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RedKetchup work in progress....

Started by RedKetchup, March 01, 2017, 10:37:03 PM

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embx61

Sorry to hijack your thread Red

I have mt Shore Hut building almost finished but how you assign 2 rawmaterials they must gather?
It won't consume anything but need still a box so players can decide to either gather Sand or Clay.

It is probably pretty easy but I have no examples how to do it with a building what not consume materials.

I also read sometime something about using the RNG but how to do this?
[size=8pt][color=teal]My beloved Kathy
As you were you will always be
Treasured forever in my memory[/color][/size]

[size=10pt]For my list of Mods with download links go here[/size]

Bartender

They're looking great ;D! I can't wait to try these. Your original models are beautiful as they are, there's no need to be ashamed of them even if they are not how you would do them today ;).

RedKetchup

Quote from: embx61 on May 02, 2017, 04:49:46 AM
Sorry to hijack your thread Red

I have mt Shore Hut building almost finished but how you assign 2 rawmaterials they must gather?
It won't consume anything but need still a box so players can decide to either gather Sand or Clay.

It is probably pretty easy but I have no examples how to do it with a building what not consume materials.

I also read sometime something about using the RNG but how to do this?

you cannot copy on tha gatherer hut ?
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RedKetchup

if you do like my watch towers ??


ConsumeProduceDescription consumeproduce
{
Product _products
[
{
ComponentDescription _produceMaterial = "Template/RawMaterialLeather.rsc";
ResourceLimit _resourceLimit = Textile;
}
{
ComponentDescription _produceMaterial = "Template/RawMaterialFur.rsc";
ResourceLimit _resourceLimit = Textile;
}
{
ComponentDescription _produceMaterial = "Template/RawMaterialVenison.rsc";
ResourceLimit _resourceLimit = Food;
}
{
ComponentDescription _produceMaterial = "Template/RawMaterialBisonMeat.rsc";
ResourceLimit _resourceLimit = Food;
}
{
ComponentDescription _produceMaterial = "Template/RawMaterialBearMeat.rsc";
ResourceLimit _resourceLimit = Food;
}
{
ComponentDescription _produceMaterial = "Template/RawMaterialBoarMeat.rsc";
ResourceLimit _resourceLimit = Food;
}
{
ComponentDescription _produceMaterial = "Template/RawMaterialGooseMeat.rsc";
ResourceLimit _resourceLimit = Food;
}
{
ComponentDescription _produceMaterial = "Template/RawMaterialDuckMeat.rsc";
ResourceLimit _resourceLimit = Food;
}
{
ComponentDescription _produceMaterial = "Template/RawMaterialHareMeat.rsc";
ResourceLimit _resourceLimit = Food;
}
{
ComponentDescription _produceMaterial = "Template/RawMaterialPheasantMeat.rsc";
ResourceLimit _resourceLimit = Food;
}
{
ComponentDescription _produceMaterial = "Template/RawMaterialPartridgeMeat.rsc";
ResourceLimit _resourceLimit = Food;
}
{
ComponentDescription _produceMaterial = "Template/RawMaterialFur.rsc";
ResourceLimit _resourceLimit = Textile;
}
{
ComponentDescription _produceMaterial = "Template/RawMaterialLeather.rsc";
ResourceLimit _resourceLimit = Textile;
}
]

StringTable _stringTable = "UI/TrainingCampMainStringTable.rsc";

float _workTime = 12.0;
int _workRequired = 24;

int _initialProduct = -1; // -1 for all products
}



just at    " int _initialProduct = -1;   // -1 for all products " put "1" instead of "-1"
you will need to put a stringtable this require this or that even if there is no input, you need "text" to be written so people can read and select the sand or the clay

in fact it is same as blacksmith or tailor, but without input
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embx61

Sorry

I was not clear enough. It is a building and the word gatherer is wrong in this sentence.

It is like my water well but then the player can choose what to produce, either Clay or Sand without any input.

But I figured it out. I can just use the Consume Produce UI and just leave the ConsumeRawMaterial _consumeMaterials part out

Then still do the Require string and all is set. It works :)

Ah, I was testing and you posted already what I did. :)

[size=8pt][color=teal]My beloved Kathy
As you were you will always be
Treasured forever in my memory[/color][/size]

[size=10pt]For my list of Mods with download links go here[/size]

RedKetchup

Quote from: embx61 on May 02, 2017, 05:47:19 AM
Sorry

I was not clear enough. It is a building and the word gatherer is wrong in this sentence.

It is like my water well but then the player can choose what to produce, either Clay or Sand without any input.

But I figured it out. I can just use the Consume Produce UI and just leave the ConsumeRawMaterial _consumeMaterials part out

Then still do the Require string and all is set. It works :)

Ah, I was testing and you posted already what I did. :)


yup. thats what i sald :) like tailor but without the consume material parts.
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RedKetchup

i have a question for everyone......

when you used NMT in your games..... which sizes of the canals you were using ? 4X 6X did you ever used the 8X ?
i am wondering if i should do these 8X , if nobody never used it at all (since too big, loosing too much precious space for just an huge looking canal lol)
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Gatherer

#367
Please keep the 8x size!!! I mostly play large plains maps so space is not an issue for me.



https://i.ibb.co/GWpq321/C-R-IX-08.jpg
There's never enough deco stuff!!!
Fiat panis.

Bartender

As someone who lives in a city full of canals, I definitely agree that we need some wide ones too :). The best effect is created by having a mixture of the three I think.

RedKetchup

WOW !!!! @Gatherer  !!!!!

That looks super amazing !!!!!!
i ll do the 8X just for that !!!!!!!  ;D
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Maldrick

"We are the architects of our actions and we must live with their consequences, whether glorious or tragic."
― Ezio Auditore da Firenze

Paeng

Quote from: Gatherer on May 02, 2017, 06:43:37 AMPlease keep the 8x size!

Yes, please! I could live with it if you decide to skip the 4x, but not the 8x...  :)


Great scene, Gatherer!
[i]Heads are round so thoughts can take a turn[/i]
[color=teal][size=8pt]Editor's Choice [b]here[/b][/size][/color]

embx61

Quote from: Bartender on May 02, 2017, 06:45:42 AM
As someone who lives in a city full of canals, I definitely agree that we need some wide ones too :). The best effect is created by having a mixture of the three I think.

Let me guess. AMSTERDAM!!!! :)

That is where I was born.
[size=8pt][color=teal]My beloved Kathy
As you were you will always be
Treasured forever in my memory[/color][/size]

[size=10pt]For my list of Mods with download links go here[/size]

Bartender

Haha, close! I live in Leiden ;). Though I grew up just south of Rotterdam, so I guess most of my old friends wouldn't appreciate it if I moved to 020 :P.

QueryEverything

Oh wow, @Gatherer that is an impressive map build!!  :D Wow!
[color=purple]~ QE, I query because I like learning new things.  [/color]

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