern I believe are usually under Resource Production category rather than food but placement may be modders choice. 

Bitty houses placement in regards to road is a little off - maybe due to bitty size.  The road is either a bit far from the front of house and door or the house overlaps the road.  The road actually goes through the fence on one of the houses - see attached picture.  I could not place the road between two of the house as I expected I could.  Also in pic.

Regarding Village buildings and road placement I found they were not consistent.  The road can be built up to the door of the mill but not the bakery.  The mill worked fine except the miller stood outside the door.  I could not assign a baker to the bakery.  Also I believe it is part of the footprint that shows on the sides of the door extension, it looks like brown soil.  See attached picture.

The school teacher and student also stand outside the school building rather than going inside.

Overall impression - very nice  :)
Title: Re: Jinxie - WIP Mods
Post by: Jinxiewinxie on February 20, 2019, 04:32:40 AM
Thank you both very much! Its so hard to know if something is working as expected because I've seen some weird things between my own modkit environment, the production one on steam and then my hubby's computer sometimes shows things that I didn't see on my own computer too XD Mostly because of the two mods both using images with the same names.. so if I update one image in one mod but not the other, things start looking funny in one mod or both lol

I wish I knew why the baker was being unreliable, typical millennial not wanting to work XD In terms of "production items" like the tavern making ale from this or that or the bakery/windmill making items from this or that, its rough because I'd love to add lots of things for them to use/make, except every mod has different things.. so if I want my windmill to make flour from like, oat.. then I have to make an oat item and hope that another mod that player may be using that also includes an oat item has named it similarly and has similar stats, otherwise my own oat item my be overwritten with odd settings. Each new resource or "item" must be created and included in my mod if I want to use it. I chose corn and flour for the windmill because those are just base-game items that everyone should have XD

I'm almost tempted to scrap existing production style buildings just because its such a pain.. like RedKetchup has his own raw material items, cc has their own, the north, etc. etc. Its rough trying to figure out if things will match up and get stored correctly, too. Making my very own new ideas, like the rabbit hutch is much easier. I can just rely on my own brain instead of hoping things sort of, maybe, kind of, match well and work well with other mods' items.

@Abandoned re: roads and footprints, my original intention was something like this:

(https://i.imgur.com/JiLHh8K.jpg)

Where the houses sit just back from the road and have their own "yard". I think because you CAN build a road across the first three tiles might just confuse folks. I could change it so that it only shows one road-buildable tile right in the middle and then people will be forced to set their houses back a little as seen in my screenie XD

Also, re: points and where workers/bannies stand for buildings.. I put ALL of my little trigger points outside of buildings lol. I thought it was weird to see my bannies just disappear into a building but I think that sort of behavior is expected now, so I'll fix all of those and have the schoolteacher, doctor, etc. go inside instead of being rained on lol

I've noted that I need to fix the footprint for bakery and/or just scrap the whole idea of existing production buildings outside of my windmill (since there's TONS of bakeries and taverns but not that many good-sized windmills). Thank you both again, very much!

Title: Re: Jinxie - WIP Mods
Post by: Jinxiewinxie on February 20, 2019, 04:42:18 AM
Here's the updated and more logical road placement visual:

(https://i.imgur.com/cwkba04.png)

Easy fix, woo!
Title: Re: Jinxie - WIP Mods
Post by: Abandoned on February 20, 2019, 05:52:48 AM
 :) I hope you do not scrap the production buildings, they are so nice for the set.  It is just fine if you keep it simple using vanilla staples - you have wood and stone vanilla textures - and everyone can use them.  That is good.  Later you can update with more - your set blends well with Kid's vanilla textured mods so some of his items would be good and not conflict.

For the bakery I could not add a baker to work in either the bakery itself or through the toolbar professions.

Thank you for updating road placement, very nice.  Often due to limited number of builders I have houses placed and built before the roads are even laid.

Also I thought the deco items were very nice also.  Good work  :)
Title: Re: Jinxie - WIP Mods
Post by: kid1293 on February 20, 2019, 05:54:18 AM
See. Some things are just simple and beautiful.
Pathing can be made very nice with a lot of space and maybe some deco.

Title: Re: Jinxie - WIP Mods
Post by: Jinxiewinxie on February 20, 2019, 06:17:23 AM
Thank you for helping me @Abandoned ! You're right, keeping things simplified and somewhat seamless even if it means they're less feature-rich is probably the best route to go down. I can add more depth (if needed) later and I think it'll be easier once I've got some more modding under my belt, too.

Bakery worker seems fine for me, I'm wondering if there's something conflicting with my baker profession and another mod you may have installed. Did you have any other mods toggled on that have a baker profession?

(https://i.imgur.com/jud9dhq.png)

Footprint is well bad though, like you said lol XD Fixing that ugliness and moving the bakery and tavern over to the production menu are next on my fix list. Ty ty ty ty for all your help and feedback!
Title: Re: Jinxie - WIP Mods
Post by: Jinxiewinxie on February 20, 2019, 06:18:59 AM
Quote from: kid1293 on February 20, 2019, 05:54:18 AM
See. Some things are just simple and beautiful.
Pathing can be made very nice with a lot of space and maybe some deco.



I love having little yards in my own gameplay XD I like having my houses spread out and decorated nicely, but then they end up far from their jobs.. so then I need a mod to decrease how much food people need.. its a never ending cycle of "making it pretty" but then "oh no, have to find a work around to keep it pretty!" heheh XD
Title: Re: Jinxie - WIP Mods
Post by: Abandoned on February 20, 2019, 06:24:26 AM
@Jinxiewinxie I do have other mods enabled, they are all Kid's mods and ones that I have used many times before with no conflicts.  I have very few problems or conflict and never had this happen before.   ;D I wonder if I didn't have a worker to assign  ;D that is a possibility. Will test again later with official download  :) Congrats
Title: Re: Jinxie - WIP Mods
Post by: RedKetchup on February 20, 2019, 06:24:59 AM
you will notice if you do a profession in game folder(like the game usually use), and do a profession in profession folder (like apiary) will create 2 seperated profession with same names and same name files.

if you get double this is because you didnt set it up like the other one.
Title: Re: Jinxie - WIP Mods
Post by: Jinxiewinxie on February 20, 2019, 06:28:47 AM
Hmm, I have mine set up inside the Profession folder only but I wonder if someone else's mod has it inside the game folder, then maybe it'll cause problems for mine. What is the convention/best practice? Do you usually put yours in YourMods\YourModName\Profession or in YourMods\YourModName\Game Mr. Ketchup?
Title: Re: Jinxie - WIP Mods
Post by: RedKetchup on February 20, 2019, 06:33:44 AM
for the new ones , in RKEC they are
YourMods\YourModName\Profession

but i also have an original profession file in /Game/Profession with vanilla ones with some changing orders.
Title: Re: Jinxie - WIP Mods
Post by: Jinxiewinxie on February 20, 2019, 06:39:10 AM
Oooh, I see, I see =) Ty!
Title: Re: Jinxie - WIP Mods
Post by: Abandoned on February 20, 2019, 06:49:05 AM
I am thinking that since RKEC removed vanilla textures, and Bitty matches vanilla and Kid's mods that it what Bitty's professions should match.  Just my non-modder thought.  :)
Title: Re: Jinxie - WIP Mods
Post by: RedKetchup on February 20, 2019, 06:59:20 AM
Quote from: Abandoned on February 20, 2019, 06:49:05 AM
I am thinking that since RKEC removed vanilla textures, and Bitty matches vanilla and Kid's mods that it what Bitty's professions should match.  Just my non-modder thought.  :)

thats the strenght of RKEC (replaced all vanilla textures^^)
Title: Re: Jinxie - WIP Mods
Post by: Jinxiewinxie on February 20, 2019, 08:34:22 AM
So.... I came across this post (http://worldofbanished.com/index.php?topic=2030.0) about roof wigs by @galensgranny

and I think I might be able to do it pretty simply!

Step 1, before applying the deco item:


(https://i.imgur.com/TWRrr9o.png)


Step 2, after applying:

(https://i.imgur.com/tJbbYNs.png)

This is just proof of concept, I'd use like, neater roof textures with tons of options (as is my style, heh)
Title: Re: Jinxie - WIP Mods
Post by: Jinxiewinxie on February 20, 2019, 08:43:47 AM
Better example with the hue on my slate texture changed to be more purple:

(https://i.imgur.com/IHyHDfE.png)

Another example with a new random roof texture:

(https://i.imgur.com/HIY28HE.png)


I just have to separate the roof from one of my houses, move it by .5x and -.5y and then scale it up by 1.010 and tada =D I only have a few basic roof shapes, the a frame, the a frame 90 degrees, the barn style and the  barn 90 degrees.. so 4 different roof wigs needed and each can have a ton of textures. I could probably do the same for my dormer pieces, the little roof bits that pop up out of the roof all cute-like.. just have deco dormer pieces that match all the roof wigs I make.

Thoughts? Is this too much? XD I might just be being extra.. I never know when to stop myself heh
Title: Re: Jinxie - WIP Mods
Post by: kid1293 on February 20, 2019, 09:31:25 AM
I have tested your mod and I must say it looks good! It will be fine to use it with new footprint. :)
About modular - Nice thought. You are maybe on to something there. I have to get used to the idea though.

What do players say about ghosted roofs? They give more options and are easy to update...
Title: Re: Jinxie - WIP Mods
Post by: brads3 on February 20, 2019, 10:02:09 AM
a long tijme back,i thought of an idea where we needed a set of walls and roofs to enclose other buildings, say you use a building from a mod that doesn't match what the village is. with the ghosted walls androof options,you could fake it by just using decorative pieces.  it wasso long ago,i can't remember which buildings i was thiniking of. since then there has beenalot of mods. say you wanted a meat locker which was stone but wanted it to be woood to match a village. ghost pieces would be handy.

     if you had some support poles for those roofs,GATHERER would use them for porches. handy too for pile covers or extra pasture barns..
Title: Re: Jinxie - WIP Mods
Post by: kid1293 on February 20, 2019, 10:04:07 AM
Oh yeah, they are fun! Small houses=more space for fantasy.
Title: Re: Jinxie - WIP Mods
Post by: Abandoned on February 20, 2019, 10:34:27 AM
 :)  Regarding bakery and baker.  I did a second quick test - same mods enabled.  Immediately built bakery and assigned worker -  :) no problem.  I made built another bakery making all laborers builders so none available to be baker - cause of problem was no available worker for job.  Bakery is okay  :)
Title: Re: Jinxie - WIP Mods
Post by: RedKetchup on February 20, 2019, 10:35:40 AM
i told jinxie if she/he goes for that, he/she will get a lot of fans :)
Title: Re: Jinxie - WIP Mods
Post by: galensgranny on February 20, 2019, 01:05:05 PM
Quote from: Jinxiewinxie on February 20, 2019, 08:34:22 AM
So.... I came across this post (http://worldofbanished.com/index.php?topic=2030.0) about roof wigs by @galensgranny

and I think I might be able to do it pretty simply!

Step 1, before applying the deco item:


(https://i.imgur.com/TWRrr9o.png) (https://i.imgur.com/TWRrr9o.png)


Step 2, after applying:

(https://i.imgur.com/tJbbYNs.png) (https://i.imgur.com/tJbbYNs.png)

This is just proof of concept, I'd use like, neater roof textures with tons of options (as is my style, heh)
Yes, yes, yes!!!   ;D   This is great.  I am so glad you saw my post and have taken up the idea!!!  There can never be too many color options, and it would work out great that some roof wigs could fit buildings by other modders too. 
Title: Re: Jinxie - WIP Mods
Post by: galensgranny on February 20, 2019, 01:08:23 PM
Quote from: kid1293 on February 20, 2019, 09:31:25 AM
I have tested your mod and I must say it looks good! It will be fine to use it with new footprint. :)
About modular - Nice thought. You are maybe on to something there. I have to get used to the idea though.

What do players say about ghosted roofs? They give more options and are easy to update...
@kid1293, this player says ghosted roofs are a wonderful, fabulous thing.  Guess what houses of yours would be well served by a dark gray ghosted roof?  ;)
Title: Re: Jinxie - WIP Mods
Post by: Jinxiewinxie on February 21, 2019, 09:26:53 AM
Quote from: Abandoned on February 20, 2019, 10:34:27 AM
:)  Regarding bakery and baker.  I did a second quick test - same mods enabled.  Immediately built bakery and assigned worker -  :) no problem.  I made built another bakery making all laborers builders so none available to be baker - cause of problem was no available worker for job.  Bakery is okay  :)

Phew! I'm glad the code itself is working.. now to fix the model and footprint. The more I look at that bakery, the more it stands out like a sore thumb XD Ty for double checking!
Title: Re: Jinxie - WIP Mods
Post by: Abandoned on February 21, 2019, 10:25:11 AM
 :) sorry, so eager to build those pretty new buildings that I didn't check if I had workers  :)  I am glad it was my error and not the code.  Both the mill and the bakery are very nice buildings  :)
Title: Re: Jinxie - WIP Mods
Post by: Jinxiewinxie on February 23, 2019, 09:35:19 AM
Protip: Make sure you make very unique file names. Calling your textures Stone, Slate and Wood is dumb. Trying to go back and rename files and then reassign the materials/texture image names in 90+ individual fbx files is SUPER DUMB. Don't be like me XD
Title: Re: Jinxie - WIP Mods
Post by: RedKetchup on February 23, 2019, 10:17:22 AM
yeah you need a naming system for all your own textures :) to not conflict with the names they chose for their texture names :)
Title: Re: Jinxie - WIP Mods
Post by: Jinxiewinxie on February 23, 2019, 10:56:24 AM
Quote from: RedKetchup on February 23, 2019, 10:17:22 AM
yeah you need a naming system for all your own textures :) to not conflict with the names they chose for their texture names :)

I realized this too late sadly XD I had separated my Houses from my other Village buildings into two separate mods, but they both pointed to the same named material+image files.. so when I changed things in one I saw it in the other mod. Here's to hoping nobody else has used Slate.png Wood.png and Stone.png lol XD I don't want to go back and fix Houses, there's SO MANY individual fbx files because each house needed its own smoke point =( Its like 90 of them!
Title: Re: Jinxie - WIP Mods
Post by: Jinxiewinxie on February 23, 2019, 08:02:09 PM
So instead of fixing things I'm supposed to, I ended up just adding more baby rabbits. Because I can =D

(https://i.imgur.com/O1DfwGR.jpg)

8x6 adult rabbits that sit in different parts of a tile, the only overlapping ones are two sitting style fellas so that they can fit under my mini rabbit hutch shelter thing nicely.

then there's 8x6 baby rabbits that are the very same as the adults, except scaled down by .75 =)

I really feel like 96 "different" rabbits is plenty. Right? Right. Somebody stop me XD

(https://i.imgur.com/lIGHFoP.png)
Title: Re: Jinxie - WIP Mods
Post by: Abandoned on February 24, 2019, 10:52:40 AM
 ;D oh, I think rabbit hutch will have to be a separate mod  ;D
Title: Re: Jinxie - WIP Mods
Post by: mellowtraumatic on February 25, 2019, 07:01:38 AM
Well, who doesn't need more rabbits?
Title: Re: Jinxie - WIP Mods
Post by: Nilla on February 25, 2019, 09:30:35 AM
It looks like in life; If you have one male and one female rabbit, there soon will be A LOT of rabbits! ;)
Title: Re: Jinxie - WIP Mods
Post by: rkelly17 on February 25, 2019, 10:32:07 AM
Be careful. Don't forget what happened with the rabbits in Australia. If they are too prolific you'll have to do a coyote mod to keep the rabbits in check.   ;D
Title: Re: Jinxie - WIP Mods
Post by: Jinxiewinxie on February 25, 2019, 09:07:33 PM
I'm loving these rabbits so much, working on them has been super fun and relaxing =)

Made some progress:

1) Fixed my bakery so I don't hate it anymore:

(https://i.imgur.com/ftoLAna.jpg)

And 2) added some decorative hay bales and piles, which you can see in the above image as well as in this one:

(https://i.imgur.com/mzGJbxx.jpg)

Things are looking cute! I've separated my rabbit hutch and the related decoration pieces (rabbits, trough, hay, mini shelter thing, fences) into its own mod just because its kinda big and beautiful  :)
Title: Re: Jinxie - WIP Mods
Post by: Jinxiewinxie on February 25, 2019, 09:15:29 PM
Just to add, MAKING YOUR OWN MODELS TAKES FOREVER AND EVER!

