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BRAD'S SETTLING OF AMERICA SERIES 4: Dubon

Started by brads3, July 06, 2020, 07:56:21 AM

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brads3

mod adjustments-added DS thompson traders, enabled KID's gothic fantasy for the candle shop.removed KID's ghost town mods and the RK training camp deco mod.was necessary to have enough memory to run the game without too much slowdown.

Dubon,473516420, lush green lakes,very large map,fair,medium start,no disasters   turnips and peach seed

the 17 bannies have traveled  inland to a Great Lake. across the main river is Canada.with this being a very large map, there is still plenty of room to build.

Goal- build the DS Thompson trade posts along the south shore. we'll build a city with the DS TP's.we'll supply the trade posts with CC marble and jade and  wine.

   we planted the turnips and peaches.6 Plymouth houses and  a fish pier were constructed. we set up a RH blacksmith,workshop tailor,and mini wood cutter. then the bannies decided to setup their own town center with some EB picnic tables and benches.a welcome sign will bring nomads.

pic 1: map settings,
pic 2: start
pic 3: houses
pic 4: town center workshops

brads3

mod order-
[Misc]
Description=RKEC DSIM |RK 1.3 K full setup||| 1.05 pine mod w/ Crystal Cliffs as a patch||improved  education
[Profile]
WheelbarrowBigger=1
DebugMenu=1
Radius=1
HappinessRadius=1
UnhappinessRadius=1
stopcoalburn=1
BlackLiquidRain=1
CCNoSmoke=1
overrideUneducated=1
ProperTime=1
Norseman=0
banishedUImaps=1
unlimited=1
OneStopAllMining=1
SafetyHole=1
RKECtownhall=1
Forgetaboutorchard=1
NewPineFlora=1
MaritimesCrystalCliffs=1
MaritimesPineSet=1
SeasonFX=1
KidForestOutpostNatDiv=1
MyPrecious=1
RKPigsLivestock=1
RKBisonLivestock=1
LivestockForTrade=1
WoodButcher=1
KidGothicFarm=1
KidWestwardHoWagons=1
RKEditorChoiceEdition=1
BlacksmithTools=1
MiniBuildings=1
DSThompsonTradeMerchants=1
DSIndustryMining=1
DSStythTower=1
DSStoneHovels=1
DSNeubertSmithShop=1
DSLogHomes=1
DSFuelMarket=1
DSBridgeCrossing=1
DSFulbertWrightHousing=1
EBSVProduction=1
EBSmallStorage=1
EBMarkets=1
EBMaterialsStore=1
EBFarmstand=1
EBSVDecoResort=1
EBSVRockQuarry=1
EBLeatherWorks=1
EBFarmHouse=1
EBFarmHouseA=1
EBStatueTrapper=1
EBWinery=1
EBIrrigation=1
EBIrrigationNatural=1
EBIrrigationDecoAddon=1
EBSVBeachDeco=1
EBSVBeachLarge=1
EBSVBeach=1
KidPortableMineRKEC=1
KidFarmyard=1
KidWorkshop=1
KidSettlersDeco=1
KidRailway=1
ChopChop=1
KidWorkPlaceVillage=1
ColonialHousing=1
KidColonialResource=1
KidSomeBoats=1
KidForestPonds=1
KidBakeryGarden=1
KidGothicFantasy=1
KidGHLightHouse=1
KidWildWest=1
KidGrannyPark=1
KidLogDepot=1
KidOldTown=1
KidPlimothHarmonized=1
KidPlimothPlantation=1
KidStorageCrates=1
KidStorageCarts=1
KidTinySeparate=1
NomadSignComplete=1
KidTwilightHerbs=1
KidVegetableGarden=1
KidWindSawmill=1
KidWoodenFort=1
KidRowBusiness=1
KidYardCover=1
KidRowHousing=1
BirchBarkCanoe=1
ForestCombo=1
DungPile=1
marketpuzzle=1
WashingMod=1
DecoPlants=1
Ketchup=1
college=1
ChooChoo=1
PlymouthHouse=1
OldHunterHut=1
DecorativeItems=1
TrainingCampMain=1
CityRoads=1
FlyFishing=1
Charburner=1
NordicWarehouse=1
Hunting=1
NewEngland=1
fountainlite=1
GrassyRoads=1
FruitVegBarn=1
NewTrees=1
StorageShed=1
SpecializedStorage=1
SJGL_Small_Markets=1
GrowRoots=1
Terraform=1
CCOrchardForesters=1
CCDocks=1
CCFrontier=1
MarbleQuarry=1
Stable=1
SmallTipi=1
MaritimesSherbrooke=1
MaritimesRiffle=1
NECEmptySquare=1
MaritimesStorage=1

