World of Banished

MODS Garage => Mod Discussions 107 => Topic started by: kid1293 on August 17, 2018, 10:26:31 AM

Title: Kid - Old Town V1.03
Post by: kid1293 on August 17, 2018, 10:26:31 AM
Kid - Old Town V1.03

https://worldofbanished.com/index.php?action=downloads;sa=view;down=463

V1.01 - Fixed a bad path in front of the hostel. Thanks, brads.
V1.02 - Updated tailor with Linen, Fur, and Down
V1.03 - Added stone versions of Animal/Sheep Shed

It all started with finding the vanilla thatch texture.
I searched and found more and more textures used in the game.
I had gone so far away in other mods that it felt like coming
home using these textures.

Many of the ideas and suggestions come from Abandoned.
This mod would probably not be if she hadn't insisted :)

Some new buildings, some borrowed from myself and retextured.
Both residential and service buildings, inspired by vanilla Banished.
I leave no description to the mod. Finding out is half the fun. :)

I can not guarantee it is error-free but I hope so.

Enjoy.

(https://worldofbanished.com/gallery/2582_30_12_23_8_03_55.jpeg)

Title: Re: Kid - Old Town V1.0
Post by: Hawk on August 17, 2018, 12:01:59 PM
I like those @kid1293

Nice job. I haven't played Banished in a while (been preoccupied with a couple other games) but I just might have to install this and fire it up.  ;D
Title: Re: Kid - Old Town V1.0
Post by: kid1293 on August 17, 2018, 01:17:26 PM
Good to hear. Banished lives!

There is a lot in the mod I haven't shown :)
Title: Re: Kid - Old Town V1.0
Post by: Hawk on August 17, 2018, 03:22:12 PM
It will be fun to find out what it is.  ;D
Title: Re: Kid - Old Town V1.0
Post by: Goblin Girl on August 17, 2018, 03:42:10 PM
I fired up a new game and played using this mod for a few hours.  I just love having the vanilla textures on more buildings.  I only have one question, and it's not a criticism, just me wondering about something.
You've got a records office and also a tower that reports inventory.  It is essentially just that tab from the town hall.  While I like the look of the building, what is the advantage of having both?  I'm guessing other people must use the town hall much differently than I do.
Title: Re: Kid - Old Town V1.0
Post by: galensgranny on August 17, 2018, 03:47:08 PM
Thanks, Kid!  This is great!  :)   I recognize the tower house from one of your early mods, Houses for Sale, when it had a orange and other colors tile, roof  Glad to see it again retextered!.
Title: Re: Kid - Old Town V1.0
Post by: brads3 on August 17, 2018, 04:39:40 PM
GG,probably cause players like different building styles.sometimes 1 doesn't fit as well as another depending on the village. i actually use several townhalls on maps.it is a handy tool to check inventory while you are working in a village and then to be abe to check it quick when in a mining area.others use the minimize button on the TH.we all are different.

    i forget to hit the pin on the TH when i am checking TP's or adjusting limitsetc.having a TH close by saves waundering way over there and forgetting what  was goina check. LOL
Title: Re: Kid - Old Town V1.0
Post by: Abandoned on August 17, 2018, 07:37:25 PM
I can answer these replies.  :)  @galensgranny that tower house from Houses for Sale is one of my favorite houses Kid made.  I originally suggested it be retextured as an inventory only overseer for port or mining area thinking of @brads3 and myself  :) but @Goblin Girl I also love lighthouses.  So we decided to make the tower house a Hall of Records and the lighthouse an overseer of the port.  My town hall is usually far from the port area and I like to check inventory when trading or stocking trading post, so the lighthouse is decorative and useful.

