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DS - list of up to date DS mods

Started by Discrepancy, December 16, 2017, 07:15:43 PM

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Discrepancy

Thanks to The Pilgrim and Kid1293 for making this a sticky post.


All of my mods are going through various updates, and for the time being new content is only going to be minor additions.
I want to put the effort into getting all of my mods up to 107 standard and within the new toolbar.

This required some reworking on the 'base' code of the DS mods toolbar.

Here is the list of the up-to-date mods: I will keep this list updated as I update the mods

Styth Tower    -  v2.2   -   (15 Dec 2017)
DS Small Village: Homes    -  v1.3.2   -   (15 Dec 2017)
DS Small Village: Storage    -  v1.2.2   -   (15 Dec 2017)
DS Tunnel Mine    -  v2.0   -   (20 Dec 2017)
DS Tunnel Mine (CC edition - Iron Ore)    -  v2.2   -   (20 Dec 2017)
DS Wagon Vendor    -  v2.2   -   (21 Dec 2017)
Better Stock Pile Storage    -  v1.2.1   -   (21 Dec 2017)
Better Stock Piles    -  v1.2   -   (21 Dec 2017)
Banished UI: Town Names    -  v1.0   -   (23 Dec 2017)
Banished UI: Maps    -  v1.2   -   (24 Dec 2017)
Banished UI: Mod    -  v1.1   -   (24 Dec 2017)
Banished UI: Professions    -  v1.2   -   (24 Dec 2017)
DS Crest Blacksmith    -  v1.1   -   (24 Dec 2017)
Horn Carrots    -  v2.1   -   (25 Dec 2017)
DS Bryce's Butcher    -  v1.0   -   (25 Dec 2017)
DS Fences and Decorations    -  v1.3   -   (25 Dec 2017)
DS Fruit & Veg Barn    -  v2.0   -   (26 Dec 2017)
DS Blast Furnace & Industry Mining    -  v1.1   -   (31 Dec 2017)**may require patch, see below
DS Terrains And Climates    -  v1.0   -   (12 Jan 2018)
DS Small Village: Services    -  v1.1.2   -   (14 Jan 2018)
DS Stone Hovels    -  v1.4   -   (21 Jan 2018)
DS Market Harborough Old Grammar School    -  v1.0   -   (25 Jan 2018)
Hazel Tree    -  v1.0   -   (27 Jan 2018)
Almond Tree    -  v1.1.1   -   (27 Jan 2018)
DS Tunnels    -  v2.0   -   (01 Feb 2018)
Small Town Home    -  v1.1   -   (02 Feb 2018)
DS Stone Bridge    -  v1.2   -   (05 Feb 2018)
DS Bridge Crossing    -  v2.0   -   (01 Mar 2018)
DS Chapel of St. Ernest    -  v1.0   -   (02 Mar 2018)
DS Roasted Nuts    -  v1.1   -   (04 Mar 2018)
Banished UI: Town Names    -  v1.1   -   (07 Mar 2018)
DS Globe Theatre    -  v1.0   -   (11 Apr 2018)
Banished UI: Event Log    -  v1.0   -   (11 Apr 2018)
DS Neubert Smith Shop    -  v1.0   -   (13 Apr 2018)
DS Jetty & Bridge    -  v2.1   -   (20 Apr 2018) **see below for patch to v2.1.1
DS Oil Mill    -  v1.0   -   (26 Apr 2018)
DS Fulbert Wright Housing    -  v1.0   -   (17 Nov 2018)
DS Fuel Market    -  v1.0   -   (19 Nov 2018)
DS Fulbert Wright School    -  v1.0   -   (23 Nov 2018)
DS Mead Brewing    -  v1.0   -   (1 Jan 2019)
DS Ale House    -  v3.0   -   (06 Jan 2019)   -   LITE version
DS Thompson Trade Merchants    -  v2.2   -   (14 Jan 2019)
Banished UI: Minimised Toolbar    -  v1.0   -   (24 Jun 2019)
DS Small Village: Production    -  v1.1.1   -   (25 Jul 2019)
DS Timber Mill    -  v2.2   -   (29 Jul 2019)
DS TownHouses    -  v3.0.2   -   (30 Jul 2019)  *modular version of mod available from Nexus Mods.
DS Log Homes    -  v1.0   -   (12 Aug 2019)
DS Industry Mining    -  BETAv.05   -   (29 Aug 2019)


special Beta version mods:
DS Celtic House & Village    -  v.beta02 of v2.0   -   (15 Jan 2018)
DS Guild Storage    -  BETA01   -   (10 Feb 2018)

