World of Banished

MODS Garage => Tips and Help => Topic started by: DashJenkins on August 29, 2014, 07:06:15 AM

Title: Mod Kit Installation Tutorial
Post by: DashJenkins on August 29, 2014, 07:06:15 AM
Wasn't sure whether to put this here or in the actual Mods section, anyways, hope this helps anyone having trouble installing the Mod Kit.

https://www.youtube.com/watch?v=aLJR5wDd-b0 (https://www.youtube.com/watch?v=aLJR5wDd-b0)
Title: Re: Mod Kit Installation Tutorial
Post by: solarscreen on August 30, 2014, 07:11:56 AM
Nice work @DashJenkins ! Thank you!

I just created a MODS category so I will move this post over.
Title: Re: Mod Kit Installation Tutorial
Post by: graphite on September 03, 2014, 03:05:39 PM
Hey Mate,

didn't see you sneak in, welcome to WoB ;)
Title: Re: Mod Kit Installation Tutorial
Post by: Bong on September 03, 2014, 03:22:38 PM
So it's your video that helped me few days ago :D Thanks man, simple enough to follow instructions  ;)
Title: Re: Mod Kit Installation Tutorial
Post by: Bobbi on September 08, 2014, 08:36:28 PM
Hi Dash, first off, great tutorial. Unfortunately, I am not the best student. I get to the step where you are supposed to run buildresource.dat and I get the following warning:
Warning: Source resource 'D:\Banished Kit\resource\MeshLayout\UILayout.rsc' does not exist, and compiled resource not found in pack
Any thoughts? Did I miss a step? Argh. I thought I followed very carefully.
Title: Re: Mod Kit Installation Tutorial
Post by: rkelly17 on September 09, 2014, 09:26:57 AM
Like @Bobbi I am very appreciative of your tutorial. I have a different question. When I ran buildresources.bat I got a bunch of error messages that all referred to missing sound files. I seemed to be able to do the example "mod" in the menu text from the Readme file without problems. Do the error messages matter?
Title: Re: Mod Kit Installation Tutorial
Post by: RedKetchup on September 09, 2014, 09:38:33 AM
we all dont have any of the .wav files, neither the .fbx (3d files)
Title: Re: Mod Kit Installation Tutorial
Post by: slink on September 09, 2014, 07:26:29 PM
Yes, ignore messages about missing sound, model, and graphic files when building resources.
Title: Re: Mod Kit Installation Tutorial
Post by: Bobbi on September 09, 2014, 07:35:27 PM
Well, I tried firing up the game with mods just to see what would happen. I can pick mods, start new game, see the apiary and specialized stock piles, use the flatten terrain mod, etc. But when I save game and try to load it again, the game crashes. Swell. I don't know if it is because some of the mods are conflicting or what. Getting aggravated. Don't know if I should try one mod at a time. Maybe tomorrow. For tonight, I give up.
Title: Re: Mod Kit Installation Tutorial
Post by: irrelevant on September 09, 2014, 07:46:10 PM
I read about these mod-induced crashes over and over on Reddit and on the Shining Rock forum; this is the main reason I have not yet tried any mods.
Title: Re: Mod Kit Installation Tutorial
Post by: rkelly17 on September 10, 2014, 07:21:59 AM
Quote from: irrelevant on September 09, 2014, 07:46:10 PM
I read about these mod-induced crashes over and over on Reddit and on the Shining Rock forum; this is the main reason I have not yet tried any mods.

@irrelevant, I'm surprised at you. You're usually such a risk-taker!  ;D  As a long-time SC 4 and Civ 5 mod user I can tell you that mods are always a risk, but many modders are careful about testing and produce good work. Try one at a time and see what happens. then add a second and see if they conflict, then a third, etc. I am using Better Fields by @rageingnonsense and Immortal Orchards by @slink and they work really well together. You could build even more massive settlements because orchards can be smaller and produce more consistently. I also use Apiary/Mead Update 2 by kralyberg and it works well. The first mod I activated was New Maps Version 1 by TheChucklesStart. I've stuck with version 1 because of crash reports on newer versions in the comments section at Banished Info. I am currently crash free.
Title: Re: Mod Kit Installation Tutorial
Post by: RedKetchup on September 10, 2014, 09:46:26 AM
it s because he needs to finish his 5000 pop city :)
Title: Re: Mod Kit Installation Tutorial
Post by: canis39 on September 10, 2014, 05:01:46 PM
Quote from: rkelly17 on September 10, 2014, 07:21:59 AM
I also use Apiary/Mead Update 2 by kralyberg and it works well.

What?! Not using RedKetchup's apiary, but a competitor's?  ;)
Title: Re: Mod Kit Installation Tutorial
Post by: RedKetchup on September 10, 2014, 05:29:36 PM
shame , all goes my fans, they betray me ^^
Title: Re: Mod Kit Installation Tutorial
Post by: irrelevant on September 10, 2014, 05:44:09 PM
Quote from: rkelly17 on September 10, 2014, 07:21:59 AM
@irrelevant, I'm surprised at you. You're usually such a risk-taker!  ;D

I believe you have me confused with someone else!  ;D I am pathologically averse to beta.
Title: Re: Mod Kit Installation Tutorial
Post by: rkelly17 on September 11, 2014, 08:05:50 AM
Quote from: canis39 on September 10, 2014, 05:01:46 PM
Quote from: rkelly17 on September 10, 2014, 07:21:59 AM
I also use Apiary/Mead Update 2 by kralyberg and it works well.

What?! Not using RedKetchup's apiary, but a competitor's?  ;)

It's all about the booze!