When suggesting things to Kid I try to include things mention in the forum (like more Wild West) or things I know others would like even if it is not something I would particularly want.  I rarely use markets or taverns.  I remembered tavern after we thought Old Town was done but Kid added it in before release.  I am afraid Ghost Town got a bit more complicated than @kid1293 would have liked  ;)  I know he will be as happy as I am that you all like basic vanilla Old Town.  :)
Title: Re: Kid - Old Town V1.0
Post by: brads3 on August 17, 2018, 07:45:22 PM
no tavern in a WW town? what country are you from again? LOL
Title: Re: Kid - Old Town V1.0
Post by: Abandoned on August 17, 2018, 07:51:45 PM
LOL brads3, I rarely have enough grain if any to feed my people much less make alcohol out of it  :)  WW Corn Crib is so cool  8)
Title: Re: Kid - Old Town V1.0
Post by: Goblin Girl on August 17, 2018, 08:24:58 PM
Quote from: Abandoned on August 17, 2018, 07:37:25 PM
So we decided to make the tower house a Hall of Records and the lighthouse an overseer of the port.  My town hall is usually far from the port area and I like to check inventory when trading or stocking trading post, so the lighthouse is decorative and useful.
This is a really good idea! 
Title: Re: Kid - Old Town V1.0
Post by: Abandoned on August 17, 2018, 08:54:47 PM
 :) Thanks
Title: Re: Kid - Old Town V1.0
Post by: brads3 on August 17, 2018, 10:01:58 PM
grain.....? umm the root beer tavern,the honey still,the maple still,wineries,the Pilgrim's rest has options or the Swan. you are right that we need a non-brewing tavern that will store the different options.i have just 1 from CC. course you can set 1 to use plums and never grow them too.
Title: Re: Kid - Old Town V1.0
Post by: Abandoned on August 17, 2018, 10:24:32 PM
oh yes, there are a lot of different taverns and options, I think I have used all the ones you mentioned at one time or another but not often.
Title: Re: Kid - Old Town V1.0
Post by: taniu on August 28, 2018, 12:39:25 AM
@kid1293 :D Thank you for all the wonderful mods that you have recently added - testing them. I was in trouble when building a 3-storey building - but now it's OK - you can not put a building next to the road - as you can see in the pictures - the building was not even. Cheers!
Title: Re: Kid - Old Town V1.0
Post by: kid1293 on August 28, 2018, 02:42:58 AM
@taniu - I did not think of saying, you maybe have to rotate upper floors to fit the ground one.
I do not have a road in front. But I have extended roadtile inside building. You see where the door is.
It is made to make it possible to have upper floors.
Title: Re: Kid - Old Town V1.0
Post by: taniu on August 29, 2018, 02:38:20 AM
@ kid1293 :D Thank you for the good advice, you were right, where the door, I can now put up three floors of buildings along the road. Cheers!
Title: Re: Kid - Old Town V1.0
Post by: JM on August 30, 2018, 04:09:37 PM
Would it be possible to move the roadtile out of the building and add some stairs? This would make it possible to build houses on a slope or at the top of a small hill. I use the upper part of RK colorful houses in this way. I like them and I use them often, but it's non-ghosted part is too close to the house, so when the slope is not too steep, part of the house looks like it's in the air. Unless I use a terraforming tool, but then a nearly vertical slope is created, and it can not be undone.

It would be nice to have more houses that can stand on a hill, not just in the base plane.

Thank you and all other modders for your work and time ( and also for your patience with endless demands  :) ).
Title: Re: Kid - Old Town V1.0
Post by: Abandoned on August 30, 2018, 08:54:38 PM
@JM The stacked houses have no stairs so they can be placed side by side, I don't think @kid1293 will want to change them

http://worldofbanished.com/index.php?topic=2505.msg51647#msg51647
Title: Re: Kid - Old Town V1.0
Post by: kid1293 on August 30, 2018, 10:03:27 PM
Quote from: JM on August 30, 2018, 04:09:37 PM
It would be nice to have more houses that can stand on a hill, not just in the base plane.

Hi @JM - I have thought about it long ago but I did not follow up on it.
There are a lot of problems to be overcome for this to happen.
The obvious is floating houses. It can maybe be done with several f-key
houses with different elevation.
Other problems are that bannies will walk right through. Does not look good.
And of course trees! Growing through the roof.

I will include it in my 'pile of ideas' but don't hope to much. It has no high priority.
Title: Re: Kid - Old Town V1.0
Post by: galensgranny on August 31, 2018, 03:26:16 PM
Oh, I forget to thank you for adding a jail, Kid!  That was one thing I had made a post about that we needed, after I had two murders in my town.
Title: Re: Kid - Old Town V1.0
Post by: kid1293 on August 31, 2018, 10:19:10 PM
Hello Granny!
I hope you are alright!

I made a jail for Ghost Town and I hope you don't mind it is a church. :)
Sort of keeping the bannies on the right track  :D
Title: Re: Kid - Old Town V1.0
Post by: galensgranny on September 01, 2018, 10:15:28 AM
I am doing Ok, Kid, with some bad times when I come across something of my mother's or think to tell her something, but can't since she is gone.
I think it is good for the jail to act as a church, so then it will be more of a rehabilitation place.  But, I am sending those criminals deep into the mines to do hard labor.
Title: Re: Kid - Old Town V1.0
Post by: brads3 on September 11, 2018, 11:24:25 AM
found a glitch to the boardinghouse.building a road along the front there is a dead spot to the left of the door in front of the addition.


Title: Re: Kid - Old Town V1.0
Post by: kid1293 on September 11, 2018, 01:50:39 PM
 :-[ Found it. A missing character in code.

