World of Banished

Conversations => Challenges => Topic started by: solarscreen on August 08, 2014, 06:11:08 PM

Title: Forum Multi-challenge #4: Waterfront Property
Post by: solarscreen on August 08, 2014, 06:11:08 PM
This is going to be a tough one.  I'm not sure anyone can do it, but, I'm throwing it out there. 

ALL your houses and buildings MUST be on the water!  ALL OF THEM!

You heard me!!!

The only thing that can be between your houses and buildings and any waterfront is a path, otherwise you must build as close to the water as possible. All rivers, creeks, streams, and lakes.

The only construction that can exist behind your houses and buildings are crops, orchards, pastures, cemeteries, stockpiles, and paths. A path can separate your buildings from these elements but that is IT!

You pick your seed and settings. You may have to try a few until you get an initial start next to water!

A couple examples, in word format:

River | House | Path | Crops

Stream | Path | Barn | Path | Orchard

Lake | Fishing Hut | Path | Pasture

River | Trading Post | Stockpile

Creek | Foresters Lodge | Path

Lake | Hunters Cabin | Path


The categories:
Most People
Most Map
Best looking
Best in Show
...and
Rookie Champion!  Come on noobs and lurkers! Time to play!

GOOD LUCK!
Title: Re: Forum Multi-challenge #4: Waterfront Property
Post by: irrelevant on August 08, 2014, 06:19:21 PM
So, we're building, like Annapolis?  ;D

Seriously, though, it sounds interesting. Challenging, for sure! Calls for new thinking....

When's the deadline?
Title: Re: Forum Multi-challenge #4: Waterfront Property
Post by: solarscreen on August 08, 2014, 06:24:17 PM
I think we will close this one at the end of the day, September 12th.
Title: Re: Forum Multi-challenge #4: Waterfront Property
Post by: RedKetchup on August 08, 2014, 07:31:25 PM
so pretty much settings : hard. so you dont have any houses/barns at a dozen of 1x1sq from a river/lake :)

and i guess gatherers need to stick to water too like your example:

Lake | Hunters Cabin | Path

Lake | Gatherer Hut | Path
Title: Re: Forum Multi-challenge #4: Waterfront Property
Post by: solarscreen on August 08, 2014, 09:12:28 PM
Yes, the typical forester group is not possible in this challenge.

They must all be by the water.  This will make your forester/hunter/gather/herbalist group have to operate with half the circle they are used to until you build a bridge over the river or stream to get to the other half of your radius.

Markets will be interesting too.

Title: Re: Forum Multi-challenge #4: Waterfront Property
Post by: irrelevant on August 08, 2014, 09:22:24 PM
Yeah, markets was what I was thinking about.
Title: Re: Forum Multi-challenge #4: Waterfront Property
Post by: slink on August 09, 2014, 11:00:17 AM
Single-tile path, I take it?  Not a 10-tile segment of path?
Title: Re: Forum Multi-challenge #4: Waterfront Property
Post by: RedKetchup on August 09, 2014, 11:02:19 AM
bah i guess 1x width X infinite till you are going somewhere with your road ^^
Title: Re: Forum Multi-challenge #4: Waterfront Property
Post by: solarscreen on August 09, 2014, 11:51:49 AM
I did not specify a limit on the path width so for design if you want 3x or 5x wide, that is acceptable!

Title: Re: Forum Multi-challenge #4: Waterfront Property
Post by: slink on August 09, 2014, 11:52:45 AM
So, 1 tile long by 25 tiles wide is okay?  *wicked grin*
Title: Re: Forum Multi-challenge #4: Waterfront Property
Post by: solarscreen on August 09, 2014, 12:13:35 PM
Quote from: slink on August 09, 2014, 11:52:45 AM
So, 1 tile long by 25 tiles wide is okay?  *wicked grin*

Ok, that one came at me sideways...
Title: Re: Forum Multi-challenge #4: Waterfront Property
Post by: slink on August 09, 2014, 01:05:59 PM
I've made my start.  I started on Easy, immediately marked all of the houses for demolition and, after building a new barn by the waterfront, also marked the barn for demolition.  I did these things before gathering any food or new resources.  Is this an acceptable beginning?
Title: Re: Forum Multi-challenge #4: Waterfront Property
Post by: solarscreen on August 10, 2014, 06:02:34 AM
Quote from: slink on August 09, 2014, 01:05:59 PM
I've made my start.  I started on Easy, immediately marked all of the houses for demolition and, after building a new barn by the waterfront, also marked the barn for demolition.  I did these things before gathering any food or new resources.  Is this an acceptable beginning?

Perfectly acceptable.

The end result when submitted is all that matters.

Oh, did I fail to mention that?  lol

Title: Re: Forum Multi-challenge #4: Waterfront Property
Post by: canis39 on August 10, 2014, 09:23:38 AM
I think the hardest part will be to get enough population to be useful, since the "liveable" area will be so limited.

When I get back from vacation I may give this a shot!
Title: Re: Forum Multi-challenge #4: Waterfront Property
Post by: slink on August 10, 2014, 09:49:27 AM
Quote from: solarscreen on August 10, 2014, 06:02:34 AM

The end result when submitted is all that matters.

Oh, did I fail to mention that?  lol

It was this that fooled us.

Quote from: solarscreen on August 08, 2014, 06:11:08 PM

You pick your seed and settings. You may have to try a few until you get an initial start next to water!

Title: Re: Forum Multi-challenge #4: Waterfront Property
Post by: RedKetchup on August 10, 2014, 10:17:01 AM
Quote from: solarscreen on August 10, 2014, 06:02:34 AM
The end result when submitted is all that matters.

