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Forum Challenge #3: Accept The Most Nomads, and Live!

Started by solarscreen, June 21, 2014, 09:15:27 AM

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irrelevant


RedKetchup

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slink

I'm enjoying this thread.  Such disorder on such a large scale.   ;D

Bole

Edit. Saw too late that 230 is not in first league.

irrelevant


Bole

In the spirit of good challenge i am uploading Rubbering savegame with currently 2100 population, loaded trading ports, sustaibable economy and ample room for expansion, my estimate is that map can support cca 3500 citizens at which point more than 406 nomads should be kicking in. If anyone wants to take this to another level feel free to. http://shiningrocksoftware.com/forum/discussion/3603/rubberring-2k-update#Item_16 I am taking hiatus from banished so no challenge from me, and even if i play it again i am starting new story.

irrelevant

#66
Now this looks promising...... :)

Uh-oh. I think they may be undead. :o

Damn! >:( ;D

RedKetchup

lol undead nomads. you too you have a bridge that is bugged lol


doh , only 389 :(
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rkelly17

Quote from: irrelevant on August 07, 2014, 08:13:38 PM
Now this looks promising...... :)

Uh-oh. I think they may be undead. :o

Damn! >:( ;D

Holy Zombie Apocalypse, Batman! One question: Do the undead count in the town hall stats? Or in challenges?

RedKetchup

Warning !!! Big nomad pack INCOMMING !!! looooolllllllll

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RedKetchup

#70
Alright alright !

UP TO DATE BREAKING NEWS ! Everyone ! hehe * * * * * World of Banished BREAKING NEWS * * * * *

So... I accepted this HUGE pack of nomads :) Previously the number to beat ( my own number hehe ) was 406.....

HERE IT COMES ! 472 Nomads !!


Accepted :) it put my population to 4510 Citizens lol


Of course i ve got Mumps outbreak which infected 6 citizens total, fully recovered



and 1 full year later , Year 86, my population now is 4554 citizens haha



So NOW the number to beat is : 472 Nomads :)
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mariesalias

Congrats @RedKetchup! That is an impressive amount of nomads! I can't imagine the lag you must have at that population!  :o

irrelevant

#72
Okay.

Screen 1 - Sink Mill, Summer 74, pop 5083

Screen 2 - 661 nomads knocking at the door

Screen 3 -  accepted! pop 5745

Screen 4 - they shop for clothing and tools and stuff.

(We won't mention the "unfortunate incident")

Screen 5 - Late Summer 75 - pop 5167 - Sink Mill took a lickin' and kept on tickin'.

Nilla

You did it again! Didn´t I told you i would cross my fingers for those 600+ nomads. Have kept them crossed since than, and you see; it payed off!!!!!

CONGRATULATIONS again

(suppose the "unfortunate incident" was yellow fever or something like that. 8 doctors for almost 6000 people, might be a little short)


irrelevant

Quote from: Nilla on September 24, 2014, 03:17:31 AM
(suppose the "unfortunate incident" was yellow fever or something like that. 8 doctors for almost 6000 people, might be a little short)
Yes, as it turns out, it was a LOT short. Next town, I'm putting lots more thought into hospital placement. One needs a hospital for every two markets or so. And they can't all be on the edges either, forcing a long walk through a crowded town is just as bad as walking through lots of idlers.