Those hay bales look simple (oh a cylinder, oh a long box, big deal?) but man, its rough making them look "bumpy" instead of super straight edges and then finding textures you like, resizing them, recoloring them (especially hard if you find similar textures but the colors are off and you want all your hay bales to be the same color-ish), then unwrapping the meshes so they look good with those textures and scaling things and and and and and XD Its absolutely ridiculous >.<

I have so much respect for our other modders, this stuff is tedious!
Title: Re: Jinxie - WIP Mods
Post by: kid1293 on February 25, 2019, 10:47:50 PM
:) You do well! Job can be tedious but at the same time relaxing.
The real pay-off is when you compile without errors and see it in game. :)

Those rabbits are fantastic. Size of buildings matches so well :)
Title: Re: Jinxie - WIP Mods
Post by: Jinxiewinxie on February 25, 2019, 10:57:43 PM
Aww gosh, ty! The best thing is when you add something new and do everything right and it compiles the first time you try, haha!

Happens only sometimes for me because I'll forget to put the right destination path for something or another small thing like that usually XD

Earlier, I had code that compiled but the game would crash on startup with an error saying that I was trying to divide by zero XD Turns out I added a new F Key variant for something but forgot to give it ANY material in Blender lolololol It took a while to figure out how I'd managed to turn the world upside down by "dividing by zero" hehehhe
Title: Re: Jinxie - WIP Mods
Post by: kid1293 on February 26, 2019, 05:49:20 AM
Error messages can be cryptic. If you have a picture in the wrong size (not multiple of 2)
the modkit just bugs out. No error....
Title: Re: Jinxie - WIP Mods
Post by: RedKetchup on February 26, 2019, 07:51:55 AM
make sure your png are by 32 64 128 256 512 1024 2048 .... pixels by sides.
Title: Re: Jinxie - WIP Mods
Post by: galensgranny on March 01, 2019, 07:12:29 PM
@Jinxiewinxie  I have your tavern and church.  The tavern doesn't doesn't make mead, even though I have 600 honey.  Most of the honey is from Kid's Workplace mod.  When that didn't work, I had honey made from Discrepancy's honey maker, but that doesn't work either.
Regarding your church, it is set to have 200 members, but that is way too much for a small church, even if it was not tiny.
I look forward to using these when you get them finished and officially released.
Title: Re: Jinxie - WIP Mods
Post by: RedKetchup on March 01, 2019, 07:50:10 PM
honey from rkec does it work ?
Title: Re: Jinxie - WIP Mods
Post by: Abandoned on March 01, 2019, 08:36:49 PM
If bitty mod is being made to match vanilla and Kid's mods, then it should use Kid's honey  :)
Title: Re: Jinxie - WIP Mods
Post by: Jinxiewinxie on March 01, 2019, 11:11:20 PM
Hmm, I think I didn't include a way to actually MAKE honey, just the raw material template IDEA of honey.. maybe that's the issue? Though I feel like it should just grab most any honey, since its named just plain ol' "RawMaterialHoney" =/ hmmmm
Title: Re: Jinxie - WIP Mods
Post by: galensgranny on March 02, 2019, 06:05:09 AM
Jinxie, you don't need to include a way to make honey, just allow the tavern to use however Kid, and Red call their honey.  Or just Kid's way if it is different from what Red did.  I will go now and check if the tavern will take Red's honey.
Title: Re: Jinxie - WIP Mods
Post by: kid1293 on March 02, 2019, 06:45:59 AM
I use vanilla resource files for honey. From Apiary example.
Title: Re: Jinxie - WIP Mods
Post by: galensgranny on March 02, 2019, 06:51:38 AM
Jinxie's tavern does not accept Red's honey from his Medieval Apiary either.  I think I know what the problem might be.  In other tavern pull down menus, next to the type of alcohol  (Mead, cider, ale, etc.) it also tells what ingredient is needed and how much.  For example, in Red's tavern, in the menu next to Mead, it then has in parentheses (45 honey).  All the taverns have that, but not yours, Jinxie. I am not a modder so I don't know how that is done, but that seems to be where the problem is.
Title: Re: Jinxie - WIP Mods
Post by: galensgranny on March 02, 2019, 06:55:08 AM
To clarify, Jinxie, your tavern does have in parentheses (honey) but is missing how much of it is needed to make the mead.  It seems it needs to have the "how much" in order to work.
Title: Re: Jinxie - WIP Mods
Post by: Jinxiewinxie on March 02, 2019, 06:58:41 AM
I'll take a deeper peek at the files and do some testing to see if I can fix it =)

What's a better number for church members? I made it high because i was unhappy with having to put down so many churches on the map in my own gameplay XD
Title: Re: Jinxie - WIP Mods
Post by: RedKetchup on March 02, 2019, 07:59:14 AM
when you say "dont accept" you mean they go back and forth trying to put the honey in the building and denied? and they go back put back the honey and then retry all over ?

cause if the case, it lacks a flag in the storage section.
Title: Re: Jinxie - WIP Mods
Post by: Jinxiewinxie on March 02, 2019, 08:41:57 AM
I've iterated on the code quite a bit so I can't see exactly what my code was like for my last beta upload XD but I'm PRETTY sure its because I had my raw materials inside a folder inside the templates folder, which is a no-no. I've since fixed it but haven't released a fix XD

In essence, by having my own folder inside templates (Templates/RawMaterials/) I was trying to make my files easier to organize, but it makes it so that all of my raw material templates become their own version of the idea instead of the same one everyone else uses since nobody else has their RawMaterials in its own folder inside their Templates folder. I realized my error a bit ago and believe it'll just be fixed on its own in my next release since I've stopped having those fellas in their own folder in my current code =)
Title: Re: Jinxie - WIP Mods
Post by: galensgranny on March 02, 2019, 09:12:01 AM
Red, the Bannies totally ignored Jinxie's tavern.  They didn't bother trying to put any honey in it. They acted like it didn't exist.

Quote from: Jinxiewinxie on March 02, 2019, 06:58:41 AM
I'll take a deeper peek at the files and do some testing to see if I can fix it =)

What's a better number for church members? I made it high because i was unhappy with having to put down so many churches on the map in my own gameplay XD
Jinxie, I am opposite. I like to have a few churches to be in the various town neighborhoods.  It makes it more realistic and also, the Bannies need spirit happiness.  I am not sure, but they might need to not be overly far from the church.

For a small neighborhood church, I would prefer to not have more than 60 members.
Oh, and also, I would like to be able to see the radius for churches and taverns, and of course markets, to make sure all my Bannies are in the circle of effect.
Title: Re: Jinxie - WIP Mods
Post by: Jinxiewinxie on March 02, 2019, 09:57:24 AM
Its a strange thing having to 1) work from Luke's idea of how things should be set up and then 2) work from existing Modder's ideas of how things should be set up. Its a double layered process of trying to suit my own work to fit with everyone else's, even if I think my way is "better" for some things, it isn't feasible to implement changes.

Its especially difficult since I need to do what everyone else is doing but don't have access to a shared library of code to know exactly what everyone is doing. Kid has graciously shared his files and I just have to keep my fingers crossed that the way he does things is the same way everyone else does things. XD
Title: Re: Jinxie - WIP Mods
Post by: RedKetchup on March 02, 2019, 10:14:03 AM
Quote from: Jinxiewinxie on March 02, 2019, 09:57:24 AM

Its especially difficult since I need to do what everyone else is doing but don't have access to a shared library of code to know exactly what everyone is doing. Kid has graciously shared his files and I just have to keep my fingers crossed that the way he does things is the same way everyone else does things. XD

give it some time :)
in wait ... ask !!
if need something from someone ... ask !
Title: Re: Jinxie - WIP Mods
Post by: galensgranny on March 02, 2019, 10:19:20 AM
You don't need to fit your work in with what other modders are doing.  If you want things a certain way, then do what you like.  Though, what other modders have decided on amounts of things seems to be what works well for most in game play. And of course, when sharing with the public and wanting opinions on how your mods work during game play, you will get opinions different from how you want to play.
I think most of the modders would share code with you.
Title: Re: Jinxie - WIP Mods
Post by: Abandoned on March 02, 2019, 10:26:35 AM
 :) Again though I say if mod is made to match one modder's buildings then so should required resources etc or have all your own in the mod itself so other mods are not mandatory to use, or player flooded with unwanted unnecessary items, or your mod will not be used if player can't or doesn't want to use required mod.  Important to consider.  :)
Title: Re: Jinxie - WIP Mods
Post by: RedKetchup on March 02, 2019, 10:38:36 AM
Quote from: galensgranny on March 02, 2019, 09:12:01 AM
Red, the Bannies totally ignored Jinxie's tavern.  They didn't bother trying to put any honey in it. They acted like it didn't exist.


so there is an icon over the building thats says : no resources available ?

hey Jinxie

can you post your template code here in a reply ? just copy paste inside [ code] [ /code] (without spaces)
Title: Re: Jinxie - WIP Mods
Post by: Jinxiewinxie on March 02, 2019, 10:42:28 AM
Quote from: Abandoned on March 02, 2019, 10:26:35 AM
:) Again though I say if mod is made to match one modder's buildings then so should required resources etc or have all your own in the mod itself so other mods are not mandatory to use, or player flooded with unwanted unnecessary items, or your mod will not be used if player can't or doesn't want to use required mod.  Important to consider.  :)

Right? Like if I want to make a tavern.. do I want it compatible with Kid's taverns and items, or Reds or CC's or Tom Sawyer's or do I want it be standalone and then the player has an extra Honey item that's only good for my own tavern and my honey won't work in anyone else's tavern? Or a combination of just some those options? Etc. etc. XD
Title: Re: Jinxie - WIP Mods
Post by: Jinxiewinxie on March 02, 2019, 10:46:46 AM
Quote from: RedKetchup on March 02, 2019, 10:38:36 AM


hey Jinxie

can you post your template code here in a reply ? just copy paste inside [ code] [ /code] (without spaces)

I don't have the exact files/code anymore but I'm pretty positive its because I had the RawMaterialHoney.rsc inside MyMod/Template/RawMaterials/ instead of just MyMod/Template/  -- I have now fixed that in my current iteration of the files =) I'll release another beta-update soon to see if it resolves it for Granny =)
Title: Re: Jinxie - WIP Mods
Post by: RedKetchup on March 02, 2019, 11:54:33 AM
Quote from: Jinxiewinxie on March 02, 2019, 10:46:46 AM
Quote from: RedKetchup on March 02, 2019, 10:38:36 AM


hey Jinxie

can you post your template code here in a reply ? just copy paste inside [ code] [ /code] (without spaces)

I don't have the exact files/code anymore but I'm pretty positive its because I had the RawMaterialHoney.rsc inside MyMod/Template/RawMaterials/ instead of just MyMod/Template/  -- I have now fixed that in my current iteration of the files =) I'll release another beta-update soon to see if it resolves it for Granny =)

just the building template itself, not the honey
Title: Re: Jinxie - WIP Mods
Post by: Jinxiewinxie on March 02, 2019, 12:13:15 PM
This is my most recent-ish iteration, the location of the rawmaterial files is fixed in it though so its not reflective of what Granny current has.
Title: Re: Jinxie - WIP Mods
Post by: RedKetchup on March 02, 2019, 12:23:18 PM
your template is ok :)

just put this in case of future unknown proplems...


StorageDescription storage
{
RawMaterialFlags _storageFlags = Alcohol | Edible | Grain | Fruit | Vegetable | Protein;
bool _areaBasedLimit = false;
bool _available = false;
int _volumeLimit = 1200;
}



adding  | Grain | Fruit | Vegetable | Protein; wont give you problem if there, it can only helpful to add things there in case (in the name of future compatibilities^^)
and that way it will be also compatible with non-edible mods. (like non-edible berries or non-edible apples and such.)
Title: Re: Jinxie - WIP Mods
Post by: Jinxiewinxie on March 02, 2019, 12:32:27 PM
Otays =) I was looking into adding a trading post and a storage barn, so I downloaded a set of files that you posted from Kraylerg that are supposed to help with adding in all the new limits but it seems to have borked my existing mod. I had to remove 'em all =( The ones from here: http://worldofbanished.com/index.php?topic=1519.msg30520#msg30520

Can you help me figure out how to make sure my things will accept like, Custom4 etc etc. ? Do I need to just insert those files from the post into my mods? I think my mods don't load them correctly because I already have a mymodresources.rsc but I wasn't sure if I should just list newlimitsresources.rsc inside a file or if I should copy the contents, delete it and then paste those lines that were inside it into a different file XD Basically I'm lost and confused, heh!
Title: Re: Jinxie - WIP Mods
Post by: RedKetchup on March 02, 2019, 01:35:37 PM
to set your mod to exclusively 1.0.7 you need to add all those files you will find in http://worldofbanished.com/index.php?topic=1519.0 (http://worldofbanished.com/index.php?topic=1519.0) (there is an attachment .zip in the first reply.

in your resource file where you call your building and link it to your toolbar file:

you add those lines:

      "Template/Citizen.rsc:storage",
      "Template/Market.rsc:storage",
      "Template/Market.rsc:market",
      "Template/StorageBarn.rsc:storage",
      "Template/StorageCart.rsc:storage",
      "Template/StorageYard.rsc:storage",
      "Template/TownHall.rsc",
      "Template/TradingPost.rsc",
      "Template/UtilityLimits.rsc",

i rarely added those if really dont need too and i let the other mods decide
Title: Re: Jinxie - WIP Mods
Post by: galensgranny on March 02, 2019, 02:04:05 PM
Quote from: Jinxiewinxie on March 02, 2019, 10:42:28 AM
Quote from: Abandoned on March 02, 2019, 10:26:35 AM
:) Again though I say if mod is made to match one modder's buildings then so should required resources etc or have all your own in the mod itself so other mods are not mandatory to use, or player flooded with unwanted unnecessary items, or your mod will not be used if player can't or doesn't want to use required mod.  Important to consider.  :)

Right? Like if I want to make a tavern.. do I want it compatible with Kid's taverns and items, or Reds or CC's or Tom Sawyer's or do I want it be standalone and then the player has an extra Honey item that's only good for my own tavern and my honey won't work in anyone else's tavern? Or a combination of just some those options? Etc. etc. XD

In regards to basic ingredients that came from the original game, such as Luke's honey, or berries, corn, etc. there isn't a question of it being compatible with Kid's or Red's mods that uses honey or other basic food items, since they haven't made changes to those ingredients.  The problem was that no honey from anywhere, not even Luke's honey, would go to Jinxie's tavern to make mead, because of some sort of error with the files.  Even if you had made your own honey producer, Jinxie, not even your own honey would have gone to your tavern.