Oh, did I fail to mention that?  lol


you can build hundreds of houses/buildings in middle of the ground but ... delete them before the 'end result when sumitted that all matters' happends ^^

joking ^^
Title: Re: Forum Multi-challenge #4: Waterfront Property
Post by: solarscreen on August 10, 2014, 11:55:24 AM
Quote from: slink on August 10, 2014, 09:49:27 AM
Quote from: solarscreen on August 10, 2014, 06:02:34 AM

The end result when submitted is all that matters.

Oh, did I fail to mention that?  lol

It was this that fooled us.

Quote from: solarscreen on August 08, 2014, 06:11:08 PM

You pick your seed and settings. You may have to try a few until you get an initial start next to water!


It only helps to get close to the water rather than have to build a whole village inland and then bulldoze it later as you reach the water.

My first statement was to help get things as close to where you want to be as possible.

If you need to start a good seed with lots of water with an initial placement not quite on the water, go for it but move that village to the water as soon as you can.  Knocking down a well established village later can be a problem for your village.

Sound good?
Title: Re: Forum Multi-challenge #4: Waterfront Property
Post by: canis39 on August 10, 2014, 04:55:22 PM
"As close as possible" means that 5-6 squares away from the water is fine, as long as the space closer to the water is not "buildable".  Do I have that right?
Title: Re: Forum Multi-challenge #4: Waterfront Property
Post by: solarscreen on August 10, 2014, 07:40:09 PM
Quote from: canis39 on August 10, 2014, 04:55:22 PM
"As close as possible" means that 5-6 squares away from the water is fine, as long as the space closer to the water is not "buildable".  Do I have that right?

Yes
Title: Re: Forum Multi-challenge #4: Waterfront Property
Post by: Bracken on August 12, 2014, 11:32:52 AM
Delurking. Interesting challenge.

Nefer. City so far.
Title: Re: Forum Multi-challenge #4: Waterfront Property
Post by: RedKetchup on August 12, 2014, 11:45:40 AM
nice @Bracken :)

i'm so happy to see new people on challenges :)
Title: Re: Forum Multi-challenge #4: Waterfront Property
Post by: solarscreen on August 12, 2014, 01:15:25 PM
Quote from: Bracken on August 12, 2014, 11:32:52 AM
Delurking. Interesting challenge.

Nefer. City so far.

@Bracken Great placement!  Glad to see you join in on the competition!

Title: Re: Forum Multi-challenge #4: Waterfront Property
Post by: mariesalias on August 12, 2014, 07:07:10 PM
I did start up a city last night for this (no promises on whether I'll have time to complete it, but I will try). I cheated slightly with the hospital and placed it several roads deep to avoid having it directly on the main road. Otherwise, one good outbreak could destroy the town! Lost about a dozen people before I built the hospital (thanks to traders) as everyone passes by everyone's houses and it would not die out.

So I layered roads several deep and built stockpiles around the hospital, we'll see how well it works.

I assume tunnels are okay not being only waterfront, as usually you can't build them too close to the water?
Title: Re: Forum Multi-challenge #4: Waterfront Property
Post by: solarscreen on August 12, 2014, 07:59:40 PM
Quote from: mariesalias on August 12, 2014, 07:07:10 PM
I did start up a city last night for this (no promises on whether I'll have time to complete it, but I will try). I cheated slightly with the hospital and placed it several roads deep to avoid having it directly on the main road. Otherwise, one good outbreak could destroy the town! Lost about a dozen people before I built the hospital (thanks to traders) as everyone passes by everyone's houses and it would not die out.

So I layered roads several deep and built stockpiles around the hospital, we'll see how well it works.

I assume tunnels are okay not being only waterfront, as usually you can't build them too close to the water?

I hope you will continue to work on it!  Tunnels should try to follow the same rules as the paths but we will all see how it turns out.

Let me say that the rules for each competition are established to try to direct the efforts of each challenge towards a certain goal. I hope that each person understands the spirit of the guidance provided and does their best to play in the challenge honestly but also has fun even in the stress, frustration, and difficulties each challenge can present.  We can all learn from your efforts and your decisions as you play.

Winning is a rewarding result but not the only reward from playing.  If playing is not fun and just feels like work, please take a break and go enjoy your life where the true, long lasting rewards are.  Come back for the fun and the challenge!  We will be here!

Title: Re: Forum Multi-challenge #4: Waterfront Property
Post by: slink on August 13, 2014, 10:17:20 AM
Here's another question, regarding large buildings built on a diagonal waterfront.  Given that a market is placed so that one corner is on the river, which, if any, of the colored areas is disallowed for other buildings?
Title: Re: Forum Multi-challenge #4: Waterfront Property
Post by: mariesalias on August 13, 2014, 10:36:25 AM
Quote from: solarscreen on August 12, 2014, 07:59:40 PM
I hope you will continue to work on it!  Tunnels should try to follow the same rules as the paths but we will all see how it turns out.

Let me say that the rules for each competition are established to try to direct the efforts of each challenge towards a certain goal. I hope that each person understands the spirit of the guidance provided and does their best to play in the challenge honestly but also has fun even in the stress, frustration, and difficulties each challenge can present.  We can all learn from your efforts and your decisions as you play.

Winning is a rewarding result but not the only reward from playing.  If playing is not fun and just feels like work, please take a break and go enjoy your life where the true, long lasting rewards are.  Come back for the fun and the challenge!  We will be here!

School starts up next week so my time will not be so taken up with my son and nephew. Haven't even been able to stay up too late as with them both here, a nap is impossible. They are very close and argue and act like siblings, which makes me appreciate having my two boys 20 years apart. ;D

I will post up a screenshot and you can tell me if the Hospital placement is not allowed. :)

ETA: Second picture shows the tunnel in question.

