World of Banished

Sightseeing => Village Blogs => Topic started by: RedKetchup on July 02, 2014, 09:26:17 PM

Title: RedKetchup : Lucky Seven v:2.0
Post by: RedKetchup on July 02, 2014, 09:26:17 PM
Hello ! It is me again, RedKetchup ^^ Like i said at the end of the other topic.... i wasnt really not satisfied of that city. i had the impression i was still in this 500 farmers chalenge and i was doing crops and orchards by billions... i got tired. i wished something new.

so i /quit and restarted /new with same seed. 777 , Lucky Seven

version 2.0.0 :)

As the game started , i paused the game asap it became available and i started to think. "What i ll do?" so during the first hour i only thought and tested and tried to make a design totally different from previous challenges.

When i restarted the new game, i chose ' hard ' as difficulty, so i didnt got any seeds at begining. i ll buy a couple later (a grain & a vegt and also a fruit & nuts) for the health of my Citizens.

this screenshot will show you : all the designs i made before i clicked  '> Play'  to unpause the game. i built around the big little mountain right in middle of the forest. and made an exact Mirror from one side to the other (minus the town hall).
Title: Re: RedKetchup : Lucky Seven v:2.0
Post by: RedKetchup on July 02, 2014, 09:52:09 PM
i placed a market each side of the mountain and place 3x6 houses around each market + 1x3 houses (sticked to the mountain). behind each 6 houses blocks i placed 2 barns each side of a little stockpile.

in the space between each blocks or i placed a blacksmith and a school and a woodcutter (north side) or a blackmith and a tailor and a woodcutter (South side)
and then on each corner of that big rectangle, i place an herbalist + a forester + gatherer. and i placed more gatherers/foresters north and south of the city.
Placed side of the central mountain i put and reserved 2x2 crops for when i ll get the seeds i want (2 grains 2 vegts). The 42 houses total will have to do with it :)
the main source of food will be from gatherers ^^.

at each end i placed a Church and a good graveyard. and one of the end has the Townhall.

so when i was really ready i saved, i selected 10X and i clicked '> GO!'

i started with a gatherer, the closest, a stone house and the nearest school. (the citizens started by all the little stockpiles i scattered in the city and then made the gatherer)
it was funny to check them go :)
Title: Re: RedKetchup : Lucky Seven v:2.0
Post by: RedKetchup on July 02, 2014, 09:58:51 PM
After that  i asked a 2nd gatherer, a woodcutter and a blacksmith (which got finished as i was starting to lack some Tools) i also asked to clean the crops placements to get some mats for buildings.
Title: Re: RedKetchup : Lucky Seven v:2.0
Post by: RedKetchup on July 02, 2014, 10:08:02 PM
End of year 4 - beginning of year 5 i ve got 6 houses done, a barn and was working on first forester.

and by year 9 i made another 6 houses, 4 barns, 2 foresters, 2 herbalist a graveyard and my 1st market done. Oh and also , i ve asked a tunnel + a bridge and when it was done, i ve put down my 2 first trading posts by the river, the other side.
Title: Re: RedKetchup : Lucky Seven v:2.0
Post by: irrelevant on July 02, 2014, 10:13:57 PM
Dude, that is freaking amazing. Just beautiful.
Title: Re: RedKetchup : Lucky Seven v:2.0
Post by: RedKetchup on July 02, 2014, 10:17:52 PM
Thanks you @irrelevant :)) yeah i like it too, so far. it reminds me a big big football park ^^

to build my trading posts i took everyone available and asked for a razia! a good clear of all gathering mats which were the other side of the river and put down a stockpile.

Title: Re: RedKetchup : Lucky Seven v:2.0
Post by: RedKetchup on July 02, 2014, 10:23:27 PM
After i took that screenshot cause i found it funny. I made 3 more houses... and a man, a woman, and a one year child splited up to occupied the 3 new house. i never saw a such greedy family lol, they took all the 3 houses, and let the 1-year child occupy one of them ^^ haha

I said to them : You are all kidding me ??? go back to your house !! noway greedy people!
Title: Re: RedKetchup : Lucky Seven v:2.0
Post by: RedKetchup on July 02, 2014, 10:33:03 PM
1st Trading post built , i finally got my 1st merchant ..... gah , cattle :(
i ve got so hard so far to get something useful from merchants , it took time. in my TP i sell firewood and shrooms. and i only stock there the extra Tools to not overload my barns.