If you ever do want to make your own honey producer, Jinxie, if you keep it the same as how Luke made it, but were just changing the look of the building, then your honey would work in Kid's and Red's taverns or bakeries that they added honey as a needed ingredient to make a food or drink.
Title: Re: Jinxie - WIP Mods
Post by: Jinxiewinxie on March 02, 2019, 02:16:55 PM
Right, but if I wanted to make my own honey that had like 8 items of honey produced each time it was "created" by some sort of apiary, then mine would be mine alone and wouldn't really work with anyone else's unless I kept it the same name, but then it would mess up with that other mod's production chain by maybe not making enough honey for something else in the chain or too much honey for something else, etc. etc. XD

Or it would do that to mine and mess up my own chain if another mod's load order made it so their honey overwrote mine. To avoid all that and have my very. own. unique. honey and named it like RawMaterialJinxiesHoneyNotYours, then it would never go into someone else's honey-using production chain and folks using my mod along with someone else's would be grumpy that my Honey isn't accepted by So-And-So's tavern or cookie maker or Pooh Bear Honey Stand, heh.
Title: Re: Jinxie - WIP Mods
Post by: Jinxiewinxie on March 02, 2019, 02:50:00 PM
Also, my previous rant about unique items was mostly based on the fact that I spent 6 hours or so yesterday watching the game and tweaking numbers so that my bakery and windmill wouldn't run out of wheat or flour, but would also not over produce XD  I didn't like the idea that one 11 by 11 square of wheat was not enough to keep a single windmill from showing the out of resources icon, heh

But I couldn't make my own wheat or flour items because then it wouldn't work with other people's mods... So I had to go off of the conventional files. By only making changes to the production numbers in my buildings themselves, it keeps the raw resource items the same and usable by other mods as well as ensures that there's no weird overriding happening.
Title: Re: Jinxie - WIP Mods
Post by: RedKetchup on March 02, 2019, 03:31:11 PM
i wish the raw material item would have 1 and only 1 item.
and then where we are creating this item, the building template, we would tell the toolkit:

   int _lowCreateCount = 20;
   int _highCreateCount = 28;


that way all would be same : 1
and every building would decide how many it can create. you could have a building creating 20-28 honey and another one smaller creating 10-14 honey...
Title: Re: Jinxie - WIP Mods
Post by: Jinxiewinxie on March 02, 2019, 04:46:25 PM
Yaaaaas, me too! It's ridiculous trying to manipulate work time/work required so that only X amount of things get made in a certain time frame XD

Also, I think the base production values and balance is kind of weird.. Why is the best crop size for wheat 11x11 instead of 10x10 and why does it create 868 wheat instead of a nice number like 900 or 1000 or even 888 if its 11x11 heh XD
Title: Re: Jinxie - WIP Mods
Post by: Jinxiewinxie on March 04, 2019, 09:01:25 AM
I did some testing and my reworked Tavern (its now a Pub, since my husbrat is British and insists on it lol) accepts Honey properly now =)

(https://i.imgur.com/oJW35r7.png)
Title: Re: Jinxie - WIP Mods
Post by: galensgranny on March 04, 2019, 09:07:27 AM
Yay!  How much honey?
Title: Re: Jinxie - WIP Mods
Post by: Jinxiewinxie on March 04, 2019, 09:23:15 AM
Just using numbers from other modders, but right now its 30 Honey will create 7 or 10 Mead XD Ridiculous numbering system we have going here lol Do you have a preference on how much honey it should take to make 7 or 10 Mead items?
Title: Re: Jinxie - WIP Mods
Post by: kid1293 on March 04, 2019, 10:20:42 AM
30 jugs?  :D
Title: Re: Jinxie - WIP Mods
Post by: Jinxiewinxie on March 04, 2019, 10:28:17 AM
I looked up the real life processing for wheat>flour>bread.. one bushel of wheat can create 42 lbs of flour and 42 lbs of flour can create 42 loaves of bread, so that one is kind of easy to balance. I'm going to look up real life Honey > Mead ratio and see what's up with that next XD
Title: Re: Jinxie - WIP Mods
Post by: brads3 on March 04, 2019, 10:59:07 AM
i would recommend that the process of food increases outputs. like the flour should make more bread out than the flour. that way there is a reason to process the food. the game uses a unit count but we never know what a unit is. does make it hard to judge some numbers. a unit of apples makes how many units of pie? in RL a bushel of apples would ake ore than 1 pie. bread uses flopur but also other ingredients that aren't added into the process per the game.x amount of wheat should give more for flour and then more to bread.the bannies eat 100 food units per year. they don't care if that is processed unless it increases the volume.

      when processing for ale or other luxury items ,you only need to balance the trade value with the ingredients and work time.
Title: Re: Jinxie - WIP Mods
Post by: RedKetchup on March 04, 2019, 11:02:23 AM
i personally use the thumb rule : if i need to process, i double the total amount (50% uneducated, 100% educ)
Title: Re: Jinxie - WIP Mods
Post by: Jinxiewinxie on March 04, 2019, 11:07:05 AM
What adds another element is that a lot of the "balance" from the CC resources comes from the Value of things, not the amount made. So.. 14 bread might require 14 flour, but the flour sells for 1 and the bread sells for 3.
Title: Re: Jinxie - WIP Mods
Post by: RedKetchup on March 04, 2019, 11:09:03 AM
Quote from: Jinxiewinxie on March 04, 2019, 11:07:05 AM
What adds another element is that a lot of the "balance" from the CC resources comes from the Value of things, not the amount made. So.. 14 bread might require 14 flour, but the flour sells for 1 and the bread sells for 3.

yes about true value, but citizens when they eat, they ignore if they eat something at 1 cent or at 1 million ^^
Title: Re: Jinxie - WIP Mods
Post by: brads3 on March 04, 2019, 11:35:25 AM
the CC way makes sence for furniture,muskets,building supplies, and many other items. it doesn't as much for food. food can do both increase the outputs and the values. but yes a different formula. this is an area that mods don't have to match every mod either.modders can make their own formula and  keep it easy for them.
Title: Re: Jinxie - WIP Mods
Post by: Jinxiewinxie on March 04, 2019, 02:59:36 PM
Hmm, I was under the impression that most folks would prefer not having double items in the trading post and storage, etc. so I haven't been changing raw material files much if I can help it. I think maybe I'll just throw caution to the wind and do what I'd like then if its not a big deal =) Here's to JinxieLeather and JinxieWoodTools and JinxieMead and JinxieBread, etc. etc. XD
Title: Re: Jinxie - WIP Mods
Post by: Abandoned on March 04, 2019, 03:03:43 PM
 :)  I for one would not be happy with unnecessary duplicate items, especially come items like leather and tools or clothes.
Title: Re: Jinxie - WIP Mods
Post by: Jinxiewinxie on March 04, 2019, 03:08:37 PM
I may have been being a bit facetious XD
Title: Re: Jinxie - WIP Mods
Post by: Abandoned on March 04, 2019, 03:11:45 PM
 ;D maybe a bit
Title: Re: Jinxie - WIP Mods
Post by: Jinxiewinxie on March 04, 2019, 03:21:30 PM
It was pretty satisfying to create my own rabbit meat file, though, since that is a new thing haha XD
Title: Re: Jinxie - WIP Mods
Post by: kid1293 on March 04, 2019, 03:23:13 PM
Welcome! :) :)

I would not be surprised if even sardines are in CC.  ;D
It is a constant struggle to find things to do.
Title: Re: Jinxie - WIP Mods
Post by: Abandoned on March 04, 2019, 03:25:31 PM
Rabbit hutches and rabbit meat a welcome addition to game  :) very nice.  Looking forward to release.
Title: Re: Jinxie - WIP Mods
Post by: RedKetchup on March 04, 2019, 05:40:14 PM
Quote from: kid1293 on March 04, 2019, 03:23:13 PM
Welcome! :) :)

I would not be surprised if even sardines are in CC.  ;D
It is a constant struggle to find things to do.


almost did it with the seafood farms ^^
Title: Re: Jinxie - WIP Mods
Post by: Jinxiewinxie on March 05, 2019, 09:53:34 AM
I'm starting to dislike my "Slate" roof texture quite a bit. During testing, I find myself almost never using it to build it up a town XD I'm thinking of maybe changing it up to either a different color (green would match trees?) or de-saturated so its just a plain stone. Maybe if folks really like a colored version, I could keep that but then add in a new plain one? Here's some different color options I've been thinking about, with Roof1 being the Slate I'm using now.

(https://i.imgur.com/UmA8Tfx.png)

I think Roof4_B would look really nice with the base game textures (Roof2 and Roof3)
Title: Re: Jinxie - WIP Mods
Post by: Abandoned on March 05, 2019, 10:03:04 AM
 :) I do like that currant roof #1 blue slate color very much, it is very pretty and different.  Of the textures show I also like #7 that has a greenish tint to it.  I prefer the hint of color rather than just the grey slate.
Title: Re: Jinxie - WIP Mods
Post by: RedKetchup on March 05, 2019, 11:20:52 AM
i like the best the 1,5,6,7
Title: Re: Jinxie - WIP Mods
Post by: galensgranny on March 05, 2019, 11:23:02 AM
I also like your current slate roof, #1.  The greenish slate roof, #7, would be nice to have.  Of the grey roofs, a darker gray color might look best with stone buildings, if one wants more of a contrast.  I like all your options, with my favorites being #1, #2, #4, and #'s 5, 6 and 7.  I would not be able to only pick just one!  :)
Title: Re: Jinxie - WIP Mods
Post by: kid1293 on March 05, 2019, 12:44:27 PM
I say #1
The first impression always counts for something.
Title: Re: Jinxie - WIP Mods
Post by: Jinxiewinxie on March 05, 2019, 01:13:27 PM
Hmmmmm, thank you all! Its definitely food for thought =) I won't remove the blue #1 but I may see if I'm up for adding some of the other colors. Its not a terribly large amount of work or filesize space, so it might be worth it if only to make myself happy to see more options XD
Title: Re: Jinxie - WIP Mods
Post by: Jinxiewinxie on March 06, 2019, 12:41:05 PM
Progress, slow but sure XD I keep going back to change things or remake buildings I wasn't in love with =)

Public Notice Board (Town Hall functionality) and Barn:

(https://i.imgur.com/aYeFgNw.png)

Redone Church (totes in love now, heh):

(https://i.imgur.com/iZhj4Jp.png)

Everything so far, except for all the houses and a few deco pieces I didn't put down:

(https://i.imgur.com/kJZmNHx.jpg)

I'm pretty stoked =) Still need to make a few buildings but not much left to do, huzzah!
Title: Re: Jinxie - WIP Mods
Post by: brads3 on March 06, 2019, 01:41:45 PM
does the TH board bring nomads?there are some nice pieces in this mod set.
Title: Re: Jinxie - WIP Mods
Post by: Jinxiewinxie on March 06, 2019, 01:53:17 PM
It does, the same as a regular town hall would. I don't mind nomads myself, its just a quick "deny" if I'm not in the mood for 'em.
Title: Re: Jinxie - WIP Mods
Post by: Abandoned on March 06, 2019, 02:39:50 PM
That unique notice board town hall and barn look really nice, and the church too.  What a great set, I will certainly look forward to using it.  :)
Title: Re: Jinxie - WIP Mods
Post by: galensgranny on March 06, 2019, 10:37:11 PM
The notice board serving as a town hall is wonderful idea!  I like to have town hall functions in various areas of the map, so I can easily see what's going on with the town, but there is no need or desire to have a bunch of large town halls.  So, I will certainly use your notice board/town hall.
Title: Re: Jinxie - WIP Mods
Post by: kid1293 on March 07, 2019, 01:58:47 AM
Hi.
Persistence pays off! You started with a bitty cube and now... you got a whole town! :)
Very good match to everything. A nice new take on old ideas.
This will be a keeper!
Title: Re: Jinxie - WIP Mods
Post by: Jinxiewinxie on March 07, 2019, 08:47:24 AM
Woohoo! Thank you for the encouragement ya'll! =D
Title: Re: Jinxie - WIP Mods
Post by: Abandoned on March 25, 2019, 04:58:11 AM
Hi @Jinxiewinxie , Just a few more words of encouragement  :) I hope progress is still being made on mod and all is going well  :)
Title: Re: Jinxie - WIP Mods
Post by: Jinxiewinxie on March 25, 2019, 08:05:00 AM
Hi @Abandoned =) Ty for checking in! I took a couple days off from working on things to play with Red's new update XD

I do have a few new buildings though and my to-do list is getting shorter, woohoo!

Here's a Woodcutter that I'm still debating if it needs a fence around it or not:

(https://i.imgur.com/jg7ddR2.png)

and a Forester:

(https://i.imgur.com/CRnas3t.png)

I've also made an Herbalist with herb storage:

(https://i.imgur.com/WsCHdMk.png)

and a Gatherer that has a couple more boxes of "gathered items" sitting around back that aren't shown:

(https://i.imgur.com/f2hPsUR.png)

plus a Fisherman's Dock:

(https://i.imgur.com/j5v4ekw.png)

and then lastly a trading post:

(https://i.imgur.com/OkVQDfw.png)

I'm SO close to having a full set! =) I just need a mine, a quarry, a hunter's lodge, a blacksmith, a tailor and maybe (if I'm up to figuring it out) a cemetery that matches and a pasture building+fence that matches =)





Title: Re: Jinxie - WIP Mods
Post by: RedKetchup on March 25, 2019, 08:08:28 AM
everything is super cute :)
(i am just sad everything is so small^^)
Title: Re: Jinxie - WIP Mods
Post by: Jinxiewinxie on March 25, 2019, 08:21:05 AM
Aww gosh, thank you Mr. @RedKetchup ! I was very sad to hear about your aversion to small buildings! I've scaled down the capacity of the trading post to just 10k (base game is 60k) and I'm trying to look at other ways to make the smallness less "cheaty". Like, its fine for a fishing dock to be small and have the same output as a regular fishing dock but for some buildings its definitely too overpowered to have the same numbers as base game.

Another idea I had was to make a new building called an Artisan Workshop where Artisan Scripts are created VERY slowly.. and then you need that script (or degree, certificate, etc.) in order to build some of the more cheaty buildings? Like maybe I'd have a regular blacksmith who only creates wood and stone tools but you can upgrade it to an Artisan Blacksmith (by using one of those Scripts along with the regular wood and stone log requirements) where they could create better tools with more diverse recipes (like Steel Tools, etc. etc.).