Title: Re: Forum Multi-challenge #4: Waterfront Property
Post by: RedKetchup on August 13, 2014, 10:45:07 AM
@slink : I think it s very good, it touch it in a corner, thats one of the biggest building in the game.

@mariesalias  : cant answer for that one, out of : i personallly find it too close of population, i would think i would get alot of disease infestation problems ^^ i tend to put them in middle of nowhere hehe. but i have a question. How do you get so much 'water reflections' in your minimaps ? the sky is fully reflecting on the water of your minimap, i dunno, me i never get that, a specific settings ?
Title: Re: Forum Multi-challenge #4: Waterfront Property
Post by: mariesalias on August 13, 2014, 11:01:55 AM
@RedKetchup  Yes, I agree, it is still too close to the road for where I'd normally place a hospital but six roads deep was as far as I wanted to push it.  It is still close enough to where traffic passes (3 tiles) that there is still a high risk but it is far enough back that there is at least a chance it won't spread disease just from walking past.

That said, when I participated in the One Road challenge, hospitals had to be on the road so it certainly can be done this way. And if I need to put the hospitals directly on the roads for it to be legit in this challenge, I will. But I figure there is no harm in asking if there can be a little cushion between the main road and the hospital. ;D


ETA:  Oh, about the graphics setting, I have no idea what causes this. It doesn't even seem to reflect fully on every map. Maybe it is the position of the sun to my position/angle at the time I take the screenshots?  I'll try to remember to try different angles and directions to see if it changes.
Title: Re: Forum Multi-challenge #4: Waterfront Property
Post by: irrelevant on August 13, 2014, 11:09:21 AM
I've noticed the reflections in the water change depending on what direction you are looking. The sun always seems to be in the northeast, so if you are looking in that direction over water at a low angle, the reflections are enhanced.
Title: Re: Forum Multi-challenge #4: Waterfront Property
Post by: RedKetchup on August 13, 2014, 11:09:34 AM
my minimap is always direct in the corner.... i ll try to push it toward where you put it to see if i get some reflections.
Title: Re: Forum Multi-challenge #4: Waterfront Property
Post by: RedKetchup on August 13, 2014, 11:16:18 AM
nop. i have reflections on the actual rivers/lakes/creek but never never on the 'minimap water' , i have all settings in options at max, reflection 'everything' 8x MMSA and 16X anisotropic thingy ... no reflections on the minimap.
Title: Re: Forum Multi-challenge #4: Waterfront Property
Post by: slink on August 13, 2014, 11:16:45 AM
@mariesalias: Your barns are all inland rather than waterfront?
Title: Re: Forum Multi-challenge #4: Waterfront Property
Post by: irrelevant on August 13, 2014, 11:17:31 AM
Oh! I misunderstood, reflections on the minimap! I have no idea, I've never noticed that.
Title: Re: Forum Multi-challenge #4: Waterfront Property
Post by: RedKetchup on August 13, 2014, 11:23:14 AM
yeah looks at her minimap i crop'ed it and 200X it. you clearly see the sky reflections on the minimap water

i tried to rotate, move it , nothing. i dont get that.
i thought my GTX480 vdeo card was good :P
Title: Re: Forum Multi-challenge #4: Waterfront Property
Post by: mariesalias on August 13, 2014, 11:50:40 AM
I don't think the position of the minimap should matter. I've never really paid much attention to it though, except to note sometimes it is more reflective and sometimes, less.


ETA:Like in this screenshot from my first start at this challenge... not a successful start.  :-[

This is all assuming I understand what we're actually discussing here. Only just getting to drink my morning coffee so who knows?


ETAA: I went in and took a screenshot of my settings for you. I tried changing pitch and position and it did not seem to effect the visuals.
Title: Re: Forum Multi-challenge #4: Waterfront Property
Post by: mariesalias on August 13, 2014, 11:57:37 AM
Quote from: slink on August 13, 2014, 11:16:45 AM
@mariesalias: Your barns are all inland rather than waterfront?

I did notice when looking at the screenshot that I have two not connected to a road that I will have to delete. Since @solarscreen  used barns as an example on what could be stacked behind the main buildings, I assumed we were allowed to stack them. Bah, if I was wrong, I'll have to start over again.  :o

Title: Re: Forum Multi-challenge #4: Waterfront Property
Post by: RedKetchup on August 13, 2014, 12:37:05 PM
i dunno my setting are way way highers than you (but your card is way better than mine, more recent)

i ve put my dull minimap in 'medaillon' in corner.


EDIT: Tried your settings and changed nothing. i guess your 'newer' vcard do something mine doesnt :P
Title: Re: Forum Multi-challenge #4: Waterfront Property
Post by: solarscreen on August 13, 2014, 02:29:34 PM
Quote from: mariesalias on August 13, 2014, 11:57:37 AM
Quote from: slink on August 13, 2014, 11:16:45 AM
@mariesalias: Your barns are all inland rather than waterfront?

I did notice when looking at the screenshot that I have two not connected to a road that I will have to delete. Since @solarscreen  used barns as an example on what could be stacked behind the main buildings, I assumed we were allowed to stack them. Bah, if I was wrong, I'll have to start over again.  :o

Have a look back on the first post, barns must be on the water OR on the path that is on the water.  Pastures, crops, stockpiles, and cemetaries can be behind buildings or behind paths which are behind buildings.