Year 13. this screenshot (the 2nd one) show a different point of view where we can appreciate the thick forest which is starting to circle my town :)
Title: Re: RedKetchup : Lucky Seven v:2.0
Post by: RedKetchup on July 02, 2014, 10:39:35 PM
Year 15. This is a screenshot of my city, almost everything in the left part is built. starting to build the 2nd half.

and by the year 18, my townhall is finally built :) i even built some houses... my foresters, my gatherers...
Title: Re: RedKetchup : Lucky Seven v:2.0
Post by: RedKetchup on July 02, 2014, 10:48:11 PM
Year 19 : i ve got some seeds from merchants, i bought Corn (grain?) Pepper (vegt) and Plum (fruit). and by this time, my builders made some more buildings :)

Year 20: my 2nd TP was done also.



edit: BTW, is Corn a grain ? or a vegetable ?
Title: Re: RedKetchup : Lucky Seven v:2.0
Post by: RedKetchup on July 02, 2014, 11:18:01 PM
First a screenshot of both trading posts, and what i ask them

and these are 3 screenshots of where I am presently, i mean where my city is presently. Year 21. South. North. And a closeup view centered on the mountain: Lucky Mt.


Edit: if i can get a bit more cooperating merchants and get a load of stones... so i can finish all my buildings and turn all my roads to stone... it would be great !
Title: Re: RedKetchup : Lucky Seven v:2.0
Post by: irrelevant on July 03, 2014, 05:54:48 AM
Pretty sure that corn is a grain.
Title: Re: RedKetchup : Lucky Seven v:2.0
Post by: rkelly17 on July 03, 2014, 07:42:27 AM
Quote from: irrelevant on July 03, 2014, 05:54:48 AM
Pretty sure that corn is a grain.

In Banished the grains are corn and wheat--though field corn is generally harvested later than the corn in Banished.
Title: Re: RedKetchup : Lucky Seven v:2.0
Post by: Bobbi on July 03, 2014, 08:01:10 AM
It is beautiful...and so organized....
I see why you wanted to start over.
'I made 3 more houses... and a man, a woman, and a one year child splited up to occupied the 3 new house.' If I had not seen the screenshot I never would have believed it.
Title: Re: RedKetchup : Lucky Seven v:2.0
Post by: RedKetchup on July 03, 2014, 01:36:23 PM
Good so now i have Corn and Wheat for my 2 grains.
i have Pepper (probably take Bean) for my 2 vegetables.
i have Plum (will take another one, whatever he will bring me) as my 2 fruits
i need 2 nuts.

the most funny part of the greedy family, they let the 1 year old child to live alone and have 1 house alone IMO


i finally got some stones here and there from merchants, almost finished to build everything... i should have a screenshot or 2 .... let me see...
i didnt made any yet when i left game yesterday. i ll do one when i ll start the game. but looks like i made some close up, road view screenshot. i am posting 4-5 of those.



Title: Re: RedKetchup : Lucky Seven v:2.0
Post by: RedKetchup on July 03, 2014, 02:32:36 PM
These are the screenshots of Lucky Seven City v2.0.0 so far, as promised :)

Left side (West) and right side (East)

center and also from another point of view.

edit: Looks like on last screenshot, nomads are coming ! hehe they are following the big stone road.
Title: Re: RedKetchup : Lucky Seven v:2.0
Post by: RedKetchup on July 03, 2014, 02:44:21 PM
Hell ya ! The merchants are generous this time !
69 family in 42 houses.... time to expand !
Title: Re: RedKetchup : Lucky Seven v:2.0
Post by: irrelevant on July 03, 2014, 02:47:13 PM
Cha-ching!
Title: Re: RedKetchup : Lucky Seven v:2.0
Post by: RedKetchup on July 03, 2014, 02:51:41 PM
hehehe :)  ;D  ;D  ;D

now i need to take a good hour and plan what i ll do next. Where i am going to expand ? How i ll do it ? How big will be next district ? i need to keep same ... philosophy, same optic (are these words ok in English and explain well my mind?).

a sure thing, i need to extand 'outside' my gatherer farming circle zones.
Title: Re: RedKetchup : Lucky Seven v:2.0
Post by: irrelevant on July 03, 2014, 03:02:43 PM
"Philosophy" is good; but for "optic" we would just say, the same "look."
Title: Re: RedKetchup : Lucky Seven v:2.0
Post by: RedKetchup on July 03, 2014, 05:01:00 PM
ya right 'look' then or ..... 'pattern' ? or 'structure' ?


so..... there is what i decided for 1st expansion. an already almost cleared little pininsula to the Northwest (north of my TPs).

i've placed : 1 market , 2x6 houses + 3 more (30 workers), 3 gatherers buildings of 2 workers each (6), 2 little crops of 2 workers each (4) - one grain and one veg, 3 foresters buildings of 2 workers each (6) (4 at start to plant fast), a blacksmith(1), a woodcutter(1), a school(1), 2 little stockpile (cause not alot of space), a main road to get there and many bridges for further expansions, a tavern(1) at crossroad. Whats left of workers can maybe work at the mine which is also near. the market can hold 2-3 jobs maybe 4.

edit: oh and a tunnel to get back to the gatherer/forester buildings (other side of mountain) in case they choose to serve the peninsula instead of main town.


