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DS Thompson Trade Merchants v2.2 (updated 14 Jan 2019)

Started by Discrepancy, April 12, 2018, 02:50:55 AM

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Discrepancy

updated to version 2.1.1

**update is save-game compatible (with v2.1)**


Changes:         
          - added Ghost Dock Piece.
          - improved AO on all dock pieces
          - fixed edge alignments of dock pieces


Gatherer

Very nice, thank you. I need these ghosted pieces to create matching ground for small market stalls on the docks.
There's never enough deco stuff!!!
Fiat panis.

Discrepancy

updated to version 2.2

**all Thompson trading posts and ghost deco dock pieces must be demolished in a save-game before updating to v2.2**


Changes:     
        - fixed a bug that was causing the Protein trader to crash the game.
        - fixed and altered stringtable texts.
        - reduced construction costs of some traders.
        - increased storage capacities of some traders.
        - increased the max. number of workers employed at the traders.
        - split apart the ghosted deco pieces into their own toolbar menu and buttons.
        - altered the dialog UI boxes of the traders.
        - altered some toolbar icon sprites.
        - added option to toolbar allowing direct construction of the Storage dock.
        - added the Thompson Trade Merchant Stone Road.
        - update to latest DStoolbar files and sprites.


Discrepancy

TEST update to version 2.3

**all 1x1 deco dock pieces must be demolished in a save-game before updating to v2.3  TEST
- this is a minimum... you may or may not need to demolish other deco and traders too... let me know**

The changes are minor, but as it is adjustments to pathing it could cause some issues in savegames.

Changes:     
        - citizens were unable to walk across the 1x1 deco pieces, this has been fixed, but the 1x1 pieces are now non-road-buildable.
        - minor pathing code changes with other deco pieces & traders (this may or may not cause issues in saves)
        - adjusted value of Wagon Parts, now: 16-18
        - added stone textured variants of the Mooring Post
        - changes to DStoolbar files, plus various other Dialog/DSDialog files that may alter the UI

this is a TEST version of v2.3

download from this post (for now)

DOWNLOAD HERE

thanks to @elemental for finding the 1x1 deco issue and suggesting the wood/stone mooring posts (more to come eventually) as bridge supports when using with DSJaB.





Gatherer

Quote from: Discrepancy on February 03, 2019, 12:37:00 AM
        - citizens were unable to walk across the 1x1 deco pieces, this has been fixed, but the 1x1 pieces are now non-road-buildable.


That doesn't happen on my end.

Test 01: Demolishing normal road-buildable 1x1 pieces and replacing them with ghosted 1x1 pieces. Bannies have no problems.

http://shrani.si/f/2d/13L/1yorQ0nv/banished-ds-dock-pieces-.jpg

http://shrani.si/f/2d/2x/TBwuQOP/banished-ds-dock-pieces-.jpg


Test 02: Demolishing normal road-buildable 1x1 pieces and replacing them with the same road-buildable 1x1 pieces. Bannies have no problems.

http://shrani.si/f/1/jm/ddfiI4k/banished-ds-dock-pieces-.jpg

http://shrani.si/f/B/6Y/yicY4ZO/banished-ds-dock-pieces-.jpg
There's never enough deco stuff!!!
Fiat panis.

elemental

The problem wasn't on flat ground. They were working fine the way you are using them. But if the ground under the 1x1 tile was not flat and walkable (like a riverbank) then the bannies couldn't walk on the wharf piece.

Having a road version, a non road version, and a ghost version might be the best solution because the bannies don't walk on the ghost tiles, they walk through them, and that looks a bit weird.