News:

Welcome to World of Banished!

Main Menu

House on fire (and other questions)

Started by kid1293, February 04, 2016, 04:44:36 AM

Previous topic - Next topic

0 Members and 1 Guest are viewing this topic.

RedKetchup

with custom material, this is how they should look in game. although , one seems strange, probably should need to modify in UVMapping.
> > > Support Mods Creation developments with Donations by Paypal  < < <
Click here to Donate by PayPal .

kid1293

Hmmm...

There is something else going on here. I deleted the flowers. Still 45MB
Will rebuild the fbx files and come back later.

RedKetchup

#62
yeah there is something somewhere... and it is not the flowers.

if you check even world of warcraft, this is also how they do it :)
all their trees and plants , they are only 2-3-20-50-100 planes together with a .png semi transparent.

i can go everywhere in this game now and i can see all those planes .png tricks ^^


but if you go download most (99%) of the 3D plants or trees available free (or even paid) they arent done like that, and they have 20-90,000 polygons.
and they are useless
> > > Support Mods Creation developments with Donations by Paypal  < < <
Click here to Donate by PayPal .

kid1293

 :-[ :-[ :-[

Fire's out for this time. It was me experimenting with higher resolution textures
that was the culprit. I checked file after file and found the problem to the size.

Everything checked out fine, here is the herbalist (in lo-res):


grammycat

Are you still working on this project?  I really like your herbalist and it would go with the row houses perfectly.

kid1293

grammycat:
Didn't you check in the download?

grammycat

Thank you, thank you!  Love them all, and thank you for your work and sharing them.  I'm really utilizing your row houses.
I called myself checking downloads-just forgot to check for updates on row houses.

kid1293

Nice :)

I hope you like them.

I don't think there will be more coming.
It's a balanced thing right now and I know how fast
I can mess things up if I poke around too much.

kid1293

#68
Among other questions...

What dimensions do I have to have on a texture.
The game crashes when I have odd numbers ? ???

edit: found it! the power of two 2,4,8,16,32...

RedKetchup

Quote from: kid1293 on March 11, 2016, 06:33:13 AM
Among other questions...

What dimensions do I have to have on a texture.
The game crashes when I have odd numbers ? ???

edit: found it! the power of two 2,4,8,16,32...

32 64 128 256 512 1024...

but doesnt accpt 192 384...

if possible try to get 256 , and if really need 512 but try not go too far.
note you can also do things like 32x256... 256x512... things like that (not obligated to be square)
> > > Support Mods Creation developments with Donations by Paypal  < < <
Click here to Donate by PayPal .

kid1293

Yes. I think this applies to all 3D-graphic.
I remember retexturing Morrowind and it was there I learned
what you just told.

BTW. Should I go for all thoughts on 3D I have, I probably don't survive long :)