Do you have suggestions on how I could make it more fair for certain buildings?
Title: Re: Jinxie - WIP Mods
Post by: RedKetchup on March 25, 2019, 08:43:24 AM
bah there is multiple ways.. more work units, more input items than regular, less radius, less capacity, less amount of workers, more WU to build things, require tier 2 and tier 3 items..., make the footprint bigger by addign details all around....

but don't put too much focus on my aversion, everyone knows my aversion :)
it is in my rights to have an aversion for something ???  ;D
Title: Re: Jinxie - WIP Mods
Post by: Abandoned on March 25, 2019, 08:56:18 AM
@Jinxiewinxie  Glad to hear and see that things are going well.  :) Everything looks great, I like the wood cutter and forester and cute herbalist and gatherer.  Very nice progress.  Looking forward to the set and those rabbit hutches.  :)

Regarding production - limiting number of workers is best I think - mostly to only 1 worker - maybe 2 for fishing.  Smaller radius also good.  But since it is made to match vanilla and Kid's Tiny, I don't think extra building materials or dependence on other mods is good, I think bigger menus and artisans require bigger buildings.   Using this mod basic does not add a lot of items that many players might not want.  It would limit my use of Bitsy mod. Maybe save some of those things for Bity II  :) Just some thoughts.

Everything looking good so far.
Title: Re: Jinxie - WIP Mods
Post by: Jinxiewinxie on March 25, 2019, 09:03:32 AM
I've been limiting worker numbers and scaling down capacity for sure. I might look at increasing the work required too since the building requirements are so small (like 5 log and 2 stone isn't very much.. but its a small building so it doesn't need that much.. but then again that's kind of cheaty..) There's a lot to consider XD  I'll scratch my Artisan Workshop + Item idea for now XD

Title: Re: Jinxie - WIP Mods
Post by: Abandoned on March 25, 2019, 09:08:40 AM
 :) I was just looking at pictures again.  A lot of nice little details, I like the fishing pier, and trading post too.  Very nice.  :)
Title: Re: Jinxie - WIP Mods
Post by: Jinxiewinxie on March 25, 2019, 09:15:48 AM
Thank you! I realized that I need to make buildings I love or otherwise I get cranky while I'm working in Blender XD My first church and bakery were both kind of "bleh" to me, so I've been focusing on enjoying the process and making things that I find super cute, else the work itself suffers.
Title: Re: Jinxie - WIP Mods
Post by: RedKetchup on March 25, 2019, 09:20:45 AM
Quote from: Jinxiewinxie on March 25, 2019, 09:03:32 AM
I've been limiting worker numbers and scaling down capacity for sure. I might look at increasing the work required too since the building requirements are so small (like 5 log and 2 stone isn't very much.. but its a small building so it doesn't need that much.. but then again that's kind of cheaty..) There's a lot to consider XD  I'll scratch my Artisan Workshop + Item idea for now XD

thats normal, it is unrealistic to ask 90 logs, 60 stones, 32 iron for a little something which looks suggest it has been made from 1 tree and half and no stone textures ^^
small footprint is one, no cost is another... so 2 payload that should be paid elsewhere :D thats my approach :) but last time i am talking about my aversion hehe

Please, anyone dont get mad at me, please :)
Title: Re: Jinxie - WIP Mods
Post by: Jinxiewinxie on March 25, 2019, 09:32:48 AM
You basically walk on water to me XD I don't think I'm capable of being grumpy with you, heh! I'm just really weary of making something you dislike, since I look up to you and your work so much. Like how you felt that original small market was a cuss word.. It would break my heart for me to think that you consider my work to also be a cuss word is all XD
Title: Re: Jinxie - WIP Mods
Post by: RedKetchup on March 25, 2019, 11:27:31 AM
haha don't worry. modders do that they want to do :) thats the beauty of the thing :)
Life is wonderful !


;D
Title: Re: Jinxie - WIP Mods
Post by: MissyHissy on March 26, 2019, 04:40:49 AM
These look great! I love working with these tiny buildings if I'm playing with harder starts. Plus, I love variety and these would look great for little villages, as opposed to bigger towns. Wonderful!  :)
Title: Re: Jinxie - WIP Mods
Post by: Jinxiewinxie on March 26, 2019, 06:56:34 AM
Finished a mine shaft that you can use to mine iron, coal and stone from. The worker count is reduced and the maximum materials within is balanced to match the smallness of it as well =)


(https://i.imgur.com/EExW2LE.jpg)

(https://i.imgur.com/YAsYpld.jpg)
Title: Re: Jinxie - WIP Mods
Post by: Abandoned on March 26, 2019, 09:59:45 AM
 :) Oh aren't they nice with the tracks and the mining carts.  Great design and choice of iron, coal, and stone is nice way to balance what resource is needed at any given time.   :)
Title: Re: Jinxie - WIP Mods
Post by: MissyHissy on March 26, 2019, 11:26:51 AM
That's a lovely idea! The designs look great, too.
Title: Re: Jinxie - WIP Mods
Post by: Jinxiewinxie on March 29, 2019, 12:44:51 PM
Here's a Hunter Lodge with some decorative hound dogs to help the hunters:

(https://i.imgur.com/ZlWo1nP.jpg)

and then a blacksmith & a tailor to finish out the workplaces:

(https://i.imgur.com/V4waQn3.jpg)

(https://i.imgur.com/aPSCrGX.png)


Title: Re: Jinxie - WIP Mods
Post by: RedKetchup on March 29, 2019, 02:15:56 PM
looks gorgeous :)
Title: Re: Jinxie - WIP Mods
Post by: Jinxiewinxie on April 03, 2019, 10:59:04 AM
I've now added a market, cemetery and pasture =) The last two needed their own menu buttons for the different textures, which is annoying. Everything else is F-Key-able but I couldn't seem to figure out how to do the same for those two, unfortunately.

I think I'm about done.. I just want to make a bridge in the three different styles and textures and I'll be happy =)

(https://i.imgur.com/SbPQn1J.jpg)
Title: Re: Jinxie - WIP Mods
Post by: Abandoned on April 03, 2019, 03:02:09 PM
 :) Very nice addition.  Nice looking market, and I like the cemetery fence, the pasture too.  A bridge will be nice also.
Title: Re: Jinxie - WIP Mods
Post by: Jinxiewinxie on April 04, 2019, 11:34:42 AM
So.. how are bridges supposed to be supported? My middle section looks wrong but I can't picture how its meant to be =/

(https://i.imgur.com/XbI3AE4.png)
Title: Re: Jinxie - WIP Mods
Post by: Jinxiewinxie on April 04, 2019, 11:51:14 AM
I added a second support beam for each section and it looks a little better I think:

(https://i.imgur.com/r3t61Mw.jpg)

Here it is next to the base game bridge:

(https://i.imgur.com/Ti3qANW.jpg)

Does anyone have suggestions on what I could do to make it closer to being right? XD
Title: Re: Jinxie - WIP Mods
Post by: Jinxiewinxie on April 04, 2019, 02:11:57 PM
Welp, after some fiddling it looks more like a bridge and I like it =)

(https://i.imgur.com/dAqZC6G.jpg)

That was my last structure, huzzah! I just have some final touches to put in place on things and we should have ourselves a full on beta release, woot!

Title: Re: Jinxie - WIP Mods
Post by: adelegarland on April 04, 2019, 02:50:13 PM
YAY! Can't wait to see it!
Title: Re: Jinxie - WIP Mods
Post by: kid1293 on April 04, 2019, 03:16:14 PM
It sure looks like a fine bridge! Love the color!

It has been nice to follow your progression, it really pays off to follow your wishes.
Title: Re: Jinxie - WIP Mods
Post by: rkelly17 on April 04, 2019, 03:22:45 PM
I agree with @kid1293: Very fine bridges, indeed! I like that they leave plenty of room for merchant boats. Now, if only the merchants would row in the middle of the river.
Title: Re: Jinxie - WIP Mods
Post by: RedKetchup on April 04, 2019, 06:23:17 PM
i love those !!
Title: Re: Jinxie - WIP Mods
Post by: Jinxiewinxie on April 05, 2019, 05:56:42 AM
Thank you all =)
Title: Re: Jinxie - WIP Mods
Post by: angainor88 on April 05, 2019, 05:59:36 AM
Yay! More bridges!
Title: Re: Jinxie - WIP Mods
Post by: Jinxiewinxie on April 07, 2019, 06:16:49 PM
Beta files for the Rabbit Hutch and the Bitty Village Set are ready =D Here's a link to a Google Drive download (http://bit.ly/BittyVillageBetaFiles) and if you'd like to use the houses that match the set they can be found over here in the Downloads (http://worldofbanished.com/index.php?action=downloads;sa=view;down=542) section.

Feedback, suggestions or bug finds are all very much appreciated =D
Title: Re: Jinxie - WIP Mods
Post by: Abandoned on April 07, 2019, 08:18:53 PM
 :) Congratulations @Jinxiewinxie on completion of Bitty Village Set.  The pieces look fantastic.  Looking forward to using Village and adorable Rabbit Hutch in part 3 of Trilogy Blog. 
Title: Re: Jinxie - WIP Mods
Post by: Jinxiewinxie on April 08, 2019, 09:19:38 AM
I'm wondering if I should add the fences from the Rabbit Hutch to the main Village Set mod and maybe like 2/3 houses just to round the set out so its usable without having to download a second mod for matching pieces.. Thoughts on that?
Title: Re: Jinxie - WIP Mods
Post by: Abandoned on April 08, 2019, 10:12:14 AM
I think it is good the way it is  :)  with the houses separate from the Village pieces.  Regarding the fences, I think Rabbit Hutch mod will be used with or without the houses and village pieces, so nice to have fences with them.  More often than not I think anyone using houses or village will also use the Rabbit Hutch.  The tool bar and icons are very nice.  :)
Title: Re: Jinxie - WIP Mods
Post by: Jinxiewinxie on April 08, 2019, 02:33:15 PM
Ty Abandoned, I appreciate your help! I think as long as nobody reports that my mods cause a catastrophe, I'll go ahead and release 'em tomorrow in the usual Mods section =)
Title: Re: Jinxie - WIP Mods
Post by: Abandoned on April 08, 2019, 03:03:12 PM
 :) Great, Very nicely done mods.  Congrats  :)
Title: Re: Jinxie - WIP Mods
Post by: hopledor on April 09, 2019, 12:39:32 AM
Very nice mods!
Thanks for these.

I've tested them in combination with a few other mods and everything seems to work well.

There is only one small detail i'm not sure was intended. The texture of the ground of pastures and cemeteries doesn't look like your picture in my games. Is it supposed to be transparent ?
I guess it's one of the other mods I'm using that makes this happen. I'll try to find which one.

( edit: it was LandscapeNordic, the second image is without it. Any plan for transparent ground pastures and cemeteries in a future release ? Too many buttons maybe  :) )
Title: Re: Jinxie - WIP Mods
Post by: Jinxiewinxie on April 09, 2019, 07:31:57 AM
Hmm, I think you may have another one that's affecting the pasture ground texture too because it still looks a bit yellow XD
Title: Re: Jinxie - WIP Mods
Post by: hopledor on April 09, 2019, 11:01:09 AM
Not sure, I copied a part of your own picture and pasted it on mine.
It seems the same color  :P

That's because the ground of CC cold valleys is less yellow I guess.
Title: Re: Jinxie - WIP Mods
Post by: Jinxiewinxie on April 09, 2019, 11:11:58 AM
Oh! You're quite right, it must be the different colored grass terrain around it that fooled my eye. I will figure out how to just make them all transparent because people will have different terrains and I want it to look pretty for them =)
Title: Re: Jinxie - WIP Mods
Post by: hopledor on April 09, 2019, 11:38:40 AM
That would be wonderfull, thanks !!  :)
Title: Re: Jinxie - WIP Mods
Post by: Jinxiewinxie on April 10, 2019, 11:28:15 AM
I've made the cemeteries and pastures have a transparent ground texture (makes it sort of hard to know where you initially placed them before they start getting built, but that comes with the territory).

(https://i.imgur.com/4zZMVaB.jpg)

Title: Re: Jinxie - WIP Mods
Post by: Jinxiewinxie on April 11, 2019, 01:04:54 PM
All those mods I've been trying to perfect have been released and are probably quite imperfect XD

Bitty Village Set (http://worldofbanished.com/index.php?topic=2959.0)
Bitty Housing (http://worldofbanished.com/index.php?topic=2891.0)
Bitty Rabbit Hutch (http://worldofbanished.com/index.php?topic=2961.0)
Bitty Pasta (http://worldofbanished.com/index.php?topic=2962.0)

Woot! Next up.. I don't know because I'm not very creative. I'm thinking I'll peek through the suggestions forum and see if there's anything that looks fun to make XD

I do sort of want to make a deco set that just has all my goodies (except for a bajillion rabbits.. maybe just one rabbit in that set.. heh) and expand upon Bitty Housing so that its got a few more houses that are just a bit bigger than the plain square ones already in it =)
Title: Re: Jinxie - WIP Mods
Post by: Jinxiewinxie on April 12, 2019, 08:02:22 PM
Some mediumish size houses I've worked on today:

(https://i.imgur.com/SzdslBN.jpg)

The little one on the left is just for reference, its my normal little 4 person house from Bitty Housing. I was thinking the medium size houses could hold 5 and 6 bannies =) These are in my usual 3 textures plus 3 that match RK's. They fit within a 3x3 footprint still but are a bit bigger than my other houses. Not sure how many to make, I always have a habit of overdoing things XD
Title: Re: Jinxie - WIP Mods
Post by: kid1293 on April 12, 2019, 10:21:54 PM
They do look nice! :)
Not sure you need a lot of them...

What about a waterfront? Expandable with storage/warehouse. Maybe a few jetties.
Small and medium trader. Maybe something odd like clothes trader?
Trade clothes only for everything else. The variations are endless.

You do a good job :) :)
Title: Re: Jinxie - WIP Mods
Post by: Abandoned on April 13, 2019, 08:49:58 PM
 :) oh, I like these medium size houses too.  A few more would be nice, maybe even a few one-size larger yet.  :)
Title: Re: Jinxie - WIP Mods
Post by: Jinxiewinxie on April 16, 2019, 10:57:46 AM
Welp, I'm full force working on a park that you can upgrade into different festivals =) I needed some people to populate it a little bit, so there's this:

(https://i.imgur.com/pseD8tS.png)

Can you spot the deco people? (Obvs, the lady in the bathing suit in the middle is one, heh).


....

.....

..........

..........

.....

....


