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Red's new Work In Progress (2) thread

Started by RedKetchup, July 02, 2018, 04:04:54 PM

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RedKetchup

Quote from: RedKetchup on December 18, 2018, 04:38:04 AM
i just played like 4-5 hrs of RKEC.... i love it so much ! and i love those ground textures :)

i made a list of 4-5 more things to do ^^
- add to grass respawn
- lower grocery store (and the 3 other) number of building units. 90 too high, must lower to 75.
- add also +5 range to its radius.
- lower the offsets of the flower position.
- add "wind" animations to the new wild cotton/flax/oats.
- turn around the builders when they are building a pasture, they turn their back.


i think we will have a release soon :)


all those are fixed :)
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taniu


RedKetchup

Quote from: taniu on December 22, 2018, 01:44:51 PM
@RedKetchup :D Merry Christmas and happy New year ;D Cheers
Thanks you @taniu  !


i am still pushing for a christmas release....

i added a very simple set of wood fence based the exact same way i did fence in dozen and dozens of buildings like pastures, woodcutter, lumbermill, school.... ect.
see screenshot

i also added Stonewall Kit 1.0 for its half height stone walls in 7 textures. some use stone... some use bricks...
see screenshot


and presently adding a new version of gardenwalls for the high walls and column, but adding it as 7 textures format.
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RedKetchup

well........ one of the wall mesh ended up with alot of variants inside the .fbx lol

7 different textures...

build01, mesh simple wall, then with 3 archs, then the centre is open, then there is a window there... then 2 openings, then 2 windows there, then 3 openings, then windows there ^^ all will be F alternates.
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RedKetchup

Quote from: 1 on December 23, 2018, 12:16:48 AM
I'm very anxious waiting your christmas present for the players.  :)

that will take long time to code this part lol. so many pieces....

after i need to do 2 things, make the vanilla mine/quarry to be renewable with candle costs.....
and add all my new trees as decoration trees.

then will be all good.
3 diff release : 1.2 FULL , 1.2 NoMusic, and 1.2 Light.
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RedKetchup

i added the column parts :) and the gates.

just left to do the walls itselves
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RedKetchup

added 3 more pieces: short, med, and long walls of 1,2, and 3 tiles.
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Glenn

These look very nice and I wonder how they would go with a more industrial style look.

Speaking of which, is it possible to add the fire from a campfire mod to a blacksmith mod?

That way a blacksmith can have a forge with smoke and flames.

RedKetchup

we cannot control the fire particles that much, it can be hard, or easy if we dont care of the look it has at the end^^
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Glenn

Well if anyone has the time and feels the urge to try lets give it a go.

You have an old stand alone blacksmith that a fire and smoke forge would go nicely with.

On another note

It's Christmas eve in Australia so to Red and everyone else have a merry Christmas

Maldrick

"We are the architects of our actions and we must live with their consequences, whether glorious or tragic."
― Ezio Auditore da Firenze

RedKetchup

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RedKetchup

Walls: Arch Doors done :)

of course at the end , i ll have to do all my footprints.
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RedKetchup

vanilla Iron Mine and vanilla Quarry are now renewable like 7 times :)
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RedKetchup

footprints done :)

so i will playing a couple of hours.... and see i didnt forgot anything and see if everything please me...

and maybe after i ll do my 3x .pkm :) and post them here.
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