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how to make a very simple basic and very low poly house with 3dsmax

Started by RedKetchup, March 13, 2017, 11:36:14 PM

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RedKetchup

we are trying to share as we can because everyone of us are learning so much from each other.

everyone has something to learn but also most important everyone has something to teach to other  :-*
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Dolbadarn

Hi RedKetchup

I am a 3DS Max user. How do you add "points" to models in 3DS Max?

build_001, use_001, smoke etc?

Thanks

Edit: I've just found the answer to my own question, for others who want to know go to "Create" -> "Helpers" -> "Dummy" select and drag to desired size in viewport, you can scale and relocate position as required.

RedKetchup

Quote from: Dolbadarn on February 07, 2019, 01:19:43 PM
Hi RedKetchup

I am a 3DS Max user. How do you add "points" to models in 3DS Max?

build_001, use_001, smoke etc?

Thanks

Edit: I've just found the answer to my own question, for others who want to know go to "Create" -> "Helpers" -> "Dummy" select and drag to desired size in viewport, you can scale and relocate position as required.

yup thats what i am doing :)
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Dolbadarn

Sorry for double post but still having problems.

I have added dummies named "use_001", "build_001" "build_002" and "smoke" and linked all four to my "mesh"

Export from 3DS MAX as .fbx

Execute build.bat / compiler and I get the error:

Assert: Failed to find source node 'points' in 'Models\MedievalHouse.fbx' for point list!

Not sure what I am doing wrong?


kid1293

you don't link them to 'mesh'
You must create an additional point called 'points' at 0,0.
Link them to 'points'.

Dolbadarn

Thank you, problem solved!

I have now managed to get my first building into Banished and working properly.

;D

kid1293


RedKetchup

Quote from: Dolbadarn on February 07, 2019, 02:24:57 PM
Thank you, problem solved!

I have now managed to get my first building into Banished and working properly.

;D

i love that sentence !
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