what you think about it ?
Title: Re: RedKetchup : Lucky Seven v:2.0
Post by: irrelevant on July 03, 2014, 06:56:37 PM
You're putting Gatherers' huts out there? What will they be gathering?  ;)
Title: Re: RedKetchup : Lucky Seven v:2.0
Post by: RedKetchup on July 03, 2014, 09:19:21 PM
only half of gatherer crews , 50% of workers (2 on4) and 50% of farming lands... i dunno gonna try it. but 3 huts (6 total workers) to cover all the zone around.


lets put 10X and PLAY! :)


Title: Re: RedKetchup : Lucky Seven v:2.0
Post by: RedKetchup on July 03, 2014, 09:22:15 PM
i will comeback later and check the numbers... i ll make a screenshot when i ll have stats to show you.


now i need another zone. gonna check where i m going now and check how i ll design it :)
Title: Re: RedKetchup : Lucky Seven v:2.0
Post by: irrelevant on July 03, 2014, 10:07:25 PM
That's great, very creative. You should check to see whether you have herbs growing. If you do you should fit an herbalist in there somewhere.
Title: Re: RedKetchup : Lucky Seven v:2.0
Post by: RedKetchup on July 03, 2014, 11:23:54 PM
i just planned my next zone. it will be a big double zone (with 2 markets) like my old town. since i dont have a big mountain in middle.... i ll use that space to put the crops there and i ll use that part of space (crops) to put some fruit and nuts for people. it has a design very similar to the other one: gatherers and foresters at each corners, barns behind each pack of houses, same amounts of houses....

oh i forgot the churches and graveyards. i'll put them later when i ll figure out where ^^

PS.: gah i cant imagine how i could forgot to take a creenshot becore i click 10X play /shrug
Title: Re: RedKetchup : Lucky Seven v:2.0
Post by: RedKetchup on July 03, 2014, 11:39:53 PM
Lets see how it goes :) i took 4 screenshot while everyone were working very very hard to clean that up :) ^^ Merchants arent cooperating, i ve got like 6 food boat in a row plus 2 of seeds only :(  ( i really need stones and irons ). the good part is, all buildings in there have their counterpart of wood ^^

it reminds me again another football park ^^ hehe
Title: Re: RedKetchup : Lucky Seven v:2.0
Post by: RedKetchup on July 04, 2014, 12:11:42 AM
Year 31: lets go back to my other expansion and lets see the numbers :

Gatherer hut #1 : 2 workers
This year => Last year

Roots  :154 => 198
Onions:198 => 242
Berries:176 => 132
Shroom:264=> 110
----------------------
total: 792 => 682

Gatherer hut #2 : 2 workers
This year => Last year

Shroom:198 => 330
Roots  : 154 => 286
Onions: 220=> 154
Berries: 154 => 198
------------------------
total : 726 => 968

Gatherer hut #3 : 2 workers
This year => Last year

Berries: 220 => 220
Shroom: 110 => 110
Onions: 242 => 154
Roots  : 220 => 132
---------------------------
total : 792 => 616

This year these 6 gatherers(3x2) gave me 2310. and last year 2266 food. so not that bad ... loosing like 40% (an hut with 4 workers give around 2k, i should have got 3k for 6 workers...)

the 2 crops gave me 755 / 756 food for this year. i dont have the numbers of the other year (year shift over) so just under the 4k food total per year (for 30 workers living there + children) ill try to put a good hut the other side of one of the bridge (if i really need).
Title: Re: RedKetchup : Lucky Seven v:2.0
Post by: RedKetchup on July 04, 2014, 12:18:13 AM
it still look very nice :) if i would be a Citizen..... i would like to live there  ;D  ;D  ;D
Title: Re: RedKetchup : Lucky Seven v:2.0
Post by: irrelevant on July 04, 2014, 11:10:00 AM
Yes, it looks like a great place to live!
Title: Re: RedKetchup : Lucky Seven v:2.0
Post by: RedKetchup on July 04, 2014, 01:39:11 PM
 :) :)LOLLLLLL

i know i should not laugh but ..... it s funny ^^
Title: Re: RedKetchup : Lucky Seven v:2.0
Post by: RedKetchup on July 04, 2014, 04:15:17 PM
Year 34:
1st screenshot : Finally my 2nd expansion is done. :) (presently the churches are being build since i finally a good merchant with stones lately)

2nd screenshot : and also i made a screenshot about all my old town barns. the design of my old town is such efficient in food... 12 barns , 10 at 100% , 1 at 93% and 1 at 88%, which both got 100% 30 sec later with the harvest of my crops. the 2 market also are at 98%+. so i decided after this screenshot to add 8 houses. i added also many wells for the big pleasure of my townfolks.

3rd screenshot : Cart driving. First rule when you do cart driving is : Keep your right or you'll get a cart accident and cart accident can be deadly! So keep your right in all time.
Title: Re: RedKetchup : Lucky Seven v:2.0
Post by: RedKetchup on July 04, 2014, 04:33:20 PM
year 35 : For the pleasure of your eyes i present you 14 closeups, a road view album describing the life of my citizens :) Come to see one of our many condominium, you wont regret it. Everyone loves to live in Lucky Seven !
If you are vegetarian, Lucky Seven is for you! Come and live healthy with the nature. Lucky Seven is the best place for You !
Title: Re: RedKetchup : Lucky Seven v:2.0
Post by: irrelevant on July 04, 2014, 05:12:37 PM
I hate it when my barns get jammed up like that.  >:(

lol at cart driving!