Delete them in the future when you have replacements that will support your village!  Don't hurry and hurt yourself.
Title: Re: Forum Multi-challenge #4: Waterfront Property
Post by: mariesalias on August 13, 2014, 03:32:26 PM
Ugh, you are right, I completely mis-read the example.  :-[  :( 

I will start over. It would not be fair to the other participants not to.

I am glad I posted up these screen shots so I didn't find out until the town was much further along! Thanks @slink! :)
Title: Re: Forum Multi-challenge #4: Waterfront Property
Post by: RedKetchup on August 13, 2014, 04:42:38 PM
dont worry Marie ! it s not a big deal, just replace them later ! dont start over just for that.
Title: Re: Forum Multi-challenge #4: Waterfront Property
Post by: slink on August 13, 2014, 07:20:14 PM
Yes @mariesalias , @solarscreen said we could delete things later on, so you don't have to start over.  I restarted once, though.   ;D

@RedKetchup: So we are agreed that buildings on a diagonal piece of the river only have to touch at the corners, and buildings can be between them and some part of the river as long as those also touch the river?
Title: Re: Forum Multi-challenge #4: Waterfront Property
Post by: solarscreen on August 13, 2014, 08:17:12 PM
Quote from: slink on August 13, 2014, 07:20:14 PM
Yes @mariesalias , @solarscreen said we could delete things later on, so you don't have to start over.  I restarted once, though.   ;D

@RedKetchup: So we are agreed that buildings on a diagonal piece of the river only have to touch at the corners, and buildings can be between them and some part of the river as long as those also touch the river?

Sounds good to me!
Title: Re: Forum Multi-challenge #4: Waterfront Property
Post by: mariesalias on August 13, 2014, 09:14:01 PM
No worries! I already started over earlier while I let the boys play some Minecraft. Thanks for the support/understanding though!  :)

Technically, this will be my 4th start for this challenge, as I killed everyone the first attempt, then decided I didn't like that map so started a new town on the 999999990 map seed, then messed up the last one. I have had so little time to play the past few weeks, I am just glad to be finding time to play. Besides, starting over wasn't that bad as I already had a good idea where I wanted to place the key buildings.
Title: Re: Forum Multi-challenge #4: Waterfront Property
Post by: Nilla on August 26, 2014, 04:57:54 AM
Since my blog-town failed (or not?) at least I let it rest for a while, I will try this challenge. A new approach of the game. I like that.

I am not used to challenges so I hope I understand the rules. 
Title: Re: Forum Multi-challenge #4: Waterfront Property
Post by: Nilla on August 26, 2014, 11:25:56 AM
I have started this quest and I have some questions, see picture:

1. Several fields behind each other? Allowed?

2. These houses has connection to the road that follows the shore but are partly hidden behind other buildings. Allowed?

3. Main entrance of the hunter is on the larger side of the building, but the short side to the shore. Allowed?

4. Town hall corner touches the road, small house in front of it. Allowed?
Title: Re: Forum Multi-challenge #4: Waterfront Property
Post by: solarscreen on August 26, 2014, 11:43:31 AM
Quote from: Nilla on August 26, 2014, 11:25:56 AM
I have started this quest and I have some questions, see picture:


1 and 2A no, the rest yes.
Title: Re: Forum Multi-challenge #4: Waterfront Property
Post by: slink on August 26, 2014, 01:14:36 PM
Quote from: solarscreen on August 26, 2014, 11:43:31 AM
Quote from: Nilla on August 26, 2014, 11:25:56 AM
I have started this quest and I have some questions, see picture:


1 and 2A no, the rest yes.
Wait ... you can't have two fields stacked one behind the other?
Title: Re: Forum Multi-challenge #4: Waterfront Property
Post by: RedKetchup on August 26, 2014, 02:18:38 PM
and now the big question lol i ll ask it ^^

Will those new mods created (us or Luke) will be allowed in these Challenges ?
Title: Re: Forum Multi-challenge #4: Waterfront Property
Post by: solarscreen on August 26, 2014, 08:34:01 PM
Quote from: slink on August 26, 2014, 01:14:36 PM
Quote from: solarscreen on August 26, 2014, 11:43:31 AM
Quote from: Nilla on August 26, 2014, 11:25:56 AM
I have started this quest and I have some questions, see picture:


1 and 2A no, the rest yes.
Wait ... you can't have two fields stacked one behind the other?

No stacking, take a look back at the beginning examples provided.
Title: Re: Forum Multi-challenge #4: Waterfront Property
Post by: solarscreen on August 26, 2014, 08:35:43 PM
Quote from: RedKetchup on August 26, 2014, 02:18:38 PM
and now the big question lol i ll ask it ^^

Will those new mods created (us or Luke) will be allowed in these Challenges ?

We will have a mods challenge next month.  In fact, I have a idea or two for several mods challenges.

For the challenges already in progress, let's keep things to non-mod.
Title: Re: Forum Multi-challenge #4: Waterfront Property
Post by: mariesalias on August 27, 2014, 04:08:02 AM
Quote from: solarscreen on August 26, 2014, 08:34:01 PM
Quote from: slink on August 26, 2014, 01:14:36 PM
Wait ... you can't have two fields stacked one behind the other?

No stacking, take a look back at the beginning examples provided.

Wait, so you can only have one thing behind a building? If so, it looks like I completely misunderstood the rules.

And I have already completely failed the challenge, again.  :-[

Title: Re: Forum Multi-challenge #4: Waterfront Property
Post by: solarscreen on August 27, 2014, 05:29:53 AM
Quote from: mariesalias on August 27, 2014, 04:08:02 AM
Quote from: solarscreen on August 26, 2014, 08:34:01 PM
Quote from: slink on August 26, 2014, 01:14:36 PM
Wait ... you can't have two fields stacked one behind the other?

