World of Banished

Sightseeing => Village Blogs => Topic started by: brads3 on February 19, 2019, 08:18:49 AM

Title: BRAD'S SETTLING OF AMERICA SERIES 3: Ashvilla
Post by: brads3 on February 19, 2019, 08:18:49 AM

mod changes: remove EB tannery,move production set aboive other EB mods.     mod count 137

map: Ashvilla,352561399,lush green valley,very large,North mild,no disasters,medium3 start    peppers,barley,beef cattle.

goal start with a small cold-style colonial village and step it up to a nice colonial town on the other side of the lake.farms to the east of the lake and work north for forests along the river.

        players often ask how to start maps so i'll try to do an outline of sorts.it is flexible. once the map loads i hit the pause button.take a look around and lay down a small field to see what crop seeds i have.then just delete the field.1st step is locate and clear the 10x10 crop fields.since the plan is to move goods back across the river,ill lay out a double road.to the west i'll clear the fields.these will supply materials for building.sooner the fields are planted, the better the crops will grow.i leave a tile space between the fields and road.this gives the bannies an area to work and place the produce.

          the clear area in front of the barn will be used for a town center. i need firewood,a blacksmith,mini townhall,and tailor.that is enough to keep the bannies supplied. 1 thing to remember is locate a firewood storage between the chopper and the pile. otherwise the wood choopper will fill the pile with firewood. main reason for these shops being built  is to keep the pile from getting full.once it is filled,the bannies won't clear land for building.placed 3 houses,mini TH, and some workshops.now unpause the game and assign a builder.

        these bannies stock the construction areas while some start to clear the fields. this keeps the builder busy while they keep clearing land.soon as the fields are cleared,assign farmers and then clear the pasture.the pile is over half full but the workshops are already cleared and supplied.with this many bannies i do want the school early.an old town school is layed out as the bannies finish the pasture.

      the way i have the mod order,these houses will burn thatch. since i have almost 100 thatch from pasture and the pile is not near full,i'll wait on assigning the wood chopper.let him work as a laborer as long as possible.together they can cut trees so i can see to lay out more and they will need the logs.while the bannies are all busy,i decide to use a flax garden to fill space in the town center. this will keep the tailor supplied while the cows breed and fill the pasture.
     
      with this north climate, i did add a 2nd builder in the fall. soon as it snows,the wood chopper is assigned.the blacksmith will make stone tools to conserve the iron.the builders did their job of finishing everything except a fishing pier.nobody will be left out in the cold. the snow did cost us some crop but both fields are over 500.had i built the houses and then cleared the fields,we would have lost more.

    by late fall the extra builder becomes the tailor. there is no laborer.everyone is busy. when they are low on supply or hit the limits,workers will help as laborers.the 2 farmers will gather food and cut trees in the fall.  good thing they worked together so well.we are in for a biter cold winter.temps are down to 5 degrees f before winter starts.

pic 1: map settings
pic 2: map start
pic 3: feilds cleared and planting started,
pic 4: progress to late summer,
pic 5: outputs and storage,
Title: Re: BRAD'S SETTLING OF AMERICA SERIES 3: Ashvilla
Post by: brads3 on February 20, 2019, 06:27:00 AM
YEAR 2

         with the children in school and everyone working,there isn't much construction that can be done for a couple years.as the flax garden produces,more clothing can be made and stored for future trading. in order to stockpile supplies,we will need more storage space.i need to look at a market for the town center and another food barn. the fertilizer is being stored in the work pile.since the fertilizer is under the new limit flags,many barns will not store it.the medieval markets won't go with the colonial style.a old town open market will work in the center. to increase storage a pine shed and a small shed will add to the market.with some crates or carts this will make a nice universal storage area.even so the herdsman needed a pile for fertilizer.

year 3

            a plantation storage barn is built near the beef pasture.when bannies have time they begin to clear land for more fields.the change to the climate will mean more food workers will be needed. the builder did find time to dig 2 wells.

