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[Beta] Tree Of Life

Started by Darkbibou, March 12, 2015, 01:50:18 AM

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RedKetchup

#45
oui, et c'est la seule slot.

je crois plutôt que c'est les USB de la carte mere qui deconne.

i think it is more an USB Problem, the chip that control the USB on the motherboard.
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Darkbibou

Quote from: RedKetchup on March 23, 2015, 08:37:51 AM
oui, et c'est la seule slot.

je crois plutôt que c'est les USB de la carte mere qui deconne.

i think it is more an USB Problem, the chip that control the USB on the motherboard.

There is pilots for that too but it could also be a material problem :(

RedKetchup

Quote from: Darkbibou on March 23, 2015, 09:29:29 AM
There is pilots for that too but it could also be a material problem :(

yeah, j'en ai peur.

j'avais essayé 3 fois de formater mon C: et réinstaller mon Windows 7 et 3 fois BSoD avant la fin :(
alors j'ai pris mon vieux board je l'ai mis dedans, pas moyen de le faire marcher, même po un petit beep. Alors j'ai remis l'autre.... il m'a laissé installer le Win7, j'ai même pu installer tous mes programmes... faire mes updates... il ne m'a même pas planter encore.....

je ne sais que trop penser.


Back to your topic, i did today the most of it, from your recommendation, i tried to do very similar to your model....
alot of things to do still, the racks... the things inside the house, i dunno what it is and what is the purpose... weather the roof and making old and all wrong....

but it is a ... 80% draw, mostly there.
how you like it ?
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RedKetchup

#48
another screen for a  bit more closer

you can see all the planks of wood they arent equal, added some bit of randomness in it, rotated, lenght, positions...
and you can see abit also the thatched roof which texture is the exact same original .png as Luke has...
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Darkbibou

That looks really promising :D

You are not forced to do everything similar to the example I provided you.
That was how Gorven made it but you can let your imagination make modifications :)

I believe that the "things inside the house" are cisterns to store water and or "chemicals" which make sense for a tannery I believe.

The cistern can be outside and the skins "in progress" inside.

RedKetchup

#50
kinda hard to make a skin LOL
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Bobbi

Skin looks OK. Poor @assobanana76. He will be so upset. Maybe he will pretend they are banana skins.

RedKetchup

i think i am almost done, just need to snag the roof, cause it is made of thached material :)


unless there is something, up to you to say so ... :)
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RedKetchup

BTW, should fit in a 4x6 footprint

+ 1 for the road..... so 5(4+1)x6
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Darkbibou

Quote from: RedKetchup on March 23, 2015, 03:55:48 PM
i think i am almost done, just need to snag the roof, cause it is made of thached material :)

unless there is something, up to you to say so ... :)

Could you use this texture for the animal skin please ? (the background is transparent, don't know why dropbox display it white)

This is the image used for the ingame icons I've made and the texture for the 3D object that is carried by the villagers (between the hunting lodgeand the storage barn) that @Maal is making for me.

Also, what is the metal square in the middle of the cisterns ?

The rest of the building is really great considering the short delay ! :D

Can't wait to test it ingame !

By the way, since I've never integrated new buildings, I have two questions:

- Is the position of the worker in the building defined in the 3D model itself ?
- Is the position of the produced goods (leather in this case) defined in the 3D model itself ? (If yes then we might need to leave a bit of space for it ?!)

RedKetchup

mine too was transparent ^^ i can try yours, maybe it will ask me to redo the entire skin box :P

the citerns in fact , is kinda an old.... manual washing machin. you open it by the square, you put water, the skins and the SALT (this is how you cure hides, with salt)
and you make it turn manually. ^^

i ve got to go read on wiki about trying to know what is that citern ^^

the 2 other question : yes to both, defined by use_001, use_002 .... and by create_001, create_002... dummy which we place inside the graphic file.
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RedKetchup

just made the .rsc files to take care the graphic files.... i wanted to see how it looks like in game ^^

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RedKetchup

will have to do some tweaks :)

but i have Wow raid tonight. gonna continue later or tomm :)


(played a bit with my thatched texture....
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chillzz

support New Medieval Town development!
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RedKetchup

btw i ve notices i lost my dirt ground brush :( with my format c: /cry
i remembered to save all my 3dsMax files... but forgot  Gimp and my dirt brush

i will need to pass a couple of hours to redo another brush (it is for the footprints)
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