World of Banished

MODS Garage => Mod Discussions 107 => Topic started by: kid1293 on February 11, 2020, 09:43:26 AM

Title: Kid - Farmyard V1.21
Post by: kid1293 on February 11, 2020, 09:43:26 AM
Kid - Farmyard V1.21

https://worldofbanished.com/index.php?action=downloads;sa=view;down=589

Here comes a collection of farmyards with assorted output.

Version 1.1 adds another farmyard and the plants as deco. A 'standard' version which
gets snow covered in winter and a 'seasonal' which are invisible in winter.

Version 1.2 is a major update!
I double the number of farmyards from 9 to 18.
Trees as deco added.

V1.21 is a fix for a graphical error on some graphic cards.
If you experience a slowdown, dark screen, and flickering - download again.

(https://worldofbanished.com/gallery/2582_16_12_23_10_07_39.jpeg)

Farmyard 01 - 5x5 Apple, wheat, bean, egg, firewood
Farmyard 02 - 5x5 Berry, corn, potato, egg, firewood
Farmyard 03 - 7x8 Corn, cabbage, bean, pear
Farmyard 04 - 7x8 Wheat, cabbage, potato, milk, firewood
Farmyard 05 - 5x5 Oats, milk, pear, tools, clothes
Farmyard 06 - 5x5 Apple, oats, milk, and carrots
Farmyard 07 - 4x8 Berry, corn, cabbage, potato, and egg
Farmyard 08 - 7x8 Wool, wool clothes, oats, potato, and carrots
Farmyard 09 - 5x5 Corn, tomato, pepper, and egg
Farmyard 10 - 7x6 Apple, Brussel sprouts, pumpkin, and turkey.
Farmyard 11 - 7x6 Honey, corn, beans, and berries.
Farmyard 12 - 6x6 Chestnut, oats, carrots, and sweet potato.
Farmyard 13 - 6x8 Pork, leather, apples, and mushrooms.
Farmyard 14 - 6x8 Milk, beef, leather, and corn.
Farmyard 15 - 6x8 Milk, beef, leather, and oats.
Farmyard 16 - 6x6 Eggs, and duck meat.
Farmyard 17 - 5x5 'Three Sisters' Corn, bean, squash
Farmyard 18 - 6x6 'The Bog' Cranberry

For more pictures visit the forum thread here. (http://worldofbanished.com/index.php?topic=3634.0)
Title: Re: Kid - Farmyard V1.0
Post by: moonbelf on February 11, 2020, 12:46:59 PM
@kid1293 Thank you so much!
Title: Re: Kid - Farmyard V1.0
Post by: taniu on February 11, 2020, 01:55:08 PM
@kid1293  :D :D :D Thank you so much! ;D you always surprise me thanks to new ideas. Regards
Title: Re: Kid - Farmyard V1.0
Post by: kid1293 on February 11, 2020, 03:14:55 PM
 :) Thank you!
Title: Re: Kid - Farmyard V1.0
Post by: Jewelz on February 12, 2020, 06:48:27 AM
Hmm, I seemed to have messed something up. :-[ I crash with the fatal error (The DOINK of doom, I call it) whenever I try to open the Kid decor toolbar.

I will try deleting the old ones I downloaded from the workshop and see if that fixes it. Is the load order also crucial here?



Title: Re: Kid - Farmyard V1.0
Post by: tuggistar on February 12, 2020, 07:16:57 AM
To open Kid decor toolbar, you're going to need a Short Toolbar mod so you don't have a crash. If the rest of the toolbar open normally. But the website https://www.blackliquidsoftware.com/forum/ is not there yet.
Title: Re: Kid - Farmyard V1.0
Post by: galensgranny on February 12, 2020, 11:30:31 AM
These are wonderful, Kid!  :)

@Jewelz I am uploading the file for the Short Toolbar, made by the Blackliquid Team.  I don't see it on their site since they redid their site.

You probably will have to start a new game to have it work, but I am not sure.