year 4

              the 3rd field is plowed and the 4th  is being cleared when a nomad couple arrive.1 becomes a 3rd farmer and the other a laborer.the builder and laborer decide to build a house and then a boardinghuse for future nomads.  it is late spring,but we hope to get half a crop. 

       the beef pasture is full.we will have more meat next year.our food production will show progress soon.we have started to stockpile a trade good. there are 300 coats and 150 flax.our temperature range is farther north than i like. we have yet to hit 70 in summer and the winters hold below 10 degrees too long.the length of the growing  season is close.5-10 degree warmer thru the summer months would mean better crop outputs.mid 70's would give mature crops earlier.harvests are late enough that there is a lot of crop still on the fields when the hard frosts occur.overall with the nordic climate ,it is closer.

      herbs are now growing and being collected in the 4th year.
pic 1: y 2 growth,market plaza
pic 2: y 2 outputs
pic 3: plantation barn and growth
pic 4: y3 outputs
pic 5: pasture is full,3rd field planted
pic 6: y4 outputs
pic 7: boardinghouse
Title: Re: BRAD'S SETTLING OF AMERICA SERIES 3: Ashvilla
Post by: RedKetchup on February 20, 2019, 06:38:04 AM
yeah some doesnt like to see their cabbage tasting like fertilizer from being inside a closed barn together ^^
Title: Re: BRAD'S SETTLING OF AMERICA SERIES 3: Ashvilla
Post by: RedKetchup on February 20, 2019, 07:00:40 AM
btw, i fixed the Dock Blacksmith dock sitting... let me know if there are more to fix
Title: Re: BRAD'S SETTLING OF AMERICA SERIES 3: Ashvilla
Post by: brads3 on February 20, 2019, 07:43:31 AM
i  agree with not storing fertilizer with food,especially markets. wasn't sure if it would store in the pine shed or KID's carts and crates.so far the fertilizer only stores in piles.
Title: Re: BRAD'S SETTLING OF AMERICA SERIES 3: Ashvilla
Post by: brads3 on February 21, 2019, 06:30:54 AM
YEAR 5

         the 3rd field will plant barley to increase out grain. a cemetary will be set up this year.now that there is a laborer,the builder can work to extend the roads.the laborer can begin to clear some rocks.the bannies now have some shade trees and some shrubs. textile,mineral,and material limits are increased. food production has improved.

pic 1: 5yr production totals
pic 2: inventory
pic 3:cemetary
pic 4: outputs
Title: Re: BRAD'S SETTLING OF AMERICA SERIES 3: Ashvilla
Post by: Abandoned on February 21, 2019, 03:32:07 PM
@brads3 try these specialized storage with new flags for fertilizer piles

http://worldofbanished.com/index.php?topic=1679.0

RK carts also work - I used them with Kid's GrowHuntFish in Misty Meadow story 37

:)
Title: Re: BRAD'S SETTLING OF AMERICA SERIES 3: Ashvilla
Post by: brads3 on February 21, 2019, 05:24:24 PM
for now i can store it in a general pile. i tried the wharehouse so i could move it out of piles and store it for greenhouses later.
Title: Re: BRAD'S SETTLING OF AMERICA SERIES 3: Ashvilla
Post by: Abandoned on February 21, 2019, 07:17:49 PM
Maybe RK could make special warehouse for his fertilizer  ;D and his greenhouses
Title: Re: BRAD'S SETTLING OF AMERICA SERIES 3: Ashvilla
Post by: brads3 on February 22, 2019, 08:00:46 AM
YEAR 6

          the mini townhall will bring nomads randomly about every 3 or 4 years.as the popultaion increases it will send larger groups.it doesn't need the boardinghouse or market to bring the nomads.this works to give time to build and restock supplies before the next group arrives.

          we will build ahead for the next group of nomads.a 10x10 holding pen for any livestock will help keep them from waudering off.a CC dock trade post will be constructed. it is more universal and the merchants will be less picky about the goods.