The eye candy series is beautiful. Your town is a jewelbox, I feel like I'm in Switzerland!
Title: Re: RedKetchup : Lucky Seven v:2.0
Post by: RedKetchup on July 04, 2014, 05:39:45 PM
 :D  :D  :D Thanks you ! i love to just pause and wandering around in my city :) too bad we cant really go at the very street level and do like if we would be one of the townfolk, and see what this townfolk see with his eyes. like a first person camera.

about my barns, yeah this is why i added 8 houses in middle of this district (oh and 2 barns ^^)

Title: Re: RedKetchup : Lucky Seven v:2.0
Post by: RedKetchup on July 04, 2014, 08:12:56 PM
so i ve check back my barns in District 1 (my starting area = Old Town^^). both were full and also my market :) so far so good !
Title: Re: RedKetchup : Lucky Seven v:2.0
Post by: RedKetchup on July 04, 2014, 08:16:15 PM
This is a screenshot of District 2 , with both Churches built. It is an awesome winter scene :) looks like a postal card hehe
Title: Re: RedKetchup : Lucky Seven v:2.0
Post by: RedKetchup on July 04, 2014, 08:23:49 PM
Well ! i am starting a new District 3 between all my districts and my Old town. Like usual i paused the game and placed all building in same structure as the other part of the city. Only 1 market though. 3x6 houses + 1x3, 3 gatherer huts and 3 foresters. 5 barns and an herbalist. i didnt placed any blacksmith/tailor. oh i forgot a woodcutter ^^ will fix that :)

these 5 screenshots will show you its progression :) #1 the plan, #5 done, the others= in between ^^
Title: Re: RedKetchup : Lucky Seven v:2.0
Post by: RedKetchup on July 05, 2014, 12:01:10 AM
alright i played alot tonight, and maybe, i probably, made a couple of bad moves.  :-\  :P

i kinda taxed a bit too much my Old Town District. After i added that part in the north (while they secretly grabbed alot from my old town....) i made another new zone.

I gone South. South of my Old Town District. i placed a market, 2x6 + 2x3 (18 total) houses, 2 barns , 3 gatherer huts and 2 foresters. i should have realized that wasnt really enough to feed all these people. so they fed alot in my Old Town stocks.

the first screenshot shows that District 4 planning.
the 2nd and 3rd screenshot show the construct in progress.
and 4th screenshot shows District 4 done. with some stats about market... and the 3 gatherers...
Title: Re: RedKetchup : Lucky Seven v:2.0
Post by: RedKetchup on July 05, 2014, 12:19:17 AM
So for trying to fix a bit the food i did 2 things.

I added 4 medium crops in Old Town as the 1st screenshot show..... i deleted most of the 8 extra houses i built 5-8 years ago. i am moving 1 gatherer and adding another one.
and I added some crops to help supply the new the District 4.... ( a temporary fix in wait i plan some districts to the west and southeast)

also another thing, which i never noticed.... they made so many babies.... and these babies grown up that fast .... i am kinda facing with an extra over population.
i have presently 255 families for 144 houses, there probably like 4-5 adults in every houses lol
and probably cause that my barns are so empty.
Title: Re: RedKetchup : Lucky Seven v:2.0
Post by: RedKetchup on July 05, 2014, 12:31:46 AM
I really need to expand and get rid of all this extra population, i need to make them move away , elsewhere. so i ll start to make 2-3 new districts, north , completely north and northwest end.

this screenshot shows the planning of District 5 and 6 (2 little zone leading to a bigger one). It is like a double market zone but seperated by an annoying hill ^^
each one has a market, 3 less houses (1x6 + 3x3= 15), a couple more crops and orchards (orchards which i so rarely put lately^^), about same gatherers, foresters and woodcutters.

Title: Re: RedKetchup : Lucky Seven v:2.0
Post by: RedKetchup on July 05, 2014, 12:34:17 PM
Lol i ve got 31 vegetarian nomads asking citizenship :P
i ve got to told them ' Sorry, we really cant at this time, we are facing an over of population and need to expand... comeback in 2-3 years , we will certainly have some condominiums open in future'.

sadly the nomads turn their back and gone away.
Title: Re: RedKetchup : Lucky Seven v:2.0
Post by: RedKetchup on July 05, 2014, 12:50:45 PM
the 1st screenshot and the 2nd screenshot show the progression of District 5 and 6
the 3rd one show District 5 done and 4th Distrct 6 done.

to make sure they have enough food in this part i did a little add : 3 orchards with 3 gatherers 2 barns setup. the 5th screenshot show the plan and 6th screenshot once it s done.