I have uploaded a fixed version. Thanks :)
Title: Re: Kid - Old Town V1.0
Post by: brads3 on September 18, 2018, 12:28:17 PM
the 2 story houses build offset from the 1st floor.i thought i placed the 2nd floor to far forward.i didn't find a way to delete or stop them from building the 2nd floor either.can they get a remove button so they could be deleted after being built at least?
Title: Re: Kid - Old Town V1.0
Post by: kid1293 on September 18, 2018, 02:22:39 PM
They have a remove button.
I got so confused I started game and built two floors. Upper floor has remove button.
Title: Re: Kid - Old Town V1.0
Post by: Maldrick on October 10, 2018, 01:09:52 PM
Been getting back into the game the past couple weeks.  Discovered this gem and just wanted to say thanks to @kid1293 .  When you get into playing with all of the amazing mods we have it's easy to forget how great the vanilla game is and this is a really nice addition without going too crazy with new chains and whatnot.

There are always new people over on the reddit asking what mods to start with when they finish with vanilla.  I'm going to start suggesting this one.
Title: Re: Kid - Old Town V1.0
Post by: kid1293 on October 10, 2018, 01:23:36 PM
Thanks! I really did try to hold back on things.
I always liked vanilla and now I got the chance to do something like that.
And I enjoyed it! :)
Title: Re: Kid - Old Town V1.0
Post by: JM on October 19, 2018, 04:56:36 AM
In my current game, bannies bring bread to the root cellar. If I'm not mistaken, the root cellar can store only fruits and vegetables. Bread comes from Kid's Old Town Bakery. I also use RK Old Bakery, which produces pie and cakes. Old town is above RK bakery. Kid's bakery, like the RK Bakery, produces bread only from flour. I supposed the bread would be flagged as grain. Does my bread have any other flags?
Title: Re: Kid - Old Town V1.0
Post by: kid1293 on October 19, 2018, 06:16:49 AM
Yes, my fault, I guess. I didn't notice flags = edible | grain | vegetable
Do I have to change it or can you live with it?

:( It will get moldy in cellar...
Title: Re: Kid - Old Town V1.0
Post by: JM on October 19, 2018, 07:37:59 AM
As long as the city is small, it does not matter. The capacity of the Root Cellar is large and the amount of bread is not enough to fill it completely. But there are also smaller fruit & veg only warehouses. Bannies are stupid and carry goods to remote warehouses, even though they have an empty warehouse five yards away. I have FruitVegBarn, far from the bakery, filled in three quarters and most of it is bread. And the fruit will not fit there after the harvest.

Let it be, I just wanted to find out why it is. I'll remember it and build more warehouses.
Title: Re: Kid - Old Town V1.02
Post by: kid1293 on January 19, 2019, 09:52:33 AM
V1.02 I have updated Tailor with Linen, Fur and Down.

http://worldofbanished.com/index.php?action=downloads;sa=view;down=463 (http://worldofbanished.com/index.php?action=downloads;sa=view;down=463)

@JM - I finally got around to fix bread flags.
Title: Re: Kid - Old Town V1.02
Post by: JM on January 19, 2019, 01:43:40 PM
Thank you very much.
I wondered why the market is filled to about 75 percent when it is close to 100 percent in other games. Some fruits, some bread and pies, some meat and almost no vegetables. And why are the warehouses full of vegetables and there is almost no fruit when I grow about the same amount. Was the vegetable flag the reason?
Title: Re: Kid - Old Town V1.02
Post by: kid1293 on January 19, 2019, 02:35:09 PM
Hi @JM . Honestly I do not know. I always try to judge numbers and flags
but maybe I have missed something.
Title: Re: Kid - Old Town V1.03
Post by: kid1293 on January 25, 2019, 08:22:33 AM
V1.03 - Updated Animal/Sheep Shed with stone versions.

http://worldofbanished.com/index.php?action=downloads;sa=view;down=463

Title: Re: Kid - Old Town V1.03
Post by: Jinxiewinxie on January 25, 2019, 09:21:49 AM
Quote from: kid1293 on January 25, 2019, 08:22:33 AM
V1.03 - Updated Animal/Sheep Shed with stone versions.

http://worldofbanished.com/index.php?action=downloads;sa=view;down=463



@kid1293 Thank you so, so, so much! Beautiful work, I love it!
Title: Re: Kid - Old Town V1.03
Post by: kid1293 on January 25, 2019, 09:30:43 AM
 :)
Title: Re: Kid - Old Town V1.03
Post by: Jinxiewinxie on January 25, 2019, 07:35:35 PM
Here's a quick shot of the stone style Animal & Wool Sheds in action (=

