Yes, the mine still needs logs to be expanded. It's 1 log to get 12 ore and 1 tree for 72 ore. 
OK, thanks, that's reasonable and still profitable to export iron ore to buy tools, as long as the people are uneducated. The value of the materials to make a tool is higher than the price. So, that's a strategy; as long as we are in medieval times with uneducated people, tools will only be produced, if we can't buy enough.
Your thoughts of early forest management; the same people who produce food in summer, cut trees in winter (by the way; totally historically correct, Banished foresters=people who only cut and plant trees, is a modern "invention") still works. It is some micromanagement, that's not so fun, but I can endure it. The forest looks much nicer this way. I have a question about this. In one earlier version, some food (I think onions) only grew with birches. I haven't noticed anything like this here, but is it still that way?
I've developed some seasonal routines to make it less tedious:
-when the summer comes, food and herbs are marked for harvest, (maybe if the temperature allows it, a second time late summer/early autumn)
-when the frost comes first firewood then 10-20 trees, dependant on building plans are marked
-sometimes late winter more firewood and food (I guess only roots) marked
I try to have as many "steady" professions as possible, but there is still some micromanagement needed, because the settlement is small and doesn't need a "full time" clothes maker, blacksmith, woodcutter, miner...... but since many profession do laborers work when they are "free", I just let them stay builders, traders, farmers, herbalists..... even if there's no actual work for these professions.
First pictureI take every nomad, so the settlement grows nicely. But the period between nomads is very different; sometimes it takes two months, sometimes two years. They arrive in spring or summer, it's always a couple, often in their 30ies. I find twice a year, like here too often. It would also be fun/annoying, if sometimes singles or children would arrive.
Second pictureA question to the very nice ovenhouse.
I have no seeds from rye or wheat (at least not yet, I'm not sure, if I will grow any on harsh, they are very unreliable) but I buy as much as I can. I let a farmer grind it in the workplace next door to the baking house, but the baker is always faster. Since I know a little about how you balance your mods
@Tom Sawyer, I guess, that they are made to work together at the same speed. Somehow it doesn't seem to work in this settlement. It's all close here, so logistics is hardly the problem. Maybe it's because people "steal" away some of the flour before it reaches the bakery. Maybe this should be considered by balancing the "speed" of work. I want to let them work at the same time. If first all grain is made to flour and then flour to bread, I guess more flour would go directly into the houses. How are your thoughts on this matter?
Third and fourth pictureThis part is especially for my pal
@brads3. (and also for others who might have a food issue)
Look at the food graph! This is the way it should look like to be safe. I know
@brads3, you had other difficulties, like a lot of nomads arriving at the same time, but the principle is always the same. Population grows -> foodstore should grow at the same rate. You see where the arrow is; it was a very cold summer, almost no harvest (you may have something similar after your many nomads). If it looks like that, no matter why, it's important to increase the food production the following years by all means. Expand fields, more fisher, more gatherer, more hunter....... everyone (more or less) had to produce food. A look at the production menu helps.
Advice if you play the North on harsh; don't grow cabbage. It needs a warm summer. The couple of years I grew it, the outcome was about the half of turnips.