so i passed from minus -11k food/year to minus -9k food/year to -3k to .... pretty equal. thats good hopefully i ll be back to positive food next year. i still need to continue to expand right away. i still have 70 families over houses count
Title: Re: RedKetchup : Lucky Seven v:2.0
Post by: RedKetchup on July 05, 2014, 05:45:17 PM
Alright District 7 now ! i try to not lose much game time.... i go right away with another district :)

it is a good spot, a bigger that 5 or 6 but not enough to get a double market district so i placed : 1 market with 6 blocks of 6 houses (36). 6 barns. 2 pairs of BS+school and 2 woodcutter. i placed 4 packs of gatherers/foresters combo + 2-3 more combos a bit further. i placed some crops in the top left dead-end. during the contruction of this district i ve got back to back 55+68 nomads (year 51 and year 54) which i accepted cause i didnt had alot of workers and i ll have some jobs to fill. i got a couple of diseases but they been very fast eliminated :)

screenshot #1 show the plan.
#2 and #3 the progression
and #4 the district 7 done :)
#5 shows the little northwest corner
the screenshot #6 shows some trades i made :)

and finally screenshot #7 shows the 2 shots of nomads i ve got back to back + also an AWARD i ve got ! Exports!
Title: Re: RedKetchup : Lucky Seven v:2.0
Post by: irrelevant on July 05, 2014, 05:52:52 PM
I am truly amazed by how quickly your stuff progresses. Course you're 25 years ahead of me, with twice my population  ;D
Title: Re: RedKetchup : Lucky Seven v:2.0
Post by: RedKetchup on July 05, 2014, 05:59:17 PM
yeah things going very fast now ! i am doing districts over districts without losing a second ^^

District 8 !!!!! got done extremly quickly ! i even done couple of bridges/tunnels

which made me discover something amazing ! ^^ i truely found ......

the Lazarus' tomb ! yes ! check the 2nd screenshot (the 1st screenshot is my District 8 done - just South of my TPs and leading to the very nice big South zone)


Edit: I have now : 800 Citizens !
Title: Re: RedKetchup : Lucky Seven v:2.0
Post by: irrelevant on July 05, 2014, 06:06:30 PM
Lol! Indeed it is....
Title: Re: RedKetchup : Lucky Seven v:2.0
Post by: RedKetchup on July 05, 2014, 06:47:16 PM
so ... i am going to do the big big South - southwest zone. i just put 8 market down lol (and +2 in the southest corner) looks like my map wont contained more that 10 more markets. and it will be done. i dunno ... a such concept doesnt seem to hold alot of citizens, if i could put 50 fishing docks and 30 hunters cabins..... i would be able to double the population with same space.... and put 300-500 farmers.... ^^

but i dont want to have a tons of crops everywhere ^^ tired of 500 farmers chalenges haha i am trying to focus on gatherers mainly so... alot of wood everywhere.
Title: Re: RedKetchup : Lucky Seven v:2.0
Post by: RedKetchup on July 05, 2014, 10:57:02 PM
so... This is District 9  ;D a big district of 4 markets long :)

Screenshot 1 shows the 2 markets left side, and
Screenshot 2 shows the 2 markets right side.

i have over 1000 population and finally , i have more houses than families ^^ it took 7 years to complete that District 9

Screenshots 3 to 6 show all 4 markets and houses around , the final look :)
Title: Re: RedKetchup : Lucky Seven v:2.0
Post by: RedKetchup on July 05, 2014, 11:00:31 PM
i will maybe pass 10 years before next upgrade ^^ before i get again another 100 families ++ vs houses ^^
Title: Re: RedKetchup : Lucky Seven v:2.0
Post by: RedKetchup on July 06, 2014, 12:54:45 PM
Update from last night just before i go to bed...

At year 62 i ve got 122 nomads and i didnt want to take them then i said NO.

At year 64 i started to get 50 more families than houses then i started to do District 10 :)
screenshot #2 and #3 shows the plan/progression and when it was done.

at year 66 i ve got again asked for 172 nomads ..... while debatting with myself if i take them or not... was kinda tired... so ... i saved and close computer lol
i will take a decision in next minutes :)

Title: Re: RedKetchup : Lucky Seven v:2.0
Post by: RedKetchup on July 06, 2014, 03:45:44 PM
so.......... I accepted them ALL !!!!!!  ;D

and it made jump my total population to 1400 and guess what ? got 2 diseases in a row , back to back, as reward ^^ (i dont care /wink always getting rid of very quickly)
Title: Re: RedKetchup : Lucky Seven v:2.0
Post by: RedKetchup on July 06, 2014, 03:58:28 PM
so it pushed me to completly finish all the southwest corner of the map :)

i already had 3 markets in there ready to 'unpause' i placed houses and gatherers/foresters/barns all around and start to finish that corner of the map :)