Patches:
DSJettyAndBridgePatchToV211.pkm - Important patch mod for v2.1 of DS Jetty & Bridge, updates to v2.1.1
DSJettyAndBridgePatchForTheNorth.pkm - not required for latest beta version of the North.
DSBlastFurnacePatch.pkm - Important patch mod to fix issue of Blast Furnace unable to be built.
DSmodsCharcoalPatch.pkm - changes Charcoal to an Industrial Fuel.
DSmodsDSStoneHovelsPatch.pkm - for use with Natural Diversity & Stone Hovels, alters build costs and fuel use.


all of these mods above will work together - except for the 2 DS Tunnel Mine mods, you can only use 1 of them at a time.  :)


Alternate downloads and old versions of many of my mods are available at NexusMods. Also current versions available in the Steam workshop.

Discrepancy

#1
I suggest using the following load order for my mods:

** top of list
Banished UI: Minimised Toolbar
Banished UI: Event Log
Banished UI: Mod
Banished UI: Town Names
Banished UI: Maps
Banished UI: Professions
DS Industry Mining (BETAv.05)
Better Stock Piles
DS Log Homes (v1.0)
DS TownHouses (v3.0.2)
DS Timber Mill (v2.2)
DS Small Village - Production (v1.1.1)
DS Thompson Trade Merchants
DS Mead Brewing
DS Ale House (v3.0)
DS Terrains And Climates
DS Fuel Market
DS Fulbert Wright Housing
DS Fulbert Wright School
DS Oil Mill
DS Jetty and Bridge
DS Neubert Smith Shop
DS Globe Theatre
DS Stone Bridge
DS Blast Furnace (don't use if using DS Industry Mining)
DS Bridge Crossing
DS Market Harborough Old Grammar School
DS Small Village - Services
DS Small Village - Storage
DS Small Village - Homes
DS Tunnel Mine (CC version or normal version)
DS Roasted Nuts
DS Bryce's Butcher
DS Stone Hovels
DS Wagon Vendor
DS Tunnels
DS Chapel of St. Ernest
DS Fences and Decorations
DS Crest Blacksmith
DS Fruit & Veg Barn
Better Stock Pile Storage
Styth Tower
DS Roads
Almond Tree (**not needed with DS Roasted Nuts)
Hazel Tree (**not needed with DS Roasted Nuts)
Pick & Hen Tavern
Christmas Tree
** bottom of list






if playing with the mod: THE NORTH,

** top of list
The North - v6.1 by Tom Sawyer
DS Log Homes (v1.0)
DS Mead Brewing
DS Ale House (v3.0)
DS Timber Mill
DS Industry Mining in the North - beta02
DS Jetty & Bridge
DS Neubert Smith Shop
DS Thompson Trade Merchants
DS Globe Theatre
DS Bridge Crossing
DS Market Harborough Old Grammar School
DS Small Village - Storage
DS Small Village - Homes
DS Roasted Nuts
DS Bryce's Butcher
DS TownHouses
DS Stone Hovels
DS Wagon Vendor
DS Tunnels
DS Chapel of St. Ernest
DS Fences and Decorations
DS Crest Blacksmith
DS Fruit & Veg Barn
Better Stock Pile Storage
** bottom of list

Tsar Lyagushka

Hello @Discrepancy I use some of your mods in some of my settlements as I like the atmosphere they give. I was wondering, is there a French version of your mods ?  :)

If not, I will be glad to provide it.
I'm able to translate your mods in French (Native) and Italian (Level 6 EQF)

[b]Destiny may ride with us today, but there is no reason for it to interfere with lunch. (c) [/b]

Peter the Great

Glenn

#3
Thank you DS, this is a very helpful list.

