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House on fire (and other questions)

Started by kid1293, February 04, 2016, 04:44:36 AM

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kid1293

Here's a picture to prove.
It's a test from a mod I'm working on.


RedKetchup

did you tried to write it yourself, manually ? with your new browser ?



really looking sweet :) cozy and sweet :)
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kid1293

#17
Yes I've tried it now.
...and I give you a testmod to check out the houses.



Seems to be working fine!

edit: cycle through the house with the f-key when you place them.

edit 2: removed the link. Check download section for mod

Bobbi


kid1293

Thanks!    :)

There will be a little more, I'm just a newbie at 3D so I work slow.
Just give your opinion. It could be model, texture, variation...

RedKetchup

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kid1293

Well, it's made for small towns but probably it works with other buildings too.
I tried to stay with the original and to your mods RedKetchup.

Some people in the forum want to build very compact spaces and this may
be a help to that. It's the same specs as stone houses (a little bit cheaper)

The footprint is 2 x 4+1 so you can have double the amount of people
compared to stone houses.

I know it looks repetitive but as I said, I have limited knowledge of making
models and the texturing is really a messy business.

I do all the texturing by hand on an unwrapped map, looking like
a jigzaw puzzle. It's really devastating to my head.

I'm working on a corner house too and hope to finish it this weekend.
We'll see.

Denis de la Rive

I like it too, it has just the right mixture of difference and sameness to make it fit with most housing styles that exist in the game. I wouldn't worry about the uniform look, that is also a feature that makes it different. Traditional construction tends to stick with what works, and if you use it with CCTFA, you can decorate it with ghost props. I see it as a nice secondary house for my homesteads, something I have yet to find in the current mix of CCTFA, and NMT. Looking forward to your next one, we need more voices in the choir of Banished modders, and yours is excellent. Thanks for sharing.  :)

kid1293

#23
Right! It's about the environment. With a lot of trees and some prop
you can probably recognize yourself in a suburb somewhere.

I like the possibilities to place the houses and get variation. With a corner
you can build even further.

I like this combo.

Nilla

Nice! Another very talented moddler active on this page!  :)

kid1293


kid1293

#26
Does a row have to be straight?

I don't know if it is savegame compatible with last testfile. You check it out :)

edit: Removed the link. Check download section for mod.

kid1293

#27
Question again:

Do markets have several point for users? (use_001, use_002, ...)
I can see people in the market go to different places to load or unload stuff.

RedKetchup

Quote from: kid1293 on February 28, 2016, 01:52:46 AM
Question again:

Do markets have several point for users? (use_001, use_002, ...)
I can see people in the market go to different places to load or unload stuff.

yes. it needs to have many because if you add many workers, they need to have a use_oox free or they will just go idle in wait one comes free
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kid1293

Great!

I asked Kralyerg and he said it was enough with one (as in CC)
but I want at least two for the immersion of the game.

Just testing to do a small market for my rowhouses... :)