1st screenshot = District 11 and 12 plan.
2nd screenshot = District 11 completed
3rd screenshot = District 12 completed
4th screenshot = District 13 plan

i have 1530 citizens now and guess what, again ?
another batch of nomads ! haha , a lesser one now : 136 Nomads (5th screenshot)
Title: Re: RedKetchup : Lucky Seven v:2.0
Post by: RedKetchup on July 06, 2014, 06:24:20 PM
i continued my game... i ll post my screenshots after tonight raid. i was wondering.....

i see i really not producing enough food.. presently, last years i produced 30k less food i used. OK presently i have 300k but ..... in 10years i ll be out :P maybe quicker.

so.... i was wondering how i can get a + 30-40k more food per year :P gatherers are OP at begining, providing 2k food from wilderness.. but once your city built.... i think if you consider the orange circle of farming ground.... i think, if you would cover all this orange circle with crops... you get 10x way more food than the little 2k gatherers providing. but i know, i am aware that if there are 20 crops entering in the same ground circle, there are also 20x more workers in that space area.
Title: Re: RedKetchup : Lucky Seven v:2.0
Post by: rkelly17 on July 06, 2014, 06:40:17 PM
Quote from: RedKetchup on July 06, 2014, 06:24:20 PM
so.... i was wondering how i can get a + 30-40k more food per year :P gatherers are OP at begining, providing 2k food from wilderness.. but once your city built.... i think if you consider the orange circle of farming ground.... i think, if you would cover all this orange circle with crops... you get 10x way more food than the little 2k gatherers providing. but i know, i am aware that if there are 20 crops entering in the same ground circle, there are also 20x more workers in that space area.

Are you fishing? Well-sited fishing docks (on the inside of bends in the river, on points in lakes, at places where the river or even streams enter a lake) with close by housing an barn can produce 2000+ per year. 5 of those and you've got 10K of your 30-40.

Remember that hunters and gatherers can share a circle (along with foresters), so the circle isn't just about gatherers.


Title: Re: RedKetchup : Lucky Seven v:2.0
Post by: RedKetchup on July 06, 2014, 06:45:37 PM
we cant :( it s a vegetarian city ^^ no fish , no hunters....
Title: Re: RedKetchup : Lucky Seven v:2.0
Post by: rkelly17 on July 06, 2014, 06:51:34 PM
Sorry. I didn't notice that this was your vegetarian city. OK, farmers it is!
Title: Re: RedKetchup : Lucky Seven v:2.0
Post by: RedKetchup on July 07, 2014, 05:27:02 PM
so i finally stabilized my food after a couple of game years passing from minus -31k to -21k to +3k :) and since i completly used all the map, my number of Citizen starting to go down. i was at 1800k at some point, now it s just under the 1700

screenshot#1: I finally finished the District 13, i even placed a Church :)

i started asap the last corner of the map : District 14 :) a double market district :)

i didnt made any screenshot of the plans.... but there are the final results when done :)

screenshot #2 part A some food
screenshot #3 district 14 downtown
screenshot #4 eastern most part of district 14 + more food.


the screenshot #5 i didnt realized i never shown my top most corner, NE Corner : gatherer /forester and an house

Title: Re: RedKetchup : Lucky Seven v:2.0
Post by: RedKetchup on July 07, 2014, 05:36:57 PM
since i've got to find 30-40k food per year to stabilize Lucky Seven City ....

My Old town and District 2 changed alot. i've got to delete alot of wood to make place to a tons of crops.
the next 3 screenshot will show you the new look :)

screenshot #1 and screenshot #2: Old town new look :)
screenshot #3: District 2 new look :)
Title: Re: RedKetchup : Lucky Seven v:2.0
Post by: RedKetchup on July 07, 2014, 05:49:51 PM
Final Town Statistics : 1685 Pop.

Definitly this map doesnt provide alot of pop in Vegetarian mode. i know very well if i would have sacrificed a tons and a tons of wood for crops and orchards and have an incredible amount of farmers i could have brought it higher but all i wanted it's something different from the 500 farmer chalenge. and if i could put a tons of fishing docks.....

my following screenshots will show you my townhall tabs and show you my townfolks never ate any kind of meat during these 75 years.

and they are concluding my blog : Lucky Seven City v.2.0.0 :)
Title: Re: RedKetchup : Lucky Seven v:2.0
Post by: irrelevant on July 07, 2014, 06:39:49 PM
A beautiful town and a tremendous achievement. Once again you have set the standard. Slow as I am, beating you will be very tough, but I shall try! ;D
Title: Re: RedKetchup : Lucky Seven v:2.0
Post by: RedKetchup on July 07, 2014, 06:48:10 PM
OH you ll do :) i dont have any worries ^^
Title: Re: RedKetchup : Lucky Seven v:2.0
Post by: tomplum68 on July 08, 2014, 06:03:04 AM
If you dont mind me picking your brain on a few things I saw in your screenshots.  You used a lot of large farms.  How many farmers were you using in those farms?  I've seen a lot of debate about ideal farm sizes and farmer allocations; do you find the larger farms with more farmers to be be more efficient than the smaller 15x4 one farmer models?