Could you please explain the difference between Industry Mining in the North and Blast Furnace & Industry Mining Advanced.

Do you need both of them?


Treylw

#4
Hey @Discrepancy Love the mods :^)
I recently updated to the Megamod 8 @kralyerg released on the other the CC site and it has your Jetty & Bridge v2.1 in it. And am hyped to test out this Stone Bridge mod you made soon.

anyway, I was wondering if either you or Kralyerg know if I can just put the patch DSJettyAndBridgePatchToV211 for it in my mods load order above Megamod or if I should get the mod itself, put above Megamod then the patch above that? or since I'm using Megamod, I just can't do the patch? (I'm really not sure if I should have asked here or there, but I tagged both of you to make sure.)
I'll try testing it while waiting, just checking for an opinion about it is all. (concerned about it exploding my game or something is all. lol)


Thanks again for the awesome mods, both of you.  :)

zak4862

#5
 :) Hi DS!
First I must say, thank you for all your mods - I use them quite a bit.
Today I found and downloaded yours  "Fruit&Vegetable"  barn with cellar.  OMG - I really like the outer appearance.
My humble question - request is, if you could convert it into normal barn which accept everything and
increase capacity to somewhere around 20000. That would be awesome.
   Thank you in advance for any answer.  With regards  zak4862  :-[



tsabrack

Love your mods. Have most all of them installed. One of my favorites is the Pick & Hen Tavern. The styling and expandability was amazing. Unfortunately it does not work anymore.  :(  I have loaded it as the only mod and nothing. Very sad to see that it will not load in the current version. I would love for you to bring it back into the mix in the future in the DS Tab structure. Well, just a thought. Your efforts are greatly appreciated. Modders like you and Nomad and the BlackLiquid team keep the game alive. Keep up the incredible work.

Gatherer

DS Pick & Hen Brewery still works ok for me.
There's never enough deco stuff!!!
Fiat panis.

adelegarland

I think that you will find that it is available in the original tool bar, not in the newer Modder's toolbar.  It was never upgraded to work with Discrepancy's tool bar.
I am not a crazy cat lady...  I'm THE Crazy Cat Lady.

estherhb

Did you look for it in the Resource Production tab?  It isn't showing in the Community Toolbar.

zak4862

   Hi Discrepancy!
I'm sorry to bother you, but I need your help because I know you're using blender for your work. For two weeks now I am learning and trying many things.
So, I made this beautiful Mega Big Town Barn in sketchup, with 10x6 footprint.(Picture1)  I also put textures on it, but only in sketchup.(Picture2) Then I successfully imported it into the blender - but sadly there was no textures.(Picture3).
I watched countless videos on YouTube about unwraping and texturing an object in blender, but I'm not able to add texture at all. Since my knowledge is limited
(stil slowly learning) I am probably overlooking some important things.
So I would be very grateful if you could help me in anyway in to get in to the right direction. I also looked at your tutorial about The Little House and I learned a few things, but there is no instructions about texturing imported object.
That is all. Thank you in advance for any reply.  Regards   zak 4862  :)

angainor88

Hello zak4862!

I'm not Discrepancy, but maybe I can help you with the putting it in blender thing. Have you made the UV layout yet? If not, that's your first step.

You are also going to need an image editing software (like photoshop or gimp).

Abandoned

This discussion should be in category - Mod Garage- Tips and Help since it not related to any of Discrepancy's mods.  :)  Thank you

Also Discrepancy has not been active on the forum for a while.

zak4862

#13
Quote from: Abandoned on November 15, 2018, 06:05:27 AM
This discussion should be in category - Mod Garage- Tips and Help since it not related to any of Discrepancy's mods.  :)  Thank you

Also Discrepancy has not been active on the forum for a while.

I apologize! But If you would click on Discrepancys name, you would see that he was last active yesterday.
Anyway I will contact angainor88 for his help directly.  :)

Abandoned

@zak4862 Did you know that you can post thread in correct category and get the person you wish to direct it to by typing the @ sign before their name?