RedKetchup

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brads3

YEAR 2 and 3

   a lighthouse townhall will help bring merchant boats to the small trade post.we'll need this to trade for seeds,livestock,and some supplies to build the DS traders later. storage barns on both sides of the village will help store goods faster.we planted a 2nd peach orchard.

   in year 3,a small pasture is cleared as a holding pen for any livestock.the White Swan tavern will make peach cider.a small playground behind it keeps the children from waundering off.

   a couple with 2 children came into town. they trap in a pine forest near the main river.they'll give us pelts and furs in exchange for food and tools. we'll trade the pelts and make fur coats.

pic 1:trade post and townhall
pic 2:White Swan tavern
pic 3: pine forest and trapper

brads3

YEAR 4 and 5

   4 workers and a child arrived in spring.they dig the marble quarry that will provide our main trade good.now we can stock the trading post. we take time to gather materials,firewood,and food.

   we clear 2 more crop fields and add a new barn.

pic 1:marble quarry
pic 2: year 5 inventory
pic 3: more turnip fields

brads3

YEAR 6 and 7

   the bannies plant flowers,clear debris from the center of town,add more storage and built a gothic farm house.

   in late spring of year 7, 7 nomads arrived. 2 couples with 3 children.the have goats with them and asked to build a farm next to the holding pen in exchange for them giving us some grain and milk.

pic 1:deco flowers and tables
pic 2:GF farmhouse
pic 3:goat farmers

brads3

YEAR 8 and 9

   the villagers built a school. and playground.

   9 nomads arrived after a late snow storm.they had spotted our lighthouse. the 6 adults and 3 children were cold and hungry.they tell us that the lake connects to other lakes and goes on for many many miles.the claim is a there is a town on the other side in Canada with a huge fort.we can not see across the lake,so there is no way to know for sure.

   we laughed at what they told us but these bannies claim they are boat builders.their plan is to build a boat shop and make and repair boats. they say in time many ships will travel to different towns along the lakes. by then,their plan is to supply cannons for military ships.1st these bannies were lost in a storm,2nd we have seen few trade merchants come by.the ship builders say they will compensate us and their plan will bring more merchants with more goods.

   to boat builders need iron. their 1st step was to dig a multi-mine. that was fun to terraform in beside the marble quarry.they send 2 workers to the mine. it will bring iron and coal for their project. they next build a RK blacksmith to smelt iron ore.  the boat shop office dock and houses were completed. they managed to build 1 wooden boat.   

pic 1:plantation school
pic 2:multi mine
pic 3:RK blacksmith
pic 4: boat shop office

brads3

YEAR 10 REVIEW

   population 63 in 16 houses. the town by the lake grew quickly.we have the trade post stocked with marble. a pine forest supplies logs and furs. keeping with the lake theme, we have a lighthouse townhall and a boat shop is being built.goat farmers give us corn and milk.the start village grew enough to need a school.

   over the next 10 years, we want to work to the east.there is a hill half way to the border. hopefully we can build to it. we need to trade for seeds and livestock. we also need more textiles for clothing. the nomad families have their own plans. as they multiply and their children grow up, each area will expand. the pine forest has their own ideas,the goats will breed,and the boat builders have their own high hopes.

   we plan to have nomads arrive every 3 years or so. that works out good for the bannies to restock supplies.i did have to use the Debug mod to add 3 bridges for the nomad groups.

pic 1: stats
pic 2: production
pic 3: inventory
pic 4:food graph
pic 5: overview

brads3

YEAR 10

   a merchant brought us 5 red dairy cows. a pasture is cleared and fenced at the edge of the pine forest.this way the animals can drink water from the lake.the boat builders got the boat shop constructed. they can build boats under the cover and use logs to roll them into the lake. with the shop built and the ground sloped for the boats,their builder goes to help at the mine. until they get orders to repair or build new boats, several of them will help as laborers.they also provide iron that we can use in construction.