Here's the answer:

(https://i.imgur.com/LPdxaew.png)

Most are mine but the two on the far right are just the base game models (that's what the BG stands for), they only show up in the "dancing pose" in game, so I had to make my own if I wanted them in different positions and to have different outfits on XD
Title: Re: Jinxie - WIP Mods
Post by: Jinxiewinxie on April 16, 2019, 04:01:25 PM
Okay so I've got this working so far, I have a base normal park and then an upgrade button on it that turns it into my Easter themed park =D

I plan on adding Thanksgiving, Halloween and Christmas decorated parks and maybe a couple other fun things like a turtle race and a wedding happening =)

Here's work in progress of a bride and groom deco set of people I made for a wedding venue. The ones with pink arrows are deco people, they blend right in =D

(https://i.imgur.com/dkdacV9.jpg)
Title: Re: Jinxie - WIP Mods
Post by: Jinxiewinxie on April 17, 2019, 08:47:44 PM
Added a Thanksgiving Celebration =)

Title: Re: Jinxie - WIP Mods
Post by: Jinxiewinxie on April 20, 2019, 05:35:20 PM
Made a turkey from scratch basically to go with the Thanksgiving park:

(https://i.imgur.com/mY8rFns.jpg)

(https://i.imgur.com/o7T71fj.jpg)

Just having a random turkey in the middle of a park is weird but I don't know where to put the silly fella XD
Title: Re: Jinxie - WIP Mods
Post by: Jinxiewinxie on April 20, 2019, 06:35:05 PM
Off to side of the bread roll banquet table looks okay-ish to me:

(https://i.imgur.com/0FwyZlY.jpg)

Now I want to work on a Turkey Coop type thing XD Its so easy to get distracted, heh
Title: Re: Jinxie - WIP Mods
Post by: RedKetchup on April 20, 2019, 06:57:14 PM
nice!
unique
Title: Re: Jinxie - WIP Mods
Post by: Jinxiewinxie on April 20, 2019, 07:53:37 PM
I made a little gif showing some smoke coming from my witch cauldron for the Halloween park =)

https://media.giphy.com/media/1qXcYog4HZcpLvq1rr/giphy.mp4 (https://media.giphy.com/media/1qXcYog4HZcpLvq1rr/giphy.mp4)


You can kind of, sort of, maybe see it in this screenie:

(https://i.imgur.com/IdMq9IK.jpg)
Title: Re: Jinxie - WIP Mods
Post by: Jinxiewinxie on April 21, 2019, 04:01:48 AM
Quote from: 1 on April 20, 2019, 11:52:31 PM

You could maybe consider, tableclothes for those food bursting tables?

I tried a red & white checkered tablecloth for my Spaghetteria mod and it looked really odd =/ maybe I'll put the fruits+veg on plates if I can't get a tablecloth that looks good put together XD
Title: Re: Jinxie - WIP Mods
Post by: Jinxiewinxie on April 22, 2019, 09:19:08 PM
Aaaaaand Christmas:

(https://i.imgur.com/kU8P9ke.png)

(https://i.imgur.com/WIwypiw.png)

I was really hoping to have this finished in time for Easter, oh well =( As long as I finish it before uh, Thanksgiving.. it'll be timely, heh.
Title: Re: Jinxie - WIP Mods
Post by: Abandoned on April 23, 2019, 05:08:28 AM
 :)  Easter, Halloween, Thanksgiving, and Christmas all look great.  These seasonal parks are a very nice addition to the game, thanks for making them for us.
Title: Re: Jinxie - WIP Mods
Post by: taniu on April 25, 2019, 03:23:20 PM
@Jinxiewinxie :D These seasonal parks are a very nice Greetings ;D
Title: Re: Jinxie - WIP Mods
Post by: Jinxiewinxie on April 27, 2019, 07:16:39 AM
Would a Wedding Park be out of place with the seasonal ones? I'm not sure if I should make it its own mod or have it be another seasonal park option as part of my regular seasonal festival park mod thing I've been working on so far:

(https://i.imgur.com/GZBZeup.png)

I have plans to add a couple more decorations so it looks more like a wedding venue, this is just a WIP shot.
Title: Re: Jinxie - WIP Mods
Post by: Abandoned on April 27, 2019, 09:15:21 AM
I think a Wedding Park would be a nice addition, something for the summer season  :)  This will be such a fun set to have in the game.  :)
Title: Re: Jinxie - WIP Mods
Post by: Jinxiewinxie on April 27, 2019, 09:32:32 AM
Quote from: Abandoned on April 27, 2019, 09:15:21 AM
I think a Wedding Park would be a nice addition, something for the summer season  :)  This will be such a fun set to have in the game.  :)

Yay! I'm glad it'll fit in with 'em all =) Here's some more screenies, I think I may just leave the wedding venue like this, without too much hooplah in it:

(https://i.imgur.com/N40EkOz.jpg)

(https://i.imgur.com/NsUEPNZ.jpg)

My next task is to finish up the random placeable props (I want folks to be able to set down like, the christmas tree by itself or the witch cauldron, etc. etc.) After that, just about done!
Title: Re: Jinxie - WIP Mods
Post by: Abandoned on April 27, 2019, 09:37:48 AM
 :) Wedding park looks great with the cake on the table and garland on the fence. Adding a few separate random deco pieces will be nice finishing touch.
Title: Re: Jinxie - WIP Mods
Post by: Abandoned on April 28, 2019, 08:22:56 AM
@Jinxiewinxie  I discovered small thing with Bitty Forester.  It has an upgrade button that requires Artisan Script.  I remember you were thinking of Artisan but decided against it.  I am using beta version so maybe already removed.  That is the only button I found so far, I do not have all the buildings in the set built.
Title: Re: Jinxie - WIP Mods
Post by: Jinxiewinxie on April 28, 2019, 08:27:01 AM
Oh gosh, I bet its in the final version, too. Siigh. I'll take a peek and fix it for a new release =)

I'm having some difficulty with my original idea of being able to upgrade the different festival parks into eachother =( I may end up just having toolbar buttons for each park since the upgrade process doesn't agree with me. I've posted for some help but my idea may just not be possible (being able to upgrade a regular park to an easter park and then back again, etc.).
Title: Re: Jinxie - WIP Mods
Post by: Abandoned on April 28, 2019, 08:35:08 AM
I think separate parks a good idea and maybe even just a plain park as a replacement for all of them with no upgrade required.  Just demolish and build new one.   :)
Title: Re: Jinxie - WIP Mods
Post by: kid1293 on April 28, 2019, 09:35:56 AM
One different approach would be to build the fence and have everything else as ghosted 'skins' to add
after mood and season. Free to build. Quick to remove. Takes some planning with the original pathing though.
Title: Re: Jinxie - WIP Mods
Post by: Jinxiewinxie on April 28, 2019, 10:51:45 AM
Hmmm. I'm sad that I can't just upgrade between them all XD But I guess it makes sense if they don't know eachother exists yet that they can't call eachother.. creates an endless loop when they try. I think between the props and all, folks will be able to make their parks pretty well if they don't like the layout of my base ones.
Title: Re: Jinxie - WIP Mods
Post by: Jinxiewinxie on April 28, 2019, 11:03:33 AM
Welp, after much trial and tribulation I have a sitting lady:

(https://i.imgur.com/nUBosTc.png)

I am going to attempt making a fella who is in a sitting position but after my harrowing experience making the lady version, I don't know if I have the patience to make one XD Its pretty easy to manipulate a skirt to look like sitting legs but the men have actual individual legs where I can't hide mistakes as well, heh
Title: Re: Jinxie - WIP Mods
Post by: Jinxiewinxie on April 28, 2019, 12:07:59 PM
Quote from: 1 on April 28, 2019, 11:48:10 AM
Sitting lady looks good.

Thank you =) Hopefully it won't be so bad if I can't figure out how to make a guy sitting that looks decent XD
Title: Re: Jinxie - WIP Mods
Post by: Jinxiewinxie on April 28, 2019, 12:20:38 PM
I made three ladies in three different positions/rotations and they seem to fit into my pre-existing tables and benches pretty well:

(https://i.imgur.com/6qY1Cr6.jpg)

In a perfect world, I could just have them be in the center of a tile but who puts benches right in the center of something? Or maybe I should have pre-made tables and benches that they are already sitting on when you place the people down? Life is hard XD
Title: Re: Jinxie - WIP Mods
Post by: Abandoned on April 28, 2019, 01:47:26 PM
 :) The sitting ladies are fantastic, they will bring added life to towns  :) 
Title: Re: Jinxie - WIP Mods
Post by: Jinxiewinxie on April 28, 2019, 01:59:57 PM
Quote from: Abandoned on April 28, 2019, 01:47:26 PM
:) The sitting ladies are fantastic, they will bring added life to towns  :) 

Yay! So its a little finicky trying to place them so they sit where you want.. do you think it'd be smart to include them already sitting on benches/at tables, etc? That way you can just plop it down together and know that they'll fit there fine?

Its just tricky placing them as-is but its doable. You have to rotate them and such to get them where you want is all but for the most part, they fit fine on all my normal sitting-style deco items that are in my other mods.
Title: Re: Jinxie - WIP Mods
Post by: RedKetchup on April 28, 2019, 02:00:07 PM
nice !
Title: Re: Jinxie - WIP Mods
Post by: Abandoned on April 28, 2019, 03:02:53 PM
 :) I think they are worth a little difficulty in placing.  Otherwise for variety you would have to make a lot of tables and benches.
Title: Re: Jinxie - WIP Mods
Post by: Abandoned on April 29, 2019, 07:06:01 AM
Quote from: kid1293 on April 28, 2019, 09:35:56 AM
One different approach would be to build the fence and have everything else as ghosted 'skins' to add
after mood and season. Free to build. Quick to remove. Takes some planning with the original pathing though.


I think it would be a good idea to have a basic park and the seasonal parks free to build with remove button for easy switching from one season to the next.  The extra ghosted deco items can be added for variety or to use on the plain basic park.
Title: Re: Jinxie - WIP Mods
Post by: Jinxiewinxie on April 29, 2019, 07:09:25 AM
Quote from: Abandoned on April 28, 2019, 03:02:53 PM
:) I think they are worth a little difficulty in placing.  Otherwise for variety you would have to make a lot of tables and benches.

That's true.. like ones that have the blond haired girl with the guy in the brown outfit together or ones with just ladies at the table... etc. etc. I think I was able to create some varied positions and outfit choices that will work out alright for folks to set people down nicely (even if its a little finicky to get them "just right" heh)

Quote from: Abandoned on April 29, 2019, 07:06:01 AM
Quote from: kid1293 on April 28, 2019, 09:35:56 AM
One different approach would be to build the fence and have everything else as ghosted 'skins' to add
after mood and season. Free to build. Quick to remove. Takes some planning with the original pathing though.


I think it would be a good idea to have a basic park and the seasonal parks free to build with remove button for easy switching from one season to the next.  The extra ghosted deco items can be added for variety or to use on the plain basic park.

I'll see about adding them as just big deco pieces maybe? I don't know if that'll work well with footprints (i.e. the bannies can walk here but here) but I'll try it out =)


----


AND WE HAVE A SITTING MAN SUCCESS! I don't love one of his arms but it looks fiiiiine and is better than no sitting fella at all XD

(https://i.imgur.com/FXCkK5a.jpg)

Everyone shown here is a deco person =) 4 standing versions for each gender and 3 sitting ones. They'll be included in my festival park. I may make even more outfit and hair color options for both positions to be later included in just a plain "people deco" pack.
Title: Re: Jinxie - WIP Mods
Post by: Abandoned on April 29, 2019, 07:17:01 AM
Oh my gosh, those deco people are just fantastic, a very nice variety and totally unique.  Great job  :)
Title: Re: Jinxie - WIP Mods
Post by: Jinxiewinxie on April 29, 2019, 07:24:40 AM
Yay! Glad you like 'em! These ones are intentionally meant to blend in with the base-game outfits.. even though 1 has made some really neat ones, I imagine most folks will have base-game bannies running around. Except for the bride, she's got her own outfit without sleeves because its darn pretty XD
Title: Re: Jinxie - WIP Mods
Post by: Jinxiewinxie on April 29, 2019, 07:33:03 AM
Maybe in my full-on people deco pack I'll include some gray haired folks =) I was thinking I could make kids as well, they're just a scaled down version of the adults XD
Title: Re: Jinxie - WIP Mods
Post by: Abandoned on April 29, 2019, 08:15:02 AM
oh, some seniors and children would be great.  Grandma and grandpa sitting in the park with children, what fun  :)
Title: Re: Jinxie - WIP Mods
Post by: Abandoned on April 29, 2019, 08:30:42 AM
 :D oh, look at the cat keeping warm in that beard  :D
Title: Re: Jinxie - WIP Mods
Post by: Jinxiewinxie on April 29, 2019, 10:34:53 AM
Welp, props are all finished and I made the parks with 0 build cost so they'll show up right away as long as there aren't trees or something to clear first =)

(https://i.imgur.com/qCSDYxw.jpg)

I think maybe the toolbar is too long XD I could separate them into themed buttons.. like the Easter ones together, the Halloween ones together, etc. etc. Unsure =/

I've uploaded a beta version to Google Drive, this link will take you to it: http://bit.ly/JinxieFestivalBeta

I'm hoping for some feedback in case I missed something or maybe if that toolbar is too much, etc. etc. =) I'm not adverse to adding more versions of some of the props, like maybe it would be handy to have a rotated version of the snowman or whatever if anyone thinks it'd be handy =)

Title: Re: Jinxie - WIP Mods
Post by: kid1293 on April 29, 2019, 11:01:31 AM
Hi. Many toolbar buttons can be grouped and I advise you to do that.
All too long toolbar may cause a crash. I set mine at max 18. Game default, I think.

I have more than 18 separate mods in my deco but that is up to the player.
I never advise loading all mods at the same time.

A grouped toolbar can also be easier to get a quick look at. :)
Title: Re: Jinxie - WIP Mods
Post by: Jinxiewinxie on April 29, 2019, 12:15:58 PM
Are the crashes from the toolbar trying to go off the screen based on someone's screen size?

I'd like to know how the CC fellas were able to group all their animals in one big box, as seen here:

(https://i.imgur.com/sjiQpgS.png)

XD I'll fix it for now so that the deco items are grouped by their related festival and that should help it be more manageable and less likely to cause a crash =) Ty for your advice!
Title: Re: Jinxie - WIP Mods
Post by: kid1293 on April 29, 2019, 01:28:49 PM
CC has a short toolbar built in. They released it alone too.
I don't know where to find it. I post it here.

Title: Re: Jinxie - WIP Mods
Post by: Jinxiewinxie on April 29, 2019, 01:44:53 PM
Interesting! Ty =)
Title: Re: Jinxie - WIP Mods
Post by: Jinxiewinxie on April 29, 2019, 02:19:50 PM
Okies, I've uploaded another beta version that has a more manageable toolbar for the deco items =) The link is the same: http://bit.ly/JinxieFestivalBeta


Here's a shot of what it looks like now:

(https://i.imgur.com/NwPZ5k7.png)
Title: Re: Jinxie - WIP Mods
Post by: kid1293 on April 29, 2019, 02:20:50 PM
Hm.. I had a look and it is fairly simple.