The load order does not matter for the Farmyards. But if you use the Short Toolbar mod, I would put it near the top of all the mods.
Title: Re: Kid - Farmyard V1.0
Post by: kid1293 on February 12, 2020, 12:38:42 PM
Thanks Granny! :) :)
Title: Re: Kid - Farmyard V1.0
Post by: Jewelz on February 14, 2020, 06:55:45 AM
Ah! Thanks! My attempts were not working so I gave up for a bit.
Title: Re: Kid - Farmyard V1.2
Post by: kid1293 on September 06, 2020, 09:56:39 AM
A major update to version 1.2!

I have increased the farmyards from 9 to 18!
I also included some deco versions of the trees.
Title: Re: Kid - Farmyard V1.2
Post by: Artfactial on September 06, 2020, 10:45:59 AM
These look wonderful, thanks for sharing!:)
Title: Re: Kid - Farmyard V1.2
Post by: Goblin Girl on September 06, 2020, 11:05:51 AM
Is this save compatible with version 1.1?
Title: Re: Kid - Farmyard V1.2
Post by: brads3 on September 06, 2020, 11:07:32 AM
turkeys too? wow cool. thank you.
Title: Re: Kid - Farmyard V1.2
Post by: kid1293 on September 06, 2020, 11:15:05 AM
@Goblin Girl - Honestly I don't know if it is compatible.
I haven't changed anything just added

It should work but the menu is maybe different. Should not cause a problem.
Title: Re: Kid - Farmyard V1.2
Post by: brads3 on September 06, 2020, 01:53:21 PM
are these file sizes correct? i have 112,756 for the farmyard and 97,537 for the animals. seems huge. 
Title: Re: Kid - Farmyard V1.2
Post by: kid1293 on September 06, 2020, 02:01:27 PM
The sizes are correct. The animals (in both) have a lot of polygons and they compress
very good with an archiver like RAR. But unpacked they are a LOT of numbers ;)

They may cause some lag if you have many farmyards. I haven't tested it.
Title: Re: Kid - Farmyard V1.2
Post by: brads3 on September 06, 2020, 02:25:06 PM
i see. they look awesome. the pig pen with mud is super.that mud texture works well with them. the only mud we had was too dark. i won't be able to fit them in the map i started. but have to add them later.
Title: Re: Kid - Farmyard V1.2
Post by: Goblin Girl on September 07, 2020, 06:07:32 PM
 @kid1293  I noticed that there's a problem with Farmyard 10.  If the firewood limit has been reached, the workers don't continue to produce turkey, etc.  They just idle.  That doesn't seem to be the case with the other farmyards that create firewood/clothing/etc.
Title: Re: Kid - Farmyard V1.2
Post by: Abandoned on September 07, 2020, 08:21:33 PM
@Goblin Girl  It is the same with all farmyards, hedgerows, and other production buildings. If one of the limits is reached, all production for that structure will stop until the limit is raised or product is used to lower quantity below the limit.  In all farmyard tests, the ones with firewood, clothes, and tools needed watching the most as those limits are most often reached.  There would be something wrong with the others if they don't stop working when a limit is reached.

Edit:  I did quick retest of farmyards with firewood, tools, and clothes and they all worked as they should, one limit reaches on farmyard and worked stopped on that farmyard, limit raised and worked resumed. 
Title: Re: Kid - Farmyard V1.2
Post by: CookieBarrel on September 08, 2020, 01:32:46 AM
@kid1293   Thanks for this big update! The pig pen is muddy fun and looks great in snow.
A big thanks for the chicken coops. :D

Of course, you know me always the party spoiler. :-[
The Deco crops w/snow all but oats and wheat cause shadow flickering.
The Deco crops vanish; only the pumpkin causes shadow flickering.
Title: Re: Kid - Farmyard V1.2
Post by: kid1293 on September 08, 2020, 03:05:23 AM
Hi @CookieBarrel
I didn't notice any particular flickering. I tested again today and they were fine here.
I have NVIDIA GTX 770. An old graphics card but no, they seem okay.
Title: Re: Kid - Farmyard V1.2
Post by: CookieBarrel on September 08, 2020, 04:42:47 AM
That's good going back a trying to find what faces to flip would be a pain!
I'll try re-downdloading. Thanks @kid1293   :)
Title: Re: Kid - Farmyard V1.2
Post by: Goblin Girl on September 08, 2020, 05:17:23 AM
Quote from: Abandoned on September 07, 2020, 08:21:33 PM
Edit:  I did quick retest of farmyards with firewood, tools, and clothes and they all worked as they should, one limit reaches on farmyard and worked stopped on that farmyard, limit raised and worked resumed.
That's so weird. I wonder why it looked like the others were working.  I'll check again.  It does mean that those mixed flag farms don't play well with a high yield building like the wind sawmill.  Maybe later on in the game, when it's reasonable to have a firewood limit in the upper thousands.  But between the first year or two, and that point, I guess I'll stick to food-only farms.

