World of Banished

MODS Garage => Mod Discussions 107 => Topic started by: kid1293 on April 26, 2018, 10:08:03 AM

Title: Kid - In Transit V1.01
Post by: kid1293 on April 26, 2018, 10:08:03 AM
Kid - In Transit V1.01

https://worldofbanished.com/index.php?action=downloads;sa=view;down=426

The name...
Something on the move to a new destination.

I made these small storage yards as an addition to the large vanilla yard.
Easy to build, just some work. There are 8 variants -
Fuel, Log, Iron, Stone, Coal, Industrial, Materials and Construction.
Capacity is 60% better than vanilla. Do you think it is a cheat - don't use it!

They come in three models on f-key. I hope you like them.

V1.01 - fixed missing files for new limits. Could crash the game.

(https://worldofbanished.com/gallery/2582_10_01_24_1_35_20.jpeg)

:)

Title: Re: Kid - In Transit
Post by: River on April 26, 2018, 11:47:36 AM
Thank you!!
Title: Re: Kid - In Transit
Post by: Abandoned on April 26, 2018, 02:18:26 PM
Very nice  :) Thank you, Kid
Title: Re: Kid - In Transit
Post by: kid1293 on April 27, 2018, 06:54:26 AM
Uh-oh! Found an oversight in the mod.

I have missed adding new limits, they do not display properly.
I don't know if it can crash...

I am aware of it and await further comments on mod.
Maybe there is more to change.
Title: Re: Kid - In Transit
Post by: taniu on April 27, 2018, 02:07:26 PM
@kid1293  :DThank you very much. Great mod :D Cheers :D
Title: Re: Kid - In Transit
Post by: tuggistar on April 28, 2018, 08:45:48 AM
Hi Kid. I've never had a problem with your mods before. The problem is this I installed mod saved and came out of banished, but when I tried to enter the banished constantly crash. By disabling the mods by registry, the banished started again, and then there were no problems. 
Title: Re: Kid - In Transit
Post by: kid1293 on April 28, 2018, 08:54:42 AM
@tuggistar - it may have to do with missing limits.
I use Custom 3 to 5 but didn't set the appropriate files for that.
I shows when you use my mod only. You can not set upper production limit.

I suspect you have my mod above something that has declared those limits.
When you load a save, the flags used become 'unset' because of my mod and crash...

I will soon upload a fix. I haven't heard of any other problems, so...

Title: Re: Kid - In Transit
Post by: Kristahfer on April 28, 2018, 11:46:15 AM
@kid1293 , not sure if it is my setup but after I added this mod and restarted with a new game my standard market center shows the foot print with the ground covers but none of the above ground building or stalls. Stopped and removed the In Transit mod and then restarted with a new game and the standard market was back to normal.


I tried using building the center normally and also with debug to create the center without building. In both cases the center only showed the ground cover only.


Hope that makes sense.

Title: Re: Kid - In Transit
Post by: tuggistar on April 28, 2018, 12:11:19 PM
This mod is put on top of your other mods.
Title: Re: Kid - In Transit
Post by: kid1293 on April 28, 2018, 12:15:47 PM
Yes, I think that is why your game crashed.
You had flags that told the game about new limits and
suddenly they were removed by this mod. Crash!

Just a minute and I upload a fix.

edit - Done! It don't know about being compatible. You have to try.  :-X
Title: Re: Kid - In Transit
Post by: tuggistar on May 04, 2018, 05:34:31 PM
Hi kid1293 Today I tried to run this mod again and still the same problem, :( can I put this mod then at the end of the list. In the save game did not install, only launched banished activated MoD came out and went back.
Title: Re: Kid - In Transit
Post by: kid1293 on May 04, 2018, 09:07:55 PM
You certainly can put it at the end of your modlist.
It is only possible to try. I can not recreate your problem.
On my side it works but I started a new game.