No stacking, take a look back at the beginning examples provided.

Wait, so you can only have one thing behind a building? If so, it looks like I completely misunderstood the rules.

And I have already completely failed the challenge, again.  :-[

Well, don't go blowing it up - take your time and slowly clean up your map before you submit it for the challenge.
Title: Re: Forum Multi-challenge #4: Waterfront Property
Post by: slink on August 27, 2014, 11:05:51 AM
Quote from: mariesalias on August 27, 2014, 04:08:02 AM
Quote from: solarscreen on August 26, 2014, 08:34:01 PM
Quote from: slink on August 26, 2014, 01:14:36 PM
Wait ... you can't have two fields stacked one behind the other?

No stacking, take a look back at the beginning examples provided.

Wait, so you can only have one thing behind a building? If so, it looks like I completely misunderstood the rules.

And I have already completely failed the challenge, again.  :-[
Me too, @mariesalias.  I'm thinking of just quitting.  Exploring the data files is more fun, and I can get into the Champions area already anyway. :)
Title: Re: Forum Multi-challenge #4: Waterfront Property
Post by: mariesalias on August 27, 2014, 11:44:43 AM
Quote from: solarscreen on August 27, 2014, 05:29:53 AM
Well, don't go blowing it up - take your time and slowly clean up your map before you submit it for the challenge.

I don't think my town can function if I did. I have mostly utilized the stacking for food sources like farms and pastures.


ETA: Well it doesn't end on the 31st like I was thinking, so that is a plus. I will look at my town and see if it is worth the time to clean it up or if I should just start over. Now that school has started up, I should have a little more time to actually play. If my time proves more limited then I am expecting, I will have to withdraw/quit. This will have to change my strategy significantly.
Title: Re: Forum Multi-challenge #4: Waterfront Property
Post by: mariesalias on August 27, 2014, 11:53:28 AM
Quote from: slink on August 27, 2014, 11:05:51 AM
Me too, @mariesalias.  I'm thinking of just quitting.  Exploring the data files is more fun, and I can get into the Champions area already anyway. :)

I'm not sure how well I will be able to continue with it. I am glad you are posting up some of your findings @slink, I find it very interesting!
Title: Re: Forum Multi-challenge #4: Waterfront Property
Post by: Bobbi on August 29, 2014, 06:56:45 PM
So I am debating whether to give up on this challenge. I did not realize that fields could not be stacked, so if I continue I will have to revise a lot. In the screen shot of one small area, would crops or orchard be allowed if they were not stacked?
Title: Re: Forum Multi-challenge #4: Waterfront Property
Post by: Bobbi on August 29, 2014, 07:46:24 PM
Also, if you have a riverbank just wid enough for houses, with hills behind them, can you build fields behind the hills as there is no build-able ground behind the houses?
Title: Re: Forum Multi-challenge #4: Waterfront Property
Post by: mariesalias on August 30, 2014, 04:27:04 AM
@Bobbi  I am in the same boat. I went over my town and it would be so much work to change stuff around. I think I am just going to start over and see where I can get by the end date. Three-day weekend so hopefully I'll get some extra time to play. :D

Good luck with your town!
Title: Re: Forum Multi-challenge #4: Waterfront Property
Post by: solarscreen on August 30, 2014, 06:51:30 AM
Quote from: Bobbi on August 29, 2014, 07:46:24 PM
Also, if you have a riverbank just wid enough for houses, with hills behind them, can you build fields behind the hills as there is no build-able ground behind the houses?

No building behind the hills, just near the water.

Title: Re: Forum Multi-challenge #4: Waterfront Property
Post by: solarscreen on August 30, 2014, 06:54:28 AM
For those who have stacked fields, if it is one behind the allowed field, I will allow it.  If you have not done this before now and don't think it should be allowed, I will give you added credit in the judging.

I don't want the few who are actually competing to give up So let's go with it and enjoy this competition and not have to start over.

Title: Re: Forum Multi-challenge #4: Waterfront Property
Post by: Nilla on August 30, 2014, 07:03:43 AM
I have bin building on this challenge for the past few days and I have some more questions about the "second row"
Mostly I build in this way;

First row; a road along the shore; every building touching this road is OK
Second row; a road behind the buildings; every field.... touching this road is OK.
Mostly it is nice and clear, but in some parts of the map it looks odd.

First picture blue/yellow stockpiles, fields and pastures seem to be behind each other, but I suppose it is OK (picture 2)
But what is about the stockpile in picture 3?

These 3 houses has a pasture in the south and a stockpile in the east, is that OK?
And if it is OK, is it OK to build the pasture as the blue line shows?
Title: Re: Forum Multi-challenge #4: Waterfront Property
Post by: solarscreen on August 30, 2014, 07:07:11 AM
Quote from: Nilla on August 30, 2014, 07:03:43 AM
I have bin building on this challenge for the past few days and I have some more questions about the "second row"
Mostly I build in this way;

First row; a road along the shore; every building touching this road is OK
Second row; a road behind the buildings; every field.... touching this road is OK.
Mostly it is nice and clear, but in some parts of the map it looks odd.

First picture blue/yellow stockpiles, fields and pastures seem to be behind each other, but I suppose it is OK (picture 2)
But what is about the stockpile in picture 3?

These 3 houses has a pasture in the south and a stockpile in the east, is that OK?
And if it is OK, is it OK to build the pasture as the blue line shows?

Good question!