A lot of people have issues at larger populations with areas not getting resources.  When you made your districts, were these designed to be self sufficient to avoid these issues?
Title: Re: RedKetchup : Lucky Seven v:2.0
Post by: irrelevant on July 08, 2014, 03:10:34 PM
@RedKetchup I find your use of what are essentially mega forest nodes intriguing. How is that actually working? I notice you did eventually add some large farms, is that because the nodes weren't producing enough? What was the typical haul for one of your gatherer huts there?
Title: Re: RedKetchup : Lucky Seven v:2.0
Post by: RedKetchup on July 08, 2014, 04:58:55 PM
Quote from: tomplum68 on July 08, 2014, 06:03:04 AM
If you dont mind me picking your brain on a few things I saw in your screenshots.  You used a lot of large farms.  How many farmers were you using in those farms?  I've seen a lot of debate about ideal farm sizes and farmer allocations; do you find the larger farms with more farmers to be be more efficient than the smaller 15x4 one farmer models?

A lot of people have issues at larger populations with areas not getting resources.  When you made your districts, were these designed to be self sufficient to avoid these issues?

sometime in some maps i gone for 8x8 x1 worker which works awsome providing 448 food per worker but when your city is going up and start to cover the entire map, they become extremly not productive cause they start to wandering around the map more frenquently and not getting the job done at all.

the problem i have with making bigger crops is you always have 1 farmer never working. even if it means to go idle or pickup a ressource. the only time he go back to work it's because someone else of that field need to go afk/need something. so if you have a crop of 4 workers, only 3 works at any time. and if you have a crop of 3 workers, only 2 works. of course there can be some 'seconds' exception but that is 98% most of the time.

so lately , since the inefficient 8x8x1 in further stage , i just dont care anymore about the size/worker of the crop. i just put the default and i go with placement / space / eye looking good even if it means it is not the best (as production - food per worker)
Title: Re: RedKetchup : Lucky Seven v:2.0
Post by: RedKetchup on July 08, 2014, 05:19:35 PM
Quote from: irrelevant on July 08, 2014, 03:10:34 PM
@RedKetchup I find your use of what are essentially mega forest nodes intriguing. How is that actually working? I notice you did eventually add some large farms, is that because the nodes weren't producing enough? What was the typical haul for one of your gatherer huts there?

gatherers hut are extremly OP at begining providing 2000-2200 food per hut. (500-550 food per worker) it is awesome to feed 20-22 citizens
but at some point as your population rise to 2000 pop, you need x100 gatherer huts but no way you can get 100X huge orange circle forests on your map, it s a map limitation.

gatherer are most efficient per worker without space 1x1 grid square limitation (how many 1x1 grid square has 1 orange circle ? thousands)

crops is still the most efficient per space 1x1 grid square without 'workers available' limitation (how many workers you can put in 1 'gatherer orange hut circle' filled with crops? hundreds)

so being limited by space now, i have no choice to turn forests into crops to stabilize my food production/used meters because crop has the most food per 1x1 square in the game.

gonna try to make a screenshot with a gatherer hut orange circle filled with crops and try to count the number of farmer that can be working inside a such defined space.
Title: Re: RedKetchup : Lucky Seven v:2.0
Post by: RedKetchup on July 08, 2014, 05:32:02 PM
i cant do a screenshot of 'how good' were my gatherers before i added a tons of crops everywhere, i cut a good chunk of their farming ground and of course their production dropped alot but before i did it, they were producing for the % of ground i was providing them. for example, if i put a gatherer hut at a corner of a city, next to it, and i was giving them 75% of ground (25% cut for city buildings) they were producing 75% of 2000-2200 so roughly 1500-1600 food per year.
if i was giving them like 50% of farming ground, they were getting 1000-1100 food. everything is relative to the % potential ground you give them.
now they have like 25% of ground (city and crops taking 75%) they are getting only 25% of 2k food so like 400-500 food total per year even if i put 1 or 4 gatherers inside.
Title: Re: RedKetchup : Lucky Seven v:2.0
Post by: RedKetchup on July 08, 2014, 06:16:25 PM
there is a test screenshot of a gatherer hut orange farming circle filled with full of crops. they are mainly 4x15 crops (which can easily handled by 1 farmer each)

48 crops of mainly 15x4x1workers, few exception of a 10x10x2farmers, and some has 4x12 or 4x10x1 farmers. i counted 48 crops, 48 farmers. plus you can put a 7x10x2 farmer where is the hut so ... 50 farmers.

that orange gatherer circle provide 2000-2200 food
How many food are produced by these 50 farmers ? around 20,000 food

i think it s around 7 food per 1x1
Title: Re: RedKetchup : Lucky Seven v:2.0
Post by: RedKetchup on July 08, 2014, 06:27:47 PM
Quote from: tomplum68 on July 08, 2014, 06:03:04 AM
A lot of people have issues at larger populations with areas not getting resources.  When you made your districts, were these designed to be self sufficient to avoid these issues?