YEAR 7

         there are 2 graduates,a 15yr old male and female.the plan is to send graduates to food production.un-educated nomads can expand city services.this couple will build on the other side of the beef pasture and start accessing land along the river.the 5th field will be 8x8.i want to see if it the bannies can harvest it faster and improve production.

       a 14yr old graduates, so we will build another house and clear a 8x10 field.

pic 1:dock trade post and holding pen
pic 2: 1st graduate couple housed
pic 3: single male graduate's house


           
Title: Re: BRAD'S SETTLING OF AMERICA SERIES 3: Ashvilla
Post by: brads3 on February 23, 2019, 06:07:30 AM
YEAR 8

          the builder plans to build a covered bridge this year. everyone who has time will be sent to cut trees.we need to get a stockpile of logs before more nomads arrive.
         
        we have a heatwave,it finally hit 70 degrees.a high of 72.with the warm summer,we will have good food growth.yields are over 95%. fields started harvest in late summer. the bannies took over a month to harvest several fields.we lost about 10% on3 fields to frost.the smaller fields didn't help speed harvest. barn placement is more critcal with these temps.the bannies walking past a field to store in a barn does slow the harvest down. each field will need its own storage or a storage cart centered between the fields.

YEAR 9

           2 carts are set to help the farmers.the laborers clear more stones.now that there are more logs,the blacksmith works to store more tools.

          ouch,9 nomads arrive. we were expecting half as many.6 workers and 3 children.1 will be sent to the trade post,but we aren't ready for the others.300 linen coats will be stocked and the clothing limit dropped back down to 500.we will add a 2nd tailor to make leather coats.there is plenty of room in the boardinghouse so everyone is warm and dry.with more laborers we can gathermore food and stock materials.

pic 1:covered bridge
pic 2: after harvesting for a month.the 2 top fields are the 8x10 and 8x8,the 2 bottom are uneducated.
pic 3:outputs
pic 4:housing for the nomad group
Title: Re: BRAD'S SETTLING OF AMERICA SERIES 3: Ashvilla
Post by: RedKetchup on February 23, 2019, 07:46:06 AM
i dont have the impression you really playing my mod lol. there is this one barn that came from the map itself... what else ? oh you put a tiny pasture. that like just that about rkec.
Title: Re: BRAD'S SETTLING OF AMERICA SERIES 3: Ashvilla
Post by: brads3 on February 23, 2019, 08:00:40 AM
all the food gathering,trees,and rocks are yours.the crop growth is the RK with the nordic climate. you made the start plymouth houses.the bannies planted some trees with the seedlings. still a long ways to go.
Title: Re: BRAD'S SETTLING OF AMERICA SERIES 3: Ashvilla
Post by: donwolfkonecny on February 23, 2019, 08:09:06 AM
"the plan is to send graduates to food production.un-educated nomads can expand city services"

Hmm in real life you would NOT send the educated folk to work the fields, and uneducated to run businesses, it's kinda opposite
Unless is this city communist???
Title: Re: BRAD'S SETTLING OF AMERICA SERIES 3: Ashvilla
Post by: brads3 on February 23, 2019, 08:41:38 AM
true and TOM has mods to do that.i am used to the propertime mod. the game won't load parts of this mod and part from another for the citizens.TOM has tried a few different ideas that are kinda neat. the education tweaks where the farmers and some other workers aren't dependant on education is 1 of those. then you are correct the education matters to blacksmiths and higher grade prodction workers. i can only tweak the game as much as LUKE or the modders allow.