The diagonal areas can be confusing but the arrows point to good construction. The blue area is a recent decision on allowing stacking, otherwise it was not intended originally.  We are trying to keep as much of your map as close to the water as possible in this challenge.  The best effort to do that has the advantage!  Nobody will be kicked out of the competition though so KEEP PLAYING! 
Title: Re: Forum Multi-challenge #4: Waterfront Property
Post by: mariesalias on August 30, 2014, 08:46:33 AM
Quote from: solarscreen on August 30, 2014, 06:54:28 AM
For those who have stacked fields, if it is one behind the allowed field, I will allow it.  If you have not done this before now and don't think it should be allowed, I will give you added credit in the judging.

I don't want the few who are actually competing to give up So let's go with it and enjoy this competition and not have to start over.

Thank you! This does make it easier to continue! I was able to go back to an earlier save (I usually don't have multiple saves for Banished towns!) so with this addition, it should be manageable.

I do want to ask though what if the stacked lot is a pasture? I have two that are stacked and some orchards. It is mostly my starting area that is affected, other areas are not as developed. I will try to refrain from stacking anything else.
Title: Re: Forum Multi-challenge #4: Waterfront Property
Post by: slink on August 30, 2014, 09:29:59 AM
And where do graveyards fall?  Are they with farming lots, because they are flexible in size, or are they waterfront buildings, because they are made of stone?
Title: Re: Forum Multi-challenge #4: Waterfront Property
Post by: solarscreen on August 30, 2014, 11:53:44 AM
Quote from: slink on August 30, 2014, 09:29:59 AM
And where do graveyards fall?  Are they with farming lots, because they are flexible in size, or are they waterfront buildings, because they are made of stone?
I'm pretty sure my examples show cemeteries behind just like the other outdoor items like pastures and stockpiles.
Title: Re: Forum Multi-challenge #4: Waterfront Property
Post by: slink on August 30, 2014, 07:03:16 PM
Quote from: solarscreen on August 30, 2014, 11:53:44 AM
Quote from: slink on August 30, 2014, 09:29:59 AM
And where do graveyards fall?  Are they with farming lots, because they are flexible in size, or are they waterfront buildings, because they are made of stone?
I'm pretty sure my examples show cemeteries behind just like the other outdoor items like pastures and stockpiles.
Actually, your examples don't, but you do list the position of cemeteries in the text.  My bad.
Title: Re: Forum Multi-challenge #4: Waterfront Property
Post by: solarscreen on August 30, 2014, 07:26:39 PM
Quote from: slink on August 30, 2014, 07:03:16 PM
Quote from: solarscreen on August 30, 2014, 11:53:44 AM
Quote from: slink on August 30, 2014, 09:29:59 AM
And where do graveyards fall?  Are they with farming lots, because they are flexible in size, or are they waterfront buildings, because they are made of stone?
I'm pretty sure my examples show cemeteries behind just like the other outdoor items like pastures and stockpiles.
Actually, your examples don't, but you do list the position of cemeteries in the text.  My bad.

Right you are. Thanks for looking, I could have just told you but I was being difficult.  :)
Title: Re: Forum Multi-challenge #4: Waterfront Property
Post by: Bracken on September 01, 2014, 06:34:51 AM
I won't have much time for the next week or so, so putting this up before I forget.

Nefer
image 3a is the Town hall and stats, 3b-f the town itself.

ETA: forgot to upload last image.
Title: Re: Forum Multi-challenge #4: Waterfront Property
Post by: RedKetchup on September 01, 2014, 06:51:49 AM
woah ! awesome @Bracken !!!!!!!!!

/Thumbs_UP !
Title: Re: Forum Multi-challenge #4: Waterfront Property
Post by: slink on September 02, 2014, 09:36:34 AM
Quote from: solarscreen on August 30, 2014, 07:26:39 PM
Right you are. Thanks for looking, I could have just told you but I was being difficult.  :)
I have no idea what you are talking about.   ;)
Title: Re: Forum Multi-challenge #4: Waterfront Property
Post by: mariesalias on September 02, 2014, 06:53:31 PM
@Bracken   Interesting layout for your roads! Why couldn't I have thought of it? ;D
Title: Re: Forum Multi-challenge #4: Waterfront Property
Post by: Bracken on September 06, 2014, 06:41:51 AM
Quote from: mariesalias on September 02, 2014, 06:53:31 PM
   Interesting layout for your roads! Why couldn't I have thought of it? ;D

It just kind of happened that way. Wasn't planned.
Title: Re: Forum Multi-challenge #4: Waterfront Property
Post by: Bobbi on September 09, 2014, 04:14:09 PM
I am going ahead and posting my entry, River Road (I know, totally original). First some interesting shots of a trader traveling to a trading post on a lake accessed by a small river, just because they are fun.
Title: Re: Forum Multi-challenge #4: Waterfront Property
Post by: Bobbi on September 09, 2014, 04:20:05 PM
And now, the fabulous village of River Road. Which I might add, is not remotely sustainable, nor do I have the least desire to keep going with it.  ;D
Title: Re: Forum Multi-challenge #4: Waterfront Property
Post by: Bobbi on September 09, 2014, 04:23:21 PM
I forgot to attach save game, if that is required
Title: Re: Forum Multi-challenge #4: Waterfront Property
Post by: RedKetchup on September 09, 2014, 04:28:59 PM
it seems very legit :) grats for your entry :) it still looks awesome :)
Title: Re: Forum Multi-challenge #4: Waterfront Property
Post by: Nilla on September 09, 2014, 05:05:37 PM
QuoteWhich I might add, is not remotely sustainable, nor do I have the least desire to keep going with it.

I have a question on this topic;

How do you handle this in your challenges? If you are trying to get the maximum population?