Look in Dialog\Toolbar.rsc
Search for EDIT (capitalized)
I changed it to 12 rows of 18 buttons. That is 216 and should last a while.
Title: Re: Jinxie - WIP Mods
Post by: Jinxiewinxie on April 29, 2019, 02:29:05 PM
That's so nifty! I'll play with it a bit and see how it works =) [Wondering if it gives you like, empty space if you have a weird number of icons in a toolbar or anything like that]


Title: Re: Jinxie - WIP Mods
Post by: kid1293 on April 29, 2019, 02:31:06 PM
It fills out automagically. If you have 40 icons you get 3 rows.
Title: Re: Jinxie - WIP Mods
Post by: Jinxiewinxie on April 29, 2019, 02:43:35 PM
I'm DYING for some feedback on the Festival Park set.. I want to move on to working on another idea but don't want to get caught up in too many different tasks going on at once XD

I think next I'm going to go for a little Storybook style village, with these as inspiration:

(https://i.imgur.com/OGnq5lV.png)

(https://i.imgur.com/UV1KbV1.png)

(https://i.imgur.com/M7ioOb6.png)

(https://i.imgur.com/lXsmxcB.png)

I'm really liking the green+tan/cream+wood color happening in these and the general storybook style shapes =)
Title: Re: Jinxie - WIP Mods
Post by: Abandoned on April 29, 2019, 02:53:30 PM
I will try to take a look at Festival Park set either later tonight or in the morning sometime. It looks terrific and change to tool bar is good. 

Storybook Village is great idea  :)  I like the first 2 pictures very much, especially the color scheme of the first one.  Adorable.  :)
Title: Re: Jinxie - WIP Mods
Post by: Jinxiewinxie on April 29, 2019, 02:59:36 PM
Thank you! I'm happy to make changes or add some different deco parts. I left out the tables of food as deco but now the Thanksgiving menu looks a bit bare..

I've been thinking of the Storybook style buildings since way back when I first started Bitty Village but keep getting distracted by trying to finish projects or getting excited about something else.. Easter had me up in arms about some more deco, heh XD I'm also kind of excited to make my own little Turkey Roost since I worked so hard on that Turkey model for this current set.
Title: Re: Jinxie - WIP Mods
Post by: Abandoned on April 29, 2019, 03:03:20 PM
Turkey is so cool  8)  I really like the rabbit hutch and deco rabbits.  It is nice you are coming up with projects you can enjoy doing  :)  Just be sure to pace yourself so you do not get stressed and spoil the fun of doing them  :)
Title: Re: Jinxie - WIP Mods
Post by: Jinxiewinxie on April 29, 2019, 04:41:41 PM
Quote from: Abandoned on April 29, 2019, 03:03:20 PM
I discovered small thing with Bitty Forester.  It has an upgrade button that requires Artisan Script.  I remember you were thinking of Artisan but decided against it.  I am using beta version so maybe already removed.  That is the only button I found so far, I do not have all the buildings in the set built.

I uploaded a new version of Bitty Village with the upgrade option removed and then released that Artisan Forester just by itself (no fancy build requirements, its just a smaller forester with faster growing trees). =)
Title: Re: Jinxie - WIP Mods
Post by: Abandoned on April 29, 2019, 08:34:45 PM
I tried out Festive Parks and I really like it  :)  Very nice and decorative.  Seated people placement is a bit tricky especially at the picnic table but I did get them seated, wedding guests on the benches too.  Really  8)  The only thing I thought of for Thanksgiving deco piece would be a picnic table with a pumpkin pie on it.  I think it is Kid Bakery Garden that bakes pumpkin pies which is a good mod to use at that time of year.  Another fall deco piece could be corn stalks standing up and tied together - I don't know how else to describe it  :D  Halloween is really special, the cat and the ravens  8), I placed a raven on the ground and one on the table.  A lot of fun  :)  Icons and tool bar good also.
Title: Re: Jinxie - WIP Mods
Post by: Jinxiewinxie on April 29, 2019, 08:49:38 PM
Thank you so much for taking a peek! I'm so relieved that you like it so far =D I'll add those pieces you suggested and get this squared away =)
Title: Re: Jinxie - WIP Mods
Post by: Jinxiewinxie on April 30, 2019, 10:00:30 AM
Quote from: Abandoned on April 29, 2019, 08:34:45 PM
I tried out Festive Parks and I really like it  :)  Very nice and decorative.  Seated people placement is a bit tricky especially at the picnic table but I did get them seated, wedding guests on the benches too.  Really  8)  The only thing I thought of for Thanksgiving deco piece would be a picnic table with a pumpkin pie on it.  I think it is Kid Bakery Garden that bakes pumpkin pies which is a good mod to use at that time of year.  Another fall deco piece could be corn stalks standing up and tied together - I don't know how else to describe it  :D  Halloween is really special, the cat and the ravens  8), I placed a raven on the ground and one on the table.  A lot of fun  :)  Icons and tool bar good also.

We have pie!

(https://i.imgur.com/4Ik0tXA.png)

That was fun XD I made a pumpkin and an apple and then added some food plate deco items. The food plates need to sit on something and that something often changes colors so I would have had a bunch of tables to go with each food plate.. instead I just made another deco table that comes in the 3 wood colors. Folks can place down a table and then F-Key through the Food Plate deco item to get the one they want (meat, veg, bread, pies) =)

I'll get started on those corn stalks next =D
Title: Re: Jinxie - WIP Mods
Post by: Abandoned on April 30, 2019, 10:30:17 AM
oh, that is just too cool  8)  The pies look fantastic, so do the other foods.  I'm getting hungry  ;D
Title: Re: Jinxie - WIP Mods
Post by: Jinxiewinxie on April 30, 2019, 12:15:04 PM
These totally look like dried corn stalk decorations:

(https://i.imgur.com/okxCUqA.png)

I was going off of something like this for inspiration:

(https://i.imgur.com/uyBP50Y.png)

Title: Re: Jinxie - WIP Mods
Post by: brads3 on April 30, 2019, 01:26:31 PM
the indians got excited when they spotted the turkey. they'll be trying to shoot arrows and have it for dinner.
Title: Re: Jinxie - WIP Mods
Post by: Jinxiewinxie on April 30, 2019, 01:38:08 PM
I *was* considering adding an archery contest park! =D
Title: Re: Jinxie - WIP Mods
Post by: Jinxiewinxie on April 30, 2019, 01:54:51 PM
@Abandoned Thank you for helping me test and for sharing your ideas! The released version (http://worldofbanished.com/index.php?action=downloads;sa=view;down=557) includes the newly added food items (also put in a place-able wedding cake) and corn stalks =)
Title: Re: Jinxie - WIP Mods
Post by: Abandoned on April 30, 2019, 02:36:44 PM
 :) You're welcome @Jinxiewinxie and thank you for adding pies and corn stalks, they look great.
Title: Re: Jinxie - WIP Mods
Post by: Jinxiewinxie on May 02, 2019, 09:58:11 AM
Currently optimizing my Bitty Rabbit Hutch =)

Just putting this idea here so I don't forget about it:

Jinxie - Certain Death Mod
- Add workplace with a super high rate of death
- Workplace will add Entertainment happiness when a worker is assigned lol
- Add a house that looks like a stockage or jail cell or something
- Whoever is assigned to the workplace (the person closest.. who lives in that jail cell or stockade) will die
- Include some other "punishment" deco pieces, I've seen models laying around =)

Very morbid but I've seen the request in different forms (somebody wishing for a way to execute a certain bannie for being annoying, etc. etc.) a few times
Title: Re: Jinxie - WIP Mods
Post by: Jinxiewinxie on May 04, 2019, 12:41:40 PM
Almost done with a plain ol' fence and wall set:

(https://i.imgur.com/ttlOH7H.jpg)

They'll go nicely with the transparent cemeteries and pastures that are in Bitty Village (and other mods) and now I won't feel the need to include fences with every animal coop/hutch thingie I make =)
Title: Re: Jinxie - WIP Mods
Post by: Jinxiewinxie on May 05, 2019, 09:57:39 AM
Fences were posted =)

Here's a WIP picture of a chicken coop, with my Rabbit Hutch in the background for comparison:

(https://i.imgur.com/UJNwZ16.png)

I was sort of working from this source image:

(https://i.imgur.com/hgrIYIT.png)
Title: Re: Jinxie - WIP Mods
Post by: Dolbadarn on May 05, 2019, 10:10:03 AM
Loving the people props and the animal hutches / pens etc...

For your storybook house series maybe they will they have pet dragons / unicorns ?

Or are mythical beasts a step too far?

;D
Title: Re: Jinxie - WIP Mods
Post by: Jinxiewinxie on May 05, 2019, 10:14:10 AM
I love unicorns! Might be difficult to pull off in banished though XD I did a tester thing for Storybook and the white stucco walls turned out terribad =( I'm going to circle back to the idea after making some hutches/coops/pen things I think and see if I can make it prettier.

Title: Re: Jinxie - WIP Mods
Post by: Jinxiewinxie on May 05, 2019, 10:17:52 AM
Hmmm, I'm not sure what to do about a fenced version of the chicken coop =/ Most coops online are just.. enclosed by little wire fences but that doesn't leave much room for any deco chickens so you can actually tell its a chicken coop XD Maybe a little sideways chicken "run" type deal?

(https://i.imgur.com/arxja03.png)

(I just half hazardly placed deco pieces around the building, fences aren't actually part of the model yet)
Title: Re: Jinxie - WIP Mods
Post by: Jinxiewinxie on May 06, 2019, 06:39:52 AM
The sideways fenced area is growing on me, I think I'll run with it:

(https://i.imgur.com/MbadzPG.jpg)

(https://i.imgur.com/JGzzTY9.png)
Title: Re: Jinxie - WIP Mods
Post by: Abandoned on May 06, 2019, 08:36:04 AM
The chicken coop looks great, so do the walls and fences.
Title: Re: Jinxie - WIP Mods
Post by: Jinxiewinxie on May 06, 2019, 11:19:46 AM
Ty! =)
Title: Re: Jinxie - WIP Mods
Post by: taniu on May 06, 2019, 02:20:56 PM
@Jinxiewinxie :D The chicken coop looks great, so do the walls and fences. - fantastic :Dyou have a head on your neck - I think you will add turkeys - I always dreamed about it, even if I'm not an American - secondly, if you want to be so nice and give me great pleasure, add some pigeons and geese - why? - I'm thinking about "Rise of the Pharaoh" .. mod - @RedKetchup is currently working on it. I read about ancient Egypt - quote "what animals were bred?", They were definitely cattle, pigs, goats, sheep, ducks, geese and probably The hens were known only from the time of the 'New State"- I am asking for it, Greetings :P
Title: Re: Jinxie - WIP Mods
Post by: Jinxiewinxie on May 06, 2019, 02:29:00 PM
Turkeys are definitely on my list and I've been thinking about how to add ducks and geese. I think they need a little pond inside a fenced area and not a hutch or coop. I have to do some more research and playing around to make sure I can make a pond (water looks tricky!) first =)
Title: Re: Jinxie - WIP Mods
Post by: taniu on May 06, 2019, 03:11:39 PM
@Jinxiewinxie :D great news - if you think about a pond, maybe crocodile farms - exotic animals and food - meat, skin, eggs? - I wrote about it to @RedKetchup for adding a lot of camels and crocodiles - but your idea with the ponds is OK - apart from camels - how do you think about adding pigeons - personally I did not know that the Egyptians ate the pigeons? Greetings :-[
Title: Re: Jinxie - WIP Mods
Post by: Jinxiewinxie on May 06, 2019, 03:18:25 PM
Pigeons, hmm? I'd worry that the models are too tiny to tell what they are but I could try =) Can you find a picture of what you have in mind for a pigeon-hutch/cage type building to look like?
Title: Re: Jinxie - WIP Mods
Post by: Jinxiewinxie on May 06, 2019, 03:48:05 PM
Can someone help me with balance, please?

My rabbit hutches' rabbit meat was loosely balanced based off of a fisherman's (1 worker) production in semi-optimal conditions and then the leather was based off how much a hunter usually gets in a season but scaled up some (I figured rabbits breed quite a bit to make up for the smaller leather pieces somehow equalling the same amount you'd get from a deer as a hunter, heh).

The production is random, something is produced 8-10ish times in a season about and that something is either 100 rabbit meat or 6 leather. Sometimes that means you'll get 500 rabbit meat and 24 leather or 42 leather and only 200 rabbit meat. Its the limitations of having a building produce items randomly and was my best solution.

For the chicken coop, chicken meat comes in batches of 4 - 6 items and eggs come in batches of 6 items each time. So.. I could have it randomly produce either one of them to get an "ish" amount of numbered foods per season.

Does 400-500ish total items (in random amounts of eggs or chicken meat) in a season sound about balanced to you? Or should I bring it down to like 200? I don't want to base my numbers off a pasture full of chickens because those numbers seem crazy small (like 50 eggs for a whole season? You could get 50 eggs from 10 chickens in a day or two in real life!)

Here's a bunch of production numbers stitched together, showing what 400-500 items from the chicken coop looks like next to the random & weird organized chaos of the rabbit hutch production XD

(https://i.imgur.com/Sm19RrU.png)


Title: Re: Jinxie - WIP Mods
Post by: Abandoned on May 06, 2019, 09:26:55 PM
My opinion is that 400-500 total for 1 worker to produce is good.  I agree vanilla game pasture egg production is low but to my way of thinking the pasture is raising chickens for meat production and eggs are a bonus.  This chicken coop I think is more for family farm for eggs production so I think more eggs and less chicken.

Rabbits are good breeders so I think that total is okay.
Title: Re: Jinxie - WIP Mods
Post by: kid1293 on May 06, 2019, 09:31:39 PM
I agree. Numbers seem fine. Rabbits are small (no bison) :)
Title: Re: Jinxie - WIP Mods
Post by: Jinxiewinxie on May 06, 2019, 09:52:49 PM
Phew! Glad to hear the numbers look alright =) ty both!
Title: Re: Jinxie - WIP Mods
Post by: Abandoned on May 06, 2019, 10:02:37 PM
 ;D  Regarding more of these  :) ducks and geese would be nice.  It is nice these are separate pieces to pick and choose, I don't think I would want pigeons or camels, but crocodiles would go with Kid Swamp Thing, a good cure for mother frog invasion.  :)  Rabbits and chickens look great.
Title: Re: Jinxie - WIP Mods
Post by: Abandoned on May 06, 2019, 10:48:06 PM
 :) Regarding a pond for ducks and geese - this is in my opinion the prettiest pond in the game - Red's separate NMT3 Fish Pond.

http://worldofbanished.com/index.php?topic=1568.msg32773#msg32773
Title: Re: Jinxie - WIP Mods
Post by: Jinxiewinxie on May 07, 2019, 06:01:25 PM
I consulted Mr. Red too and I think I'll bring the production down just a bit, so about ~400 total food but it leans heavily towards more eggs than chicken =) I'll probably use the same numbers for other fowl (turkey meat maybe just a bit more than chicken since they're a bit bigger in size). Coop should be ready for release after a bit more testing.
Title: Re: Jinxie - WIP Mods
Post by: taniu on May 08, 2019, 02:33:32 AM
@ Jinxiewinxie ;D Breeding birds.I was thinking of adding something exotic to the game - of course @ Redetchup will end Rise of the Pharaoh. Greetings
Title: Re: Jinxie - WIP Mods
Post by: taniu on May 08, 2019, 02:50:34 AM
@Jinxiewinxie :D I am sending a few bird houses. Egypt reminds me of pyramids and poles, and of course Nile with crocodiles - it would be nice to have an exotic farm? but this is just my suggestion? : :-\ Greetings
ps, what do you think about this proposal - @Redkytchup pond - is fantastic - but too small for crocodile breeding - I thought about a rectangular pond - a bit like a river
Title: Re: Jinxie - WIP Mods
Post by: Jinxiewinxie on May 08, 2019, 07:59:03 AM
Quote from: taniu on May 08, 2019, 02:50:34 AM
@Jinxiewinxie :D I am sending a few bird houses. Egypt reminds me of pyramids and poles, and of course Nile with crocodiles - it would be nice to have an exotic farm? but this is just my suggestion? : :-\ Greetings
ps, what do you think about this proposal - @Redkytchup pond - is fantastic - but too small for crocodile breeding - I thought about a rectangular pond - a bit like a river

I think I could do something like the tall one and make a few decorative bird houses on a stand (almost like a mailbox, but a bird house?) =)

Maybe just decorative place-able crocodiles? That way you could put up some fencing around an existing river and set some crocs down and call it a farm maybe?