     TOM  advanced the happiness to where it matters more and affects workers more. another neat change TOM did a while ago was changes alcohol to food.the bannies could make apple ale and it would be used as food. would give you like fruit juices. then the bannies didn't drink it all up.nor did it hurt the food storage. i think he switched the alcohol back when he worked on the happiness controls more.

      on some things the game lets us add mod A,B,and C. on some like the citizens it reads 1 line and only lets us use the top most mod.
Title: Re: BRAD'S SETTLING OF AMERICA SERIES 3: Ashvilla
Post by: brads3 on February 24, 2019, 09:07:40 AM
YEAR 10 REVIEW

              population 41,65% educated.our food production has improved.the tailor worked to stockpile linen clothes and supply the trade post.we worked from a start base to  stockpiling supplies for nomads.       

                it is a long  way out to a mine mountain.even farther to get where we want the forests.in the meantime we do need to be concerned with fruit.now that we have more laborers,we may keep a vendor and build some markets to stockpile supplies.   

pic 1:yr 10 stats
pic 2: production
pic 3: inventory
Title: Re: BRAD'S SETTLING OF AMERICA SERIES 3: Ashvilla
Post by: brads3 on February 24, 2019, 09:09:40 AM
YEAR 10

           we have 1 new graduate that will plant another 8x10 field.the other graduate movedin with the nomads.we want to keep the fertilizer but need a better place to store it.an industrial storage would move the iron and copper ores.the textile flag has alot of miscelanious goods under it, gold and silver ores,along with the cotton and wild flax.a wharehouse for the ferttilizer and some SLINK markets will move goods across the river.

       it was a good plan.the wharehouse doesn't want to move fertilizer.to specifically move fertilizer a tradepost will be needed. the 1 pasture is producing almost 100 a year.we don't plan to trade any of it.the merchants don't want to haul the smelly stuff far away. the trade post will move and store it away from the work pile.RED's carts will help to move it to greenhouses.that is many years in the future.                   
       
Title: Re: BRAD'S SETTLING OF AMERICA SERIES 3: Ashvilla
Post by: brads3 on February 25, 2019, 08:59:05 AM
YEAR 11
     
         a small tradepost will add to the storage area to deal with fertilizer.then the bannies had digging to do.they dug enough ground for 2 cranberry fields to be flooded.they are ready for graduates.soon we will have fruit. the planter stopped and took an order for apples and vaggy seeds.

       a couple warm summers and the extra storage space has helped our food production.we have 10,000 stored and the limit was raised  from 15,000 to25,000.

YEAR 12

             there is more than enough flax stored.the garden is disabled.the trade post increases stocks of coats and flowers.a granny park adds to the town center.these are handy filler pieces.we can use more  of these.an herb garden with different plants and flowers,a park that produces maple sap,or a park with some bushes for the bannies to idle at.maybe even a swimming hole park would be neat for the bannies. 

         KID's dung pile works to store the fertilizer. it will  keep it out of the work pile.the bannies are known to drop items all over the map.the wharehouse and market mods work to keep items more convenient for the workers.

pic 1: storage for future goods
pic 2: NEC riffle mod digging tool.CC terraform was used for the center to drop down 1 tile.note the sloped banks
pic 3: flooded cranberry fields,since the bannies can collect them they should be able to grow them.
pic 4: floating crates.RED gave us a couple storage spots that can be built on dry ground.his dockpieces won't work under these crates so a CC water level dock will be used under the 2  piles.

pic 5: granny park
pic 6: dung pile to store fertilizer.
Title: Re: BRAD'S SETTLING OF AMERICA SERIES 3: Ashvilla
Post by: Nilla on February 25, 2019, 09:28:34 AM
It looks like the dung pile works like a storehouse. Does it mean, that if you build a greenhouse close, it can´t use the dung? You may remember I´ve struggled with the fertilizer on every possible store as well. This may be a part of the solution. But if it works the way I think, what do you plan to do, when you want to use the fertilizer?
Title: Re: BRAD'S SETTLING OF AMERICA SERIES 3: Ashvilla
Post by: brads3 on February 25, 2019, 09:40:00 AM
RED's carts will pull it out to greenhouses.yes it does act as a wharehouse and you manually have to adjust how much is sent.it will stop the fertilizer from being scattered all over the map.
Title: Re: BRAD'S SETTLING OF AMERICA SERIES 3: Ashvilla
Post by: Nilla on February 25, 2019, 09:51:29 AM
There´s only one problem; the carts may be filled with clay and sand so the dung you send out of the dung pile may still the same land all over the map. (unless you have some other mods that override this)
Title: Re: BRAD'S SETTLING OF AMERICA SERIES 3: Ashvilla
Post by: RedKetchup on February 25, 2019, 10:30:58 AM
we have no choice out to deal with the flag limit system :(
and now it probably too late to use one of last flag and put the fertilizer alone on it ^^