   now i will explain how the boat shop functions. yes, it is a train.coal is exchanged for coins.half the coins will purchase food,supplies, or materials and half will go to the trade post. as the town grows and more baots arrive, the boat builders can expand. for now they do produce some  iron and stone.     

pic 1: red dairy cows
pic 2: boat factory

brads3

YEAR 11 and 12

   6 new settlers arrive just before summer.2 couples,a teen, and a child.they have been waundering the forests hunting and trapping. after a run in with a mountain lion,the women and the teenage daughter have had enuf of adventures. the women refuse to leave town . the 2 men had been hoping to find a place to trade the furs and leather. after much discussion,the women agree to let the men continue to hunt and trap. the women will stay near town and tan the hides and cut up the game.they will manage an outpost for trappers and hunters.   

   the pine foresters planted enough trees.they built a harvester cache and a larger storage shed. while they work,they train their daughter who will help them expand in about 3 years.until then the cache will work to gather food and stockpile some materials.

pic 1:hunting outpost
pic 2: butcher and tailor
pic 3:pine cache

brads3

YEAR 13

   the boat builders had their 1st customer. a merchant boat was damaged in a storm. they repaired and repainted it.this brought 600 coins. 300 will go to a newly built farm trade post.the other 300 coins purchased steel tools for the mine and quarry workers.so the merchant paid 300 coins and gave the builders 15 tools.

   to acquire seed and livestock faster, RED's farm trade post was built. with so many mods and items, the odds of a merchant bringing seeds or livestock is quite low. they also will bring tropical seed and trade animals. the farm trade post will improve our odds.

pic 1:1st boat repaired
pic 2: farm trade post

brads3

YEAR 14 and 15

   15 new setters arrive from Clermott. they have traveled a long ways. by ship from Europe across the ocean to the Landing Fort.by another boat up river to Elnor, and then by train to Clermott. they paid a merchant to bring them here.  they passed many towns and villages along their journey.

   they are 4 couples with 2 children and 5 young teen workers. the teens are eager to mine iron ore and dig jade from the hill to the east. a doctor and his wife will build a hospital and grow herbs.1 family has chickens that they will tend.the jade will be traded for seeds and livestock.
one of the men will supervise the teens at the mine. his wife didn't think the teens not having an education was a good idea. she will school them at night to read and write. the 4th couple built a sawmill to provide lumber for a market.


   we have traded for more chickens and bean, rasberry and potatoe seeds.   

pic 1:chicken run
pic 2:jade quarry and iron ore mine
pic 3:hospital
pic 4: sawmill

brads3

YEAR 16

   a central market was built.this will keep all our goods organized in 1 place. a newly wed couple from the village move nearby and keep it stocked.the boat builders repaired another boat. the coins were spent to buy grape seeds. the pine foresters spoke with the boat builders. boats need rope and plenty of them.flax will be spun into twine. the general trade post will keep  a supply of twine ropes for the merchants. a 20x20 pasture was fenced to give the dairy cows more room. chickens are moved from the holding pen to the north pasture.

pic 1:central market
pic 2: tine spinner
pic 3: larger pastures

brads3

YEAR 17 and 18

   a group of 5 bannies came to the outpost to trade furs and pelts. the wife was happy to have found a town.she decided to stay and build an inn near our market.her duaghter and her will run it and grow potatoes.the 2 men,her husband and brother, will travel to hunt and trap.she is excited as her son will be able to play with other children and get an education here.   

   the following year in late summer, 6 settlers arrived. 5 workers and a 2 yr old child.  they take over at the dairy pasture and expanded our farms.

pic 1: inn and post office
pic 2:miners laundry and tables
pic 3: south farms

brads3

YEAR 19

   the goats have breed. the goat farmers built their son a house. the boat builders did another repair which brought in more coins and steel tools.they finished building a merchant boat to sell. they need turpentine and called on the forest workers again. a charcoal kiln and turpentine still will process pine boughs and resin into the turpentine.

   we  traded jade and marble for 6 pigs.
pic 1: more goats
pic 2: merchant boat finished
pic 3: turpentine still and charcoal kiln