Also, chicken coop didn't have many accessories so I tried my hand at making a feeder. Usually they're sort of long and rectangle shaped or small and round but I like the boxy look of things:

(https://i.imgur.com/QhunU4i.png)

You can sort of tell they're a feeder and waterer dealio yeah? XD
Title: Re: Jinxie - WIP Mods
Post by: Jinxiewinxie on May 08, 2019, 09:25:43 AM
Well, I released it (http://worldofbanished.com/index.php?topic=2996) without feedback on the feeders XD I love them and that's what counts, eh? Maybe. We shall see, hehe

Storybook is still on the backburner because I kind of sort of probably need to go back through Bitty Village and fix the image files it uses so that its a smaller mod and that's kind of important. Maybe. I'm not sure if its worth the trouble of fixing it, its not overly huge as-is if you account for the idea that it has every. single. building/structure/workplace in the game included in it, and then some XD

At the very least I'm going to finish this little Housing Add On that I've been working on (it has the smaller + smarter image situation happening already, phew!) and then maybe I can turn my attention to a Turkey Roost and maybe a cute Goat Yard =)

Title: Re: Jinxie - WIP Mods
Post by: Jinxiewinxie on May 09, 2019, 08:47:49 AM
Maybe just ducks and geese for eggs and duckmeat XD Swans would be a pretty deco item for a pond though or along a riverbank =)
Title: Re: Jinxie - WIP Mods
Post by: taniu on May 09, 2019, 10:57:30 AM
@1I introduced breeding birds [poultry] - which we eat - meat and eggs -
I did not mean birds on the pond - swans.Greetings
Title: Re: Jinxie - WIP Mods
Post by: taniu on May 09, 2019, 11:12:41 AM
@Jinxiewinxie :D Thank you very much for the chicken coop - I think you will also add turkeys? ;D
I showed you a few proposals for a bird house and specifically for pigeons? but can there be other birds or something? one picture liked it - a cage for parrots?1_max (1).jpg,5_max (1).jpg Greetings
Title: Re: Jinxie - WIP Mods
Post by: Jinxiewinxie on May 09, 2019, 11:22:40 AM
Those are the two that I thought were recreatable in game and I'll see if I can make some progress on them for you after I finish up a Turkey Roost and maybe a couple side projects =)
Title: Re: Jinxie - WIP Mods
Post by: taniu on May 09, 2019, 11:49:25 AM
@1 :D I am sorry that I did not understand you - I also support your idea - ponds would be beautiful - they could be exotic - add flamingos or other birds - storks etc. Geetings
Title: Re: Jinxie - WIP Mods
Post by: taniu on May 09, 2019, 11:59:57 AM
@Jinxiewinxie :D I have an idea - or maybe in one cage, put 3 breeding animals or more eg chickens, rabbits, pigeons - or another set? - meat production would be random or is it possible to do?
ps do I like this colorful bird house? Greetings :-\
Title: Re: Jinxie - WIP Mods
Post by: Jinxiewinxie on May 09, 2019, 12:53:50 PM
Can do random production, I like that first multi-animal cage and I think birdhouses are possible. They'd just look a little small in game is the only hesitation I have =)
Title: Re: Jinxie - WIP Mods
Post by: Abandoned on May 10, 2019, 12:15:44 PM
You two have gotten a bit off track here.  The pond was intended for raising ducks and geese, like rabbits in hutch and chickens in coop, ducks in pond, geese in pond. :

Re: Jinxie - WIP Mods

« Reply #281 on: May 06, 2019, 04:29:00 PM »

Turkeys are definitely on my list and I've been thinking about how to add ducks and geese. I think they need a little pond inside a fenced area and not a hutch or coop. I have to do some more research and playing around to make sure I can make a pond (water looks tricky!) first =)

Not saying it could not be deco but ducks and geese for general use and food production was the topic of pond discussion.  :)




Title: Re: Jinxie - WIP Mods
Post by: Abandoned on May 10, 2019, 02:45:35 PM
 :) Deco bird mod would be nice too.  Suggestions are always good.  By the way, tried Rural Citizens override, it looks really good.
Title: Re: Jinxie - WIP Mods
Post by: Jinxiewinxie on May 11, 2019, 07:24:19 AM
For sure: Ducks & Geese (with a little pond) and Turkeys (with a little roost.. its like a covered shelter but with raised beams under it because turkeys like to be up high sometimes).

Maybe: Anything else lol

My wishlist: I'd love little bird houses on a stick, similar to a mailbox on a stick. For deco things. I'll probably add this to my For Sure list once I finish up the other jumbled mess of plans and ideas I'm working on =)

Now for ranting:

(https://i.imgur.com/CnkUGcC.jpg)

I was working on a bigger size house for my Bitty related things.. Original is marked with a 1 and an example of the medium houses I've been working on and playing around with is marked with a 2. All others are just random houses from a bunch of mods Kid has made (I like his sizing).

I find that I very. much. dislike. the size of my bitty buildings. Even trying to make a bit bigger of a bitty building, its still *too* bitty looking in comparison. Its hard to mix and match my bitty things with anyone else's mods =( What have I done? lol

At least the coops and hutches and deco items I've made are of good size to go with the game and other mods. Any new sets I make (lookin' at you Storybook!) are going to be a normal size-ish so that this problem doesn't crop up again later. At the outset of my modding endeavors, I just really wanted more small buildings and I think I went.. too.. small XD
Title: Re: Jinxie - WIP Mods
Post by: kid1293 on May 11, 2019, 07:32:43 AM
 :) Don't despair!
One thing is that a lot of people, I included, like small buildings and there is always a demand for them.
Now you have made a whole set and should be proud. You have learned a lot. Next is - 'Not so bitty town'  :) :)

Don't change them or anything. They have a place!

edit - I recommend your Bitty Housing with my Workplaces for those who play with small areas.  :)
Title: Re: Jinxie - WIP Mods
Post by: Jinxiewinxie on May 11, 2019, 08:47:29 AM
Thank you for the reassurances! I just wish I'd listened a little better at the start about the size thing XD Live and learn, heh! =)
Title: Re: Jinxie - WIP Mods
Post by: galensgranny on May 11, 2019, 09:23:35 AM
Jinxie, your bitty houses are indeed quite bitty!  There is a place for them in some scenarios.  How I use them is when I am using houses in the same area that are of a different scale.  If I like a color and style of a house made on a large scale, but it only takes 3 people total, whereas other houses in the same neighborhood are on a smaller scale, I use a few of your Bitty houses as make believe storage sheds to help balance out the disparities in house sizes.
I also put Bitty houses deep in the forest so workers far from any house have a place to warm up and eat.
Title: Re: Jinxie - WIP Mods
Post by: RedKetchup on May 11, 2019, 11:48:07 AM
you are doing very well Jinxie !
you can be proud !
Title: Re: Jinxie - WIP Mods
Post by: Jinxiewinxie on May 11, 2019, 01:02:27 PM
Thank you all <3 I'll do better next time though, heh!
Title: Re: Jinxie - WIP Mods
Post by: Jinxiewinxie on May 11, 2019, 01:30:32 PM
Maybe next, next time XD I went ahead and released the extra houses I've been working on since otherwise its been a giant waste of time. They look pretty nice with my other bitty buildings and the mod itself pretty small in size because I figured out the image situation, so at least it has that going for it, heh.
Title: Re: Jinxie - WIP Mods
Post by: Jinxiewinxie on May 12, 2019, 06:19:58 AM
FOILED AGAIN!

I got sidetracked XD Was trying to take a screenshot but wanted some trees and rocks in the picture but I accidentally removed too many. This happens quite often, heh. So  I decided to make some deco items that are just the base game models but deco-ized.

(https://i.imgur.com/4Kz0jX3.jpg)

Everything on THIS side of the stream is deco. I made deco versions of the base game crops (wheat, potato, peppers, beans, pumpkin, squash, corn, cabbage) and then all the gatherable items (mushrooms, herbs, blueberries, onions & roots) and then each of the trees, rocks and iron ore deposits.

Would anyone else use this? Who knows but it suits my problem of wanting base-game natural things wherever I want instead of hoping the darn forester will put a tree down in the middle of town for me =) Plus, placeable rocks are nice.
Title: Re: Jinxie - WIP Mods
Post by: kid1293 on May 12, 2019, 06:29:31 AM
Very useful for decorating greenhouses!
And parkways and stuff! :)
Title: Re: Jinxie - WIP Mods
Post by: Jinxiewinxie on May 12, 2019, 07:01:51 AM
I hope so! I posted it just in case anyone outside of myself wants to use it, heh XD I had visions of making deco pieces of all the raw materials too, like the boxes of berries and leather on the ground, etc. but managed to hold back my "extra" and keep it small & useful =D
Title: Re: Jinxie - WIP Mods
Post by: Abandoned on May 12, 2019, 07:26:55 AM
 :) Did you doubt I would want to use these?  ;D  They are fantastic and will be used often.
Title: Re: Jinxie - WIP Mods
Post by: galensgranny on May 12, 2019, 08:47:23 AM
Those are good looking deco pieces.  I particularly like the rocks. 
Title: Re: Jinxie - WIP Mods
Post by: Jinxiewinxie on May 12, 2019, 08:59:17 AM
Quote from: Abandoned on May 12, 2019, 07:26:55 AM
:) Did you doubt I would want to use these?  ;D  They are fantastic and will be used often.

There's just so many other "personally made" trees as deco that are available that I thought maybe I was being too extra by wanting just matching base-game pieces. But I like the way base-game looks! Heh XD And all the rocks folks have made don't quite blend in with the base-game ones, except for the new ones RK added to RKEC but then again, I don't always want to play with a big mod (as much as I love RKEC's textures.. I have a recent obsession, heh)

Quote from: galensgranny on May 12, 2019, 08:47:23 AM
Those are good looking deco pieces.  I particularly like the rocks. 

I can take zero credit for how they look because they're the exact base-game meshes that I just re-used as deco items instead. But I love the way they look too and I would do all sorts of crazy things to have more rocks in my game (Renewable Resources mod lets you GROW rocks in a circle, so I would place one of those down and then remove the building and resources so I just had the rocks I wanted left.. major pain but it worked!)
Title: Re: Jinxie - WIP Mods
Post by: Jinxiewinxie on May 12, 2019, 10:09:33 AM
Back on track =D

I can't decide if I like the middle slats version or the middle beam version better.. they're both "suitable" looking for an in-game interpretation of a Turkey Roost. Can someone share an opinion with me so I can move forward? XD

(https://i.imgur.com/GgZhrD7.jpg)

(https://i.imgur.com/zWzfiLg.jpg)

(https://i.imgur.com/4bCMw1x.png)

The ones with the base-game stone style roofs have the middle beam and then the other ones have the middle slats. Chicken coops are placed around for reference =)

Here's some shots of example Turkey Roosts I'm working from:

(https://i.imgur.com/L78pk9o.png)

(https://i.imgur.com/15x4Xtt.png)

(https://i.imgur.com/vAGeyOH.png)

(https://i.imgur.com/8jZkopr.png)

Title: Re: Jinxie - WIP Mods
Post by: galensgranny on May 12, 2019, 10:18:33 AM
I think the horizontal middle beam is better, especially due to how the turkeys seem to use beams/slats.
Title: Re: Jinxie - WIP Mods
Post by: Jinxiewinxie on May 12, 2019, 10:21:20 AM
Quote from: galensgranny on May 12, 2019, 10:18:33 AM
I think the horizontal middle beam is better, especially due to how the turkeys seem to use beams/slats.

Yay! Alrightie, back to work XD Ty!
Title: Re: Jinxie - WIP Mods
Post by: Jinxiewinxie on May 12, 2019, 01:10:11 PM
Aaaand we've got lady turkeys to go with the male turkeys plus three different colors/patterns for 'em:

(https://i.imgur.com/5IOnayw.jpg)

(https://i.imgur.com/uEGK9D1.jpg)


Took a while to edit my male turkey mesh so it looks like a female one XD
Title: Re: Jinxie - WIP Mods
Post by: Jinxiewinxie on May 12, 2019, 01:13:56 PM
Can barely see them in game, figures lol

They have some detail though.. if you use a zoom hack XD

(https://i.imgur.com/TqCSFhk.png)

And they're pretty low-poly/don't have a ton of faces and vertices =)
Title: Re: Jinxie - WIP Mods
Post by: taniu on May 12, 2019, 01:43:01 PM
@Jinxiewinxie :D Fantastic model of hen house and turkeys. I like it very much. maybe you will add guinea fowl, partridge, pheasant? - mixed poultry?  :P You are a talented moderator, everything goes well. Bravo.
Greetings
Title: Re: Jinxie - WIP Mods
Post by: Jinxiewinxie on May 12, 2019, 02:09:24 PM
@taniu   Maybe =) I think someone has a grouse model I might be able to track down to use for other birds. I'll think more about the best way to have another version after this one and my duck/goose pond are complete.

Some people don't like too many similar items, like chicken meat isn't all that different from turkey meat (or other fowl meat)... same for eggs.