tons of buildings will stop to work.
Title: Re: BRAD'S SETTLING OF AMERICA SERIES 3: Ashvilla
Post by: brads3 on February 25, 2019, 10:51:59 AM
oh i understand it isn't a perfect system. if i can calculate how much fertilizer a greenhouse uses per year and send that amount out from the dung pile and TP,then it would go to the carts and be qickly used. of course theory and what the bannies might do can be different. for noiw it works to keep the fertilizer from filling the start pile.

     the more materials in the pile the better.the wood cutter and blacksmith need those materials to save them searching later. that pile gets less and less supplied the farther out the bannies build.if that pile was full of fertilizer,all the workers would slow down. they would have to search for materials and then tools.these farmers take over a month to harvest.if they slow down ,the frost will hurt the outputs.
Title: Re: BRAD'S SETTLING OF AMERICA SERIES 3: Ashvilla
Post by: Nilla on February 26, 2019, 01:14:52 AM
Quote from: RedKetchup on February 25, 2019, 10:30:58 AM
we have no choice out to deal with the flag limit system :(
and now it probably too late to use one of last flag and put the fertilizer alone on it ^^

I know, @RedKetchup and even if it seems like I´m complaining a lot about the fertilizer, it´s no real complaint. Actually, I find it a part of the fun to work with these logistic issues, to locate different sites in a good way and use the carts and other storage in the best possible way.

In my latest games, I only used the specialised stockpiles. That also helps to keep the different materials in the right area.
Title: Re: BRAD'S SETTLING OF AMERICA SERIES 3: Ashvilla
Post by: brads3 on February 26, 2019, 06:27:09 AM
YEAR 13-14

           9 more nomads arrive in late spring of the 14th year.8 workers and 1 newborn. 1 family will move toward the cranberry fields and build a fishing dock.another will move to the east side of the lake and start an apple forest.all but 4 of the nomads move out of the boardinghouse.           

pic 1: apple forest
pic 2 RK fishing dock
Title: Re: BRAD'S SETTLING OF AMERICA SERIES 3: Ashvilla
Post by: brads3 on February 27, 2019, 07:31:44 AM
YEAR 15

          an herbalist will work the forest.an apiary is needed for bees to pollinate the apple trees.another house ius built for a laborer to help supply goods to the forest.

          this group of nomads did have some age differences.we have a 37yr old single male,a 14 yr old single male that has to age up before taking a wife.and a 12yr old female worker is still staying in the boardinghouse.1 of the forest couples took a young male worker with them.these yong people were just old enough to avoid going to school.there are enough houses to move the un-educated workers away from the farms. the cranberry fields are still waiting for educated workers.the forest will supply fruit. we have a 17 yr old male and several 13yr old students in town.

          i have not sent a quick hunter out. there has been no large wild animal herds near town yet.

pic 1 apple apiary
pic 2: forest outputs
Title: Re: BRAD'S SETTLING OF AMERICA SERIES 3: Ashvilla
Post by: RedKetchup on February 27, 2019, 08:52:54 AM
the forest looks awesome
Title: Re: BRAD'S SETTLING OF AMERICA SERIES 3: Ashvilla
Post by: brads3 on February 27, 2019, 09:24:39 AM
glad you think so. there is a lot of trees to cut down and replant to apples.
Title: Re: BRAD'S SETTLING OF AMERICA SERIES 3: Ashvilla
Post by: Gatherer on February 27, 2019, 09:34:21 AM
Quote from: brads3 on February 25, 2019, 10:51:59 AM
oh i understand it isn't a perfect system. if i can calculate how much fertilizer a greenhouse uses per year and send that amount out from the dung pile and TP,then it would go to the carts and be qickly used. of course theory and what the bannies might do can be different. for noiw it works to keep the fertilizer from filling the start pile.