I have built a settlement that seems sustainable: Built no more houses, let  it run until it reached maximum population and then another 5 years or something like that , population slowly starting to get down. In this time I had nomads knocking on my door. If I had taken them, there had been no way to manage more than a year or something  (but of cause for the moment the population is higher than ever)
Title: Re: Forum Multi-challenge #4: Waterfront Property
Post by: Bobbi on September 09, 2014, 07:30:18 PM
No idea if I can win most pop. Certainly not very beautiful. Did cover every bit of river and lake possible almost, I think. Maybe most map. We'll see how it goes. Had a batch of nomads show up right when I decided to quit. Can't remember how many, but over 100. If I accepted them, they would be homless because there is no more riverfront to build them houses  :'(
Title: Re: Forum Multi-challenge #4: Waterfront Property
Post by: Nilla on September 10, 2014, 05:43:24 AM
My waterfront settlement Sjoestaden (should be Sjöstaden=Seetown in Swedish, but Banished doesn´t like the letters åäö).

I had tried to reached a big population on the limited area. I wanted a real challenge, so I decided to do this "hard core"= every building from the start, following the rules, also those that I later plan to tear down. So I started the game hard and looked for a map with a decent starting position, near water.

I never do much planning but I had a concept (short; as few buildings, except houses as possible), not all did work, but some of it did:

First row - as many houses as possible, enough schools and markets , a few trading ports, a herbalist, a doctor and a city hall (I also built 2 coalmines for heating, not planned from the start)

Second row - farms, pastures, stockpiles, a few graveyards

At the beginning in the first row, woodcutters and some brewers (and also some other start-buildings as foresters, gatherers....). All to be torn down later.

My plans was to be self-sufficient  on vegetables, grain and meat. I planned to sell meat, wool, leather and ale (as long as I needed building materials). I planned to buy fruit, tools, clothing and if possible firewood (it wasn´t possible so I changed the plans and bought logs instead.


The first picture shows the way I built all the map (starting area; there are still some trees left so it looks a bit nicer). First a road following the shore, than the buildings touching the road, than another road behind the houses  followed by fields , pastures........... all touching that second row.

As i said in my last question I built as much as I could and then I let the game run, first to reach the maximum population; 1586 in winter 65 (2 picture)  and some years after that. I stopped in autumn 69 (3 picture).

Food and population graphs are shown and also some screenshots from different part of the map, all looking pretty much the same.

Finally; i show you my overall-max-population.  ;D
Title: Re: Forum Multi-challenge #4: Waterfront Property
Post by: Bobbi on September 10, 2014, 06:28:39 AM
Nice job, @Nilla! I think you got me beat on both most pop and most map. You would probably agree with me that it is not something you would try again outside of a contest, though.
Title: Re: Forum Multi-challenge #4: Waterfront Property
Post by: Nilla on September 10, 2014, 06:35:12 AM
Thanks :-)

QuoteYou would probably agree with me that it is not something you would try again outside of a contest, though.

I don´t agree, believe it or not, I liked it ! I like problemsolving, to build on small maps, trying to squeeze as much as possible on a small area. This is something similar ;-)
Title: Re: Forum Multi-challenge #4: Waterfront Property
Post by: rkelly17 on September 10, 2014, 07:02:06 AM
Very nice, @Nilla. Looks good and 1500+ citizens!
Title: Re: Forum Multi-challenge #4: Waterfront Property
Post by: RedKetchup on September 10, 2014, 09:37:10 AM
yeah Awesome Nilla ! great town. 1736 pop is awesome, i really hope to can resolve those ... 61 diseased hehe :0

very good entry :)
Title: Re: Forum Multi-challenge #4: Waterfront Property
Post by: Nilla on September 10, 2014, 02:30:58 PM
Thanks
but is it really 1735 population?................ i don´t know  ........... at least not for long  ;D
Title: Re: Forum Multi-challenge #4: Waterfront Property
Post by: canis39 on September 10, 2014, 05:06:41 PM
I just figured out why I didn't like this challenge too much: I would have preferred a simpler rule to get the houses near water.

Rule: all houses must be within 1 tile of water

And that's it. You'd end up with "waterfront property" for the houses but all other buildings could be anywhere. Would have been a little easier, bigger populations, but still with the intended result. I think.

I know, this is worth just about nothing since the challenge is almost over and I didn't even play it. But I still wanted to share.  :)
Title: Re: Forum Multi-challenge #4: Waterfront Property
Post by: slink on September 10, 2014, 07:14:04 PM
I had dropped out earlier but then toyed with the idea of continuing.  I actually did continue to about a population of 200.  Imagine my astonishment at the size of the populations now entered!  :o  Anyway, I'll stay dropped out.  ;D
Title: Re: Forum Multi-challenge #4: Waterfront Property
Post by: Bobbi on September 10, 2014, 08:47:45 PM
I think main reason I didn't enjoy so much was a misunderstood the rules on no stacking fields, so I wasted a lot of time redoing about half the map, as I didn't find out I had messed up for a couple weeks.
Title: Re: Forum Multi-challenge #4: Waterfront Property
Post by: solarscreen on September 12, 2014, 10:08:49 PM
Quote from: canis39 on September 10, 2014, 05:06:41 PM
I just figured out why I didn't like this challenge too much: I would have preferred a simpler rule to get the houses near water.

Rule: all houses must be within 1 tile of water

And that's it. You'd end up with "waterfront property" for the houses but all other buildings could be anywhere. Would have been a little easier, bigger populations, but still with the intended result. I think.

