World of Banished

MODS Garage => Tips and Help => Topic started by: angainor88 on February 14, 2020, 10:54:13 AM

Title: Mod not compiling
Post by: angainor88 on February 14, 2020, 10:54:13 AM
It's me again with the coding problem! I am building this mod and it stops halfway through the compiling process. No error message, just stops. Would anyone mind taking a look?

Thanks!

http://www.mediafire.com/file/3mry4egt5r8jx4j/A8JapaneseDecoTrees.zip/file
Title: Re: Mod not compiling
Post by: kid1293 on February 14, 2020, 11:11:40 AM
In the Package.rsc
The heading should read -
PackageFile A8JapaneseDecoTrees

You had forgot 'Trees'
Title: Re: Mod not compiling
Post by: angainor88 on February 14, 2020, 12:01:38 PM
Thanks, but I hadn't even gotten to that part haha. I can't even build it, let alone get to the package part
Title: Re: Mod not compiling
Post by: kid1293 on February 14, 2020, 01:02:50 PM
The download did build okay...?

I don't know if anything is missing. It compiled and it packed after a change in Package-file.
I never started the mod but no errors.

One error that is 'silent' is if you have a texture that is not in the power of 2.  64 128 256 512 ...
The compiler just quits.

w8

! Found it! BayLeaves.png and BayTre.png is 600x600.
Title: Re: Mod not compiling
Post by: kid1293 on February 14, 2020, 01:14:42 PM
Well, If you change those two files to 512x512 it compiles okay and packages too.

What sort of nutrient do you use? That tree is very large :)
Title: Re: Mod not compiling
Post by: angainor88 on February 15, 2020, 05:36:57 PM
Hehehe it is. Well it's supposed to be very big too (30m tall).

And thank you so much for the help! I would never have known that in a million years haha