Title: Re: Kid - Old Town V1.03
Post by: kid1293 on January 26, 2019, 05:13:48 AM
HI. Thanks for showing. I have a question.
How the ... did you manage to get sheep AND cows together?
Title: Re: Kid - Old Town V1.03
Post by: Jinxiewinxie on January 26, 2019, 06:04:27 AM
I just used ghost deco animals XD I have a pasture with cows but the other animals around are the decoration ones =)
Title: Re: Kid - Old Town V1.03
Post by: kid1293 on January 26, 2019, 06:13:02 AM
Ah. To give the cows some company? :)
Title: Re: Kid - Old Town V1.03
Post by: Jinxiewinxie on January 26, 2019, 06:30:33 AM
Absolutely! Plus, it gives the appearance that the animals in my sheds have a pasture to play in, not just cooped up in the building, heh! I'm all about ethical, free-range animal production, lol XD
Title: Re: Kid - Old Town V1.03
Post by: brads3 on February 21, 2019, 10:27:00 AM
wharehouse has a tag for stocking fertilizer ,but the worker doesn't haul any to the wharehouse. can a charcoal pit be re-textured as a fertilizer pile and set as a market or wharehouse?
Title: Re: Kid - Old Town V1.03
Post by: Abandoned on February 21, 2019, 11:04:51 AM
@brads3 Old Town (basic vanilla) mod does not have his fertilizer production/cleaning shed/compost bin in it, so I doubt very much @kid1293 will want to update this mod to include it. 

Rk Carts worker will collect fertilizer to store in cart.
Title: Re: Kid - Old Town V1.03
Post by: kid1293 on February 21, 2019, 01:56:20 PM
@brads3 - could be that I have omitted some flag. I will check.

edit - Ah, I have no stockpile flags in warehouse. I am sure they can be seen but not stored.
Do you want me to update?
Title: Re: Kid - Old Town V1.03
Post by: brads3 on February 21, 2019, 03:06:06 PM
please,or  could you make a charcoal pit look like a fertilizer pile and work as a market storage for just the fertilizer? whichever is easier. thank you
Title: Re: Kid - Old Town V1.03
Post by: Abandoned on February 21, 2019, 03:09:11 PM
why not compost the fertilizer?
Title: Re: Kid - Old Town V1.03
Post by: kid1293 on February 21, 2019, 03:10:56 PM
Midnight here.
Tomorrow is a new day. :)
Title: Re: Kid - Old Town V1.03
Post by: Abandoned on February 21, 2019, 03:14:03 PM
Good night, @kid1293

@brads3 fertilizer was added to GrowFishHunt as a courtesy, not meant to complicate Kid's other mods, not Old Town, sorry
Title: Re: Kid - Old Town V1.03
Post by: kid1293 on February 22, 2019, 09:00:29 AM
@brads3

I will not update Old Town mod :(
To make you happy again I have made a quick and 'dirty' mod :)

Dung Pile with 8000 capacity. ONLY Custom4 flag.
Title: Re: Kid - Old Town V1.03
Post by: brads3 on February 22, 2019, 09:06:30 AM
i like that. thank you. :) :)
Title: Re: Kid - Old Town V1.03
Post by: galensgranny on March 01, 2019, 06:58:29 AM
Oh my gosh, I was going nuts trying to find a small sized tailor that can make clothes with both fur and down, and realized you have one in your second update, Kid!  I was getting ready to ask for one that used both, but it is here!  I must not have updated from your first version, even though I thought I did.
Title: Re: Kid - Old Town V1.03
Post by: kid1293 on March 01, 2019, 07:04:49 AM
Sorry for confusion! My mods are spread over a large area :)
I try to post when I do an update but the note gets lost pretty quick.
You have to check for file versions. Sorry if no help.
Title: Re: Kid - Old Town V1.03
Post by: galensgranny on March 03, 2019, 11:24:12 AM
I built the Overseer tower, and my Bannies ran to it.   So, it must be giving some sort of happiness factor.  What kind?
Title: Re: Kid - Old Town V1.03
Post by: kid1293 on March 03, 2019, 01:48:00 PM
happiness = Spirit
Title: Re: Kid - Old Town V1.03
Post by: galensgranny on March 03, 2019, 02:42:43 PM
I wonder if that would mean they don't need a church, or if they still do so they can be a member to really get the spirit in them.
Title: Re: Kid - Old Town V1.03
Post by: kid1293 on March 03, 2019, 02:45:17 PM
Actually I don't know if they need a cleric to really benefit.
Maybe they are just loitering around the tower :)