In my current game a pasture of 20 bisons produces 320-340 fertilizer per year. I have 3 RK greenhouses and can also afford to sell some fertilizer now and then.


This is for RKEC Light v1.1.
Title: Re: BRAD'S SETTLING OF AMERICA SERIES 3: Ashvilla
Post by: Nilla on February 28, 2019, 12:35:39 AM
Quote from: Gatherer on February 27, 2019, 09:34:21 AM
In my current game a pasture of 20 bisons produces 320-340 fertilizer per year. I have 3 RK greenhouses and can also afford to sell some fertilizer now and then.

I´ve noticed, too that it´s far easier to produce fertilizer from pastures (pigs or bison) than from the thatch-stable chain. Now it doesn´t matter to me, I like the meadow and stables too much to only make it easy.

Quote from: brads3 on February 25, 2019, 10:51:59 AM
oh i understand it isn't a perfect system. if i can calculate how much fertilizer a greenhouse uses per year and send that amount out from the dung pile and TP,then it would go to the carts and be qickly used.

If I remember it right the greenhouses from Red use 2 fertilizer and 2 water to produce something like 24-28 food (depending on which crop you use) for an educated worker. 1 fertilizer gives about 13 food. If you look at your output and divide it with 13 it will give you the amount of fertilizer needed each year. (say you produce 1000 food, 1000/13=77 fertilizer, maybe 100 if you have uneducated workers)
Title: Re: BRAD'S SETTLING OF AMERICA SERIES 3: Ashvilla
Post by: brads3 on February 28, 2019, 05:09:15 AM
YEAR 16

           we have plans to "ship" from the fishing pier back to the wharehouses and store some excess items. fertilizer,cotton,and whatever else the bannies find that isn't needed. in time,we will send logs and lumber back as well.due to the limitations of the game,it has to be done manually.it might  become tedious and slow.it is a plan anyhow. other items like copper ore and montain oysters we will use for trade.

        at the moment,there are too many laborers.half are un-educated and young. construction has to slow down to let the bannies catch up. since the apple forest won't use 2 workers,the bannies will take time to help clear logs and rocks.once more students graduate,more fields will be cleared and planted.

       the sinlge female that was living in the boardinghouse will get a house and a chapel.this will keep the un-educated workers to the east away from the farms. an educated 18yr old male built a house near the fields.

         a storage problem is starting to develop.we have too much food,imagine that.the market doesn't move enough to empty the field barns and carts.adding more storage would just delay the problem.a mini food vendor will help and move fruit to the outer houses.we may need another wharehouse.

pic 1: plantation chapel
pic 2: mini food market
Title: Re: BRAD'S SETTLING OF AMERICA SERIES 3: Ashvilla
Post by: brads3 on March 01, 2019, 06:53:53 AM
YEAR 17

           we do have 3 graduates so a field can be cleared.a Slink's farmers market will work to wharehouse extra food.since the marchants bring so many mixed goods with this mod order.a RK seed and stock trader is needed.we had hoped the planter would have returned by now. instead there is mixed good merchants with few goods.shoes,reed bundles,coke fuel,some precious items,and some wild honey were being carried by the boats that did pass by.

             an outbreak of dysentary started over the winter.it spread quickly once the bannies began to work outisde in the spring. one child and a young laborer died during the outbreak.