I know, this is worth just about nothing since the challenge is almost over and I didn't even play it. But I still wanted to share.  :)

Sounds like a good idea - we will have to do that the next time this challenge runs!
Title: Re: Forum Multi-challenge #4: Waterfront Property
Post by: solarscreen on September 12, 2014, 10:10:35 PM
I hope everyone who wanted to play this challenge has made their entries and is ready to vote.

Now we need members to look over the challengers and decide who you like the best.  The most are and most people is pretty easy to figure out. 

So see who you like the best and also overall who did the best job with the restrictions presented.

Best looking - ?
Best In Show - ?

I will post champions this evening.  It looks to me like one challenger might have several categories all wrapped up!

Title: Re: Forum Multi-challenge #4: Waterfront Property
Post by: RedKetchup on September 12, 2014, 10:31:04 PM
sorry to not have participated, i wished but .... mod Tools has been released and ... i didnt played since IMO.
Title: Re: Forum Multi-challenge #4: Waterfront Property
Post by: slink on September 13, 2014, 06:34:13 AM
I vote for Bobbi's entry as Best Looking. 
I vote for Nilla's entry as Best In Show.
Title: Re: Forum Multi-challenge #4: Waterfront Property
Post by: rkelly17 on September 13, 2014, 08:38:02 AM
I was so busy working on an entry for the "You Look Marvelous" challenge that I never quite got the hang of the waterfront town.

Here are my votes:

I think @Bracken showed some good potential. Too bad we couldn't see more as it developed further.

@Bobbi and @Nilla both blew me away with what they accomplished. 12-1500 people on the water is amazing. Both mini-maps have a very pleasing look to them, too. Both deserve an award and since I'm not that sure how to distinguish "best looking" from "best in show," I'll go with @slink: Bobbi for best looking and Nilla for best in show.
Title: Re: Forum Multi-challenge #4: Waterfront Property
Post by: solarscreen on September 13, 2014, 09:43:49 AM
Best Looking and Best In Show can be confusing.

Best Looking means aside from any other considerations, limitations, or faults this entry to me is the best looking.  It allows you to pick a design implementation though maybe not according to the rules or the goal pleases you very much.

Best In Show is that entry that does the best job of complying with the parameters of the challenge and yet finds a way to have all the characteristics we expect to find in a textbook example of superb Banished play.

Title: Re: Forum Multi-challenge #4: Waterfront Property
Post by: slink on September 13, 2014, 10:47:27 AM
It was a hard call for me, because I felt that Nilla's entry complied better with the rules, but Bobbi's entry appeared to be a more solid build by my own standards, as well as having more advanced features such as stone roads.  I, myself, seldom use stone roads because I am too busy using the stone for everything else, but they do look sharp.
Title: Re: Forum Multi-challenge #4: Waterfront Property
Post by: Nilla on September 13, 2014, 02:42:54 PM
I have looked at your other challenges and it seems to be some "rule" that if you have participated in the challenge you have to vote for other competitors. Maybe it is the American/Canadian way to be polite, but it is strange to me. I am a very honest person and also dare to tell my opinion.


I think Brackens entry looks good, but isn´t finished, so it cannot compete with Bobbi and me.

No doubt Bobbies settlement looks much nicer, there are orchards, some forest left, ston eroads, even at least one church; more variation. No doubt; best looking.

Best in show, too hard to say; I think it is a draw; As I said Bobbies entry looks nicer, has more variation, mine has more people and follows a clear concept, is efficient but it looks more dull and sterile. 



Title: Re: Forum Multi-challenge #4: Waterfront Property
Post by: RedKetchup on September 13, 2014, 02:52:21 PM
The categories:
Most People : Nilla
Most Map : Nilla
Best looking : Bobbi
Best in Show : Nilla
...and
Rookie Champion!  Come on noobs and lurkers! Time to play!  : Braken
Title: Re: Forum Multi-challenge #4: Waterfront Property
Post by: solarscreen on September 14, 2014, 05:58:27 AM
The champions list is out for this competition.

@Nilla - Most People, Most Map, Best In Show
@Bobbi - Best Looking

@Bracken - Rookie

Congrats to @Nilla for really jumping in and making a great show in several categories of this competition and on the forum!
Title: Re: Forum Multi-challenge #4: Waterfront Property
Post by: RedKetchup on September 14, 2014, 06:07:06 AM
Congratulations !  ;D
Title: Re: Forum Multi-challenge #4: Waterfront Property
Post by: slink on September 14, 2014, 06:45:52 AM
Congratulations to all the winners!   :D
Title: Re: Forum Multi-challenge #4: Waterfront Property
Post by: rkelly17 on September 14, 2014, 12:17:25 PM
Quote from: Nilla on September 13, 2014, 02:42:54 PM
I have looked at your other challenges and it seems to be some "rule" that if you have participated in the challenge you have to vote for other competitors. Maybe it is the American/Canadian way to be polite, but it is strange to me. I am a very honest person and also dare to tell my opinion.

Keep it up! Some of us were raised to be "self-effacing" and learned it very well.
Title: Re: Forum Multi-challenge #4: Waterfront Property
Post by: solarscreen on September 14, 2014, 12:24:36 PM
Quote from: Nilla on September 13, 2014, 02:42:54 PM
I have looked at your other challenges and it seems to be some "rule" that if you have participated in the challenge you have to vote for other competitors. Maybe it is the American/Canadian way to be polite, but it is strange to me. I am a very honest person and also dare to tell my opinion.

Especially when there are only 2 or 3 entries and only a few voters, it just helps total the votes if you don't vote for your own entry. I don't think anyone is going to mind if you point out why you think you did the best job or what you didn't do as well as you would like.  If we could get more members to at least vote, we wouldn't have any problems with that anyway!

I think we all welcome any constructive, critical, educational comments and observations you can make!