if you have markets everywhere you have population nodes you shouldnt have any problems of getting resources since the market vendor's jobs is getting those resources by carts.
but there is a condition, your main town in full middle of your map need to be able to provide all the extra resources needed by all your districts all around (if they cant craft enough to be efficient by themselves).

i didnt got any problems of resources anywhere in the map. only maybe some cloths but because i wasnt buying enough leather/wool from traders. nothing to do with distributions of resources.
Title: Re: RedKetchup : Lucky Seven v:2.0
Post by: irrelevant on July 08, 2014, 07:08:16 PM
That's really an excellent demo of farm vs gatherer. Gatherers are critical for the early-middle time. After that....once you start farming, it doesn't really make sense to put out any more forest nodes. They just get in the way of expansion. I keep having to tear mine down! >:(

Title: Re: RedKetchup : Lucky Seven v:2.0
Post by: rkelly17 on July 09, 2014, 07:43:08 AM
Love the research, @RedKetchup. I suspected that farmers could out-do gatherers in the same area, but this is massive out-doing.

@irrelevant, I agree that gatherers become globally unnecessary after farming, but I do build some more. The reason is that I seem to be chronically short of logs when trading. For example, in my vegetarian town Steel, which is my most successful trading town so far, my total supplies were usually around 700 logs, 2000 stone and 2000 iron. I suspect that this is because there are more users of logs (builders, woodcutters and blacksmiths) than there are of stone or iron. The upshot is I build more foresters with housing for them. I don't want my poor foresters to be hungry, so I build a gatherer next door and a barn so that food is close at hand. I usually also build a woodcutter in the same spot and s/he has to eat, too. So the gatherer is unnecessary globally but provides a need locally. The forest circle is going to be there anyway because of the forester. I may be completely out to lunch on this idea, but it seems to make sense to me at the moment.
Title: Re: RedKetchup : Lucky Seven v:2.0
Post by: mariesalias on July 21, 2014, 03:04:28 PM
@RedKetchup   Your symmetry inspires me to try something similar in game. I like the nice, neat layout. And I enjoyed the close-up photos especially. Grats on the Exports! achieve!I enjoyed reading your blog and seeing your town develop!

(As an aside, for some reason I keep trying to type your name as RedSkeleton... ??? So I apologize if I accidently do at some point. My brain must be telling me to go watch a movie. )



As to the gatherer vs farmer discussion; I do like rkell17 does. I keep/add gatherers because I have/add foresters, and they need food, too. Then woodcutters to cut the logs, and with a forester and gatherer, might as well add a hunter's lodge and herbalist. I try to get the area as self-sufficient as possible.

Title: Re: RedKetchup : Lucky Seven v:2.0
Post by: RedKetchup on July 21, 2014, 03:31:13 PM
we need a new voting category ^^ Nice Layout ^^ (cause definitly nice layout isnt the same as best looking or best in show for most people haha)

also a question: Do people count a forest being worked by foresters/gatherer as '' used '' ?
or '' unused '' like if you never gone there and never farmed the stone/iron lying on the ground ?
Title: Re: RedKetchup : Lucky Seven v:2.0
Post by: rkelly17 on July 22, 2014, 08:10:01 AM
Quote from: RedKetchup on July 21, 2014, 03:31:13 PM
we need a new voting category ^^ Nice Layout ^^ (cause definitly nice layout isnt the same as best looking or best in show for most people haha)

also a question: Do people count a forest being worked by foresters/gatherer as '' used '' ?
or '' unused '' like if you never gone there and never farmed the stone/iron lying on the ground ?

I agree with the new category. Maybe even some sub-categories like "most artistic layout," "most efficient layout" and "best balance" or something like that since "nice" can mean a variety of things.

I would say that land in an active forest village circle is used. It is being cut and planted, gathered (food and herbs) and hunted. That sounds like "use" to me.
Title: Re: RedKetchup : Lucky Seven v:2.0
Post by: mariesalias on July 25, 2014, 03:30:17 AM
Quote from: rkelly17 on July 22, 2014, 08:10:01 AM

I would say that land in an active forest village circle is used. It is being cut and planted, gathered (food and herbs) and hunted. That sounds like "use" to me.

I would agree with this.
Title: Re: RedKetchup : Lucky Seven v:2.0
Post by: irrelevant on July 25, 2014, 04:06:47 AM
Quote from: mariesalias on July 25, 2014, 03:30:17 AM
Quote from: rkelly17 on July 22, 2014, 08:10:01 AM

I would say that land in an active forest village circle is used. It is being cut and planted, gathered (food and herbs) and hunted. That sounds like "use" to me.

I would agree with this.
Me too.
Title: Re: RedKetchup : Lucky Seven v:2.0
Post by: RedKetchup on July 25, 2014, 06:36:15 AM
i am asking cause i used every bit of land on this map and someone said i only used 50% :S so .... i m confused