              linen clothing is swapped to the new TP.mountain oysters will be stocked.the general CC TP will stock copper ore.

pic 1:Slink's farmer market
pic 2 RK seed and livestock TP
Title: Re: BRAD'S SETTLING OF AMERICA SERIES 3: Ashvilla
Post by: brads3 on March 02, 2019, 09:20:25 AM
YEAR 18

          7 nomads arrive.they will work an RK forest north of the apple.a tiny gathererand herbalist are built with storage.a RK forest barn will give them more storage for materials.a nordic hunting cabin will work the 2 forests.there are 2 houses completed by the winter of year18.1 family remains in the boarding house.
       the planter did return with apple seeds which we no longer need.

YEAR 19

           the builders are still at work on the new forest. they did finish a log depot during the winter.the remaining family from the boarding house has decided to dig a multi mine across the river.this will supply needed stone and begin to store iron and coal.this will be the start of a production area.

              with logs and stone being supplied,we begin to increase firewood.an RK sawmill is built between the shipping dock and log depot.

pic 1: nordic hunter,the laborers cleared a lot of trees for the new apple trees
pic 2: north RK forest,there is a tiny herbalist and gather hut to give more storage
pic 3: multi mine
pic 4: RK sawmill and log depot
Title: Re: BRAD'S SETTLING OF AMERICA SERIES 3: Ashvilla
Post by: brads3 on March 03, 2019, 05:41:34 AM
YEAR 20 REVIEW

             poplation has grown to 76 citizens,9 students and 44 workers. 52% educated living in 22 houses including 1 boardinghouse.
we have plenty of food.the forests and mine will increase our logs and stone.the basic supplies are taken care of.we do have more than enough textiles with the flax garden. 

             the markets have helped to distribute fruit.we have over 1900 fertilizer stored from the single cattle pasture.tools are being made with iron ore to conserve stone.we have 5 houses with single adults.there are more males than females.most of the graduates have been male.without nomads, our poplation would be quite stunted.

pic 1: stats
pic 2:production
pic 3 inventory
Title: Re: BRAD'S SETTLING OF AMERICA SERIES 3: Ashvilla
Post by: brads3 on March 04, 2019, 07:13:44 AM
YEAR 20

            even with the male dominate population, more houses have to be built.since we will need nomads to improve the balance,we will continue to stockpile some resources.a 2nd forester is sent to help cut and carry logs from the main RK forest.we improve our shipping lane to the wharehouses and add a shipping office.we will keep 2 builders and 10 laborers as long as we can produce more food than we use.during winters the laborers can help the builders to hurry some projects.

           during the winter,the builders completed a RH town market for the forest workers.this will help supply them with tools,grain,and coats.

pic 1: transport ship to move goods to the wharehouses
pic 2: shipping office
pic 3: RH market for the forest workers
Title: Re: BRAD'S SETTLING OF AMERICA SERIES 3: Ashvilla
Post by: brads3 on March 05, 2019, 05:53:58 AM
YEAR 21

               other players have mentioned issues with getting the bannies to move. with the late planting season ,i do have time in early spring to click around and look where some are.after a while there will be too many houses to do that.i don't kick bnannies out of their homes very often.here i have tried a couple things to get the bannies to move.i sent more workers to the forest area.the bannies do like to move closer to their work so the hope is they wil double up. we have a 40+ yr old lady with some children and a single male in the far forest.i did build the 1 girl who was leftover at the boardinghouse a house figuring she would move and i didn't want the un-educated bannie near the fields. she was by herself a yr or 2 and moved in with the fisherman. her original house now has an educated  couple. the cranberry fields are still not being used due to the un-educated bannies.our gathering has supplied fruit.not much can be done with so many male adults. in a few years it will balance out more.

        the school is full of students.a plantation school will be built closer to the forest areas.the less they have to walk to school,the sooner these girls will graduate. the children can play in the walnut grove behind it.2 more plymouth houses were build this year to move male graduates away from the school.this will open some rooms for students.beyond these houses pastures are planned.someday the merchants will bring livestock insteadof trade animals.for now the land has been cleared of trees and workers continue to clear rocks.