Maybe a blank bird shelter where you can pick from a dropdown menu what sort of products you want? Then I'd just need to make some deco birds that you can place around it however you'd like?
Title: Re: Jinxie - WIP Mods
Post by: RedKetchup on May 12, 2019, 02:50:58 PM
beautiful !

whats about being the one who can animate all these for us ?  ;D
Title: Re: Jinxie - WIP Mods
Post by: Jinxiewinxie on May 12, 2019, 03:28:04 PM
Quote from: RedKetchup on May 12, 2019, 02:50:58 PM
beautiful !

whats about being the one who can animate all these for us ?  ;D

I want to figure it out SO bad! I've tried to reverse engineer some of the other .fbx files I've come across with animations but something usually goes wrong =( Also, you have like every animal we could think of in RKEC already lol XD
Title: Re: Jinxie - WIP Mods
Post by: kid1293 on May 12, 2019, 03:32:49 PM
There is a problem with Blender animation export to .fbx
Title: Re: Jinxie - WIP Mods
Post by: Jinxiewinxie on May 12, 2019, 07:57:29 PM
Quote from: kid1293 on May 12, 2019, 03:32:49 PM
There is a problem with Blender animation export to .fbx


Its so frustrating to not be able to figure it out! I can make an animation and it runs fine in Blender but when I try to use it in game, the mesh just sits there and sometimes turns. It doesn't move for the walking animation (I made sure the frames were right) and it doesn't do any of the idles. Just sits there, turns sometimes, and the smaller ones get bigger =( Its so frustrating to be so close yet so far and not know exactly what it is that makes it not work. I've tried exporting with all kinds of random settings too.
Title: Re: Jinxie - WIP Mods
Post by: Jinxiewinxie on May 12, 2019, 09:13:24 PM
I posted a plea for help over @ Black Liquid's site.. maybe ShockPuppet or someone will take pity on me XD
Title: Re: Jinxie - WIP Mods
Post by: taniu on May 13, 2019, 02:34:05 AM
@Jinxiewinxie ;D I do not know if someone will help you from this site - nothing has happened for a long time - only @ Kralyerg has been active lately and has improved his mod @ Necora. Can you ask @Tom Sawyer for help? - Black Grouses animated -  It has  your own rules . Greetings
Ps will help @Troy a lot, but if he wants to help me - I do not know - I think he cooperated @ RedKetchup?
Title: Re: Jinxie - WIP Mods
Post by: RedKetchup on May 13, 2019, 03:59:28 AM
Quote from: taniu on May 13, 2019, 02:34:05 AM
Ps will help @Troy a lot, but if he wants to help me - I do not know - I think he cooperated @ RedKetchup?

cant count on troy :(
Title: Re: Jinxie - WIP Mods
Post by: taniu on May 13, 2019, 05:21:27 AM
@Jinxiewinxie,@RedKetchup :)I thought that Toy would not help but maybe he has some friend or student who would help us? or other person who knows the animation? I am curious if it is possible to add animations, eg. Pheasant's Turkey - how much would it cost $? :P Greetings
Title: Re: Jinxie - WIP Mods
Post by: taniu on May 13, 2019, 05:41:46 AM
@Jinxiewinxie ;D I think about adding - Pheasant is a big bird and very nice. @RedKetchup has it in the mod RK Editor Choice MOD 1.3.1 - the ravine remakes as a make roast [Pheasant] still can be from [Duck], [Goose] - you wrote that ducks and goose will swim on the pond? - and not - grow in a hen house?Greetings
Title: Re: Jinxie - WIP Mods
Post by: Jinxiewinxie on May 13, 2019, 10:21:17 AM
Quote from: taniu on May 13, 2019, 05:41:46 AM
@Jinxiewinxie ;D I think about adding - Pheasant is a big bird and very nice. @RedKetchup has it in the mod RK Editor Choice MOD 1.3.1 - the ravine remakes as a make roast [Pheasant] still can be from [Duck], [Goose] - you wrote that ducks and goose will swim on the pond? - and not - grow in a hen house?Greetings

Those pheasants are BEAUTIFUL! I think I will work on some sort of fowl coop that doesn't have the bird models showing in/near it and it will produce some sort of random fowl meat at eggs. I'd also include deco birds that you can place around, if I can find or create some good looking fowl/grouse/etc. =) I'm thinking for the ducks/geese, I'll have a small coop as a shelter for them  but also a duck pond in the same model.

Quote from: 1 on May 13, 2019, 05:43:07 AM
QuoteI hope so! I posted it just in case anyone outside of myself wants to use it, heh XD

Jinxie

What ever mod you make, i think there is someone who want use them. Even if you take a goal to make mod that no one wants.  :D
Decos are allways good.

And good job on those turkeys. Hope we get animations.


Aww, yay! Gosh, I wish I could sort out those animations. I even tried downloading 3DS Max to see if maybe exporting the FBX's from there would make the animations work but still no such luck and I'm not about to teach myself yet another 3D tool if I can help it anyway.. I prefer Blender since its what I've been learning on this whole time.

On the Turkey Roost front, I decided I wanted a white turkey too and I've added some roosting turkeys to the the roost itself:

(https://i.imgur.com/yl7OnhG.png)

I'm still playing with how I want the fenced version to look and I need to sort out the Turkey Meat template file to see if it should exactly match the one found in RKEC or if I can maybe edit the values it has because that template makes way too much meat XD
Title: Re: Jinxie - WIP Mods
Post by: RedKetchup on May 13, 2019, 11:58:04 AM
you can play with the numbers to allow less animal than chicken/ducks allow. the thing with domestic / wild animal when they are both exist, hunter cabin wont produce much if it only give 6-8 turkey meat per head
(this is why i ve put 60-80 meat range).
Title: Re: Jinxie - WIP Mods
Post by: Tom Sawyer on May 15, 2019, 10:27:57 AM
Those turkeys look tasty. With animation I can't really help. My black grouses are just recolored vanilla chickens. But I would like to look at your approach @Jinxiewinxie. Maybe I have any idea.
Title: Re: Jinxie - WIP Mods
Post by: Jinxiewinxie on May 15, 2019, 12:09:47 PM
Quote from: Tom Sawyer on May 15, 2019, 10:27:57 AM
Those turkeys look tasty. With animation I can't really help. My black grouses are just recolored vanilla chickens. But I would like to look at your approach @Jinxiewinxie. Maybe I have any idea.

@Tom Sawyer   Thank you for wanting to take a peek! I appreciate any and all help I can find =) Animations are almost a white whale for us now XD

I sent you a private message that has a link for my source files and some extra commentary about the strangeness I've encountered so far with the turkeys.
Title: Re: Jinxie - WIP Mods
Post by: Jinxiewinxie on May 15, 2019, 12:18:24 PM
Alrightie, fenced version:

(https://i.imgur.com/Hk8YZCi.png)

Its 5x3 and then a line of road tiles, so 5x4 =)

Here's the non-fenced version that you can make your own size/look of with fencing and deco pieces:

(https://i.imgur.com/qugtVQd.png)

Non-fenced is just 3x2 with road tiles, so really 3x3 tiles =)

I'm unsure about what all deco pieces I should add beyond the turkeys themselves. Hay Piles are already in Bitty Rabbits, a bird feeder/waterer type thing is already in Bitty Chickens and fencing is a stand-alone with the Bitty Walls & Fences mod XD

Maybe a different type of a bird feeder? The high up ones, like this?

(https://i.imgur.com/1IpTekX.png)

or a fancy one, like this:

(https://i.imgur.com/9ZZTSDI.png)

Or like.. a standalone dead-tree style roost? I've seen some of those in turkey yards/pastures. Can't really think of anything else that's particularly turkey-centric and isn't already available.

Title: Re: Jinxie - WIP Mods
Post by: taniu on May 16, 2019, 05:13:05 AM
@ Jinxiewinxie ;D great models of turkeys and bird feeder, You're doing great, I do not mind that turkeys are presented as deco - real animal animation - it's a very difficult position - I'm glad that @Tom wants to help you - thanks to @Tom and thank you for great ideas and for a serious approach to the topic - I think that everything will be OK and new animals will appear in the game .Greetings and I keep my fingers crossed for everything to be done. Good luck  ;D
Title: Re: Jinxie - WIP Mods
Post by: Jinxiewinxie on May 16, 2019, 09:53:39 AM
Maybe more hay options =) There are some bigger hay piles in the rabbit hutch mod but I could make more different looking ones and in different place-able positions for accessory deco pieces in the Turkey Roost mod.

Pitchfork is questionable, would it just lay on the ground like the models for created tools @ the blacksmith do? A standing up one would seem weird unless it was like, next to a single fence piece or something.

Manure piles aren't my thing, kind of too vulgar for me XD

I like the model for when eggs are created, it's a little nest with eggs in it so maybe I'll include that too.
Title: Re: Jinxie - WIP Mods
Post by: kid1293 on May 16, 2019, 09:59:48 AM
A tool shed?
Title: Re: Jinxie - WIP Mods
Post by: Jinxiewinxie on May 16, 2019, 10:01:50 AM
Quote from: kid1293 on May 16, 2019, 09:59:48 AM
A tool shed?

Smart! Could stick some pitchforks, shovels, etc. in it! I do like the little shed that I have next to my pasture shelter inside Bitty Village, it's got like hay and stuff inside it and I could turn it into a deco piece with tools on the side maybe even =)
Title: Re: Jinxie - WIP Mods
Post by: Jinxiewinxie on May 16, 2019, 10:07:14 AM
Like just this part of it =)
Title: Re: Jinxie - WIP Mods
Post by: RedKetchup on May 16, 2019, 11:05:43 AM
we absolutely need someone over here who can learn these animations so we can rely on him/her. even if it means to do the most of the job ourselves and send it at the end to finish it and bake its animations to the model. and that person would also make sure everything is ok and operate correctly. there are so much things to do for the animal reign...

i need soon egytian /africa animals....
Title: Re: Jinxie - WIP Mods
Post by: moonbelf on May 16, 2019, 11:26:54 AM
What is involved in learning the animations? What software is needed? I used to do a lot of Photoshop stuff, some basic website building and worked with animations in Photoshop. TBH haven't done this kind of thing in a fair while now.

And I hope you're feeling better
Title: Re: Jinxie - WIP Mods
Post by: RedKetchup on May 16, 2019, 05:56:25 PM
blender or 3dsmax
or softimage
Title: Re: Jinxie - WIP Mods
Post by: moonbelf on May 16, 2019, 07:47:14 PM
OK thanks, will look into it
Title: Re: Jinxie - WIP Mods
Post by: taniu on May 17, 2019, 03:15:51 AM
Hi :)@RedKetchup - He mentioned that he would soon need Egyptian / African animals ....we have a few deco African animals in the mod "Colonial Charter Journey v 1.75" unfortunately there are no animals to the African landscape as: crocodiles, hippos, lions, camels, gazelles, hyenas, buffaloes, jackets, - of course, we can not create all animals - but crocodiles, gazelles , camels, lions - a nice addition to the game? ;D Greetings
Title: Re: Jinxie - WIP Mods
Post by: taniu on May 17, 2019, 03:28:03 AM
@Jinxiewinxie :D I was thinking about Egypt and about breeding pigeons. The chickets were known only from the time of the New Kingdom. This is just a new proposal - maybe a dovecote? I'm sending some pics . Greetings
Title: Re: Jinxie - WIP Mods
Post by: taniu on May 17, 2019, 03:38:48 AM
@@Jinxiewinxie ;D I thought about the pigeons themselves - because they are small - and maybe they will not be visible in the game - maybe birds flying over the dovecote - What will you say? - this is just my suggestion. I'm sending a few photos of pigeons. Greetings
Title: Re: Jinxie - WIP Mods
Post by: Jinxiewinxie on May 17, 2019, 07:01:56 AM
I like that idea @taniu =)
Title: Re: Jinxie - WIP Mods
Post by: Jinxiewinxie on May 27, 2019, 07:50:32 PM
My brother passed away unexpectedly and I'm thoroughly depressed and mentally exhausted from all the after-death humaning that needs done.

Not to be too personal but gosh, I'm just really heartbroken and overwhelmingly sad =(

I hope to get back to working on my modding projects but I'm not sure when I'm going to feel like myself again. Pixel chickens and cute houses seem so fickle right now even though I usually love the bananas out of working on that kind of stuff.
Title: Re: Jinxie - WIP Mods
Post by: Abandoned on May 27, 2019, 08:57:23 PM
So sorry to hear of your loss, Jinxie.  Losing a loved one is always difficult but even more so when unexpected.  Working on mods a bit may take your mind off sadness for a little while at least.  Grieving takes time. 
Title: Re: Jinxie - WIP Mods
Post by: kid1293 on May 27, 2019, 09:37:50 PM
I am sorry about hearing this news. That's a devastating blow.
Take all the time you need to be happy Jinxie again.
Title: Re: Jinxie - WIP Mods
Post by: RedKetchup on May 27, 2019, 10:40:34 PM
i am very sorry too !
giving you a big /HUG.
Title: Re: Jinxie - WIP Mods
Post by: taniu on May 28, 2019, 02:05:18 AM
I'm sorry for your loss. Jinxie, maybe time will heal your wounds and slowly return to mods? I was very saddened by this message - but this is our life - unfortunately
Title: Re: Jinxie - WIP Mods
Post by: Artfactial on May 28, 2019, 02:14:22 AM
Very sorry to hear of your loss, my condolences.
Take your time to adjust to a life without him.
Title: Re: Jinxie - WIP Mods
Post by: angainor88 on May 28, 2019, 05:42:13 AM
I am sorry for your loss. Sending you internet hugs if you want them!
Title: Re: Jinxie - WIP Mods
Post by: Nithalm on May 28, 2019, 07:07:40 AM
I rarely post messages here, but i check the forums on a regular basis, and enjoyed your mods too.
So my condolences as well. Take your time. Plenty of time, to give this a place in your life, Jinxie.
Title: Re: Jinxie - WIP Mods
Post by: moonbelf on May 28, 2019, 07:39:58 AM
I'm so sorry for your loss. *warm hugs* 
Title: Re: Jinxie - WIP Mods
Post by: brads3 on May 28, 2019, 08:54:50 AM
very sorry for your loss.hope you find some happy memories to comfort you.
Title: Re: Jinxie - WIP Mods
Post by: Gatherer on May 28, 2019, 03:03:40 PM
Sorry to hear about your loss Jinxie. Stay strong.
Title: Re: Jinxie - WIP Mods
Post by: grammycat on May 29, 2019, 08:24:00 AM
I'm so sorry for your loss and will keep you in my prayers.
Title: Re: Jinxie - WIP Mods
Post by: Jinxiewinxie on June 06, 2019, 11:12:15 AM
Thank you all for your kinds words <3
Title: Re: Jinxie - WIP Mods
Post by: Abandoned on October 28, 2019, 07:15:51 AM
Hi, @Jinxiewinxie   Hope you have been well.  Just wondering if there is any chance of getting that cool looking Turkey Roost before Thanksgiving.  Where did the year go, it is almost November.  :)
Title: Re: Jinxie - WIP Mods
Post by: Jinxiewinxie on November 22, 2019, 10:37:06 AM
Quote from: Abandoned on October 28, 2019, 07:15:51 AM
Hi, @Jinxiewinxie   Hope you have been well.  Just wondering if there is any chance of getting that cool looking Turkey Roost before Thanksgiving.  Where did the year go, it is almost November.  :)

Hi there! I don't think I'll be able to release anything further; I've forgotten most of what I learned about mod stuff and lost all my WIP projects because of a computer issue =(
Title: Re: Jinxie - WIP Mods
Post by: Abandoned on November 22, 2019, 10:47:40 AM
Hi Jinxie  :) Nice to hear from you.  Sorry to hear about computer and no future mods or turkey roosts.  Jinxie mods are such fun to use.  :)  They will continue to be used.
Title: Re: Jinxie - WIP Mods
Post by: galensgranny on November 22, 2019, 10:36:07 PM
I am so sorry about all your troubles, @Jinxiewinxie , especially the loss of your brother.
I am glad for the mods you made.
Title: Re: Jinxie - WIP Mods
Post by: Jewelz on January 30, 2020, 12:08:39 PM
Ah, Jinxie, I just found this. So sorry to hear. I personally loved that there were a few female modders in the mix, and I hope the Muse of Modding calls to you once again. And when it does, I hear there's quite a clamor for Bitty People - aka children. :)