Title: Re: Kid - Farmyard V1.2
Post by: Abandoned on September 08, 2020, 06:10:17 AM
@Goblin Girl - I find that it is those first years that the farmyards with firewood work the best - no need for a wood cutter at all, especially if you also use New Flora that spawn branches in the wild to collect for firewood.  Also these farmyards work well when population and work force are small - a few workers and farmyard produce a nice variety of goods.  They are not intended to replace farm fields or pastures or support large populations, only to supplement. 





Title: Re: Kid - Farmyard V1.2
Post by: taniu on September 10, 2020, 10:01:16 AM
@kid1293 ;D ;D ;DMany thanks for the great mods, I can see you add a few elements to your pampering mods to make them work perfectly in the game, I really like mods like that, they make the game easier for us - 18! small farms and all the little additions on the farm added to feeding our exiles. You thought turkeys, cool thing - if he had added a separate little mod like a small kitchen or butchers with different roof textures it would be fantastic - just please, please. I dream of a roasted turkey? :-[ :-\ In your mods where you put butchers - no roasted poultry, no these items - roasted crocodile, rabbit, chicken, roasted frog legs - but that's my dream - it's up to you? Cheers
Title: Re: Kid - Farmyard V1.2
Post by: kid1293 on September 10, 2020, 01:52:24 PM
 ;D Thanks @taniu
I can only say - maybe things will come later. :)
I am glad you still have an appetite for new things :)
Title: Re: Kid - Farmyard V1.2
Post by: taniu on September 12, 2020, 12:11:35 AM
@ kid1293 ;D ;)Thank you for your quick reply, I am your fan, I can only admire your hard work and persistence
    what mods did you put on. I keep my fingers crossed for you, because unas, we used to sing a song ... not many of us, not many of us to bake bread. Greetings to all other modders, testers and storytellers. You know my weak point I like to provide food to my people because when I was playing before I got the experience all the villages were starving. On a farm producing -: turkeys, I noticed that as soon as a turkey appears, it quickly disappears from the field, I think my exiles like to eat turkeys - if they were baked, he would be really very happy. I will be patiently waiting for this mods because we only have you @kid 1293 and @ angainor88
Title: Re: Kid - Farmyard V1.2
Post by: OpalSkies on October 31, 2020, 02:14:22 AM

Thank You!!!  :-* :-* :-*

These are amazing.  I started a new game with these yesterday along with a whole lot more new mods including your breakfast nook and Medieval mods, and I am absolutely loving it :)
Title: Re: Kid - Farmyard V1.2
Post by: kid1293 on November 01, 2020, 08:38:28 PM
 :) You're welcome.
Nice market area in the second picture.
Title: Re: Kid - Farmyard V1.21
Post by: kid1293 on October 25, 2021, 11:01:30 PM
I have uploaded a new version that fixes some graphical errors.
If you experience a slowdown, dark screen, and flickering - download again.
Title: Re: Kid - Farmyard V1.21
Post by: brads3 on February 22, 2022, 09:02:37 AM
i found an issue. the deco crops non-seasonal make the screen flash dark when scrolling near them. i took them back out and replaced with seasonal and the flashing stopped.

also, can the fruit and nut hedges be upgraded with deco pieces as well? thanks
Title: Re: Kid - Farmyard V1.21
Post by: kid1293 on February 22, 2022, 11:43:51 AM
Sorry @brads3

I put a lot of seasonal/non-seasonal deco plants and scrolled real close. Nothing strange.
I have an old NVidia graphics card and I have never had any problems.
I don't know what to look for!
Title: Re: Kid - Farmyard V1.21
Post by: brads3 on February 22, 2022, 02:17:12 PM
it's OK,. was more weird than anything. like i had cloud cover all of a sudden. doesn't do it with the seasonal deco crops.