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BETA : New Medieval Castle : Beta v 0.1 - Walls

Started by RedKetchup, April 21, 2015, 07:19:55 AM

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RedKetchup

#45
whats about those wood planks  on the bridge, is it ok now ? :)

it is supposely , the exact same texture.png as the trading post dock texture :)
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RedKetchup

i also made another version of the Wall Double Doors with no arch , no stairs on ONE side (inside side) so it can fit more town designs :)
the outside side still have its arch and stairs as previously ^^
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RedKetchup

gonna try to make you something ... very very cool with that :)
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irrelevant


RedKetchup

#49
Quote from: irrelevant on April 23, 2015, 05:58:51 PM
@RedKetchup  that last bridge is super! par-effin-fait!

Thanks @irrelevant  :) taking your word on it :)

--------------

Draw Bridge : i made the first half of it. still alot to do in that one though, far from completed ^^ just the first look :)

edit: btw they are meant to bridge over the big main river (as the previous bridge)
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RedKetchup

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chillzz

Quote from: RedKetchup on April 23, 2015, 04:09:27 PM
whats about those wood planks  on the bridge, is it ok now ? :)

it is supposely , the exact same texture.png as the trading post dock texture :)
perfect!  just changing the direction does make it look totally different.
Quote from: RedKetchup on April 23, 2015, 07:43:25 PM
first impressions of a partial draw :)
* chillzz drools

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assobanana76

#52
I am a hurry up Monday.. but.. Red, as usual nice job!! first impression!? great!!
a fineness.. I would leave support the drawbridge directly on earth or leaving the tile in front of it for road.
do u think it is possible to do an open door and a closed door, like fences, choosing it with "F"?
if you find grammatical errors have to be angry with GoogleTranslate! however, I am studying!!

RedKetchup

#53
Quote from: assobanana76 on April 24, 2015, 05:26:17 AM
I am a hurry up Monday.. but.. Red, as usual nice job!! first impression!? great!!
a fineness.. I would leave support the drawbridge directly on earth or leaving the tile in front of it for road.
do u think it is possible to do an open door and a closed door, like fences, choosing it with "F"?

i will have to modify it as a whole, anyway. (walls arent imbricate together - i will maybe have to switch the mesh to a tower-like form)

for the 'F' : sure no problem. have door opened 'inside' the building ?? or 'outside' the doorway ??
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assobanana76

I was thinking to the door of access to the walls but if you could do also the drawbridge open/ closed would be great!!
if you find grammatical errors have to be angry with GoogleTranslate! however, I am studying!!

RedKetchup

Quote from: assobanana76 on April 24, 2015, 07:04:05 AM
I was thinking to the door of access to the walls but if you could do also the drawbridge open/ closed would be great!!

you didnt answered my question, @assobanana76 : have door opened 'inside' the building ?? or 'outside' the doorway ??
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assobanana76

I think is better outside, in front of drawbridge
if you find grammatical errors have to be angry with GoogleTranslate! however, I am studying!!

RedKetchup

#57
Quote from: assobanana76 on April 24, 2015, 09:02:28 AM
I think is better outside, in front of drawbridge

haha they need to not forget to close the door when they will pull the bridge ^^


j/k



so...

1 version with : door closed, bridge down
1 version with : door opened, bridge down
1 version with : door closed, bridge up

all alternate with 'F' Key ?
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assobanana76

if you find grammatical errors have to be angry with GoogleTranslate! however, I am studying!!

RedKetchup

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Click here to Donate by PayPal .