World of Banished

MODS Garage => Tips and Help => Topic started by: PAPA_BEAR on November 27, 2016, 12:41:20 PM

Title: [SOLVED] model axis orientation
Post by: PAPA_BEAR on November 27, 2016, 12:41:20 PM
hi, i tried to model a new old mosque. and i try to export to banished. it always show a Y-up, but i'm pretty sure if my fbx export was a z-up.
Title: Re: model axis orientation
Post by: Turis on November 27, 2016, 01:48:15 PM
Joke: Don't ever build on the tornado alley!
Title: Re: model axis orientation
Post by: RedKetchup on November 27, 2016, 10:14:51 PM
which software you use ?
Title: Re: model axis orientation
Post by: PAPA_BEAR on November 27, 2016, 11:15:45 PM
autodesk maya
Title: Re: model axis orientation
Post by: PAPA_BEAR on November 29, 2016, 05:19:09 AM
i figured it out, i'm rotating my model to Z axis, then freeze transform, and rotating again to -90. export as Y-up
Title: Re: model axis orientation
Post by: RedKetchup on November 29, 2016, 09:41:13 AM
sweet :) now just need to add some textures to it :)
Title: Re: model axis orientation
Post by: Discrepancy on November 30, 2016, 03:14:51 AM
 8)
Nice looking model.
Title: Re: model axis orientation
Post by: PAPA_BEAR on December 01, 2016, 02:51:45 AM
thanks  :D