pic 1: plantation school and walnut grove
pic 2: more plymouth houses for single males,
pic 3: forest outputs
Title: Re: BRAD'S SETTLING OF AMERICA SERIES 3: Ashvilla
Post by: brads3 on March 06, 2019, 06:05:05 AM
YEAR 22-23

             we work to clear land for the pastures. a 30x26 dairy,a 10x20 pig,and a 15x10 chicken pasture.lots of flowers,thatch.and berries have to be removed.before the dairy pasture was fenced,a merchant brought the cows. we took all 6.they waited at the TP until the large pasture was completed.the pig pasture was opened to them, but they never moved to it. this took all year to finish the 3 pastures and 1 barn.we did restock the logs from building the fences.we are glad to have it done.it was a good use of our time.

      we now have 3 full time vendors noving the food.
Title: Re: BRAD'S SETTLING OF AMERICA SERIES 3: Ashvilla
Post by: galensgranny on March 06, 2019, 09:17:37 AM
Are your cows stuck at the TP, like happened to someone last year?
Title: Re: BRAD'S SETTLING OF AMERICA SERIES 3: Ashvilla
Post by: brads3 on March 06, 2019, 11:55:18 AM
they did move but took their time doing it. i think they just wanted the larger pasture.i did make sure to leave space around the TP. building it tight up against another does seem to make them get stuck.even then you can delete the TP and reclaim it once they move.
Title: Re: BRAD'S SETTLING OF AMERICA SERIES 3: Ashvilla
Post by: brads3 on March 07, 2019, 05:55:49 AM
YEAR 24

             11 nomads arrive.3 couples and a young male and 2 young female workers with 2 children. they will work a 3rd forest. 3 houses and a RK new tree forester will be built east of the main RK forest.an RK gathering hut and small shed will work to collect more food.an old hunting cabin with residence will work the south of this forest.to the south of this will be a tiny forester and gathering hut.these are handy with their own storage.the 4 forests will keep us supplied with logs and fruit.by using hunters between 2 forests,we should avoid overhunting.with so many workers,the RK gathering huts will double workers.this will give 50% more food each,but it keeps the un-educated nomads busy.

                 there are 6 foresters,6 gatherers,and 2hunters between the 4 forests.2 herbalists work the west forests.we have 1 family and 1 young worker in the boardinghouse.

pic 1: forest #3
pic 2: forest #4 and hunting cabin between the 2
pic 3: an overview of the forests
Title: Re: BRAD'S SETTLING OF AMERICA SERIES 3: Ashvilla
Post by: brads3 on March 11, 2019, 09:55:44 AM
YEAR 25

             i double checked the count. we need 1 more house for the forest workers in order to keep some laborers moving goods in and out. a stone tavern is added to our town center.it will make apple ale.we sent a new graduate to one of the cranberry fields.a wood butcher is built near the plantation school.it will cut bison into steaks.half the apple ale is sent to the TP.

        other than the cows,we have taken some food and sugar in trade to move flowers.

YEAR 26

           we started a fruit plantation farm.so far we only have blackberry seed.we will need bees to pollinate the orchards.in time,it will supply fruit and jams.    slowly we work to increase our firewood. there are 3 workers at the sawmill.   

pic 1; stone tavern
pic 2: wood butcher
pic 3: fruit plantation started
Title: Re: BRAD'S SETTLING OF AMERICA SERIES 3: Ashvilla
Post by: Jinxiewinxie on March 13, 2019, 10:13:43 AM
Which mod is the round table set near your tavern from?
Title: Re: BRAD'S SETTLING OF AMERICA SERIES 3: Ashvilla
Post by: brads3 on March 13, 2019, 10:36:27 AM
those are EB's decorationns that are included with the resort mod.