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Sightseeing In Banished Land

Started by Paeng, November 11, 2014, 09:27:38 PM

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kid1293

Great! I'm curious to what you will make with the tequila and the mission.

You just let me know if there is anything you need for the mission!
I was just about to test it with the tequila mod but I think I follow
your thread instead. Seems like a lot of fun.

Two small things:
I use tanypredator's New Flora mod (I know it will clash with CC).
Her linenweaver is perfect with the mission.
-and-
Discrepancy's Small Village mod has excellent bee-hives and mead brewer
for the thirsty missionaries. :)

Paeng

Hey  :)  Glad you like it... it's a fine set to work with!


Quote from: kid1293 on September 25, 2016, 03:00:06 PMwhat you will make with the tequila and the mission

Curious that - I'm in year 70+, but have not been offered Agave seeds from any trader... :o
Could you mod an option to let the Agave trader bring these seeds?

As for additional items - I'd love some that break the loooong straight lines of the mission... like the school, which has that little "step" in the roof, that looks great... I'd also love an octagonal pergola that can fit seamlessly with the housing/passage parts... anything to bring some movement into the right angles... naturally, a diagonal module comes to my mind... :-X   ;D

See how I used RedK's washing place? More stuff along that line (decorations) would be nice... maybe some small scale agricultural items, more for gardening, or small scale tiny industries (chicken pen, veg gardens, cottage type industry).
And a tiny chapel we can place a bit on the side, maybe by a cemetery... for contemplating the woes of this world...  ;)

Oh well... just some food for thoughs - you got me started on this...   8)


Quotetanypredator's New Flora mod and <snip> Discrepancy's bee-hives and mead brewer

Yeah, I know... to be honest, I'm a bit chicken these days when it comes to chains that double or triple already existing functions... takes me a while to test them in different conditions and mod mixes... with honey and beekeepers I already have a small problem (doubled profession, nothing critical), and honey is really important in my set-ups (candles and mead).

Also, Discrepancy's sets are so enormous and versatile, I'm still in the process of digesting it all  ;D  (which is NOT a complaint!), and I think I'm already two updates behind...

* Btw: I never had any problems with trader's not stopping because of the bridges (which I use extensively)...
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kid1293

QuoteCurious that - I'm in year 70+, but have not been offered Agave seeds from any trader...
Could you mod an option to let the Agave trader bring these seeds?

I will check tonight!

QuoteI'd love some that break the loooong straight lines of the mission...

I would love that too. I'll go through my option and see if I can come up with something.
2-floor TownHall, Hostel or something. I sure have a lot of Town Halls  :-\
But one or two hostels, 4 families with 4 persons.

About production. My first idea when starting this was a distillery. It's not historically accurate,
more the product of a secluded monastery. Farming and green things? What can be done?

Maybe a shrine. But to what purpose? Only decoration?
Happiness at least. But we know from Nilla that it does not matter very much.

;D NO DIAGONAL BUILDINGS!!!  ;D

kid1293

#123
Another happy,banished hour. :)
Oh yes, the trader brings agave seeds.
Many load-reload and finally ta-ta (fanfare)!

If you use CC there are MANY kind of goods coming to the trade ports.
Maybe that's why it takes so long.
I had vanilla game+tequila. It took 40-50 reloads.

I don't want to bring seeds to the tequila trader. He will bring all sorts...

I'm thinking about mission buildings. I will sleep on it.



Paeng

#124
South Harbor


From this little Boardwalk we have the best view -



The main harbor (some parts are still under construction) -




* Full story here (ongoing Journal)...

:)



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Paeng

#125
Government Center



From left to right you see -
the Armory and some barracks for a small detachment of soldiers, a set of Residences grouped around the Courthouse, the Guesthouse for visiting dignitaries, the Governors residence and a small Chapel, the Quiet Gardens, and the fancy Bathing House beside the new Central Market...

* Full story here... (ongoing Journal)

:)
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Paeng

#126
A Marsh Town




* Full story here...

:)



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Paeng

#127
A small hommage to WoB mods...  ;)




* Full story here...

8)
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Abandoned

Enjoyed looking at all your towns and cities, great pictures, lots of details.  I see you got some wash out on the clotheslines in the marsh.  Really like the peaceful setting on page 5, cottage with garden and chickens.

Discrepancy

Very nice :)

... the 'Full story here' link is only going to the dropbox image.
But I found this here for more pictures: http://banishedpeople.freeforums.org/a-town-without-cc-or-nmt-t347.html

I always enjoy looking at your towns Paeng, good for inspiration.

Paeng

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RedKetchup

awesome ! we have very talented artists here :)
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Paeng

#132
Winfielding - a small village in The North




* Full story here...

:)

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Nilla

Very nice!

These "dull" potato/cabbage/bean-fields look great in these surroundings. Everything looks better, when it's not quite so crowded, as I use to build. :) Geographically the mixture of houses would never have been found on the same place; I mean the red houses and the half timbered houses. But that doesn't matter at all. Besides, I see on the flag at the schoolhouse, that we are in Scotland, and they can steal anything, without getting "out of style"! ;)

Paeng

Quote from: Nilla on November 06, 2016, 07:03:47 AMGeographically

Tehehe... yeah, Denis a and I "fight" over this, too... he is always concerned about historical and geographic accuracy, while I don't give a hoot... LOL  ;)

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